Artificial Intelligence
Artificial Intelligence
EXCITE
Information Technology and Artificial Intelligence
The computer which we see today was not like this before. From abacus to modern computers,
technology has come a long way. This fascina ng journey is very old. Let us first look at the
history and genera ons of the computer.
Abacus, one of the earliest known calcula ng devices, was used
in many great ancient civiliza ons and had sliding counters
(beads, pebbles or flat disks) to perform calcula ons. The first
computer which laid the founda on for today's modern
Abacus
machines was the Analy cal Engine, a device conceived and
designed by the Bri sh mathema cian Charles Babbage
between 1833 and 1871. Another milestone in computer
science was achieved when the electromechanical computer Analytical Engine
Mark 1 was built in the early 1940s. It used punched cards or
punched tape for its program input. In the early stages of
compu ng, most computer opera ons were simple calcula ons.
In 1936, Alan Turing introduced the idea of a universal Mark I
machine, later named the Turing machine, capable of
compu ng anything that is computable. The key principles of
the modern computer was based on his ideas. By late 1960s,
computer systems included screens, keyboards, text editors, and
used programming languages such as FORTRAN and COBOL. Turing Machine
The Internet was first created in the 1970s, but its exposure
was only limited to researchers in universi es for more than a
decade. It was the inven on of the World Wide Web, which
began in 1990 that transformed the Internet into an accessible Modern Computer
vehicle for informa on sharing.
The Internet has transformed and revolu onized our world. It
has made it possible for all of us to communicate quickly and
has brought informa on from all over the world to our
finger ps. This has brought about a revolu on in Informa on
Technology.
Internet
The large amount of data on the Internet and progress in
computer hardware as well as programming techniques is giving
rise to very exci ng new fields like Ar ficial Intelligence.
Artificial Intelligence
Year Innova on
1950 Ar ficial Intelligence was first conceptualized by Alan Turing to evaluate the
intelligence level of machines. He published a paper en tled Compu ng
Machinery and Intelligence which posed the ques on: Can machines think? He
developed the Imita on Game, popularly known today as the Turing Test, to
determine whether a machine can demonstrate human intelligence.
1956 John McCarthy coined the term ‘Ar ficial Intelligence’ at Dartmouth Conference.
1958 A programming language named LISP was developed for AI by John McCarthy in
MIT.
1964 A disserta on at MIT took place which showed that computers can understand
natural language well enough to solve algebra word problems correctly.
1969 Shakey, a robot, equipped with locomo on, percep on, and problem solving was
built at Stanford Research Ins tute.
1973 A Sco sh robot named Freddy was built at Edinburgh University which was
capable of using vision to locate and assemble models.
1975 An autonomous system named MYCIN was built to diagnose bacterial infec ons
and recommend appropriate an bio cs.
1979 Stanford Cart, the first computer-controlled autonomous vehicle was built.
1986 LMI Lambda, a LISP worksta on was introduced.
1997 Chess playing computer Deep Blue by IBM won against chess world champion
Garry Kasparov.
2003 Computer Science and Ar ficial Intelligence Laboratory (CSAIL) at MIT was formed.
2011 Apple introduced a personal voice assistant Siri as a built-in feature for iOS.
Supercomputer IBM Watson won against two human contestants in the television
quiz show Jeopardy!.
2012 Google’s autonomous car passed the first US self-driving car test.
2014 Amazon launched Alexa – an intelligent virtual assistant.
2017 Google’s AI AlphaGo beat world champion Ke Jie in the board game of Go.
2018 Erica, a robot became a news anchor in Japan.
2019 A gender-neutral voice assistant named Q was created.
2020 Evolu on of chatbots to conversa onal AI bots.
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Artificial Intelligence
Ar ficial Intelligence is a branch of Computer Science which studies how the human brain
thinks, learns, decides and works when it tries to solve problems. Finally, this study helps to
build intelligent so ware systems.
