AD&D Generic Character Sheet: Equipment
AD&D Generic Character Sheet: Equipment
Location of gear
Dagger +1 back of neck in sheath
Magical Items details
Girdle of Dwarvenkind
-1 charisma for all except dwarves
+1 charisma for stout Halflings and all gnomes
+2 charisma for all dwarves
+1 to Constitution
60 foot infravision
Detect stonework – detect depth
Speak and read Dwarven
+4 to saves vs. Poison, Death Magic, Rod staff wand, Spells
Ring of Protection +1
Fire stone
Amber coloured stone that stays hot but not enough to burn. Gives Protection from Fire and Control / Command
Elementals of Fire
Potions
2 extra healing
Hill Giant control
Growth
Sweet water
Longevity
Speed
Diminution
Seek the one who is hidden to tell of the power of the seven
One lord temporal
One lord spiritual
One lord magical
To venture as it is written to find the seven of heaven
Seek the one who is hidden to tell of the power of the seven
One lord temporal
One lord spiritual
One lord magical
To venture as it is written to find the seven of heaven