Aircraft Carrier Operating Procedures For DCS v01 8
Aircraft Carrier Operating Procedures For DCS v01 8
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The goal of every Naval Officer who is selected for jet pilot training is to become a tactical carrier pilot. Carrier pilots are the best because they must be the best. The carrier environment will not tolerate
anything less. Landing and launching aircraft as well as moving equipment and personnel in a relatively small area requires precise coordination for safe operation. Handling aircraft on a flight deck is more
complicated than at a field due to the high winds across the deck, small crowded deck, the proximity of the deck edge and the ship's movement. Successful and safe operations in and around the carrier
depend on a coordinated team effort in which all team members do their job properly. There is no excuse for not knowing and not using correct procedures around the ship and there are no exceptions
to this rule.
This manual is written with the intent to achieve the highest possible standard of “Carrier Operations” within DCS World. After studying this manual, you should be able to operate safely and
expeditiously on and in proximity of the carrier. While this manual is in no way a replacement of the available CV NATOPS publications, it is there to help guide you through the most important baselines,
procedures, and patterns. While 99% of this manual works for all USN carrier aircraft, some information will be F/A-18C specific.
The main setup of this manual will be a ground-school section followed by flight deck operations ,departure procedures, pattern specific procedures, recovery operations and is ended with recommended
techniques and additional information. The focus of this manual will be on the normal procedures. Non-normal procedures will be mentioned but require the use of the CV NATOPS manual to provide
further guidance and information. Links to all information used to write this document are available at the end of this manual. This manual is produced with the intent to teach real life procedures. Virtual
CVN Carrier Qualifications “CQ” will be graded by adhering to the procedures published in this manual with great accuracy and as correctly as possible.
While it is impossible to operate within DCS to the exact detail of real life operation, we will stay as close to official normal and non-normal procedures within the boundaries of DCS. In real life carrier
operations published mechanics and patterns are used as baselines. Interpretations of this material, as well as real-life manuals are given in the procedural guidance chapter. Usually pilots and other
involved parties such as Marshal, Tower, LSOs, and ground personnel work cooperatively together to conduct safe and expeditious operations within the limitations of aircraft and carrier.
The introduction of the SUPERCARRIER in DCS, gives great opportunity to adhere to the procedures published in this manual and efficient use of all in-game provided resources will be needed to
successfully operate the procedures described.
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Feedback, questions or suggestions: License.
For any feedback, questions or suggestions regarding this manual please contact [email protected] , S&A or your squadron LSO.
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Procedural guidance: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
During the investigation required and the writing of this manual it became quite clear to me, that a carrier, or “CVN” in this specific case is much more than just a moving runway on a water surface.
Carrier operations translate more closely to a small city or a moving airbase that operates in a dynamic environment, in where no two events will ever be the same. This means that from a pilot’s
perspective, no launch will ever be like the launch before, no landing will be like the previous and no flight will be like your wingman’s. It is therefore needless to say that it is impossible to compare any
operations, on or within close proximity of the ship to land aviation. A form of aviation where the runway will not be occupied more than half the time during launch or recovery operations, no dynamic
movement is required in a relatively small area, aircraft are perfectly balanced, simultaneous departures are not on order, no vertical or longitudinal movement of the runway, or any of these combined.
Often much longer and wider surface areas and high performance fast-jet aircraft keeping visual separation is everything, but the norm and wind speed is often reduced by surrounded buildings. To use
the perspective of land based and/or commercial aviation is therefore simply incorrect and incomplete.
It is impossible to create procedures for every possible scenario regarding operations on and within close proximity of the carrier, because of the fluid, highly dynamic, and constant challenging
conditions navy aviators operate in. This accounts for airborne as well as ground operations. To achieve a substantial reduction in aircraft mishap rate, and to create a basis for the development of a safe,
efficient, and sound operational procedure, CV NATOPS has been created. CV NATOPS gives guidance to ground and flight procedures, baselines, patterns, and solid framework, but also contains a lot of
unfilled blanks and is deliberately kept vague in certain areas. I am sure that has been noticed, and questions asked through different media sources have testified for this.
