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BattleTech 1640 - The Battletech Compendium
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BattleTech 1640 - The Battletech Compendium
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DBATTLETECH COMPENDIUMTABLE OF CONTENTS INTRODUCTION 4 Improved Positions 59 COMPONENTS: 7 Infernos 60 BattleMechs 7 LAM indirect Fire 60 Vehicles 7 Minefields 60 Record Sheets, 8 Night Combat 61 Mapsheets 9 Prizes, Repairs, and Scavenging 6 Dice 10 Underwater Operations 62 PLAYING THE GAME 1" MINIATURE CONVERSION 64 MechWarriors 11 Preparing Miniatures 64 ‘Sequence of Play 13 Preparing Terrain 66 MOVEMENT “ Rules Adjustments 68 Movernent Costs 4 ‘AEROTECH cz) Movement Modes 18 COMPONENTS, 5 Facing 16 Counters 8 Skidding 16 Record Sheets 5 Dropping to the Ground 7 Mapsheets 78 Standing Up 7 Dice 78 Stacking 7 PLAYING THE GAME n Road/Pavement Movement 7 Pilots ” Piloting Skill Rolls 18 Sequence of Play 9 Torso and Turret Twist 20 MOVEMENT 80 COMBAT 2 Facing 80 Weapons Fit Fa Types of Movement 80 Physical Attacks 30 Structural Integrity (Is) at Heat Build-Up 4 Stacking 81 BUILDINGS a7 Velocity 8 Building Types 37 Gravity at Movement Effects 37 Entering the Atmosphere 82 Combat Effects 39 Movernent at High Altitude & VEHICLES 40 Movement at Low Altitude a4 Movement 40 COMBAT 88 Combat a ‘Weapons Fire 88 INFANTRY 4 DropShip Combat 95 Movement 4 Ground Targets 96 Combat 45 HEAT 99 Non-Clan BattleArmor 48 Heat Points 99 OPTIONAL RULES. a7 Heat Build-Up 99 ‘Anti-BattleMech Infantry a7 ‘AEROSPACE FIGHTER LAUNCH & artillery 48 BATTLEMECH DROPS. 101 Artillery Campaign Rules 50 Fighter Launching 401 Basements st Fighter Refueling 401 BattleMech Lifting Capabilities 52 Fighter Recovery 101 Cargo Carriers 52 BattleMech Drops 102 Clearing Woods 52 LAND-AIR BATTLEMECHS 104 Dumping Ammunition 52 Conversions 104 Ejection 52 Capabilities 104 Fire 53 LAM Construction 105 Flak 55 OUTFITTING AN OMNIFIGHTER 106 Flamers 55 OPTIONAL RULES 107 Flipping Arms 55 Abstract BattleMech Landing System 107 Four-Legged BattleMechs 56 Fuel and Withdrawal From the Low Altitude Map 107 Gun Emplacements 57 Tailing 107 Hidden Units 57 Inferno Bombs 108 Hostile Environments 57 JumpShip Combat 108 The Battletech Compendium 2BATTLETECH COMPENDIUMCONSTRUCTION "1 costs 128 BattleMech Construction Wt BattleMech Costs 128 Clan Weapons and Equipment 115 ‘Weapon and Equipment Price List 129 Inner Sphere Weapons and Equipment 116 Vehicle Costs 130 ‘Advanced Equipment 7 Infantry Costs 130 Outfitting an OmniMech, 122 Installation Costs 130 Vehicle Construction 123, ‘AeroSpace Fighter Costs 131 Installation Construction 125 Conventional Aircraft Costs 131 ‘AeroSpace & Conventional Fighter Construction 126 RECORD SHEETS 132 THE BATTLETECH COMPENDIUM BATTLETECH COMPENDIUM Production Stat eRoTECH Now Designs and Development ‘in Srocer Design Cartan Dara Ktson “tan K Welsman sory Soncon proacion Manager ‘Pons eabech com ows Minature Rules Le coer Bryan LiBrand! eave Concept and tnitial Design (Chuck Crane ‘Stuart Johnson ‘Ral Partha Enterprises: ee nee a cnet a nae ect lane Pacoe Ea Glee Pa Ne Neen omrvtech Sry Sanson pros Seagn <4 yan rand “dank. Weisman Pep Strcon Fa Path Etopeses rcs Bubeoon Wart aces Fores Brown She Greves ayn wo rara, ier ening Eetorl Sat Tara Gta Rats Babcock Sener eer Wwnlom Vitel Cora ta asset Baar barre DROPSHIPS AND JUMPSHPS Kent Sok “oan K Woman Design and Wing roe! Eetr Carew. Hece Pov Layman Deslgn Assistance tra Git Developer TECHNICAL READOUT: 2750 TR Looper wating : ro W. Hoss Forest Brown Dale Kemper Vir Joh vnc mong zn Blaine Pardo ote Bayt Pease Develop ‘Samuel B. Baker Development James R. Kellar ‘SamLewis. BattleMech Designs TECHNICAL READOUT: 3050 Novan ke Wotman wm Forest G. Brown J. Andrew Keith Sim scr Development Samos BATTLETECH, MECH, BATTLEMEGH and MECHWARRIOR are Trademarks Published by Of FASA Corporation, registred nthe U.S Patent and Trademark Oioe, FASA Corporation Copyright© 1990 FASA Corporation. Al Fights Reserved P.O. Box 6800 Printed nthe United States of America, Third Printing Chicago IL 60680 3 The Batletech Compenclum| DATTLETECH INTRODUCTION The BattleTech Compendium is a single-source rulebook tor players of BattleTech and AeroTech. It includes all of the rules from the BattleTech, CityTech and Aerotech games, as well as those introduced in various Technical Readouts and ‘other sourcebooks. This set of rules takes precedence over any previous publication, including the BattleTech Manual. ‘The Compendium was writen to accomplish three objec: tives: add optional ues that players have requested over the past few years, integrate the arrival of the Clans into the basic Bat: tieTech rules, and provide clarifications on already-published rules. Most of the changes included in these rules are the result of player letters and telephone calls to FASA asking for clarfica- tions and abit of tidying up inthe rules. In general, changes were ‘made only ia significant number of players asked for them, For players who do not wish to totally reread the rules, we've marked the sections which have significant clarifications or ‘changes. Ifa rules section has this symbol next to it:%, then we recommend that even experienced players read that section. ‘Aso included in this work are new optional rules for hostile ‘environments, low gravity and vacuum combat, anti-aircraft flak, fourdlegged BattleMechs, JumpShip combat, BattleTech as a tabletop miniatures game, and more. ‘We hope this product will help you in your enjoyment of the BattleTech game. If you have any questions or comments about BattleTech, or any other FASA product, please write us, at P.O. Box 6930, Chicago, IL 60680. While we do attempt to respond to all mal, time constraints limit our abilty to write detailed answors, to general questions. Game questions should be phrased so that ‘we can answer them with yesino or mutt-choice responses, and should be accompanied by a SASE. Tho Battetech Compendium 4BATTLETECH I OB ) C qa y b \The Battletech Compendium 6COMPONENTS BattleTech simulates combat between single BatleMechs, vehicles or infantry units. Below is a description of the various ‘combat units found on the BattleTech battlefield, along with a
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