Pyrotechnics
Pyrotechnics
MILITARY PYROTECHNICS
1. ILLUMINATION - An act of covering the movement of troops by means of light or
bright color.
2. SIGNALING - A recognized sign by giving information, distress signal or an order.
3. SIMULATION – A superficial resemblance of a real equipment.
IGNITION TRAIN
Pyrotechnics generally functions by means of an ignition train, similar to the
explosive train of other ammunition. The train is initiated by means of a percussion
friction or electric primer. The flame produced on initiation is transmitted successively
to a propelling charge, delay element, expelling charge & pyrotechnic composition.
COMPOSITION
• OXIDIZERS – such as chlorates, peroxides, chromates and nitrates that
provide some oxygen for burning. Pyrotechnic compositions may not always
contain sufficient oxygen for burning and, in such cases, must used oxygen
from the air.
IDENTIFICATION
• by markings (in black) on the item.
• by bands or patches in the color of the signal produced.
• The top of the launcher-type ground signal is painted the color of the signal
and is also marked with two embossed letter for identification in the dark.
• Overhead flares and those substitute composition, assigned to training, have
a 2-inch blue band stenciled around the body.
• They may also be stenciled FOR TRAINING USE ONLY. Certain aircraft
flares have the word FRONT stenciled on the front case.
PROJECTION
1. Mechanical equipment, mounted in an aircraft, or pyrotechnic pistol is usually
required to launch or project aircraft pyrotechnics.
2. Signals that are fired from the ground are either hand-held or projected from the
following:
a. Pyrotechnic protector or pistols.
b. Small arms rifles equipped with grenade launchers and special blank
cartridges.
c. Hand-held expendable launchers that form part of the signal assembly for
rocket assisted signals.
d. Manually operated (lanyard-type) ground signal projectors mounted on staff-
like supports that are anchored to the ground by spikes.
3. The white smoke charge is fired from a smoke-puff discharge, powder from the
charge, which is ignited by a smoke-puff percussion cap, serves as the
propellant.
4. The gun simulator is fired from a steel firing tube embedded in earth or sand
bags, some simulators burn in place, others are thrown by hand.
CLASSIFICATION OF PYROTECHNICS
1. ACCORDING TO PURPOSE
• ILLUMINANTS 2. ACCORDING TO USE
• SIGNALS • AIRCRAFT
• SIMULATORS • GROUND
TYPES OF PYROTECHNIC
• Flares
• Signals
• Photoflash cartridge and
• Items designated for various kinds of training.
PURPOSE:
• SIGNALS - are designed for both aircraft and ground use for various types of
signaling in tactically and protective operations.
TYPES OF FLARES:
4. Guide flares – are electrically ignited flares intended for use with bombs.
The red, green and white flares are similar, except for color markings and
candlepower. They burn for 45 to 60 seconds and produce from 650,000
to 900,000 CP.
5. Ramjet Engine Igniters – are electrically ignited pyro items used to ignite
fuel-oil mixtures in ramjet engines of guided missiles.
6. Tracking flares – are used in tracking the path of guided missiles. They
have nominal burning rate 75 to 95 seconds with 70,000 to 150,000 CP.
SIGNALS - are designed to produce light of various intensities, duration and color,
smoke of various colors and densities; sound of various degrees, or any combination
of these. It may consist of a single parachute supported star or a number of free-
falling star or cluster of various colors. Smoke signals are usually of the slow
burning type designed to leave trails of smoke.
TYPES OF SIGNALS
2. DISTRESS SIGNALS
Marine signals, generally used for distress signaling produce illumination
(stars) for night use, a brilliant orange smoke for day use, or a combination of
stars and smoke for either day or night use. Marine signals generally small
enough to be carried in the pocket of life vests, flight suites or life rafts.
1. STICK MARKER
Is for daytime used and contains a 2 ¼ pound cylinder of uramine,
soluble dye salt in brittle plastic case. The yellowish-green fluorescent slick
persist for at least 2 hours and can be seen 10 miles away from an altitude of
3,000 feet.
GROUND SIGNALS
• Grenade-launcher signals are projected from a launcher attached to
rifle M16 or M14. A propelling charge in the signal supplement a special
blank cartridge (standard grenade cartridge) supplied with the signal, to
attain the required altitude. The signals rises to the height feet of 600-700
before functioning.
PHOTOFLASH CARTRIDGES
Are fired from electrically powered projectors, are used in connection with
aerial photography during reconnaissance.
TYPES:
1. SERVICE CARTRIDGE – consist of an electrically primed cartridge case
containing a cased photoflash charge and delay fuse assembly, and a
small propelling charge.
2. PRACTICE CARTRIDGE – consist of a solid, inert unit and a small
propelling charge in an electrically primed cartridge case.
TRAINING PYROTECHNICS
Used as training devices include tow-target flares aircraft parachute flares,
photoflash cartridge, and a variety of simulators.
SIMULATORS
Are used to create the effect of specific items of ammunition.
PRIMARY TYPES OF SIMULATORS
1. AIRBUST SIMULATORS
– used with a smoke puff discharger, simulates the burst of an artillery
projectile near the ground by producing puff of white smoke.
2. BOOBYTRAP SIMULATOR
– is used during maneuvers and troop training. This device provides
training in installation and use of booby traps. When triggered, the
simulator functions with a loud report and flash.
3. GROUND BURST SIMULATOR
– is used to create battle noise and effects during troop maneuvers, it
produces high- pitched whistle which last 2-4 seconds. In exploding it
produces a flash and loud report.
4. ARTILLERY FLASH SIMULATOR
– produces a flash, a puff of smoke, and a loud report. Its flash is similar
to that of 90mm guns and 155mm howitzers. This simulators is issued to
train artillery observers and may actually be employed in forward combat
area as a decoy.
5. HAND GRENADE SIMULATOR
– provides battle noises and effects during troop maneuvers. It is thrown
in the same manner as a live grenade and creates a loud report and flash
5-10 seconds after ignition.
6. EXPLOSIVE SIMULATOR
– is used in boobytraps, landmine detection and deactivation training
program. It is used to simulate hand grenade, boobytraps, landmine and
rifle or artillery fire.
PRECAUTION IN FIRING
a. Fire in such a manner that burning material or burned out signals will not
fall on friendly personnel, into boxes of pyro or on other ammo. Exercise
case when firing through trees or other obstruction.
b. Anticipate heavy recoil when firing projected pyro (except rocket-propelled
ground signals).
c. Observe safety precautions in firing pyro like safety precaution in firing
ammo.
REPUBLIC ACT NR 7183
TYPES OF FIRECRACKERS
• Baby Rocket
• Bawang
• Small Triangulo
• Pulling of Strings
• Paper Caps
• El Diablo
• Judah’s Belt
• Sky Rocket (Kwitis)
• Other types equivalent to the foregoing in explosives content.
• Sparklers
• Luces
• Fountain
• Jumbo Regular and Special
• Mabuhay
• Roman Candle
• Trompillo
• Airwolf
• Whistle Device
• Butterfly
• All kinds of pyrotechnic devices (Pailaw)
Net explosives content of more than 1/3 teaspoon, in which the technically safe
equivalent of it is not more than 0.2 gram as per study of DOST.
Likewise, firecrackers which fuse has a burning time of less than three (3) seconds
and more than six (6) seconds are not allowed as these could pose danger to the
user.