It is therefore both desirable and necessary to possess the quality and liquidity that enables the pilot to adapt and evaluate, and keep the operations run, smooth, safe, expeditious, proficient, and well.
Airmanship in here is more important than in any other form of aviation.
Therefore, use either CV NATOPS or this manual as guidance that will allow you to create the flexibility to operate safely, efficiently, and expeditiously. Instead of being super precise, sometimes you
must make things work, or as Lex likes to say: “Do that Pilot Shit”. Obviously, this does not allow you to ignore the provided regulations, procedures or give you an excuse for not knowing right from
wrong. Within the provided guidance and procedures, enough leeway is given to get things done and make you a complete naval aviation operator. The carrier environment will not tolerate anything
less. Precise coordination for safe operation, airmanship, flexibility, and adaptability is what keeps the operations safe and smooth.
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Table of contents: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Table of contents:
Ground school: The pattern: Case II recovery:
Page 7: Nimitz Class Aircraft Carrier Page 33: The pattern Page 71: Case II recovery
Page 8: Control areas round the: “CVN” Page 34: Initial and Break
Page 9: CATCC: Carrier Air Traffic Control Center Page 36: Downwind Techniques and additional information:
Page 10: Carrier Operations Page 37: Approach Turn Page 74: Trim and on-speed AOA
Page 11: Carrier Qualifications: “CQ” Page 38: Groove Page 75: IFLOLS and ball Flying
Page 12: The island Page 39: Carrier arrestment Page 78: Use of Automatic Throttle Control: “ATC”
Page 40: Touch and go/bolter (Case I/II only) Page 79: Rules to live by
Flight deck procedures: Page 41: Waveoff Page 80: MOVLAS
Page 14: Deck layout Page 43: The Shit Hot Break: “SHB” Page 82: The landing Signal Officer: “LSO”
Page 15: Rainbow wardrobe Page 45: Spin pattern Page 84: Pilot Aid Landing Television: “PLAT”
Page 16: Taxiing from parking to launch Page 46: Depart and re-enter Page 85: Landing Signal Officer Display System: “LSODS”
Page 17: Taxiing from recovery to parking Page 47: Delta procedures Page 86: Grading
Page 18: Communications Page 87: Grading symbology
Page 19: External light discipline; Normal procedures Arrival: Page 88: The burble and effects of wind
Page 20: External light discipline; Non-normal procedures Page 49: Arrival in the CCA Page 89: Pitching deck
Page 90: Fuel management
Departure procedures: Case I recovery: Page 92: Long-rage Laser Line-up System: “LLS”
Page 22: Departure procedures: Page 52: Case I recovery Page 93: Display management
Page 23: Case I departure Page 56: Case I communications example Page 94: Use of Radar Altimeter: “RADALT”
Page 24: Case II departure Page 95: Use of Night Vision Goggles: “NVGs”
Page 26: Case III departure Case III recovery:
Page 28: Departures during Carrier Qualifications: “CQ” Page 58: Case III recovery: “Marshal” Sources used:
Page 29: Communication loss on departure Page 61: Case III recovery: “Charts”
Page 30: Emergency catapult flyaway Page 62: Case III recovery: ”Approach” Glossary:
Page 31: Suspend procedure Page 65: Case III recovery: “CCA” This work is
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Ground school: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Ground school:
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Nimitz class aircraft carrier: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
DCS Supercarrier:
The Supercarrier used in the operations of DCS World is the most detailed and realistic simulation of a Nimitz-class aircraft carrier ever created. A Nimitz-class aircraft carrier is a nuclear-powered fortress at
sea with a crew of over 5,000 sailors and airmen. The angled flight deck with arrestor wires and four steam-powered catapults support air wing operations of up to 90 aircraft. The ship also includes a
formidable air-defense system that includes the RIM-7 Sea Sparrow Missile and RIM-116 Rolling Airframe Missile (RAM) missiles, and Close-In Weapon System (CIWS) gun system.
A Nimitz-class aircraft carrier is the ultimate power projection weapon. 10 ships of the class have been produced, of which five of the Nimitz Class Carriers are available within DCS World.
