U S Army TC 23 3 To Catch A Tank
U S Army TC 23 3 To Catch A Tank
School and is a publication of the US Army Com hat Arms Training Board. Fort
Benning. Georgia 31905. The information presented herein conforms as closely
as possible with approved Department of Army doctrine and is intended to com-
plement existing doctrinal literature.
30 JUNE 1972
1
One of the hairiest things an infantryman can meet on the battlefield is a tank. They
can move fast over smooth ground, bullets bounce off them, and they're big game. On
top of this, they mount a main gun capable of engaging targets out to 1500 meters while
on the move, and a couple of machine guns.
What can you do if you meet one of these big monsters? Well, the first thing
is to remember that, big and bad as they look, they really aren't all that hot when they
have to mix it up with Infantry. In fact, any tank that gets close to enemy Infantry without
plenty of friendly Infantry around to protect it is in deep stuff.
2
-
When you get right down to it, that big,
, ugly iron monster has a lot of weaknesses.
- -- ~
CAN7CLIMB
A SlOPE
STEePER
THAN 60~...__~______~
AND THEY
cANTCLIh'\B
A WALL OJER The armor varies in strength on different
THREE parts of the tank. Some areas are much
weaker than others.
The tank is susceptible to flame attacks .
The ammunition and fuel burn easily when
exposed to flame or Intense heat.
REMEMBER:
IN ClOSE
COMBAT A
BLIND TANK WITHOUT
.~
Qt ~ INFANTRY IS
EASY PREy,~~
--~
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- .... FOR YOU!
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Many of the tricks on tanks that yau wi II see on the following pages depend on this
prlncipie. It is the most important first step in attacking a tank. The Infantry is the pro-
tection for the tank against YJ!!!. Infantry covers the sides and rear of the tank and the dead
space in close where the tank con neither see nor shoot. Also, you must remember that
the enemy usually operates two or more tanks together so they can support each other
.r--
His Shirt is NO THICKER than Yours!
Anti-personnel teams must be used in
Jf conjunction with antitank teams for mutual
protection and support. Claymores, Bee-
hive ammunition, artillery fire, close air
and gunship support, and small arms fire
can be used to slow or stop dismounted
Iniantry.
---
You have the weapons to defeat any known armor .... So
study the terrain in your sector. Determine the tank's
logical route into your position. Select a spot giving
you and concealment, choose your weapons and
DESTROY
IT
USE ANTI-PERSONNEL
TEAMS WITH ANTI-
TANK TEAMS ••• U5E
ALL YOUR WEAPONS.
You already know that the belly is one of
the weakest parts of the tank's armor. You
can use the terrain and man-made obstacles
to make the tank expose this thin shell to
your attack.
1T
F lame weapons are very effective against REMEMBER:
~S
MO~OTOV1'1;~~~~
armor, nOt only for their destructive power J
but also for their psychological effect. .. '
Engine compartments, hatch openings, and PAR'TS GAl!:.oL..INE
fuel tanks are excellent flame targets. You OIL IN A CONTAINER WITH A
may have flamethrowers, thermite gre- POROUS CLOTH WICK), THE
nades, and white phosphorous grenades right EAG' E COCKTAI~ND
in your unit. If you can ambush a tank THE EAGLE FIRE; I..
during cross-country movement, you can FM2.S-3 elVES THE
hit the external fuel tanks on the rear deck DErAILS ON THESE AND
before the crew can dump them in order .OTHER FIE'LD
WEAPONS!
to save themse~l~ve~s~.~~~~~~~~~
You know that the tank can't cross a ditch
with straight sides that are more than 8
to 10 feet wide. If you find or build such
a ditch, camouflage it with a false wall so
that it looks narrower than it Is. Then,
if a tank attempts a crossing, it won't
make it and you can pick off the crew as
they attempt to dismount and run away.
