Tutorial Powerpoint
Tutorial Powerpoint
3 Mouse Manipulation 23
24 Zoom
26 Rotate
28 Panning
30 Specification tree manipulations
34 Rendering styles
5 Constraints 52
54 Pick a constraint
55 Constrain in a dialog box
59 Concentricity
62 Fix in space
6 Reference Elements 64
65 How to find them
73 Setting as plane
75 Drawing on created plane
i
102 Drawing creation
104 Beginning dimensions
105 Diameters and radiuses
107 Changing dimension lines
109 Adding text
112 Generating quick dimensions
ii
Welcome
to…
YOUR FIRST PART – START TO FINISH
2
Another way is to choose
START, MECHANICAL DESIGN,
and then PART DESIGN.
3
There are a few different ways to
begin a Catia session. From the
start-up screen, choose FILE, NEW
and then PART.
4
THREE DIMENSIONAL PART GENERATION IS VERY EASY AND FOLLOWS A LOGICAL
PROGRESSION WHEN YOU KNOW HOW TO USE A FEW ICONS…
Catia is “WINDOWS”
based and ICON
driven…Something
most of us are already to THIS…
used to.
Is as easy as 1…2…3!
5
This is the first screen you will encounter on the way to
making your part. There are a few primary choices you will
make here that determine the outcome of your part…
Part tree
7
To CONSTRAIN, or dimension
a part, first click on the This is the CONSTRAINTS
line to be done as shown toolbar…
Constraints are
pickedhere… used throughout
Catia and can be
demanding. A
later chapter will
Defined in dialog box… be devoted just
to them.
Normal constraint…
Auto Constraint…
Animate constraint…
Exit Sketcher…
Click the line and click on
Normal Constraint for the Once you have all of the
dimension to appear…double required parts dimensioned,
click to change the you are ready to go into 3D
dimension that appears… mode…
Click EXIT
for Catia
to leave
the
sketcher
mode and
enter 3D
modeller…
8
This is the SKETCHER
toolbar from which you
Once you enter the 3D environment, can choose a process of
the part profile you were working building your 3D model…
on takes on an isometric here we have chosen PAD
orientation as seen here.
Pad icon
11
LESSON II : DRESS UP FEATURES 12
Although technically not a Dress-Up Feature,
POCKET is a tool that is used often. Unlike HOLE,
the feature to PUNCH must be defined in SKETCHER
mode since it is user defined, not just a hole.
13
The first thing to do is pick the face that you want
to pocket the void through, then pick Sketcher…
Line is picked
14
In Sketcher, pick the proper shape icon from the Primary
toolbar, and sketch the shape ON THE 3D PART represented in
sketcher. Once this is done, EXIT sketcher to return to 3D
mode…
15
This is how your
part will look
once you have
returned to 3D.
The sketch you
made will appear
flat on the face
you chose. If it
is not orange,
choose it to
make it active
sketch
and ready for
pocketing…
Notice POCKET1
is active on
the action tree.
17
From TYPE, you can enter a dimension or
constrain the depth of the punch by choosing
“up to next”,”up to last”,”up to plane”,
etc…using the arrow.
18
Here is your part with your pocket in it.
Now lets begin to DRESS IT UP…
19
A close up look at your DRESS UP TOOLBAR shows
that it is ready to do five basic functions for
you…
Fillet
Chamfer
Draft
23
The 3 button mouse is your tool for manipulation of the parts and
assemblies that you have created. With it you can ZOOM, ROTATE and PAN
your parts or manipulate the specification tree. First, place your
cursor ANYWHERE on the screen…
CLICK AND HOLD
To ZOOM, click and hold the MIDDLE mouse button, click and
release the LEFT mouse button, then PUSH the mouse away from you
to make your part smaller and PULL it towards you to enlarge your
part. 24
ZOOM in from a
small part…
To a LARGE
part with
this simple
technique.
25
The next thing you can do is ROTATE your part…
This is accomplished by HOLDING the MIDDLE mouse button and then the
LEFT mouse button while keeping the middle one depressed. 26
You can ROTATE your
part in any
orientation, 360
degrees in 3D.
27
Another useful mouse aided motion is PANNING…
To PAN a part across the screen, click and hold the MIDDLE mouse button
only. This allows you to move your part around the screen in a single
orientation.