CVN-75 USS Harry S. Truman Lone Warrior Naval station Norfolk, Virginia
Note: “USS” United States Ship (abbreviated as USS or U.S.S.) is a ship prefix used to identify a commissioned ship of the United States Navy and applies to a ship only while it is in commission.
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Control areas round the: “CVN” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Before we can get into any specifics about detailed carrier flight operations, pattern flying, communications and so on, it will be important to understand how areas in, on and in the vicinity of the aircraft
carrier are controlled. A NIMITZ - class aircraft carrier is the working place for approximately 40 air traffic controllers. Their workload is based on the prevailing weather situation and tasks given. Whilst deck
and flight operations are designed to run smoothly as a choreographed dance, it is important to know who is responsible for each specific area, and how those areas are controlled. Therefore, the most
important areas and job-roles will be described below.
CATCC: Also known as the Carrier Air Traffic Control Center, is comprised of two interdependent work centers, Air Operations (Air Ops) and Carrier Controlled Approach (CCA). Together they form the
centralized agency responsible for the status keeping of all carrier air operations, and control of all airborne aircraft not under the control of Tower/“Boss”.
CCA: The Carrier Control Area. The CCA is under control of CATCC and forms a circular airspace within a radius of 50 nm around the carrier. The CCA extends upward from the surface to infinity and will be
constantly monitored by radar controllers working in CATCC. The ships Radar controller will use callsign “MARSHAL”.
CCZ: Known as Carrier Control Zone. The airspace within a circular limit defined by 5 miles horizontal radius from the carrier, extending upward from the surface to and including 2,500ft AGL unless
otherwise designated for special operations. The CCZ is controlled from Pri-Fly, also known as “Tower”. Tower is the role of the air officer also known as “Air Boss” or “Boss” along with his assistant, the
“Mini-Boss”. He/she is responsible for all aspects of operations involving aircraft. This includes the hangar deck, the flight deck, and airborne aircraft out to 5 nm from the carrier. He/she, along with his/her
assistant, maintains visual control of all aircraft operating in the carrier control zone and aircraft desiring to operate within the control zone must obtain his approval prior to entry. They will operate under
the callsign “TOWER”.
Pri-Fly: Short for Primary Flight Control, also known as “Tower“. Pri-Fly is where the “Boss” sits and controls all of the operations on the flight deck as well as the airspace within a 10-mile diameter of the
carrier.
LSO: The Landing Signal Officer or “LSO”, is under supervision of the air officer. It is his/her role to guarantee the safe and expeditious recovery
of aircraft. Therefor he/she is responsible for the visual control of aircraft in the terminal phase of the approach immediately prior to landing.
He/she controls all fixed-wing aircraft off the 180 to touchdown, during carrier and FCLP landings. The LSOs will operate under the callsign
“PADDLES”.
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Carrier Air Traffic Control Center, “CATCC”. The Airboss “Boss” and “Mini-Boss”. Landing Signal Officers. “LSOs”.
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CATCC: Carrier Air Traffic Control Center: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
CATCC:
Air Operations: "Air Ops” Carrier Control Approach: “CCA”
Department responsible for Marshal Control: App Control: Final Control: Dep Control:
coordinating all matters pertaining
to air operations including the
proper functioning of the CATCC. Responsible for providing Responsible for providing Responsible for control of Responsible for aircraft
control and arrival information positive control of aircraft aircraft on final approach Departures. also
to inbound aircraft until on approach during Case II and during Case III until responsible for monitoring
handed off to another Case III. Tasks include making transfer of control to the the location and package
controlling agency. holes for bolter/waveoff traffic LSO or the aircraft reaches status of tanker aircraft;
and maintaining appropriate approach weather the location of low-state
interval. minimums. Approach aircraft and their fuel
control retains overall requirements.
responsibility for
separation of aircraft.
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Carrier Operations: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Carrier Operations:
Cyclic Operations refer to the launch and recovery cycle for aircraft in groups or "cycles". Cyclic Operations are the norm for U.S. aircraft carriers. Cycles are generally about one and a half hours long;
requirements may necessitate longer or shorter cycles. Longer cycles can accommodate more launches and recoveries, while shorter cycles limit the number of aircraft that can be launched or recovered.