Before moving further in our study of Ar ficial Intelligence, let us explore the concept and
nature of intelligence. As you know, intelligence is intangible. It is composed of:
i) Reasoning: It is the set of processes that enable us to provide a basis for making
judgements, decisions and predic ons.
ii) Learning: It is the ac vity of gaining knowledge or skill by studying, prac cing, being taught
or experiencing something. Learning enhances the awareness of the subjects of study.
iii) Problem Solving: It is the process in which one perceives the problem and tries to arrive at
the desired solu on for the present situa on by analyzing the available alterna ves and
choosing the best path. It also includes decision making.
iv) Percep on: It is the process of acquiring, interpre ng, selec ng and organizing sensory
informa on. In humans, percep on is aided by sensory organs.
v) Linguis c Intelligence: It is one’s ability to use, comprehend, speak and write verbal and
wri en language. It is important in interpersonal communica on.
In our daily life, we perform many tasks, out of which some are regular and some are special.
The performance of regular tasks depends on common intelligence whereas the performance
of special tasks requires special intelligence.
The different types of regular tasks and special tasks for human and computer are given in
the following table:
Tasks which are Hard for Humans but Easy for Computers
A computer can easily solve any complex mathema cal calcula on within a second, which is
extremely difficult or rather impossible for human beings. Let us understand with the help of a
simple example. In a game of chess, humans play chess like a conversa on. For each move, the
player makes a plan whereas the computer doesn't make a plan. It evaluates each posi on
without focusing on the history of the game. Due to this reason, computers started bea ng
chess world champions with the famous Deep Blue game in 1997.
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ICE-BREAKER ACTIVITY
BIOMETRIC SYSTEM
Biometrics are physical or behavioral human characteris cs that can be used
to digitally iden fy a person to grant access to systems, devices or data. The
input data of these biometric iden fiers are fingerprints, facial pa erns,
voice or typing cadence. Each of these iden fiers is considered unique to
the individual, and they may be used in combina on to ensure greater
accuracy of iden fica on. Biometrics can provide a reasonable level of
confidence in authen ca ng a person with less fric on for the user, thus it
is more secure.
Now, write any three privacy risks of using biometric systems. How many types of biometrics
are available in India ll now? Can you list some of the technologies used in biometrics?
How secure is biometric authen ca on data?
DO YOU
KNOW ?
By far, the most accurate and convenient form of biometric is fingerprint
iden fica on. Iris recogni on ranks second for security and accuracy. Facial
recogni on leads along with fingerprint iden fica on in terms of convenience.
AI Technique
AI technique is defined as a proper organiza on of knowledge to allow its efficient usage. In
this digital age, we have a huge volume of knowledge and data available to us around the
clock. However, most of this data lacks proper forma ng and organiza on, and is prone to a
lot of changes. AI technique helps in proper organiza on, management and forma ng of this
data to make it useful. AI technique helps us to organize this unorganized knowledge by the
following methods:
a) By making it easily modifiable to allow rec fica on of mistakes easier.
b) By making the knowledge easily understood by the person it is being provided to.
c) By making the knowledge useful even if it is incomplete or contains errors.
Digital
Assistants
MY Fancy
Sensors SMART Ligh ng
HOME System
Cameras
Now, create a presenta on of the floor plan of your ‘Dream Smart Home’ using a
presenta on tool and present it in front of the class.
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Programming With and Without Artificial Intelligence
As you know, a computer is a machine that accepts input
from the user, processes it and displays output. This input is
in the form of a set of instruc ons to do a par cular task,
known as computer programming. A er the existence of AI-
powered machines, we can differen ate programming in two
ways, i.e., Programming with AI and Programming without
AI. The detailed descrip ons of these two types of
programming are as follows:
A computer program with AI can answer the generic ques ons it is meant to solve. These
programs can integrate new modifica ons by pu ng highly independent pieces of informa on
together. Hence, you can modify even a minute piece of informa on about the program without
affec ng its structure.
A computer program without AI can only answer the specific ques ons it is meant to solve.
Modifica on in the program leads to change in the programming structure.
iii) Robo cs: Robo cs deals with the designing, construc on,
programming and applica on of robots. Robots are compu ng
machines which include both hardware and so ware. The Ar ficial
Intelligence technique is applied on the so ware aspect part of the
system to develop AI programs. The main aspira on in robo cs is
to use AI to develop AI programs and so ware for the computer to
perform ac ons and behave like humans. For example, a
collabora ve robot or a cobot can be easily programmed to pick up
objects and place them somewhere else.
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