RBR Manual ENG
RBR Manual ENG
I’ve been working with SCi on this project for a couple of years now and here, for you
to enjoy, is the finished game. Without a doubt this is the most challenging and
authentic rally game around and it won’t take long for you to find out why.
You can follow in my rallying footsteps; from learning essential driving skills at the
Forest Experience Rally School, where I learnt to drive when I was 15, to competing
in a full, authentic Rally season in my favourite car.
Believe me, this game is incredibly realistic. Make sure you come and visit me at the
rally school where I’ll take you through everything you need to know to really
compete and beat the best in a Rally season.
Once you have fine tuned your skills in the advanced school you can take me on in
my Richard Burns Challenge, but be warned, I have over 15 years of rally driving
under my belt. With a bit of practice however, you’ll be driving like a pro through
some of the most varied stages across the world.
I hope you enjoy the game as much as I have, and I wish you the best of luck in your
first championship season.
Richard Burns
2001 World Rally Champion
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CONTENTS
Contents 3 Differential 18
Suspension 21
Getting Started 4 Load Settings 25
Save Settings 25
Introduction 5 Default Settings 25
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GETTING STARTED
Place the Richard Burns Rally™ Disk into your CD drive and close the door.
Wait a few seconds for the drive to initialise. If you have autorun enabled on your PC,
Richard Burns Rally™ will autorun and give you various options to choose from.
If you do not have autorun enabled, explore your CD drive and execute launcher.exe,
choose install and the installation program will begin; follow the on-screen instructions
to progress through the installation.
Once the game has finished installing you will be presented with the following options;
PLAY, VIDEO SETTINGS, VIEW README and EXIT
Note: It is advised that no other games or applications are running when the game is
launched.
Choose VIDEO SETTINGS to change your display adapter, screen mode and graphics
quality settings.
Choose VIEW README to open and view the readme.txt.
Choose EXIT to close the launcher.
Visit the Richard Burns Rally™ website at www.richarburnsrally.co.uk for hints and tips.
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INTRODUCTION
Wait. Think. Breathe. Concentrate.
Grip the gravel, tear up the tarmac and slice through the snow in the most realistic rally
simulation ever created – this is Richard Burns Rally™.
Featuring awesomely detailed car models based on cars the professionals drive and
astonishingly life-like environments, a revolutionary physics engine and stunningly
accurate stages from some of the World’s most prestigious rallies, this is the game
driving fans have been waiting for.
From your first lesson at the Forest Experience Rally School and embarking on your first
rally season to tweaking your car’s chassis and suspension setup, every aspect of
rallying has been recreated with jaw-dropping accuracy. Once you’ve got your driving
skills honed, take on your friends in Hot-Seat Multiplayer mode or challenge Richard
Burns to a head-to-head race. Whatever choices you make, Richard Burns Rally will
completely immerse you in the life of a rally professional.
Rev up and ready yourself for the ultimate rally experience!
• Gain your basic and advanced rally diploma at the Forest Experience Rally School
• Secure a drive with a professional rally team, over a series of complete rally
seasons
• Go head-to-head with Richard Burns himself in the Richard Burns Challenge mode
• Take on your friends over a stage or rally in Hot-Seat Multiplayer mode
• With progressive opposition driver AI, you’ll have your work cut out on each and
every stage
• Revolutionary full car setup program enables you to customise every aspect of your
car including differentials, tyres, brakes and many more
• Rally simulation firsts include helicopter rescues, spectator interaction, full multi-
body physics system and the most advanced tuning in any rally game to date
• Upload your replays onto the web and compare with the best Richard Burns Rally™
drivers in the world
From beginning to end, Richard Burns Rally captures the true essence of the rally
experience.
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Game Controls
ACTION CONTROL
Shift down X
Shift up S
Accelerate A
Brake Z
Handbrake SPACE
Pause game/Open Pause Menu Escape
Change camera view C
Steering Cursor keys
Screen Displays
Total elapsed time
Rev Counter
Radiator overheat warning indicator
Brake malfunction warning indicator
Engine temperature
Current speed in Kilometres Per
Hour (KPH)
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Note: Unavailable options are marked as ‘locked’ at this stage in the game.
Main Menu
This is the HQ of Richard Burns Rally. You access all game modes from this menu and
return here by default when you finish playing a game mode.
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The first time you play, you must create a driver profile (see DRIVER PROFILE), then:
• Enrol at RALLY SCHOOL - Start here to learn the basic and advanced lessons of
real rally driving.