The cycle time also has an impact on fuel for airborne aircraft. Longer cycles may necessitate additional tanking.
Events are typically made up of about 12–20 aircraft and are sequentially numbered throughout the 24-hour
fly day. Prior to flight operations, aircraft on the flight deck are arranged "spotted" so that Event 1 aircraft
can easily be taxied to the catapults once they have been started and inspected. Once the Event 1 aircraft
are launched (which takes generally about 15 minutes), Event 2 aircraft are made ready for launch about an
hour later (based on the cycle time in use). The launching of all these aircraft makes room on the flight deck
to then land previous launched aircraft. Once Event 2 aircraft are launched, Event 1 aircraft are recovered,
refuelled, rearmed, re-spotted, and made ready again to be used for Event 3. Event 3 aircraft are launched,
followed by the recovery of Event 2 aircraft. After the last recovery of the day, all of the aircraft are generally
stored on the bow (because the landing area aft needs to be kept clear until the last aircraft lands). They are
then respotted round the flight deck for the next morning's first launch.
Note 1: There are some significant differences between Cyclic Operations and Carrier Qualifications “CQ”.
The differences will be handles further in this manual.
Note 2: From now on, Cyclic Operations will be abbreviated to “Cyclic Ops” and Carrier Qualifications will
be abbreviated to “CQ”.
Note 3: When an airwing gets underway for an exercise, workups, or deployment, CQ will be conducted
each day until every pilot is current. Then Cyclic Ops will be used from each day forward.
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Carrier Qualifications: “CQ” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The purpose of CQ is to give pilots a dedicated opportunity to develop fundamental skills associated with operating fixed-wing, carrier-based aircraft and demonstrate acceptable levels of proficiency
required for qualification. During CQ, typically far fewer aircraft are on the flight deck than during Cyclic Ops. This allows for much easier simultaneous launch and recovery of aircraft. The waist
catapults (located in the landing area) are generally not used. Aircraft can trap and be taxied immediately to a bow catapult for launch. The idea is to generate as many cat shots and traps as possible.
For student naval aviators, Flown in a newly designated For experienced pilots For experienced pilots who
currently completed in the T-45 aviator's first fleet aircraft (F/A- transitioning from one type have not flown from the
Goshawk and consisting of 14 18, EA-6B, or E-2C), consisting of aircraft to another, carrier within the previous six
day landings (10 arrested; up to of 12 day (minimum 10 consisting of 12 day landings months, consisting of six day
four can be "touch-and-go"). arrested) and eight night (minimum 10 arrested) and arrested landings and four
landings (minimum 6 arrested). six night arrested landings. night arrested landings.
While The above mentioned information seems quite dry, there are some important differences regarding CQ compared to Cyclic Ops:
- During CQ operations, the pilot shall transmit aircraft side number, and gross weight (rounded to the nearest thousand) during a two-
way radio check. The same transmission is required not only for the initial launch but also after hot refuelling and after a pilot switch.
Fuel quantity is not to be confused with gross weight during this transmission.
- During CQ, the flight deck is continuously open for flight operations for hours at a time. This as opposed to cyclic Ops, where the flight
deck is only open for a short time on a “Cyclical basis”.
- Launching will normally only occur from the bow; Cat 1 and Cat 2.
- Clearing turns will only be performed if departing the pattern on a Case I or Case II departure. If the intention is to directly enter the
landing pattern, no clearing turn is required.
- During CQ there are no ZIPLIP conditions.
- CQ aircraft do not leave the marshal unless given a “Charlie”.
- CQ aircraft in the marshal stack, do not change altitude unless instructed to do so.
- Further Special procedures can be found in chapter 6.7 of the CV NATOPS Manual and P-1238. This work is
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The island: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
An aircraft carrier’s “Island" is the command center for flight-deck operations, as well as the ship as a whole. The island is about 150 feet (46 m) tall, but it is only 20 feet (6 m) wide at the base, so it will not
take up too much space on the flight deck. The top of the island, well above the height of any aircraft on the flight deck, is spread out to provide more room. The top of the island is outfitted with an array
of radar and communications antennas, which keep tabs on surrounding ships and aircraft, intercept and jam enemy radar signals, target enemy aircraft and missiles and pick up satellite phone and TV
signals, among other things.
