Computer Aided Drafting Class Upload
Computer Aided Drafting Class Upload
Fig.1.Keyboard
5.2. Light pens
The light pen is intrinsically a pointing or picking device that
enables the user to select a displayed graphics item on a screen by
directly touching its surface in the vicinity of the item. The
application program processes the information generated from the
touching to identify the selectable item to operate on. The light
pen, however, does not typically have hardware for tracking,
positioning, or locating in comparison to digitizing tablet and
stylus. Instead, these functions are performed by utilizing the
hardware capabilities of the graphics display at hand. The light
pen itself does not emit light but rather detects it from graphics
items displayed on the screen. Using the emitted light as an input,
it sends an interrupt signal to the computer to determine which
item was seen by the pen
5.3.Digitizing tablet
A digitizing tablet is considered to be a locating as well as a
pointing device. It is a small, low-resolution digitizing board
often used in conjunction with a graphics display. The tablet is a
flat surface over which a stylus or a puck (a hand-hold cursor to
differentiate it from a display screen cursor) can be moved by the
user. The close resemblance of the tablet and stylus to paper and
pencil contributes to its popularity as an input device in computer
graphics. The stylus is shaped like a pen, and a puck is a little
hand-held box. The puck contains a rectile and at least one
pushbutton. The rectile’s engraved cross-hairs help locate a point
for digitizing. Pressing the pushbutton sends the coordinates at
the cross-hairs to the computer. Additional buttons may be
available on the puck and may be programmed by the software
for other functions than digitizing locations such as selecting
alphanumeric font sizes or electronic symbols. Sizes of digitizing
tablets range form 11 x 11 to 36 x 36 inches and perhaps larger.
3.Digitizing tablet
5.4.Mouse Systems
The mouse was invented in the late 1960s as a location device but
has only recently become fairly popular due to its convenient use
with icons and pop-up and pull-down menus. Unlike the
digitizing tablet, the mouse measures its relative movement from
its last position, rather than where it is in relation to some fixed
surface. There are two basic types of mice available: mechanical
and optical. The mechanical mouse is a box with two metal
wheels or rollers on the bottom whose axes are orthogonal in
order to record the mouse motion in the x and y directions. The
roll of the mouse on any flat surface causes the rotation of the
wheel which is encoded into digital values via potentiometers.
These values may be stored, when a mouse pushbutton is
depressed, in the mouse registers accessible by the application
program either immediately or during the computer interrupts
every refresh cycle. Using these values, the program can
determine the direction and magnitude of the mouse movement.
Unlike the mechanical one, the optical mouse is used in
conjunction with a special surface (the mouse pad). Movements
over this surface are measured by a light beam modulation and
optical encoding techniques. The light source is located at the
bottom and the mouse must be in contact with the surface for the
screen cursor to follow its movements. Pushbuttons may be
mounted on top of the mouse and programmed to various
functions.
4.Mouse System
5.5.Joysticks, Trackballs, and Thumbwheels
These are less popular locating devices than the tablet or the
mouse. Their concept of operation is very similar to that of the
mechanical mouse. The joystick works by pushing its stick
backward or forward or to the left or to the right. The extreme
positions of these directions correspond to the four corners of the
screen. A joystick may be equipped with a rotating knob on the
top.
A trackball is similar in principle to a joystick but it allows more
precise fingertip control. The ball rotates freely within its mount.
Both the joystick and the trackball have been used historically in
radar and flight control systems. Both are used to navigate the
screen display cursor. The user of a trackball can learn quickly
how to adjust to any nonlinearity in its performance.
Two thumbwheels are usually required to control the screen
cursor, one for its horizontal position and the other for its vertical
position. Each position is indicated on the screen by a cross-hair.
Thumbwheels are usually mounted on the keyboard.