• Jump in at the deep end with QUICK RALLY (p. 09).
• Take on your mates in MULTIPLAYER mode (p. 12).
• Step up and take on the best in the RICHARD BURNS CHALLENGE (p. 13).
• Select OPTIONS (p. 13) to tweak a variety of audio, visual and controller settings.
Tip: Every top-class rally driver hones their skills at a world class rally school. Aged 15,
Richard Burns began his career at the Forest Experience Rally School. So select RALLY
SCHOOL and learn the skills that matter in a controlled and focused environment. You’ll
benefit from years of top-flight rallying experience as Richard teaches you how to
handle one of today’s cutting edge rally cars.
Rally School
Begin your rally career as you mean to go on, following in the footsteps of Richard
Burns. Situated in the heart of the ruggedly beautiful Welsh countryside, the Forest
Experience Rally School is pure rally heaven. With its test pans and miles of typically
British roads and tracks, it’s widely regarded as one of the best rally schools in the
world – and it’s yours for as long as you need it!
• When you enrol at RALLY SCHOOL, Richard Burns guides you through the
essentials of car handling in the BASIC DRIVING section. Once completed to the
required standard, you can begin training in more advanced rallying techniques.
Rest assured, by the end of the course, you’ll not only be familiar with both basic and
advanced rallying techniques, you’ll be in great shape to secure a drive with one of the
top rally teams.
Note: The ADVANCED TECHNIQUE lessons option is available when your basic Rally
School is complete.
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3. Once you have completed all lessons in the Basic Driving training, you should
then begin lessons in the ADVANCED TECHNIQUE.
Tip: See Rally School Tips in the electronic manual on your game DVD.
Quick Rally
Go rallying straight out of the box! Want to jump straight into the fray? Can’t wait to
attain your rally licence? Then QUICK RALLY is the option for you.
Rally Season
Once you’ve secured a drive with a professional rally team, you can line up against the
best and embark upon a full RALLY SEASON.
Note: You cannot start a RALLY SEASON until you have completed all the basic lessons in
the RALLY SCHOOL.
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RECCE - the ‘recce’ is your opportunity to drive the course and test out the car’s
components and iron out any niggles with your car’s setup.
TUNE CAR - Select this option to tune your car. For more information turn to the TUNE
CAR section on p. 17 for assistance with all technical terminology and a basic guide to
using the TUNE CAR menus.
SEASON DATA - view data for the season so far.
EXIT TO MAIN MENU - end your assault on the championship and return to the MAIN
MENU.
Tip: See Rally School Tips in the electronic manual on your game DVD.
Note: If you make a false start, you will incur a time penalty. This penalty will increase
for each subsequent false start. Be careful - four false starts, and you’re out of the rally!
Repair Priorities
In the service park you can assign your own repair priorities against the clock.
Note: As you make your choices, you will see the time estimates for the currently
assigned workload.
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3. If you take longer than the allotted service time you must pay a time penalty of
10 seconds for every minute that you overrun. This penalty is added to your
overall rally time, so plan your choices carefully.
Multiplayer
Jump into the Hot-Seat and compete against up to three of your friends over a timed
stage or a complete rally. Only your driving skills matter now. The question is, who’ll
have the necessary technique to earn bragging rights?
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Options (Main)
To adjust various options within Richard Burns Rally, highlight OPTIONS in the Main
Menu and press the return key to advance.
Note: Settings changed in the main Options menu are global changes.
• Push the cursor keys UP/DOWN to highlight options.
• Push the cursor keys LEFT/RIGHT to increase or decrease values.
SCREEN
DIGIDASH - Toggle ON/OFF.
DIDGIDASH SIZE - Toggle between FULL and MINIMAL.
CHECKPOINT TIMES - Toggle Checkpoint times ON/OFF.
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AUDIO
ENGINE SOUND VOLUME - adjust the volume of engine.
CO-DRIVER SOUND VOLUME - adjust the volume of your co-driver.
EFFECTS SOUND VOLUME - adjust the volume of other sound effects.
MUSIC VOLUME - adjust the music volume.
TYRE SOUND VOLUME - adjust the tyre sound volume.
REPLAY MUSIC VOLUME - adjust the volume of the replay music.
FORCE IN-CAR SOUND - toggle the in-car sound ON/OFF.
OUTPUT - change the audio output mode.