Primary Flight Control, or Pri-Fly. In the Pri-Fly, the Air Officer and Air Officer assistant (known as the “Boss" and the "Mini
Boss"), both experienced aviators, have an array of computers and communications equipment to keep tabs on everything.
Their most important information source is required just by looking out their windows, six stories above the flight deck. To
direct the landing procedure The Landing Signals Officers “LSOs”, will take over control of the aircraft from the 180 during
Case I and Case II, or three quarter of a mile during Case III recovery operations. At the same level as the Pri-Fly, crew and
visitors can walk out onto vulture's row, a balcony platform with a great view of the entire flight deck.
The next level down is the Bridge, the ship's command center. The commanding officer (the captain) usually cons (controls)
this ship from a stately leather chair surrounded by computer screens. The commanding officer directs the helmsman, who
actually steers the carrier, the lee helmsman, who directs the engine room to control the speed of the ship, the Quartermaster
of the Watch, who keeps track of navigation information, and a number of lookouts and support personnel.
The level below the bridge is the Flag Bridge, the command center for the admiral in charge of the entire carrier group.
Below that, there are various operational centers, including the flight deck control and launch operations room. In this tight
area, the aircraft handling officer (also called the Handler) and his/her crew keep track of all the aircraft on the flight deck
and in the hangar. The handler's primary tracking tool is the "Ouija Board," a two-level transparent plastic table with etched
outlines of the flight deck and hangar deck. Each aircraft is represented by a scale aircraft cut-out on the table. When a real
plane moves from point to point, the handler moves the model plane accordingly. When the plane is out of service, because
it needs repair work, the handler turns it over.
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Flight deck operations: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
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Deck layout: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
To enhance effective communication regarding flight deck operations we need to have a good understanding of the different areas on the flight deck.
Let’s have a look at the Diagram of a Modern Aircraft Carrier (CVN) Flight Deck.
- JBD; denotes the location of a jet blast deflector.
- EL; denotes the location of one of four elevators.
- A circled number; (1) over a long black line provides the location and identification of each catapult.
Note: Notice that the catapults are numbered from right to left.
- The “LSO platform” From this platform the Landing Signal Officers control the approaches of the incoming planes.
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Rainbow wardrobe: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
On a carrier flight deck, specialised crew are employed for the different roles utilised in managing air operations. The different flight deck crews wear coloured jerseys to visually distinguish their
functions. If the color of their pants is blue, he/she is a sailor rank E-6 and below. If the color is khaki, he/she is a Chief or Officer rank E-7 or above. "UI" on the cranial means "under instruction“.
Yellow shirts are worn by aircraft handlers and aircraft directors that shuttle aircraft around the carrier’s tight and chaotic deck. Catapult Officers and Arresting Gear Officers
also wear yellow shirts. Because yellow shirts are so involved with taxiing aircraft, they are often featured prominently in dramatic photos depicting carrier deck operations.
Green shirts are worn by some of the hardest-working sailors on the deck, including ones who run and maintain the ship’s catapults and arresting gear. Hook Runners who make
sure the ship’s cross-deck pendants (wires) make it back into position to trap another aircraft by coercing them with a five-foot steel bar wear green shirts. This is one of the most
dangerous positions on the flight deck as the wires can snap across the deck at high speed, slicing through whatever or whoever they come in contact with. Air wing maintenance
personnel, those who work on the aircraft directly, also wear green shirts, as do cargo handling personnel, ground support equipment trouble-shooters, enlisted helicopter landing
signal personnel and photographer’s mates.
White shirts are worn by a wide mix of deck crew. These include many quality and safety observers such as air wing quality control personnel, individual squadron plane inspectors,
and safety observers. Yet probably most well-known white shirt wearers are Landing Signal Officers (LSOs) who help talk down approaching aircraft while also making sure the deck is
clear for their arrival. The LSOs are sourced from each squadron in the air wing and are usually pilots with historically high landing scores themselves.
