Depth of Knowledge Essay
Depth of Knowledge Essay
individual’s adaptive behaviors (Woolf et al., 2010). These behaviors are a set of
skills that allow people to participate autonomously and with minimal interpersonal
people with IDD have taken care of their children into adulthood. Advancements in
healthcare for people with IDD has resulted in increasing lifespans (Hodapp et al.,
2016). With this development, adults with IDD are out-aging their parents’ ability
to act as caregivers due to their own aging-related limitations. This has resulted in
solutions that are predominantly centered around continued direct support by other
with IDD, many strategies exist, such as prompting, breaking down steps into
smaller steps, and scheduling (DiStefano et al., 2020). Many of the common
strategies are highly dependent on direct support from a person. This type of
new technologies emerge, they are designed specifically for people without
disabilities, often completely ignoring those with disabilities as end users. This
Depth of Knowledge 2
and tested as benefits to people with disabilities. Ideally this would be done while
the technology is being designed prior to its public release through the process of
environments are specifically designed with a diverse set of end users in mind in
contrast to the designing for the average user (Burgstahler & Cory, 2008). Use of
person with a disability is usually preferred (Faucett et al., 2017). Two potential
emerging technologies that offer promise and are ready for exploration are virtual
Virtual reality
As the price point and size for VR equipment has become more commercially
possible uses for people with IDD. The uses to this point have tended to center on
just a few areas of needs; travel or pathfinding and job skills. For the purposes of
this exploration, I will examine the use of VR for teaching travel skills.
Travel
immersive VR for travel training in a specific British city. They used a user-centered
design in which representatives of the intended end users provided ideas for the
design prior to implementation and then evaluated the usability and effectiveness of
the design after. The design included a focus of realism by including important
virtual route for people with Williams syndrome in comparison to people with typical
and were instead a set of brick mazes navigated by mouse and keyboard. People
with Williams syndrome were able to learn the correct path though they took more
In a different, but related vein of study, Courbois et al. (2013) examined the
wayfinding and shortcut finding abilities in a group of young adults with Down
where one group was controlled by chronological age and the other by
developmental age. Similarly to Farren et al. (2012), the virtual environment in the
study was a fictitious city neighborhood of a three-by-three street grid. The study
indicated that people with Down syndrome can learn landmarks and routes, but
may need more trials until mastery than both their chronological and
Wearable technology
Wearable technology has become increasingly more popular over the last
decade. It has become commonplace for daily wear of at least one item of wearable
technology with one of the most common examples being the smartwatch. This
does not draw unwanted attention to the user as some more specific dedicated
devices would. A majority of the past research has focused on the fitness tracking
abilities of such devices which makes sense with some of the earliest examples of
combined both of these functions to varying degrees. For the purpose of this paper,
Prompting
prompting for completion of daily tasks that were often missed due to memory
issues. In the study, only a short training and a manual for the technology was
provided to the participants. The training concerned the functions of the watch
in ability from baseline, but a significant decline upon withdrawal was observed.
In contrast, Maich et al. (2019) used a mixed method pilot study to examine
the use of mobile technology as a support tool for adults with IDD where the
nonintervention data collected through interviews was of the most value. A majority
targets of the intervention. The devices and apps were taught to the participants by
particular interest. The participants and their support staff indicated a strong impact
It was also noted that motivation to learn a new technology or application was a
wearable technology, Baker et al. (2019) examined the ability to learn and utilize
IDD. All three participants made a significant jump from zero or nearly zero correct
Depth of Knowledge 5
for the scheduled activity when the alarms on the watch indicated. Beyond
participation in the study, the participants' only other input into the process was a
(2019) used a mixed methods approach that focused much more on input of the
explored the support needs of young adults with IDD in postsecondary courses and
needs. The participants were both support staff and young adults with IDD who
both had opportunities throughout the study to contribute to the design of the
would be a valuable tool to provide physical distance between staff and students,
would need to be accessible to many different literacy levels, and offer quick ability
theoretical gaps in the research concerning the use of technology for people with
IDD. One major ethical concern derives from the nature of the abilities of the
technology used. Modern technology devices often have many features that may or
may not be the primary feature being utilized by the user. For example, a person
may use a wearable technology device primarily as a fitness tracker and prompting
device, but many such devices have location tracking abilities. If a user is unaware
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of the feature or who else has the ability to access the collected data, many privacy
concerns exist. In the studies referenced above, device training for the participants
was limited to the features being utilized for the study. It would be more prudent to
teach the participant the full functionality of the device they are utilizing, as well as
any potential risks or other security concerns prior to consenting to using the
device.
with IDD. The research in the field of special education has traditionally been
conducted with people with disabilities as test subjects. The goals of the research
key stakeholders are often parents, other family members, or support people, such
reducing the power of their input into research and, as a byproduct of this
exclusion, policy.
assistive technology and an ability to make strong and trusting relationships with
people with IDD that affords a different approach to past research in the use of
technological interventions with people with IDD. These past approaches have been
is especially true with the design of such technological tools being done by someone
who themselves is not a person with IDD. The principles of UD in a perfect world
would help alleviate these concerns. In practice, however, UD is only as good as its
informing the design process to address the unique concerns of particular profiles.
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Baker, J., Wennerlind, R., Devine, S., & Nasir-Tucktuck, M. (2019). The Use of
Burgstahler, S., & Cory, R. (Eds.). (2008). Universal design in higher education:
Courbois, Y., Farran, E. K., Lemahieu, A., Blades, M., Mengue-Topio, H., &
https://doi.org/10.1016/j.ridd.2013.02.023
de Oliveira Malaquias, F. F., & Malaquias, R. F. (2016). The role of virtual reality
Evmenova, A. S., Graff, H. J., Genaro Motti, V., Giwa-Lawal, K., & Zheng, H.
https://doi.org/10.1177/0162643418795833
Farran, E. K., Courbois, Y., Van Herwegen, J., & Blades, M. (2012). How useful
Hodapp, R. M., Burke, M. M., Finley, C. I., & Urbano, R. C. (2016). Family
Caregiving of Aging Adults With Down Syndrome. Journal of Policy & Practice in
Jamieson, M., Monastra, M., Gillies, G., Manolov, R., Cullen, B., McGee-Lennon,
M., Brewster, S., & Evans, J. (2019). The use of a smartwatch as a prompting
device for people with acquired brain injury: a single case experimental design
https://doi.org/10.1080/09602011.2017.1310658
Maich, K., Rutherford, C., & Bishop, C. (2019). Phones, Watches, and Apps:
Engaging Everyday Mobile Assistive Technology for Adults with Intellectual and/or
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Shopland, N., Lewis, J., Brown, D. J., & Powell, H. M. (2002). Virtual Travel
Training for People with Learning Disabilities Accessing Employment Including the
J. Klaus, & W. Zagler (Eds.), Computers Helping People with Special Needs (pp.
Woolf, S., Woolf, C. M., & Oakland, T. (2010). Adaptive Behavior among Adults
http://dx.doi.org/10.1352/1944-7558-48.3.209