Richard Burns Rally uses Creative’s EAX® 3.0 ADVANCED HD™ Environmental Audio
technology to accurately simulate sonic effects in real time. The EAX ADVANCED HD
acoustic models are dynamically updated as you drive along the course, providing the
most lifelike audio experience ever.
EAX ADVANCED HD effects can only be heard on PCs with Sound Blaster® Audigy® 2
series sound cards. Playing Richard Burns Rally with a multi-speaker surround system
such as Creative Inspire® or GigaWorks™ 7.1 speakers enhances the way the player
connects with the game’s environment, leading to a more immersive gaming experience.
CONTROLS
Choose CONTROLS to adjust your controller settings.
CONTROLLER SETUP - Change various control assignments.
FORCE FEEDBACK - change the force feedback settings.
Note: This option is only available if a Force Feedback peripheral is detected.
FILTER SETTINGS - change the filter settings for your input device.
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PACENOTES
Adjust a variety of pacenote options to suit your personal preference.
Gears
DEFAULT GEARS - set your preferred gearbox to AUTOMATIC or MANUAL.
NEUTRAL LOCK - toggle neutral lock ON/OFF.
GEAR PROTECTION - switch gear protection OFF for even greater realism. You
must ensure that you control your down-changes, or you may destroy your
gearbox.
CLUTCH HELP - toggles clutch help ON/OFF.
Default Settings
Highlight and select to restore default settings.
When you first begin the game, the Driver Profile menu opens so you can create a driver
profile (CREATE PROFILE). Later, use this menu to load or delete old profiles or save your
progress. Use the cursor keys to highlight an option and press the Return key to
advance.
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Richard Burns Rally contains the most detailed car setup system ever implemented in
a rally simulation. Whilst many players will be content to use the standard setups, for
those of you wishing to explore the advanced aspects of rally driving, the TUNE CAR
option is essential.
Below, is a guide to the Tune Car menu, which can be accessed before each game
mode.
Tune Car
Richard Burns Rally default setups have been created by Richard Burns and an engineer
in close collaboration. If you decide to enter the world of the rally engineer, you should
be aware that you may spend hours adjusting these settings because of the knock-on
effect of changing values. As you increase one variable, this will have an effect on a
number of other variables in the car and how the car dynamically performs.
Controls
In the car tuning bay your controller functions slightly differently from standard.
• Use the cursor keys UP/DOWN to highlight a value.
• Press the return key to toggle editing user-definable values ON/OFF.
• When arrows appear, push the cursor keys LEFT/RIGHT to edit a value.
The user must press Enter before and after adjusting the value using left and right
cursor keys.
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Differential
Use the Differentials to change the minimum and maximum settings of your
differentials.
Definition
A differential in your car has three jobs:
1. It transmits the engine’s power to the wheels.
2. It allows the wheels at each end of an axle to rotate at different speeds.
3. It acts as the final gear reduction in the car, slowing the rotational speed of the
transmission one last time before the power reaches the wheels.
All the differentials on your car have a range from 0% friction (i.e. free turning) to 100%
friction (i.e. locked). The term LOCK refers to the degree (as a percentage) that the
differential locks up under the three inputs of throttle, brake and speed.
A locked differential means both wheels on the axle rotate at exactly the same speed.
Differential Maps
The differential maps let you adjust the gradual progression from 0-100% differential
lock pressure in relation to the various inputs (throttle, brake and overall speed). This
controls the way all three differentials of the car (front, centre and rear), operate.
Note: The ECU (Engine Control Unit) always looks for the highest locking figure of the
throttle, brake or speed maps and uses those settings.
Centre Differential:
This map is used in conventional or straight line driving.
ACTION EFFECT ON BALANCE OTHER EFFECTS
Decrease percentage More oversteer Less stable under braking
Increase percentage More understeer More stable under braking
(more locked)
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Centre L. Foot:
IMPORTANT: ADVANCED DRIVERS
The car's ECU overrides the Centre Differential map if you use both brake and throttle
simultaneously. This technique is commonly known as left foot braking.
ACTION EFFECT ON BALANCE OTHER EFFECTS
Decrease percentage More oversteer Less stable under braking
Increase percentage More understeer More stable under braking
(more locked)
Tip: Centre L Foot differential settings should be lower than those of the centre
differential, as this helps you to turn the car into a bend.
Front
ACTION POSITIVE EFFECT NEGATIVE EFFECTS
Decrease percentage Easier to turn car into bend Less traction on exit from bend
Increase percentage More traction on exit More difficult to turn car into
(more locked) from bend bend and torque steer on exit
Tip: Less percentage of front differential lock on tarmac than gravel stages.