Blue Shirts are Plane Handlers, who work under the direction of the yellow shirt wearing aircraft handlers, assist in moving aircraft around the deck. They also can operate the
carrier’s massive aircraft elevators, drive tractors and work as messengers and verbal liaisons.
Red Shirts is no mistake as the crewmen that wear this colour are usually near very hazardous things or situations. Ordnance-men deal with building, moving, and mounting weapons
and arming the air wing’s aircraft. They use their own hardened elevators to move live bombs and missiles up to the deck before loading them on the aircraft, which can including
literally lining up and heaving a 500 pound missile over their shoulders to get it attached to the aircraft’s weapons station. Explosive Ordnance Disposal (EOD) crews also wear red
shirts along with crash and salvage crews. Crash teams have their own mini tug-sized fire fighting vehicles and are ready at a moment’s notice to respond to mishap on the deck.
Brown shirts are worn most notably by Plane Captains. Loosely equivalent to a Crew Chief in the Air Force, Plane Captains are responsible for overseeing the maintenance, launch
and recovery and general well-being of their aircraft as well as the others in their squadron. The old adage is the plane captain is the one who truly “owns the jet”, and the pilot just
borrows it for a couple hours at a time. Air wing line leading Petty Officers, the hands-on leadership of the air wing and its enlisted personnel, also wear brown shirts.
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Purple shirts, better known as “Grapes”, are all about aviation fuels. They fuel and de-fuel the carrier’s aircraft, often on very tight schedules. Obviously, pumping fuel at high- Attribution-
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many other possibilities, could cause a real disaster. Grapes are masters of pumping the air wing’s go-juice under the most challenging of conditions.
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Taxiing from parking to launch: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
On a modern aircraft carrier deck (also known as Flight Deck), all movements are controlled by the use of non-verbal communication techniques. After start-up, when the pilot indicates he is ready to go
flying, he will pass the thumbs-up to the plane captain (Brown shirt). The Plane Captain and pilot will then standby until a Yellow Shirt arrives to take over control of the aircraft. An aircraft on the flight
deck never moves unless under a yellow shirt’s control. Whether it is taxiing or being towed, these “directors” will always be there to control all aircraft’s movements.
As a rule, all signals passed to pilots will be passed above the waist and all signals to others on the flight deck will be below the waist. All the aircraft turns will be made at idle power to avoid sweeping
high amounts of thrust and sending people overboard. For all movement on the flight deck the maximum Engine RPM allowed for taxiing is 75% unless given special permission by the “Boss”.
During all movements, “yellow shirts” are not allowed to move while taxiing an aircraft. This is to prevent the illusion that an aircraft is moving when it is not (especially crucial at night!).
Approaching the catapult, the aircraft will be given the signal to spread the wings: (a sweeping motion of the arms from the chest to the fully outward extended position). A green shirt will show you the
“weight board”. If the weight board is correct (referencing the checklist page), the pilot will pass a thumbs up. If the weight needs to be lowered, the pilot will give a horizontal hand slicing motion. If it
needs to be raised, the pilot will give a palm-up vertical hand motion. Each of those will give a 500-pound change. Once correct, the pilot will give a thumbs up. When aligned with the catapult and
stopped in position the director will signal to lower the launch bar.
Note 1: The weight board is for the shooter to set the catapult correctly. During CQ his initial estimate is from the up and ready call. During Cyclic Ops it is from a weight chit that the pilots fill out before
walking to the airplanes. The weight chit is given to the shooters.
Note 2: For weights that will require numerous iterations, the pilot can tell Tower: "Tower, 301 needs a 38k shot”.
Just prior to settling into position on the cat, an aircraft loaded with ordnance will need to be armed. A red shirt (Ordie), will pass the hands-up signal to ensure that during this dangerous evolution no
unexpected movement will occur. The pilot will again keep both hands visible as an indication that no cockpit switches will be actuated at that time.
Unfold Wings Turn left Taxi Forward Turn right STOP Extend Launch Bar Retract Launch Bar Run up Engines Launch Weight board
Once armed-up, the aircraft can taxi fully into the catapult and take tension. It takes a lot of power to taxi these few feet to overcome the force
of the holdback fitting on the back of the nose gear. The next signal is one of the most frequently seen in cruise videos; the “take tension” signal.