28
Your part will remain
the same size and in
the same orientation,
but you can move it
around in relation to
the screen itself.
29
The SPECIFICATION TREE
can also be manipulated.
You can EXPAND and
SHRINK, MOVE and ZOOM it.
HAND
TO THIS…
VISUALIZATION TOOLBAR
SHADING
34
This is the same part, but with the WIREFRAME
picked…
WIREFRAME
35
This is HIDDEN LINES REMOVED mode…
HLR
36
This is SHADING WITH EDGES…
SHD+E
37
This is CUSTOMIZED. When this is picked, you can apply
materials to your part. This is useful visually, and needed
when you are going to do a stress analysis. Once applied, a
single mouse click can get you a lot of useful information,
ie: Centre of Gravity, density, weight etc…
CUSTOMIZED
38
ADVANCED DRESS-UP FEATURES
39
Once OK has been selected, your part will appear with
the filleted area highlighted by orange lines at the
boundaries. Click anywhere OFF the part to get rid of
the lines and see your part
40
chamfer
draft
44
The faces that you pick to draft are the ones
that turn red, and the Neutral Element face
picked becomes blue. The arrow determines
which way the angle will occur. Don’t forget
to ‘click’ on the neutral element selection
box before clicking on the chosen face. CLICK HERE
Direction arrow and angle relation
There is a direct
relation between the
direction arrow and
the angle shown.
Closer inspection
shows that as you
switch the direction
of the arrow, you
also switch the
direction of the 45
Now your part has a five degree draft angle that you
have designed into it. This draft angle in no way
changes the way that your part will act in relation
to other parts in an assembly.
46
Another handy Dress-Up Feature is
SHELL. This is used for ‘hollowing
out’ your part when a solid part is
not needed. Shell is defaulted to .
079in (if you are using inch units)
but you may change the inside and
outside dimensions, along with the
faces to remove, in the Shell
Definition Box.
shell
47
Now your part is shelled and
awaiting any other dress up features
that you may wish to do.
48
The last major dress up feature that you
can utilize is the THICKNESS utility.
This allows you to increase the thickness
of just the area of the part that you
have chosen. Here we have chosen to make
the one side of the box .039in thick.
thickness
49
The part is now thicker on the
edge that you chose, and will
remain highlighted until you
click off of it.
50
Here is your final part, with it’s
draft angle, shell and thickness…all
you need to do now is save it as a
part and get ready to put together
your assembly. This will be covered
in a later chapter.
51
CONSTRAINTS
52
You do your CONSTRAINING in Sketcher mode to
create your part to exacting dimensions. This
is the opposite of free-form creating we have
done up to this point.
53
Pick the edge that you want to
constrain, or give a definite
dimension to, and then click CONSTRAIN
from the toolbar.
constrain
54
Another way to constrain a line on your part is to pick it and
then click on CONSTRAIN IN A DIALOGUE BOX. You will have many
different ways of constraining the area that will appear in the
dialogue box. The ones that you can use will allow you to pick
them.
Constrain in…
Picked point
Picked line
55
The Constraint Definition box allows you to chose one or
more constraints and apply it or them to the line that you
have chosen to constrain.
56
Now that we have clicked on DISTANCE, the distance
between the two areas we have chosen will be defined.
distance
57
You can apply more than one parameter picked in the
Constraint Definition box. Notice here that we have picked
VERTICALITY as well as distance, and that it has been
applied to the vertical line.
verticality
58
Another very handy thing that you will find useful from
the constraint dialogue box is CONCENTRICITY. If you
draw two circles, one inside the other, and had
intended them to be concentric but they are not, you
can make them concentric this way…
59
Choose the two circles (by holding the
control button) and then click on the
defined constraints icon from the
toolbar.
60
Concentricity symbol
61
Fix symbol
62
Now you are ready to go to 3D mode and dress this
sketch as you wish. Notice that all is green…this
is CATIA’s way of telling you that you are ready
to move on.
63
REFERENCE ELEMENTS
64
If your REFERENCE ELEMENTS
toolbar is not in view and
not hidden, you can retrieve
it from the toolbars menu
seen here.
65
REFERENCE ELEMENTS play an important part in any solid modeling.
Without them, you can only do work to the outermost surfaces of
the part, which may not always be practical or involve a lot of
pre-draw planning.
