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Catch Game - Scratch Cards Files

This document provides instructions for creating a "Catch Game" in Scratch where the player catches falling objects. It outlines 7 steps: 1) Starting at the top of the screen, 2) Making objects fall, 3) Moving the catcher with arrow keys, 4) Catching falling objects, 5) Keeping score by adding points for each catch, 6) Getting bonus points for catching special objects, and 7) Displaying a "You Win!" message when the player scores enough points.

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kristine
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0% found this document useful (0 votes)
883 views

Catch Game - Scratch Cards Files

This document provides instructions for creating a "Catch Game" in Scratch where the player catches falling objects. It outlines 7 steps: 1) Starting at the top of the screen, 2) Making objects fall, 3) Moving the catcher with arrow keys, 4) Catching falling objects, 5) Keeping score by adding points for each catch, 6) Getting bonus points for catching special objects, and 7) Displaying a "You Win!" message when the player scores enough points.

Uploaded by

kristine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Catch Game

Cards

Make a game where you catch


things falling from the sky.

Catch Game
scratch.mit.edu/catch
Catch Game
Cards
Use these cards in this order:

1 Go to the Top

2 Fall Down

3 Move the Catcher

4 Catch It!

5 Keep Score

6 Bonus Points

7 You Win!

Catch Game
scratch.mit.edu/catch
Go to the Top
Start from a random spot
at the top of the Stage.

Catch Game 1
Go to the Top
scratch.mit.edu/catch

GET READY
Choose a sprite, like Apple.

Choose a backdrop.

ADD THIS CODE

Choose random position


from the menu. Type 180 to go to the
top of the Stage.

TRY IT
Click the green flag to start.

TIP
y is the position on the Stage from top to bottom.
y = 180

x = –240 x = 240

y = –180
Fall Down
Make your sprite fall down.

Catch Game 2
Fall Down
scratch.mit.edu/catch

GET READY

Click to select the Apple.

ADD THIS CODE

Type a negative number


to fall down.

Check if near the


bottom of the Stage.

Go back to the top of the Stage.

TRY IT

Click the green flag to start. Click the stop sign to stop.

TIP
Use to move up or down.

Use to set the sprite’s vertical position.


Move the Catcher
Press the arrow keys so that
the catcher moves left and right.

Catch Game 3
Move the Catcher
scratch.mit.edu/catch

GET READY
Choose a catcher,
like Bowl.

Drag the Bowl to the bottom of the Stage.

ADD THIS CODE

TRY IT

Press the arrow keys to


Click the green
move the catcher.
flag to start.
Catch It!
Catch the falling sprite.

Catch Game 4
Catch It!
scratch.mit.edu/catch

GET READY

Click to select the Apple.

ADD THIS CODE

Choose Bowl from the menu.

Choose a sound.

TIP
If you want to add a different sound, click the tab.

Then choose a sound


from the Sound library.
Keep Score
Add a point each time you
catch the falling sprite.

Catch Game 5
Keep Score
scratch.mit.edu/catch

GET READY

Choose Data.

Click the Make a Variable button. Name this variable score


and then click OK.

ADD THESE BLOCKS


Add two new blocks to the script you made:

Add this block to reset the score.

Add this block to


increase the score.

TRY IT
Catch apples to score points!
Bonus Points
Get extra points when
you catch a golden sprite.

Catch Game 6
Bonus Points
scratch.mit.edu/catch

GET READY
Choose the Duplicate tool. Click the tab.

Click your sprite to duplicate it. You can use the paint tools to make
your bonus sprite look different.

ADD THIS CODE


Click the tab.

Type how many points


for the bonus sprite.

TRY IT
Catch your bonus sprite to increase your score!
You Win!
When you score enough points,
display a winning message!

Catch Game 7
You Win!
scratch.mit.edu/catch

GET READY
Click the paintbrush
Use the Text tool to write
to draw a new sprite.
a message, like “You won!”

Click the Convert You can change the font


to vector button. color, size, and style.

ADD THIS CODE


Click the tab.

Insert the score block.

TRY IT

Click the green Play until you score


flag to start. enough points to win!

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