The yellow shirt will look both ways before doing two hand signals at once. One hand will be raised with a palm open to indicate “off the brakes”
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The jet then squats into position and is now at the end of a loaded gun. That last director will then “pass” control to the “Shooter”, who will wave his hand in the air furiously for the “run-up” signal. The Attribution-
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pilot will set military power, raise the launch bar (it will not actually rise until after launch), wipe out the controls, and do a final check of the instruments. If the weight-chit submitted to flight deck control License.
prior to start-up requested a “combat” shot, the shooter will then pass the “select afterburner” signal that looks like "raising the roof“. Satisfied, the pilot will salute the shooter and then place his hand on
the “towel rack” on the canopy bow, or on the stick, which is just a matter of personal technique. The shooter will return the salute, point to the each of his final check items and then touch the deck and
point forward, signalling the launch.
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Taxiing from recovery to parking: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Now we have had a look at how to proceed from parking to launch, as well as various signals used on the flight deck, let’s have a look at the flight deck movement flow after recovery.
After landing, the signals are much simpler. Looking to his right from the landing area, the pilot will see a yellow shirt pulling one of his thumbs backwards, indicating to throttle back after the trap. A moment
later, the hook up signal is passed by moving one thumb up into an open palm. When initially told to taxi ahead out of the landing area, raise the flaps to half and then unlock the wings. Do not fold them
until given the signal. The pilot will then pass a thumbs up or down to the flight deck chief indicating that the jet is either up or down for maintenance. From there, the aircraft will taxi until the yellow shirt
passes the same signal as before to install chocks and chains, before handing the jet over to the plane captain. If the plane would still be carrying some sort of ordnance after landing (training or real
ordnance will all be treated the same), the plane will first be handed over to the red shirt “Ordie” to dis-arm the ordnance. The pilot will again keep both hands visible as an indication of not actuating any
cockpit switches at that time.
Taxi Guidance:
- Slow is the key word. There is nothing to gain by taxiing fast. Often not much more than idle power is
required. (Allow Response time after applying thrust)
- Max Engine RPM for taxiing on the flight deck is 75% unless given special permission by the “Boss”.
- All turns shall be made with the power at idle.
- Eye’s outside at all times.
- Follow the Yellow Shirt instructions (promptly and accurately).
- Take extra caution on painted surface marks as foul lines. They may be slippery. Note 2: An F/A-18C Hornet assigned to Strike Fighter Squadron One Four Seven (VFA-147) taxis into
- Shiny deck appearances may indicate slippery conditions. the de-arming area of the flight deck after a successful mission.
Note 1: For taxiing at night, Naval Aviators use the phrase “half the speed and twice the caution”.
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Communications: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Communication control:
All aircraft are considered under positive communication control while operating at sea unless otherwise directed. Pilots shall not shift frequencies without notifying and/or obtaining permission from the
controlling agency. Communication procedure during ZIPLIP/EMCON conditions shall be specified during pre-flight briefing.
Voice Procedures:
Strict radio discipline is mandatory. Voice procedures must be concise and should not vary appreciably from standard air traffic control phraseology as set forth in the Carrier Air Traffic Control Handbook
NAVAIR AE-CVATCOPM- 000, FAA Order 7110.65 and ACP 165. Squadron tactical calls are not used when communicating with ship related authorities. Only side number is to be used with carrier agencies.
Used properly, the clearances, instructions and information transmitted will greatly assist in the safe and expeditious operation of aircraft. A transmitted radio message will contain at least one of the
elements listed but may contain all three elements if required. Pilots and ground personnel should be aware of the elements of each transmission to ensure only those elements that are required to be read
back are transmitted. Verbose transmissions are to be avoided, and one of the most common faults in radiotelephony is the unnecessary retransmission of simple instructions and information.
The use of standard procedures and phraseology will avoid misunderstanding and reduce the need for repeat transmissions. Incidents and accidents have occurred in which a contributing factor has been the
misunderstanding caused by the use of non-standard phraseology and not understanding the important elements of the message. The importance of using correct and precise standard phraseology cannot
be over-emphasised.