66
To carve a step into your part without setting a reference
plane, you are very limited as to where you can put it. You
must first pick a part face that you are going to work on. This
will unfortunately be where your step will begin, like it or
not, without setting a plane. 67
Once you have entered sketcher, you will draw the shape
of the step that will be in your part. Notice in this
example that part of the step shape extends beyond the
part. The bit of shape that is not part of the step is
of no consequence at this point.
overhang
69
At this point we have highlighted Sketch 2 and
picked Pocket from the Dress Up toolbar. The
Pocket Definition dialog box pops up for you to
enter the initial depth of pocket.
Depth of pocket
Notice in the
definition box you
can also “mirror”
the pocket for it Mirror (pick)
to go both ways
or “reverse” it.
70
Here we have the part with the pocket cut
into it making a step. This is convenient
if you are only working on the faces of the
part, but what if you need a step in the
middle of one edge?
71
Lets take the same shape and carve a step into the
middle of the front edge, leaving material on both
sides. For this we are going to have to do the same
things as before, only first we must add a REFERENCE
ELEMENT.
72
plane
73
Here we see the plane set into place
and ready to be used as a reference
element.
74
To use the reference element, first pick it
( it will highlight orange) and then pick
sketcher.
Notice on the TREE
that ‘Open Body’
appears on its own
limb with ‘plane1’
attached to it. 75
Here in sketcher it is difficult to know which plane
you are drawing on. If you forget, check the tree.
Here we see that the sketch we are doing at the
moment is being done in plane2, as we wished. Other
than that, you proceed exactly as we did the other
step. 76
Back in 3D we see that our shape is exactly in
the middle of the part, as we expected.
77
From here we do exactly as we did with the other
step. We highlight the shape and choose the
pocket icon. Give it depth in the dialog box and
maybe even mirror it (as we did here) for extra
size. 78
BASIC ASSEMBLY DESIGN
79
Click here
Click here
Click here
80
Assembling your individual parts into one
assembly is very simple and user friendly in
Catia. The first thing to do is gather up
your parts. Here we have a simple plate with
a hole in the middle.
81
We are going to take this one inch diameter
rod and insert it through the hole in our
plate using the ASSEMBLY DESIGN features.
Ensure that you have saved your parts to a
convenient location for quick access later.
82
Now you are in Assembly mode. Notice
on the beginning of the new
specification tree it says product.
Your product will be the assembly of
the parts you made.
83
This is your PRODUCT STRUCTURE toolbar. It is how
you will bring in your parts you have made and
saved. Single click “Product” in your
specification tree, and then click INSERT
COMPONENT. From here you can instead click NEW PART
and draw one as needed. Other options are also here
self-evident by their names.
New Component
New Part
Insert Component
Manage Representations
Replace Component
84
Here is the first part brought in using Insert
Component. It’s existence is reflected in the
specification tree. Now we will bring in the
next part the same way.
85
Both parts are now in the Assembly
environment, and both are reflected in the
tree. They enter the environment in
approximately the same orientation that they
were saved. You can now move and orient them
the way you wish. Catia will help you here.
86
This is your CONSTRAINTS toolbar for use in assemblies.
They are also named in a self-explanatory manner.
COINCIDENCE and CONTACT constraints will be used most.
Coincidence
Contact
Offset
Angle
Fix components
Fix together
Quick constraints
ReUse pattern
87
The first skill you will want to learn here
is how to manually move parts around
relative to one another. Pick the face of
the Plate and prepare to move it.
88
Grab the COMPASS from the top right corner of
your screen. Put your cursor on the red square of
the compass and click and drag it to the
highlighted part.
89
flagpole
90
Once you have moved the parts relative to
one another, since we are locating round
parts we will use COINCIDENCE RESTRAINT.
Choose this and then pick the centerlines
of the two parts involved.
Centerline chosen
91
As you pick the second
centerline, Catia will
automatically constrain them.
If Catia does not immediately
line them up, click the UPDATE
icon.
92
Here are the two parts with a
coincidence constraint applied ,
ready to be put together. We
can do this manually.
93
Pick the face of the rod and put the
compass there. Grab the “flagpole”
and slide the rod into the hole roughly
half way. We will constrain it exactly
in a moment.