~
You can expect to find many craters
various size s on the battlefield or roads that
tanks will want to follow. By using cam-
ouflage, the ordinary crater may be turned
into a trap. Such a deep trap can destroy
a tank traveling at high speed. Or, the
presence of such traps can force a tank
driver to move slowly, making him an
easier target. The tank is then even more
vulnerable to any of the tricks we have
already mentioned.
~..."~,..""",, HIGH OBSTACLES ~~ .......-..".....
EXPLOSIVES
You may cripple a tank by any of the tricks never fight again, destroy the main gun or
mentioned so far, but it may not be com- tank by one of the following methods :
pletely destroyed. To be sure the tank will
!!'~~~~Pl~f~r~:o~~m~ s.several
Wrap
gun where it
turret. Deto-
K.ii ...,;.M~"p with a fuze
(blasting cap
"" •. .Ii ..... det cord, etc.).
23
You have many advantages over the tanker.
Multiply your advantages by faking him out
and by the old mouse trap play.
~ _ _. . . . i _
Fake a disorderly retreat once the tank has
spotted your positions, but leave behind
antitank and anti-personnel teams. Move to
prepared positions.
Mines on roads, traIls and routes intO your
position, will slow, confuse and hurt an
enemy armored unit. If you have several
roads and trails in your area they can be
saturated with well-concealed mines.
26
You can also use a sniper to cover your
mine strips. Then when supporting Infantry
dismounts to probe through the strip, the·
sniper can get one or two before he makes
his getaway. A command-detonated CIay- '~
more is another nifty way to discourage
probers.
IF THE ENEMY WANTS TO
PUSH A DISABLED TANK
TJ..IROUGH YOUR MINE
10 SETOFF THE RESTOF
THE MINES, A COMMAND
OE1ONATED MINE OR SI-4APED
CHARGE IS NICE TO HAVE IN
THE PIVOT MINE ~ THE DAISY CHAIN
These mines are used to destroy the tank as it moves down
a road, passes between obstacles, or moves through terrain
that limits its routes to a relatively narrow area. The main
difference between the two devices is that the pivot mine is
anchored at one end and swings across the road when
pulled. The Daisy Chain can be pulled straight across by
one man, or can be pulled back and forth between two men.
OF COURSE, GOOD
~IS
NECESSARY!
IIMIMlII\: THE
~K HAS LIMITED
VISION-ESPECIALLY
~ CLOSE RANGE. KEEP
THE CREW 8VTmNED UP
AND THEY WIll NEVER
SEE 'tOUR MINES. EVEN
~,,~~~~~THE ONES IN lHE MiDDlE
'- . THE. ROAD!
In addition to indirect fire, good marksman-
ship at long range can force the tank com-
mander, loader and driver to button-up. If
you divert the tank crew's attention with fire
just before they enter a minefield, they may
never realize they are in it until it is too
late.
=N~OF~F~~~~lDORS~
THERE /IRE SOME TRICKS YOU CAN ·
USEm FIGHT ANO DEFEAT ANY
TANK IN THE WORJ..O! THAT ISN'TAlL
THE TRICKS THAT I-4AVE EVER BEEN
USED, BY ~y MEANS. THERE ARE
LOTS MORE! THEY ARE WRITTEN
DOWN IN THE STORIES OF WORLD
WARn, 'THE KOREAN WA~,_ ~D
IN THE STORY' OF THE HUN6AR-
IAN REVOLUTION OF 1956. THE
ONLY UMIT TO WHAT YOU CAN
00 "TO A" TANK IS YOUR OWN
STATE OF TRAINING, THE CON-
DITION OF 'tOUR WEAPONS,
yOUR COURAGE AND •••••~~~~~~~~~~ ~ __
35
· .. your imagination ...
TC 23-3
W. C. WESTMORELAND,
General , United States Army,
Official: Chief of Staff.
VERNE L. BOWERS
Major General, United States Army,
The Adjutant General.
••
Distribution: To be distributed to all infantry, artillery, and armor units in the Active
Army, ARNG, and USAR. Additional copies can be requisitioned from the U.S. Army
Adjutant General Publications Center, 2800 Eastern Boulevard, Baltimore, MD. 21220.