Rear
ACTION POSITIVE EFFECT NEGATIVE EFFECTS
Decrease percentage Very slight increase in Loss of traction
high speed stability
Increase percentage More traction Understeer in tight bends
(more locked)
Tip: As a general rule, you should keep these values fairly high.
For example, if 50% of throttle input (i.e. how hard you push the throttle control) is set
to 25% LOCK and the differential torque is 600Nm the actual differential torque in this
state would be 150Nm.
DIFFERENTIAL TORQUE
This is the maximum locking pressure of the differential and is measured in Newton
Metres (Nm).
Note: These values are optimised for each of the vehicles and stages in the game. If you
consider figures to be maximums, you might want to adjust settings within the
Differential Maps.
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Handbrake Release:
Note: As well as activating the car’s rear brakes in unison, the handbrake also releases
the transmission’s drive to the rear wheels by opening the centre differential.
The percentage value relates to the amount of pressure needed on the controller input
to release the centre differential, helping you to perform a perfect handbrake turn.
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Suspension
This set of menus allows you to change the car’s handling setup. For both rough and
smooth surfaces, dampers and springs can be adjusted to good effect. Tight and twisty
stages may require tweaks to your car’s geometry and anti-roll bars.
Note: Any changes in values made to the suspension must be equal with the car’s
opposite side. For example, a change made to the Left Front Rebound setup should be
duplicated in the Right Front Rebound.
Dampers
The damper dissipates (or damps) the energy of the wheel when it hits a bump. It also
controls the rate of the wheel’s return towards the road, which would otherwise be
influenced by the spring’s rebound alone.
Note: All figures are measured in Kilo Newtons per metre per second. (kN/m/s).
Bump: This is the energy absorbed within the damper while hitting a
bump or ridge in the road. Increasing this value makes the car feel
more rigid. Decreasing this value will make the car feel softer.
Tip: If you set the bump value too high, the car will have a tendency to bounce off the
road. Set it too low and it will not do its job of absorbing the bump’s energy.
Rebound: Rebound setting controls the speed with which the damper
extends after compression, which returns the tyre to the road.
Tip: The lower the setting, the more traction your car will find. Too soft, and the vehicle
will tend to ‘pogo’.
Fast Bump: Fast Bump works in the same way as the Bump settings, and is to
combat the bigger ruts, potholes or jumps you might encounter on
a stage. Fast Bump does not relate to the speed of the car, it
describes the speed of the damper compressing as a result of a
large impact.
F Bump Threshold: The Fast Bump Threshold is the speed (measured in metres
per second) that allows your fast bump settings to override your
bump settings.
Tip: A high setting may mean that the Fast Bump Threshold is never reached. Too low
and you’ll always be above the threshold.
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Springs
There are two types of spring on the suspension, one is the main spring and the other
is the helper spring. The main spring does the majority of the work under loaded
situations.
The helper spring comes into play when the wheel is on light load to provide extra
traction or, when it’s unloaded, to ensure full extension of the damper.
Spring Length: Adjusting this value alters the car’s ride height and length of
suspension travel.
Tip: There are easier ways to change the ride height. Adjust strut platform height within
the Geometry menu. For the purposes of car setup we recommend leaving the spring
length on default.
Spring Stiffness: This is the amount of effort it takes to compress the spring.
Therefore the higher the number the stiffer the spring becomes.
The lower the number, the softer the spring. This will obviously
effect the car’s handling when going over bumps.
Tip: Fast, high-speed stages will benefit from higher spring stiffness. For muddy or
snowy conditions a softer (lower) spring setting may be advantageous.
Note: The helper spring length and stiffness has been optimised for each vehicle, so we
recommend that you leave them at their default settings.
Top Mount Position: The top mount position is the mount at the top of the strut (where
it is connected to the car). Move this back and forth to change the
caster.
Tip: The bigger the minus caster figure you use, the better the car makes its initial
turn-in. However, this can increase the bump steer (i.e. the car’s propensity to be
diverted by bumps).
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Steering Rod Length: Adjusting the steering rod gives the car more or less toe.
Strut Platform Height: This adjusts the car’s ride height in relationship to the ground.
In addition, by adjusting the front in relation to the rear will alter
the weight distribution and rake of the car. Raising the rear of
the car moves the centre of gravity forward.
Tip: Raising the ride height could give the car more suspension travel and less damage
to the underside of the car. Lowering the car helps keep the centre of gravity low.