94
Here is your part ready for the final
constraint. We will constrain it so that half
the rod sticks out of either side of the
plate.
95
Choose OFFSET constraint and then pick
the plate face and the rod face. In
the dialog box that pops up, enter the
offset. Here we will use 2.5 inches.
96
Finally, here is your part
ready to be DRAFTED and put
into production. Notice
all the constraints are
reflected in the
specification tree.
97
DRAFTING and DIMENSIONING
98
A properly dimensioned drawing of a part is very
important to the manufacturing outcome. With CATIA, it
can be a very simple process.
99
Part Design icon
Choose DRAFTING
100
Drafting
Another way to do it is to
click the START drag-down
menu and choose DRAFTING.
101
The NEW DRAWING CREATION dialog box will appear.
The first thing to do is pick your automatic
layout. Orange shows it has been chosen
Next, you can choose MODIFY and change ISO and ANSI standards,
number of sheets and orientation, scale and others.
102
Quickly the drawing is generated. All of the views we
asked for in proper orientation to each other.
103
Click on DIMENSIONING from the
toolbar…
Chosen surface
DIMENSIONING
104
If default is DIAMETER, this is what you will see. If you wish to
dimension a RADIUS, highlight the line and right click on it.
105
When DIMENSION TYPE appears, notice that it is default to Diameter.
Highlight RADIUS Center and click on it.
106
Your dimension is now a Radius. Lengthen and shorten the dimension line by
dragging it.
Click
and
Drag
107
You can add notes before and after the dimension by clicking on the red
triangles
Red triangles
108
This text box will appear. Simply click in the empty field
next to “Text After” and type the note. Click on OK when
you’re done and your note will appear in the drafting.
109
In this example, “TYP” was typed to indicate the dimension is TYPICAL for
these radii.
1 Space
111
Click on GENERATING DIMENSIONS Step By Step. This will allow CATIA to do the
dimensioning for you one at a time, every few seconds, whatever timeout you
choose.
Click here to
start the
dimensioning.
112
Once all of the automatic dimensioning is finished, you will get an ANALYSIS
of what was done.
113
After the Auto
Dimension, you may want
to go back and make
changes. This is as
simple as highlighting
the dimension and
making the appropriate
change.
114
DRAWING USING SURFACES
115
To start your SURFACES drawing, go to new drawing, choose
PART. Once the Part screen appears, click on START, choose
MECHANICAL DESIGN, and then WIREFRAME and SURFACE DESIGN.
New icons will appear, and these are the ones you will use
for your SURFACE drawings.
116
Now we will profile an auto body…
118
We can now RENAME the first line we made as
Centreline. To do this, put your pointer on the
line to highlight it and right click on it. Then
choose PROPERTIES.
At the Properties
screen, choose the
Feature Properties
tab (click on
“more” if you
get the short
dialog box)
highlight name be
clicking on it and
type centreline.
Hit OK to return
to the work
view. Now we can
start to make
the auto body
shape.
119
Choose the ZX plane and then Pick point and lay out the points
click on SKETCHER. It is here roughly as shown. (If you double
that we are going to put in the click point, it will stay active to
points to define the basic car do more than one point at a time).
shape as shown.
Now choose
SPLINE and
join all of
the points to
form one
smoothly
curved line.
This is now
your basic car
shape.
120
Now we can
do a few
TRANSLATIONS at the
same time. First,
click the
TRANSLATE icon,
then Sketch1 is the
element, ZX plane
is the Direction
and distance is
25mm.
123
Now click the
SWEEP icon. Choose
CIRCLE as the Profile
type.
124
Now pick the Center Curve tab. Centreline2 is the Center curve,
Translat1 is the Reference angle curve. Enter –20 in the angle 2
area. Now click OK.
125
Now we can do the front and back
surfaces…
126
Your car should begin to take shape now. We will do the same thing for
the back…
127
For the back side, side
surface guide 2 will be Guide
Curve . Notice we are going to
rotate this surface around the
same center as the front one.
Enter the Center curve
information as shown.
129
Here is half of the basic car shape with the extra
lines removed
132
Now we can make the
part a solid. Go to
Part Design.
133
Click on CLOSE from the toolbar and
click on Join1 for Object to close.
134
Now your basic car body shape
is SOLID. Ready for you to
Fillet, Pocket, Render, or
refine to your
specifications.
