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Chosen Form Fillable

This document describes a playbook for a character called the Chosen One, who has special abilities and is destined to save the world. The Chosen One can choose protective gear, a special weapon to wield based on chosen properties, and special moves related to their fate and abilities. The summary provides the essential details about the character and customization options in 3 sentences.

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Gabriella Belt
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© © All Rights Reserved
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0% found this document useful (0 votes)
183 views

Chosen Form Fillable

This document describes a playbook for a character called the Chosen One, who has special abilities and is destined to save the world. The Chosen One can choose protective gear, a special weapon to wield based on chosen properties, and special moves related to their fate and abilities. The summary provides the essential details about the character and customization options in 3 sentences.

Uploaded by

Gabriella Belt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fate Gear

, You get to decide what sort of fate is in store for you. Pick You can have protective gear worth 1-armour, if you want.

The Chosen
how you found out about your fate on the reverse side of You have a special weapon you are destined to wield.
this sheet.
Your Special Weapon
Moves Design your weapon by choosing a form and three busi-
Your birth was prophesied. You are the Chosen You get all of the basic moves, plus three Chosen moves. ness-end options (which are added to the base tags),
One, and with your abilities you can save the and a material. For example, if you want a magic sword
You get these two: you could choose the following: handle + blade + long +
world. If you fail, all will be destroyed. It all rests
BB Destiny’s Plaything: At the beginning of each magic.
on you. Only you.
mystery, roll +Weird to see what is revealed about
your immediate future. On a 10+, the Keeper will Form (choose 1):

CHARM • Manipulate Someone reveal a useful detail about the coming mystery. On
a 7-9 you get a vague hint about it. On a miss, some-
bb staff (1-harm hand/close)
bb haft (2-harm hand heavy)
• Act Under Pressure thing bad is going to happen to you. bb handle (1-harm hand balanced)
COoL • Help Out BB I’m Here For A Reason: There’s something you are bb chain (1-harm hand area)

• Investigate a Mystery destined to do. Work out the details with the Keeper,
SHARP
Business-end (choose 3 options):
• Read a Bad Situation based on your fate. You cannot die until it comes
bb artifact (add the “magic” tag)
to pass. If you die in play, then you must spend a
bb spikes (+1 harm, add the “messy” tag)
• Kick Some Ass
TOUGH • Protect Someone
Luck point. You will then, somehow, recover or be
returned to life. Once your task is done (or you use
bb blade (+1 harm)
bb heavy (+1 harm)
up all your Luck), all bets are off.
WEIRD
bb long (add the “close” tag)
• Use Magic
bb throwable (add the “close” tag)
Then pick one of these:
bb chain (add the “area” tag)
bb The Big Entrance: When you make a showy
Luck entrance into a dangerous situation, roll +Cool.
Mark luck to change a roll to 12 or avoid all harm from Material (choose 1):
On 10+ everyone stops to watch and listen until you Finally, pick what material the business-end is made
an injury.
finish your opening speech. On a 7-9, you pick one from: add “steel,” “cold iron,” “silver,” “wood,” “stone,”
Okay bbbbbbb Doomed person or monster to stop, watch and listen until “bone,” “teeth,” “obsidian,” or anything else you want.
you finish talking. On a miss, you’re marked as the
Chosen special: When you spend a point of Luck, the biggest threat by all enemies who are present. Material:
Keeper will bring your fate into play. bb Devastating: When you inflict harm, you may
Harm inflict +1 harm. Getting Started
When you reach 4 or more, mark unstable. bb Dutiful: When your fate rears its ugly head, and To make your Chosen, first pick a name. Then follow
you act in accordance with any of your fate tags the instructions below to decide your look, ratings, fate,
Okay bbb|bbbb Dying moves, gear, and your special weapon. Finally, introduce
(either heroic or doom) then mark experience. If it’s
Unstable: b a heroic tag, take +1 forward. yourself and pick history.
bb Invincible: You always count as having 2-armour. Look, pick one from each List:
Experience This doesn’t stack with other protection. • Man, woman, boy, girl, androgynous.
Experience: bbbbb bb Resilience: You heal faster than normal people. Any • Fresh face, haggard face, young face, haunted face,
time your harm gets healed, heal an extra point. hopeful face, controlled face.
Whenever you roll and get a total of 6 or less, or when a Additionally, your wounds count as 1-harm less for • Preppy clothes, casual wear, urban wear, normal
move tells you to, mark an experience box. the purpose of the Keeper’s harm moves. clothes, neat clothes, street wear.

This playbook is ©2015 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to copy for personal use granted!
Ratings, pick one line: Introductions
bb Charm+2, Cool-1, Sharp+1, Tough+2, Weird-1 When you get here, wait for everyone to catch up so you
bb Charm-1, Cool+2, Sharp+1, Tough+2, Weird-1 can do your introductions together.
bb Charm+1, Cool+2, Sharp+1, Tough+1, Weird-1 Go around the group. On your turn, introduce your
bb Charm-1, Cool+1, Sharp+2, Tough-1, Weird+2 Chosen by name and look, and tell the group what they
bb Charm+1, Cool+2, Sharp-1, Tough-1, Weird+2 know about you.

Your Fate History


How You Found Out (pick one): Go around the group again. On your turn, pick one of
bb Nightmares and visions these for each other hunter:
bb Some weirdo told you • You are close blood relations. Ask them exactly how
bb An ancient cult found you close.
bb Sought out by your nemesis • They are destined to be your mentor. Tell them how
bb Attacked by monsters this was revealed.
bb Trained from birth • Your best friend in the world, who you trust totally.
bb You found the prophecy • A rival at first, but you came to a working arrange-
ment.
Then pick two heroic and two doom tags for your fate • Romantic entanglement, or fated to be romantically
from the lists below. This is how your fate will unfold. It’s entangled.
okay to pick contradictory tags: that means your fate is • Just friends, from school or work or something. Ask
pulling you both ways. them what.
Whenever you mark off a point of Luck, the Keeper • They could have been the Chosen One instead of you,
will throw something from your fate at you. but they failed some trial. Tell them how they failed.
• You saved their life, back when they didn’t know mon-
Heroic (pick two): sters were real. Tell them what you saved them from.
bb Sacrifice bb A normal life
bb You are the bb True love Leveling Up
When you have filled all five experience boxes, you level Advanced Improvements
Champion bb You can save
up. Erase the marks and pick an improvement from the bb Get +1 to any rating, max +3.
bb Visions the world
following list: bb Get back one used Luck point.
bb Secret training bb Hidden allies
bb Change this hunter to a new type.
bb Magical powers bb The end of monsters Improvements bb Create a second hunter to play as well as this one.
bb Mystical inheritance bb Divine help ✔ b Get +1 Charm,
b bb Get +1 Weird, bb Mark two of the basic moves as advanced.
max +3 max +3 bb Mark another two of the basic moves as advanced.
Doom (pick two): bb Get +1 Cool, max +3 bb Take another
bb Death bb Sympathy with bb Retire this hunter to safety.
bb Get +1 Sharp, Chosen move bb Delete one of your Doom tags, and (optionally) one
bb You can’t save the enemy max +3 bb Take another
everyone bb Damnation of your Heroic tags. You have changed that aspect of
bb Get +1 Tough, Chosen move your destiny.
bb Impossible love bb Hosts of monsters max +3 bb Gain an ally
bb Failure bb The end of days bb Take a move from another playbook
bb A nemesis bb The source of Evil bb Take a move from another playbook
bb No normal life
bb Loss of loved ones After you have leveled up five times, you qualify for
bb Treachery advanced improvements in addition to these. They’re
bb Doubt below.

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