The Scratch Window Contains Four Main Sections, As Shown in Figure
The Scratch Window Contains Four Main Sections, As Shown in Figure
Scratch was developed by the Lifelong Kindergarten group at MIT Media Labs.
The Scratch window contains four main sections, as shown in Figure
When you open the Scratch window, a cat sprite appears by default. Objects or images,
Scratch are called sprites.
TO DELETE SPRITE
Right-click the sprite you want to delete and select the delete option.
The Costumes pane contains tools to edit and change the appearance of sprites.
NAME AND FUNCTION OF SOME MOSTLY USED BLOCKS IN SCRATCH
Scratch blocks are arranged into ten colour-coded categories under the Scripts tab. You will
be mostly using blocks from the following categories to create any game:
Motion: Contains blocks to move the cars.
Looks: Contains blocks to add visual effect in the game.
Events: Contains blocks to recognise actions that are performed.
Control: Contains blocks to regulate the game by controlling other blocks.
Sensing: Contains blocks that allow the game to be governed.
Data: Contains blocks that are created by the user.
FOREVER BLOCK (SUB BLOCK OF CONTROL BLOCK)
Any script or block placed inside the forever block keeps on repeating.
The go to x:y: block in the Motion option indicates the coordinates of the sprite on the stage.
The value of x and y changes as you change the sprites on the stage. Remember to update the
go to x: y: block when you want your sprite positions to be updated in your script.
TECH TERMS
Sprites: Objects or images present in Scratch are called sprites.
Costumes: The Costumes pane contains tools to edit and change the appearance of sprites
Forever block: Any script or block placed inside the forever block keeps on repeating.
Sensing blocks: The Sensing blocks identify the placement of a sprite with respect to other
objects on the stage.
Looks block: The Looks block changes the costume of the any sprite based on the sensing
block settings.
COPY THE FOLLOWING QS/ANS IN YOUR COMPUTER COPY
DEVELOPING A GAME
of sprites.
6. What is go to X:Yblock?
The go to x:y: block in the Motion option indicates the coordinates of the
sprite on the stage. The value of x and y changes as you change the sprites
on the stage. Remember to update the go to x: y: block when you want your
sprite positions to be updated in your script.