Roll Bar/Steering
The job of the anti-roll bar on the car is to control the amount of body roll between the
left and right wheels. Steering is the relationship between the steering input on your
controller and maximum lock of the car.
Max Steering Lock With the value at MAX, and the user input at full-lock, the
wheels of the car will physically turn further. When the value is
at its minimum and user input is at full-lock it will result in the
car wheels turning less.
Front Roll Bar Stiffness:This affects the speed that the car’s weight moves across the axle
between the two front wheels. The higher the figure, the stiffer the
roll bar and the slower the change of weight distribution.
Tip: A lower setting gives quicker initial turn in on entry to bends. Higher settings give
the car greater high-speed stability.
Rear Roll Bar Stiffness: This affects the speed that the car’s weight moves across the axle
between the two rear wheels. The higher the figure, the stiffer the
roll bar and the slower the change of weight distribution
Tip: Lower settings (softer) result in added traction, but can provoke understeer.
Tip: If conditions are wet, perhaps lower (softer ) settings for both front and rear roll bars.
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Pirelli Tyres
As the Pirelli tyre is worked through braking, acceleration and cornering, the tyre
pressure increases as the air inside heats up and expands.
Brakes
This section enables you to change the balance between the front and rear of the car,
and the overall maximum breaking pressure.
Max Brake Pressure: This is the maximum breaking pressure on the wheels.
Increasing this pressure too much causes the wheels to lock
and the car to skid. On a loose, wet or icy surface, you’ll need
less power to initiate wheel lock.
Tip: If you are happy with the balance of your car, keep the brake power distribution
ratio consistent between Front and Rear Brakes. If the rear brake bias is too high the
rear of the car may tend to step out. If the front bias is too high, the car may tend to
lock up and it’ll be difficult to get the back of the car to break away on corners.
Brake Bias: This is a percentage of the total breaking power being applied
to the respective set of wheels. The total always equals 1.
Gear
This section enables you to change the drop gear within the gearbox to enable a higher
top speed/lower acceleration, or lower top speed/faster acceleration.
Making this choice will all depend on how fast or tight and twisty the stage may be.
Gear Guard: Use Gear Guard to protect the gearbox from down-changes
where you would otherwise damage your engine.
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Drop Gear
The drop gear drops the overall ratios of your car so that it is better suited to a particular
style of stage.
Load Settings
1. Highlight LOAD SETTINGS in the Car Setup menu then press the return key.
2. Push the cursor keys UP/DOWN to highlight a saved setup.
3. Push the cursor keys LEFT/RIGHT to highlight LOAD and press the return key.
4. Select YES to confirm and return to the Car Setup Menu.
Save Settings
Once you’ve succeeded in creating a setup you want to use frequently, highlight SAVE
SETTINGS. These settings are only stored within your currently loaded Driver Profile.
You can save up to 3 car setups per car.
Default Settings
Richard Burns has devised some perfect car setups for the stages on Richard Burns
Rally, from snowy Arctic stages to fast tarmac stages.
Note: Press the return key to reset any unwanted changes you have made.
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APPENDICES
A. - Rally School Tutorial Tips
In addition to Richard Burns’ detailed coaching at the Forest Experience RALLY
SCHOOL, below are some tips to assist you if you are finding it tricky to complete the
lessons.
Basic Driving
You must complete all the lessons in basic driving to gain your Basic Rally School
Diploma and assure Richard Burns that you have the skills necessary to start work on
your Advanced Diploma. Below are the stages and any tips you might find helpful if you
are having difficulty completing a lesson to Richard’s satisfaction.
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Qualification Trial
Advanced Techniques
Handbrake Turn: Gravel
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Powerslide
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Soft Suspension
• Do two loops of the figure eight
• Avoid knocking over the cones
• Use the left foot braking technique
Hard Suspension
• Do two loops of the figure eight
• Accelerate less than the above lesson
• Avoid knocking over the cones
• Tap the brake to skid into the corners
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Scandinavian Flick
• Turn the car in the opposite direction from the corner and then
into the corner
• Do not use the handbrake
• Be sure to slow down for the corner
• Timing and technique are crucial
Qualification Trial
• Use the techniques you’ve learnt
• Listen to Robert Reid’s pacenotes
• Brake before corners and accelerate out
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B. – Pacenotes Explained
Pacenotes allow rally drivers to take higher risks with speed and handling as they have
prior knowledge of road contours, idiosyncrasies and caution elements such as pot holes,
crests and rocks. This is due, in no small part, to the skill of the co-driver and the
pacenotes he creates with his driver prior to the rally in his pre-event RECCE.
