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MAD Practical List

This document outlines the course objectives and practical assignments for a Mobile Application Development course. The course covers Android architecture, activities, fragments, views, data binding, maps, graphics, animation, audio, video, and publishing apps. The 14 practical assignments involve creating simple apps, working with activities and fragments, storing and retrieving data, using maps and location services, drawing shapes, applying animations, and recording/playing audio and video. The final assignment is to publish an app to the Google Play store.

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0% found this document useful (0 votes)
1K views2 pages

MAD Practical List

This document outlines the course objectives and practical assignments for a Mobile Application Development course. The course covers Android architecture, activities, fragments, views, data binding, maps, graphics, animation, audio, video, and publishing apps. The 14 practical assignments involve creating simple apps, working with activities and fragments, storing and retrieving data, using maps and location services, drawing shapes, applying animations, and recording/playing audio and video. The final assignment is to publish an app to the Google Play store.

Uploaded by

ronak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Government Engineering College Modasa

InformationTechnology Department
Semester: 6th (I. T)
Sub: Mobile Application Development (3161612)

Prepared By: Avinash D. Chaudhari

Sr. No. CO Statement

CO-1 Understand Android architecture, activities and their life cycle.

CO-2 Use View Groups comprising layouts and Views in application.

CO-3 Manage data binding, user interface events, maps

CO-4 Work with graphics, animation, still images and video.

CO-5 Publish and distribute Android Application

Practical List

Sr. Title CO
No.

1. Download and install Android Studio and understand the basic features of the IDE. CO-1

2. Create a “Hello World” application. That will display “Hello World” in the middle of CO-1,
the screen in the white color with blue background. CO-2

3. Create an application with a login module (username and password) using linear layout. CO-1,
On successful login, go to the next screen. And on failing login, alert users using Toast. CO-2
Also pass username to next screen.

4. Create an application which loads fragments in an activity. Use FragmentTransaction to CO-1,


switch between fragments. CO-2

5. Create an application which invokes built-in applications like Phone, Maps, Chrome, CO-1,
Camera to perform specific tasks. CO-2

6. Design a registration screen using appropriate layout and UI controls. Display data CO-1,
entered by the user to the next screen. Include following fields: Name, Enrollment No., CO-2,
Branch, Mobile number, Email address, Gender, Birthdate, SPI (Use seek bar). Put CO-3
appropriate validations for the data entry.

7. List out your favourite dishes using ListView. Use adapter class to bind the data to the CO-2,
ListView. On selecting the particular item, the next screen should show the description CO-3
of the dish.

8. Create an application that allows the user to pick an image from a photo gallery and CO-2,
camera. Store the image to the application’s document directory and display all images CO-3
stored in the directory.

9. Create an application which stores product data in an SQL database. Users should be CO-2,
able to add, update and delete a product. Design user interface accordingly. CO-3

10. Create a google map based application. When a user enters a street address, add a CO-2,
marker on a map for that address. When the user clicks on a map, show the street CO-3,
address for that location. (Use Geocoding and Reverse geocoding.) CO-4

11. Draw different geometric shapes using android graphics. Fill different colors in them. CO-3,
CO-4

12. Apply different animations to the elements like textview and imageview. CO-3,
CO-4

13. Create an application which records and play audio and video files. Store recorded files CO-3,
in an application’s directory. CO-4

14. Sign one of the above applications and publish on a google play store. CO5

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