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Cogent RP - Character Sheet - Alpha 1.3 v.4

This document contains a character sheet for a roleplaying game. It includes sections for attributes like strength, reflexes, and intelligence. It also includes skills categorized as strength, reflexes, or intelligence based. There are sections for vocations that provide additional bonuses and skills. The sheet also tracks a character's state including injuries, destiny points, commerce points, equipment and notes.

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Chris Bark
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100% found this document useful (1 vote)
914 views1 page

Cogent RP - Character Sheet - Alpha 1.3 v.4

This document contains a character sheet for a roleplaying game. It includes sections for attributes like strength, reflexes, and intelligence. It also includes skills categorized as strength, reflexes, or intelligence based. There are sections for vocations that provide additional bonuses and skills. The sheet also tracks a character's state including injuries, destiny points, commerce points, equipment and notes.

Uploaded by

Chris Bark
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cogent Roleplay V: 1.3.

Character Sheet: Age:___________ Race:_______________________

Body Type:_________________________________
Character:__________________________________
Disabling Characteristics:___________________
Player:______________________________________ _________________________________________

ATTRIBUTES:
STR (Strength) REF (Reflex) INT (Intelligence)
-1 +1 +2 +3 +4 -1 +1 +2 +3 +4 -1 +1 +2 +3 +4
For each additional point in STR: For each additional point in REF: For each additional point in INT:
severity in injury can be reduced Turn Priority is Higher at the Receive 3 additional Skill Points
once every combat encounter beginning of combat encounters to spend in character creation

SKILLS:
STR Based Skills REF Based Skills INT Based Skills
Endurance: Perception: General Knowledge:
-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:

Athletics: Acrobatics: Deception:


-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:

Grip: Ride/Pilot: Infiltration:


-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:

Swim: Sleight of Hand: Persuasion:


-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:

Throw: Stealth: Survival:


-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:
-1 +1 +2 +3 +4 ROLL:

VOCATIONS:
VOCATION:____________________________________ VOCATION:____________________________________ VOCATION:___________________________________
☐ STR ☐ REF ☐ INT ☐ STR ☐ REF ☐ INT ☐ STR ☐ REF ☐ INT
+1 +2 +3 +4 ROLL:
+1 +2 +3 +4 ROLL:
+1 +2 +3 +4 ROLL:

Skill:__________________ Skill:__________________ Skill:__________________ Skill:__________________ Skill:__________________ Skill:__________________

STR REF INT CBT STR REF INT CBT STR REF INT CBT STR REF INT CBT STR REF INT CBT STR REF INT CBT
ROLL: ROLL: ROLL: ROLL: ROLL: ROLL:
+1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4

Skill:__________________ Skill:__________________ Skill:__________________ Skill:__________________ Skill:__________________ Skill:__________________

STR REF INT CBT STR REF INT CBT STR REF INT CBT STR REF INT CBT STR REF INT CBT STR REF INT CBT
ROLL: ROLL: ROLL: ROLL: ROLL: ROLL:
+1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4 +1 +2 +3 +4

STATE:
Injuries: Destiny Points: Notes:
1 2 3 4 5 6

When the level of injury exceeds your BASE ROLL Commerce Points:
(3) + ATTRIBUTE POINTS, you fall unconscious. 0 1 2 3 4 5 6 7 8
Lingering Injuries:
Injury: Penalty:
Equipment/Inventory:

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