Bolt Action 2 QuickRef
Bolt Action 2 QuickRef
PIAT 12“ 1 +5 Team, Shaped charge Once per turn a Recce vehicle can react to
Tracked 9” 1 18” None an enemy shooting or assaulting them by
Bazooka 24“ 1 +5 Team, Shaped charge making an Escape Move, unless it is towing..
½-Tracked 9” 2 18” 1
Panzerschreck 24“ 1 +6 Team, Shaped charge
Wheeled 12” 2 24” 1 Panzerfaust 12“ 1 +6 One shot, Team, Shaped charge Roll to Hit
Light AT gun 48“ 1 +4 Team, Fixed, HE 1”
REVERSE MOVES Vehicle with ADVANCE: 6
Medium AT gun 60“ 1 +5 Team, Fixed, HE 1”
A vehicle can reverse straight backwards at up to half its Heavy AT gun 72“ 1 +6 Team, Fixed, HE 2” Otherwise: 4,5,6
ADVANCE speed unless it is a Recce vehicle. A Recce vehicle Vehicle with RUN: N/A
Super-heavy AT 84“ 1 +7 Team, Fixed, HE 3”
can reverse at its full ADVANCE rate, and manoeuvre as if
driving forwards. Flamethrower (Inf.) 6“ d6 +2 Team, Flamethrower
Roll to Damage
Flamethrower (veh.) 12“ d6+1 +3 Flamethrower
VB launcher 6“–18” 1 H.E. Indirect fire, HE 1” Damage roll: no. of Hits + D6
Type Range Shots PEN Notes AT weapon (*) 24“ 1 H.E. Team, Fixed, HE 3”
Rifle 24” 1 n/a — Light mortar 12”–24“ 1 H.E. Team, Indirect fire, HE 1” If the vehicle is soft-skinned or an open-
Pistol 6” 1 n/a Assault toped AFV, it is destroyed if damaged. If it is
Medium mortar 12”–60“ 1 H.E. Team, Fixed, Indirect fire, HE 2”
SMG 12” 2 n/a Assault an enclosed AFV, roll on the Damage
Heavy mortar 12”–72“ 1 H.E. Team, Fixed, Indirect fire, HE 3” Results chart (over).
AutoRifle 30” 2 n/a —
Light howitzer 48“ / 24-60” 1 H.E. Team, Fixed, Howitzer, HE 2” Infantry not armed with anti-tank weapons
AsR 18” 2 n/a Assault
Medium howitzer 60“ / 30-72” 1 H.E. Team, Fixed, Howitzer, HE 3” can only score Superficial damage.
Shotgun 18” 1 n/a Assault
Heavy howitzer 72“ / 36-84” 1 H.E. Team, Fixed, Howitzer, HE 4” If the vehicle survives, the assault is over
LMG 36” 4 n/a Team
and the assaulting infantry regroup.
MMG 36” 5 n/a Team, Fixed (*) See Blacker Bombard (British), Ampulomets (Soviet) for special rules