E-Learning (Unit-Iii) Delivering E-Learning & E-Learning Evaluation
E-Learning (Unit-Iii) Delivering E-Learning & E-Learning Evaluation
Delivery Tools
» Flash,
» Director and
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» Authorware.
Flash
• The key word being at this point in time, since Flash is closing in the
gap between, Director,Authorware, and many of the other tools available to
developers.
Adobe Acrobat
Portable Delivery Format (PDF)
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• Authors and recipients were required to have knowledge of the
technology used to produce the content.
Flash
• The key word being at this point in time, since Flash is closing in the
gap between, Director,Authorware, and many of the other tools available to
developers.
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• before Acrobat, electronic distribution of content was nothing short of
problematic and inconsistent.
• It has been furnished with powerful features that deal with handling of
the tagging of documents to accomplish a high level of user-accessibility.
Formatting
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• "WebXACT is a free online service that used to test single pages of
web content for quality, accessibility, and privacy issues.“
• There could be limitations where the client might not have access to a
Flash plug-in because of government regulations.
• Some of the most popular tools are Macromedia Flash, Director and
Authorware.
Delivery Methods
• CD-ROM's can hold up to 800 megabytes of data and are one of the
most common methods of delivering e-learning today.
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• DVDs can hold up to 4.7 gigabytes of data which makes them ideal
for holding multimedia.
• With both DVDs and CDs the issue of getting the finished product to
the people is an issue.
Hosting
• In a corporate setting the company will host the materials on their own
server.
• If the bandwidth isn't available, users will have their browsers time
out or just grow impatient waiting.
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Instructional Game Characteristics
Fantasy
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• When playing a game, one is usually working towards completing an
overall goal.
• if the player breaks the rules in a game, play is stopped and brought
back into the boundaries of the game, keeping the player on track towards
completing the goal.
Challenge
• The goals within the game should be clearly specified, but the path to
achieve the goal should be left up to the player.
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• Statistics and score keeping allow the player to keep track of him or
her performance in the game
Mystery
• Video games need to keep the player curious enough to keep playing
until he or she achieves his or her goal.
• Different thrills keep the player immersed to see how many new and
exciting situations he or she can get into.
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• If a game can create a successful premise the player will be motivated
to progress through the game.
Control
• the game needs to dictate certain aspects of what the player can and
cannot do,
The ability to choose the way to accomplish a learning goal will allow for
the player to be more motivated to complete the goal, as well as enjoy the
process better.
• The use of video games for instructional purposes can have great
advantages.
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• Making a mistake in a fantasy world only results in trying again
without facing the consequences.
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The method of asynchronous e-learning is an independent self paced
training that does not require an instructor.
Synchronous E-Learning
The method of Synchronous e-learning delivery offers the benefit of a
live classroom via the Internet.
Centra
The system requirements for Centra are Windows 95, 98, Me, NT,
2000, and XP, Internet Explorer 4.01+, Netscape 4.08+, 28.8 Kbps or faster
network connection, and Pentium 166, 64 MB memory.
In Centra, the presenters are the creators of the meetings and have full
control over the presentation; they also invite the attendees to the real time
sessions.
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WebEx
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Actually, it is not just audio
Audio
Audio with images
Video
Photos
PDFs
Educational podcasting
A podcast is "a method of distributing multimedia files, such as audio
programs or music videos, over the Internet ,on mobile devices and personal
computers...
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Corey Deitz (2006) provides both an online tutorial and a free online
course entitled, "Learn To Edit Audio Like A Radio Pro" accessible from the
About.com website.
Radio Willow Web in Nebraska boasts podcasts by kids for kids and
highlights works from students in Kindergarten through fifth grade.
Most podcasts use a weblog as their homepage. When you visit the
blog you should see links to audio files.
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Podcasts can then be downloaded and transferred to a portable
mp3 player, recorded to CD-ROM for use in class, or students can be
directed to them for self-study purposes on the computer.
Podcasting in Education
Types of Podcasts
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Museums and other organizations with an
educational purpose.
Individual self-proclaimed content experts.
Over 15,000 audio books available from Audible.com.
Opportunities for authentic
student products
Sound-seeing tours
Broadcast student audio plays
Interviews with content experts
Ongoing student produced “radio” talk shows about content learned
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