0% found this document useful (0 votes)
206 views3 pages

The Scratch Window Contains Four Main Sections, As Shown in Figure

The document discusses developing a game in Scratch. It describes that Scratch was developed by the Lifelong Kindergarten group at MIT Media Labs and explains the four main sections of the Scratch window: the stage, blocks palette, scripts area, and sprites list. It also defines sprites as the objects or images in Scratch and discusses using the costumes pane to edit sprite appearances. Key blocks for games like motion, looks, events, control, and sensing are explained. The forever block and go to x:y block are also summarized.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
206 views3 pages

The Scratch Window Contains Four Main Sections, As Shown in Figure

The document discusses developing a game in Scratch. It describes that Scratch was developed by the Lifelong Kindergarten group at MIT Media Labs and explains the four main sections of the Scratch window: the stage, blocks palette, scripts area, and sprites list. It also defines sprites as the objects or images in Scratch and discusses using the costumes pane to edit sprite appearances. Key blocks for games like motion, looks, events, control, and sensing are explained. The forever block and go to x:y block are also summarized.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

DEVELOPING A GAME

Scratch was developed by the Lifelong Kindergarten group at MIT Media Labs.
The Scratch window contains four main sections, as shown in Figure

Stage: The area where the sprite creations come to life.


Blocks palette: The section that contains blocks of scripts for programming.
Scripts, Costumes, Backdrops and Sounds are tabs of the Blocks palette.
Scripts area: The area where the scripts are dragged and snapped together to create a
program.
Sprites list: The section that contains the sprites that have been selected. More sprites are
available in the Sprite Library, which can be opened using the Choose sprite from library
option.

When you open the Scratch window, a cat sprite appears by default. Objects or images,
Scratch are called sprites.
TO DELETE SPRITE
Right-click the sprite you want to delete and select the delete option.
The Costumes pane contains tools to edit and change the appearance of sprites.
NAME AND FUNCTION OF SOME MOSTLY USED BLOCKS IN SCRATCH
Scratch blocks are arranged into ten colour-coded categories under the Scripts tab. You will
be mostly using blocks from the following categories to create any game:
Motion: Contains blocks to move the cars.
Looks: Contains blocks to add visual effect in the game.
Events: Contains blocks to recognise actions that are performed.
Control: Contains blocks to regulate the game by controlling other blocks.
Sensing: Contains blocks that allow the game to be governed.
Data: Contains blocks that are created by the user.
FOREVER BLOCK (SUB BLOCK OF CONTROL BLOCK)
Any script or block placed inside the forever block keeps on repeating.
The go to x:y: block in the Motion option indicates the coordinates of the sprite on the stage.
The value of x and y changes as you change the sprites on the stage. Remember to update the
go to x: y: block when you want your sprite positions to be updated in your script.
TECH TERMS
Sprites: Objects or images present in Scratch are called sprites.
Costumes: The Costumes pane contains tools to edit and change the appearance of sprites
Forever block: Any script or block placed inside the forever block keeps on repeating.
Sensing blocks: The Sensing blocks identify the placement of a sprite with respect to other
objects on the stage.
Looks block: The Looks block changes the costume of the any sprite based on the sensing
block settings.
COPY THE FOLLOWING QS/ANS IN YOUR COMPUTER COPY

DEVELOPING A GAME

1. Scratch was developed by which group and at whichlab?


Scratch was developed by the Lifelong Kindergarten group at MIT
Media Labs. 2. Explain the 4 sections of Scratch window.

I.Stage: The area where the sprite creations come to life.


II Blocks palette: The section that contains blocks of scripts for
programming. Scripts, Costumes, Backdrops and Sounds are tabs of
the Blocks palette.
III Scripts area: The area where the scripts are dragged and snapped together
to create a program.
IV Sprites list: The section that contains the sprites that have been
selected. More sprites are available in the Sprite Library, which can be
opened using the Choose sprite from library option.

3. What are sprites?


When you open the Scratch window, a cat sprite appears by default.
Objects or images, Scratch are called sprites.
4. What is costumes pane?
The Costumes pane contains tools to edit and change the appearance

of sprites.

5. Explain any 5 Scratch blocks.

Motion: Contains blocks to move the cars.


Looks: Contains blocks to add visual effect in the game.
Events: Contains blocks to recognise actions that are performed.
Control: Contains blocks to regulate the game by controlling
other blocks.
Sensing: Contains blocks that allow the game to be governed.
Data: Contains blocks that are created by the user.

6. What is go to X:Yblock?

The go to x:y: block in the Motion option indicates the coordinates of the
sprite on the stage. The value of x and y changes as you change the sprites
on the stage. Remember to update the go to x: y: block when you want your
sprite positions to be updated in your script.

You might also like