Of course, pacenote styles differ from driver to driver, but with a quick run-down on the
methodology of Robert Reid’s pacenotes in Richard Burns Rally, you’ll be taking hairpin
bends, blind corners and downhills at speeds you never thought possible.
Tip: Be careful though, pacenotes do not allow you to see birds and other animals at
high speed during a stage.
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“Over crest” Over a hill you won't be able to see next note
“Jump” Car will leave the road, set up for landing
“Bump” This will unsettle the car
“Don’t Cut” Stay in the middle of the road, the ditches maybe be deceptive
“Cut” Hug the inside line
“Long” Road continues on in the direction of the note for extended time
“Maybe” A bit
“Go Straight” Don't turn off
“Keep Right” Road will have a better line if you keep right
“Keep Left” Road will have a better line if you keep left
“Keep Middle” Stay in the middle of the road for the best line
“Care” Take care on the road surface
“Caution” Hazard
“Caution water” Water hazard
“Ford” Water crossing
“Bridge” Take care on entry to bridge and crossing
“Finish” The completion of the stage
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Sound Blaster
©2004 Creative Technology Ltd. The Creative logo is a registered trademark of Creative Technology Ltd. In the United
States and/or other countries. All other brands are trademarks or registered trademarks of their respective holders.
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Warranty
Warranty For Your Copy of PC Software (“Richard Burns Rally™”)
If you discover a problem with this Game or simply wish to return it, please contact
your retailer. They will inform you of your legal rights and the service they offer.
Where applicable, they will inform you of the necessary procedures
you should undertake.
This does not affect your statutory rights.
Customer Support
For customer support please contact SCi Games in one of the following ways:
• Phone: 0207 3269147
• Fax: 0207 3269149
• Email: [email protected]
SCi Games Support via e-mail is an automated service and we try to answer all
questions with this initial bounce back, if your question is not answered via this mail
or you just want to talk to a real support person there are details of doing this within
the bounce back mail.
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"Richard Burns" is a trademark of Richard Burns. The names, voices and images of Richard Burns and Robert Reid
are used with the license of IP Promotions Limited.
SUBARU, IMPREZA and WRX names, emblems and body designs are properties of Fuji Heavy Industries Ltd. and used
under license to SCi Games Ltd.
Toyota, Corolla and associated symbols, emblems and designs are trademarks of the Toyota Motor Corporation and
used under license to SCi Games Ltd.
Mitsubishi Lancer EVOLUTION VII Copyright © 2003/2004 Mitsubishi Motors Corporation. All rights reserved.
Hyundai Accent Copyright ©2003/2004 Hyundai Motor Company. All rights reserved.
MG ZR Copyright © MG Rover Group Ltd 2003/04.
PEUGEOT 206 WRC version 1999 Copyright © Automobiles Peugeot.
CITROEN XSARA T4 version 2000 Copyright © Automobiles Citroen.
Rally of Canberra and Rally Hokkaido Copyright © Asia-Pacific Rally Championship Working Group.
Arctic Lapland Rally Copyright © 2003/2004 AKK Sports Ltd
Pirelli International Rally © Copyright BRC Licensing Limited
Forest Experience Rally School Copyright © 2003/2004 The Forest Experience Rally School.
www.forestrally.co.uk
www.forestrally.com
Rally USA © American Rally Sport Group, Inc.
www.RallyUSA.com
The Mont Blanc Rally Copyright © A.S.A.C Mont Blanc
Other than Richard Burns and Robert Reid, all characters and rally teams in this game are fictitious, and any
resemblance to actual persons, companies or motorsport teams is purely coincidental.
Richard Burns Rally © SCi Games Limited 2004. All Rights Reserved.
SCi Games is a trademark of SCi Games Ltd. SCi Games Ltd. is a subsidiary of SCi Entertainment Group Plc.
Ogg Vorbis
Copyright (c) 2002, Xiph.org Foundation
© 2004 Creative Technology Ltd. All rights reserved. The Creative logo, Sound Blaster, Sound Blaster logo, Audigy,
and EAX are registered trademarks and ADVANCED HD, the EAX ADVANCED HD logo are trademarks of Creative
Technology Ltd. in the United States and/or other countries. All brands or product names listed are trademarks or
registered trademarks and are property of their respective holders.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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