Evaluating E-Learning Guiding Research and Practic... - (Part I Setting The Scene)
Evaluating E-Learning Guiding Research and Practic... - (Part I Setting The Scene)
1.1 Introduction
In this chapter we will provide a brief history of e-learning, emphasizing the
notion that using technology in an educational setting involves conscious
design decisions. These design decisions must involve considerations of how
learners learn, and so we will establish some key characteristics of learning
which, we believe, should be used to guide the design of technology-enhanced
learning (or ‘e-learning’) environments. We will explore the shorthand term
‘e-learning’ that will be used throughout the book by introducing the concept
of an e-learning life cycle. We will firmly establish our position, which is that
the focus needs to be on learning, not technology, and that there are a number
of ways in which a range of technologies can assist learners to learn.
Questions such as the following naturally arise when one designs any
learning environment for learners: “How do we know that the overall learning
environment or context – with its technology components, whatever they may
be – supports learning? Is this the best way to organize the learning environ-
ment?” These are evaluation questions and the central thrust of the book is
to provide pragmatic advice to teachers about how to answer such questions.
Copyright © 2011. Taylor & Francis Group. All rights reserved.
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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4 • Setting the Scene
and widely accepted. We choose to use, as one among many, the definition of
Littlejohn and Pegler (2007, p. 15): “the process of learning and teaching with
computers and other associated technologies, particularly through use of the
Internet”.
For several years, proponents of e-learning have used the term in a ‘one size
fits all’ fashion, despite its use in a range of contexts. We agree with Friesen
(2009, p. 4) that e-learning has “come to represent a useful shorthand for a
range of different orientations to … the use of technologies in education and
learning. Often the precise way that the term e-learning is used is dependent on
the author’s particular purposes or specific research agenda”. Because the term
is often used without explicating the underlying assumptions of the author,
understanding e-learning is hampered, leading to confusion on the part of
practitioners and policy-makers.
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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e-Learning, Learning and Evaluation • 5
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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6 • Setting the Scene
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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e-Learning, Learning and Evaluation • 7
demands on their attention. Teasing out how best to design for learning is
always complex and involves a degree of compromise (Goodyear, 2009).
Perhaps the most fundamental principle is that the modern university teacher
needs to design flexible learning experiences that support diverse groups of
learners as they learn how to learn.
Well-designed learning tasks become an important precursor for effective
learning to take place. A learning activity is “an interaction between a learner
and an environment (optionally involving other learners, practitioners,
resources, tools and services) to achieve a planned learning outcome. Under this
definition, task, content and context are fundamentally inseparable” (Beetham,
2004). We will also distinguish between learning tasks and learning activities,
according to Goodyear’s (2009) insightful definition: “Tasks are what teachers
set. Activities are what students actually do” (p. 13).
However, while the interrelatedness and holistic nature of this description
of learning tasks and learning activities is important to bear in mind, some
analysis is needed in order to be able to suggest principles and strategies to
teachers about how to decide whether learning tasks are well designed or not in
any particular learning context.
Learning tasks are usually planned in terms of outcomes or objectives.
Allan contended that there are “fundamental conceptual differences between
outcome-led design and the traditional university approach which emphasizes
input and process” (Allan, 1996, p. 104). The modern university teacher needs
to design effective learning tasks, and to “facilitate their productive use by the
student” (Laurillard, 2002b, p. 24). This argument leads us to think of learning
as having three components: the learning environment designed for learners to
use; the learning processes used by students (how they learn); and the learning
outcomes that students can demonstrate (what they learn).
These ideas are discussed further in Chapter 3, where a conceptual model
is developed which characterizes learning in terms of the interactions between
learners, teachers and the learning environment, learning processes and
Copyright © 2011. Taylor & Francis Group. All rights reserved.
learning outcomes. These ideas are fundamental to the structure of this book.
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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8 • Setting the Scene
issues have reduced in importance as the tools have matured. New tools largely
build on the underlying multimedia and networking capabilities developed over
the last two decades, and combine features of, or link between, existing tools.
We do acknowledge that new technological tools are continually evolving, and
there is an element of technical evaluation and research of these tools; however,
the thrust of this book is not on technology per se but on making informed
decisions about the design of learning environments.
Since the approach we promote in this book focuses on holistically
evaluating the way a student learns in a given environment – which may use
one or more technological tools – many aspects of our approach could also
be applied in a technology-free environment. In other words, many of the
approaches developed in this book in an e-learning context could be applied to
other educational innovations.
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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e-Learning, Learning and Evaluation • 9
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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10 • Setting the Scene
e-Learning artefacts have had various forms over the last two (or more)
decades. This section outlines some generic types of e-learning artefacts
which will be used to illustrate discussion throughout this book. The specific
characteristics of each of the generic types lead to variations in the forms of
evaluation carried out.
One concept we have used in developing this distinction is in the scale at
which the artefact is designed, using the distinction between macro-, meso-
and micro-levels of educational design, where the timeframe of use is weeks
or months, days or weeks, and minutes or hours, respectively (Goodyear, 2009;
Jones, Dirckinck-Holmfeld & Lindström, 2006).
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e-Learning, Learning and Evaluation • 11
examples of generic learning tools. However, other tools with similar characteris-
tics are maturing or emerging, including learning-design/activity-management
systems, e-portfolio systems, blogging engines and other Web 2.0 systems.
Generic learning tools tend to support the integration of a range of learning
tasks, and tend to reflect the nature of face-to-face learning and teaching
activities, where learners interact with online resources, their teachers and
other learners.
Generic learning tools correspond to a macro-level of educational design,
typically being used over several months to facilitate learning in a unit of
study over a semester. They tend to be used in blended learning environments
(Littlejohn & Pegler, 2007), mixing online and face-to-face study.
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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12 • Setting the Scene
At each phase evaluation can lead to revisiting an earlier stage. At some stage
in the development cycle, an artefact is deemed to be suitable for widespread
use and it is implemented and then maintained through further cycles of
development.
However, e-learning evaluation and research can commence at various stages
of the e-learning artefact life cycle, with three generic cases. The e-learning
artefact may:
environment which encompasses the needs of the learner and the desired
learning outcomes. Developing an interactive learning system, or a learning
object, may have a more technical focus than developing a learning environ-
ment from a generic learning tool. This is because the former two involve
developing or repurposing an e-learning artefact, while the use of a generic
learning tool focuses attention more explicitly on the design of learning
activities. This will be discussed further in Chapter 8.
1.7 Summary
This introductory chapter has provided a broad overview of issues surrounding
the evaluation of the effectiveness of e-learning environments. Our primary
concern is with learning and our focus is on gathering and interpreting evidence
that might assist practitioners and researchers to understand how a range of
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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e-Learning, Learning and Evaluation • 13
Phillips, R., McNaught, C., & Kennedy, G. (2011). Evaluating e-learning : Guiding research and practice. ProQuest Ebook Central
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