135
DRAFTING TECHNIQUES I
136
Here is a basic shape. From here, we will do some
advanced drafting once we put this shape on a sheet as
a drawing.
137
From these simple drawings there are many
things you can do to make your drawing more
descriptive.
138
The first thing that needs to be done
is to make the background active by
going to EDIT and then BACKGROUND.
139
Once in Background, you will notice that the
new toolbars you have a much more
“sketcher” like, and one of them is FRAME
CREATION. This is the one that you click on
to make a border and title block.
140
Once Frame Creation is chosen, the Insert Frame and Title
Block dialog box will pop up. This is where you can add
and modify the border constraints for your drawing, and
add a title block size constraint if one is required.
142
Catia will ask you for a plane on the 3D part for it to draw from. The
easiest thing to do here is click on VIEW and chose TILE HORIZONTALLY.
Now you can see all of your work, and when you pick a plane (as shown)
you will see it automatically update itself into your drawing (as
shown). The 3D part in your drawing can be moved until you click on a
place for it to stay, then it will become a line drawing.
143
Now we have an ISOMETRIC view of our part. There are many
other drawing features Catia offers. A few are as
follows…
144
Hidden Lines. To add them, pick the view
you wish, go to Edit and pick Properties.
145
Once in Properties, move
down to the Dressup box
and activate the HIDDEN
LINES box then click OK.
146
Click
Click here
here to
to finish
start
Another thing to add is a SECTION VIEW. Choose the Section View icon, draw
the line through the part to be sectioned (as prompted) and place the view by
clicking one more time once it is placed where you want it.
147
A DETAIL can be added by clicking on the Detail icon and
making the circle around the part to be viewed when prompted.
Click once to start the circle and again to end it.
148
Place the SCALE circle where the you want the
detail view to be. Click once to place the
circle.
149
Your detail view is now finished, with the correct balloon indicating and
identifying it. If other details are made on the same drawing, they will
be numbered sequentially.
150
Another useful tool is the CLIPPING. It is like the detail view, but
in reverse. Click on the Clipping icon and place the circle the same
way as you do a detail.
151
The difference between DETAIL and CLIPPING is what you are left with.
Here, you are left with only what was inside the circle, scale 2:1. The
final view is placed be clicking once where you want it to finally be.
152
You may have need to change the hatching on a section view you
have done. This is accomplished by choosing the hatching (as
shown) and going to “properties” in the “edit” menu.
153
Click PATTERN TABLE
154
DRAFTING TECHNIQUES II
155
Auxiliary
Views
Auxiliary View
156
To make the view, click once to start your view plane, and
again to end it. Once this is done, you will see a full colour,
solid auxiliary view that you may move within limitations. Move
the auxiliary view to where you want it and then click one more
time to set it in place.
157
After you set it in place, the auxiliary view will become a
line drawing like the rest of the drafting, and can be
manipulated as such.
158
If you want to
change the
properties of a
line, click once
on the line to
activate it and
then right click
and pick
properties.
159
Now you can change any of
the lines properties. You
can manipulate the lines
colour, weight and style.
By putting the cursor on
WEIGHT, CATIA will show you
what weight the line
currently is.
160
Text can be manipulated in
the same way. Just click on
the word you want to
manipulate, and under FONT
you can change the words
font, style and size.
161
Under FRAME AND POSITION you
can change lines, anchor
points, justification,
reference, orientation and
the angle of words,
162
Under GRAPHICS, as
mentioned earlier, you
can change the graphical
representation of
underlining.
163
To make a proper TITLE BLOCK, you can add proper line spacing as found in
any drafting text. Once the lines are in, you can begin to fill it in by
going to INSERT, ANNOTATIONS, TEXT STYLES, and then TEXT.
164
Click where you want the text to start, and a TEXT EDITOR box will appear.
What you type there will appear in your title block. If it doesn’t end up
right where you want it, the text can easily be moved. 165
If the text needs to be moved, as seen here, you can click on the edge of
the displayed box, and by holding down the left mouse button, you will
grab the edge of the box and manually move it by moving the mouse.
166
Here we have a finished title block. If there are changes that you wish to
make at this point, just left click once on the word, go to edit (or right
click) and enter properties to make the changes. 167