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HCI101 Week12-13 Implementation Support

The document discusses different levels of programming tools to support human-computer interaction implementation, including windowing systems for device independence and multitasking, interaction toolkits for programming user interfaces with objects, and user interface management systems that separate application logic from presentation through architectures like MVC and PAC. It also examines how implementation techniques have shifted dialogue control from internal to external approaches.

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Group Six
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0% found this document useful (0 votes)
190 views

HCI101 Week12-13 Implementation Support

The document discusses different levels of programming tools to support human-computer interaction implementation, including windowing systems for device independence and multitasking, interaction toolkits for programming user interfaces with objects, and user interface management systems that separate application logic from presentation through architectures like MVC and PAC. It also examines how implementation techniques have shifted dialogue control from internal to external approaches.

Uploaded by

Group Six
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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WEEK 12 -13

Implementation Support

HCI101 - INTRODUCTION TO HUMAN COMPUTER INTERACTION


WEEK 12 - 13 – Implementation Support

Implementation support
programming tools
– levels of services for programmers
• windowing systems
– core support for separate and simultaneous usersystem activity
• programming the application and control of
dialogue
• interaction toolkits
– bring programming closer to level of user perception
• user interface management systems
– controls relationship between presentation and
functionality

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 2


WEEK 12 - 13 – Implementation Support

Introduction
How does HCI affect of the programmer?
Advances in coding have elevated programming
Hardware specific
→ interaction-technique specific
Layers of development tools
– windowing systems
– interaction toolkits
– user interface management systems

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 3


WEEK 12 - 13 – Implementation Support

Elements of windowing systems


Device independence
-programming the abstract terminal device drivers
image models for output and (partially) input
• pixels
• PostScript (MacOS X, NextStep)
• Graphical Kernel System (GKS)
• Programmers' Hierarchical Interface to Graphics
(PHIGS)
-Resource sharing
achieving simultaneity of user tasks
window system supports independent processes
isolation of individual applications

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 4


WEEK 12 - 13 – Implementation Support

Roles of a windowing system

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 5


WEEK 12 - 13 – Implementation Support

Architectures of windowing systems


Three possible software architectures
1. each application manages all processes
– everyone worries about synchronization
– reduces portability of applications
2. management role within kernel of operating system
– applications tied to operating system
3. management role as separate application
maximum portability

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 6


WEEK 12 - 13 – Implementation Support

The client-server architecture

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 7


WEEK 12 - 13 – Implementation Support

System Style Affects The Interfaces


– modal dialogue box
• easy with event-loop (just have extra read-event loop)
• hard with notification (need lots of mode flags)
– non-modal dialogue box
• hard with event-loop (very complicated main loop)
• easy with notification (just add extra handler)
beware!
if you don’t explicitly design it will just happen
implementation should not drive design

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 8


WEEK 12 - 13 – Implementation Support

Using toolkits
Interaction objects
– input and output
intrinsically linked
Toolkits provide this level of abstraction
– programming with interaction objects (or
– techniques, widgets, gadgets)
– promote consistency and generalizability
– through similar look and feel
– amenable to object-oriented programming

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 9


WEEK 12 - 13 – Implementation Support

User Interface Management Systems (UIMS)


separation between application semantics and
presentation
• improves:
– portability – runs on different systems
– reusability – components reused cutting costs
– multiple interfaces – accessing same functionality
– customizability – by designer and user

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 10


WEEK 12 - 13 – Implementation Support

Implementation of UIMS
Techniques for dialogue controller
• menu networks • state transition diagrams
• grammar notations • event languages
• declarative languages • constraints
• graphical specification

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 11


WEEK 12 - 13 – Implementation Support

MVC
• model - view - controller

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 12


WEEK 12 - 13 – Implementation Support

MVC issues
MVC is largely pipeline model:
input → control → model → view → output
• but in graphical interface
– input only has meaning in relation to output
e.g. mouse click
– need to know what was clicked
– controller has to decide what to do with click
– but view knows what is shown where!
• in practice controller ‘talks’ to view
– separation not complete

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 13


WEEK 12 - 13 – Implementation Support
PAC
• presentation - abstraction - control

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 14


WEEK 12 - 13 – Implementation Support

PAC model
PAC model
– abstraction – logical state of component
– presentation – manages input and output
– control – mediates between them
• manages hierarchy and multiple views
– control part of PAC objects communicate
• PAC cleaner in many ways …
but MVC used more in practice
(e.g. Java Swing)

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 15


WEEK 12 - 13 – Implementation Support

Graphical Specification
what it is
– draw components on screen
– set actions with script or links to program
• in use
– with raw programming most popular technique
– e.g. Visual Basic, Dreamweaver, Flash
• local vs. global
– hard to ‘see’ the paths through system
– focus on what can be seen on one screen

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 16


WEEK 12 - 13 – Implementation Support

The drift of dialogue control


internal control
(e.g., read-evaluation loop)
• external control
(independent of application semantics or presentation)
• presentation control
(e.g., graphical specification)

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 17


WEEK 12 - 13 – Implementation Support

Summary
Levels of programming support tools
• Windowing systems
– device independence
– multiple tasks
• Paradigms for programming the application
– read-evaluation loop
– notification-based
• Toolkits
– programming interaction objects
• UIMS
– conceptual architectures for separation
– techniques for expressing dialogue

HCI101 – INTRODUCTION TO HUMAN COMPUTER INTERACTION 18

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