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Game Art 1A GART5111: Tasks and ICE

This document outlines the tasks and in-class exercises (ICE) for a game art course across 5 learning units: 1) Sketching the human figure from observation and exploring gesture, shape, and rhythm. 2) Sketching the human figure from imagination and creating proportional templates of the male and female figures and faces. 3) Character design through simplification and exaggeration of shapes based on templates from observation and imagination. Designing an original character. 4) Understanding motion through walk cycles and stick figure animation. 5) Drawing clothing, environments, and props from observation. The tasks culminate in a portfolio of work from Units 1-4 and a final project on

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Kobus Lombard
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views

Game Art 1A GART5111: Tasks and ICE

This document outlines the tasks and in-class exercises (ICE) for a game art course across 5 learning units: 1) Sketching the human figure from observation and exploring gesture, shape, and rhythm. 2) Sketching the human figure from imagination and creating proportional templates of the male and female figures and faces. 3) Character design through simplification and exaggeration of shapes based on templates from observation and imagination. Designing an original character. 4) Understanding motion through walk cycles and stick figure animation. 5) Drawing clothing, environments, and props from observation. The tasks culminate in a portfolio of work from Units 1-4 and a final project on

Uploaded by

Kobus Lombard
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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GAME ART 1A

GART5111

Tasks and ICE


List of ICE tasks
LEARNING UNIT 3 -
LEARNING UNIT 1 LEARNING UNIT 2 - LEARNING UNIT 4 -
Character Design: LEARNING UNIT 5 -
- Sketching the Sketching the Understanding the
Simplification and Dress, props and
Human Figure from Human Figure from Mechanics of
Exaggeration of environment
observation Imagination Motion
Human Forms

• Activity 1.2.1:
Gesture drawing –
Line of action • Activity 2.1.2: • Activity 3.1.1:
Gesture drawing – Mapping Character • Activity 4.1.1:
• Activity 1.3.1: Continuous line Designs onto Creating a Basic
Explore how Random Shapes Walk Cycle • Activity 5.1.1:
gesture Drawing clothing
communicates • Activity 2.5.1 • Activity 3.3.1: • Activity 4.1.2: from observation
character. Explore stereotypes Design your Creating a proper
in game design. character walk cycle
• Activity 1.5.1:
Drawing negative
space
Your visual journal
tasks
Task 1 Task 2 POE
• Activity 2.2.1: Creating a
• TASK 1 & TASK 2
proportional template of the male
human figure.
• Activity 1.2.2: Explore AND
• Activity 2.3.1: Creating a
gesture, shape and
proportional template for the male
rhythm. • Activity 3.1.2: Simplification and
human face from observation.
• Activity 1.3.2: Live figure exaggeration of shapes based on
• Activity 2.4.1: Creating a
drawing with drawing from imagination templates
proportional template of the
nude/semi-nude and observational techniques.
female human figure.
models. • Activity 3.2.1: Write and design your
• Activity 2.5.2: Create a
• Activity 1.4.1: Live figure very own character.
proportional template for the
drawing with nude/ • Activity 4.2.1: Stick figure
female human face from
semi-nude models. animation.
observation.
• Activity 5.2.1: Environments and
• Activity 2.6.1: The shape of figure
AND props.
details from observation.
Learning Unit 1 ICE Tasks AND
AND
Learning Unit 1, 2, 3 and 4 ICE Tasks
Learning Unit 2 ICE Tasks

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