Note 1: While within the world of DCS a lot of “chat-hungry” aviators are operating. We should try to adhere to correct voice procedures as much as we can. Not everything can be covered and sometimes
“plain speech” is required. That is better than not communicating at all. In that case keep your message clear and concise, (avoid jabber)!
Note 2: In a carrier environment you will have to use your modex (side number) for all communications on the primary radio “PRI”.
Note 3: If an aircraft is transmitting while an airplane is on the ball, the LSO will come up and say, "On the ball" on the radio.
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External light discipline; Normal procedures Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
External lights during day operations: External lights during night operations:
Note 3: All lights should be on bright with the strobes on. If expecting to encounter
instrument meteorological conditions shortly after launch, the strobes may be left
off at the discretion of the pilot.
3. In Flight:
- As required by the wingman.
a. Single aircraft - “BRT”, (or as weather conditions dictate)
b. Formations - “AS REQUIRED BY WINGMAN” The last aircraft in formation
should have external lights on “BRT”, unless tactical situation demands
otherwise
Note 4: As technique: move the exterior light master switch (pinky switch) “AFT”,
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Brake Failure: Section CCA due Failures effecting navigation aids comm equipment etc:
Brake failure: pilot drops arresting hook and turns on lights. A section CCA may be necessary in the event a failure occurs affecting navigation
aids, communications equipment, or other aircraft systems. Normally, the aircraft
Loss of communications: “NORDO”. experiencing the difficulty flies the starboard wing position during the approach.
During both day and night operations, the flashing of the taxi light indicates that The section leader detaches the wingman when the meatball is sighted and
radio communications have been lost(`NORDO`). The flashing of the taxi light will continues straight ahead, offsetting as necessary to the left to determine if the
happen at the following positions: wingman lands successfully. Lead shall continue descending to not lower than 300
- Case I: In the groove feet and turn on all lights to bright and strobes on. This provides the wingman with
- Case II: In the groove a visual reference in the event of a bolter or waveoff. The wingman should not
- Case III: On final bearing detach until the meatball is in sight. If the wingman fails to arrest, the leader
After the flashing of the taxi light, the taxi light will remain “OFF”. begins a climb to 1,200ft AGL or remains VFR at 150 knots during the rendezvous,
but in no case should a rendezvous be attempted below non-precision minimums.
Approach Light Failure:
During night operations, aircraft without approach lights shall be waved off for a Reduced visibility operations:
visual check of landing gear, launch bar/tow link (if applicable), and hook status. Recovery operations during severely reduced visibility operations the time
available for the LSO to acquire the approaching aircraft, evaluate aircraft type and
Note 1: The following exceptions apply: Verbal confirmation of “gear down and configuration, and provide assistance to the pilot is extremely limited. Under
locked” may be substituted for an approach light for aircraft in extremis. Prior extreme low ceiling/visibility conditions, the LSO should use all available means to
liaison with the ship’s commanding officer shall be accomplished to identify what track and determine aircraft position to facilitate LSO visual acquisition at greater
constitutes an extremis situation. ranges.
Departure procedures:
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Departure procedures: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Departure Communications:
- Case I departures will be conducted on “Button 1”.
- Case II and Case III Departures will be conducted on “Button 2”.
Button 1: Will be monitored by “Paddles” and “Tower”, but can be monitored by other
involved parties.
Button 2: Will be monitored by “Departure”, and can be monitored by other involved Note 3: The above table is referring to Cyclic Ops (during a specific cycle time). Subsequent
parties cycles might be conducted in different weather conditions allowing the Departure and
Recovery to be changed. For example, an aircraft can launch Case I, and when it is time to
Note 2: It is incorrect to assume that “Paddles” and “Tower” are always on “Button 1”. They recover, the weather deteriorated, requiring Case III to land.
have the luxury to control and or monitor different frequencies. i.e. During Case III, Paddles
will be on approach frequency (Button 15 and Button 17, alternating). The “Boss” will be
there as well, along with “Button 2” during the launch. At both Paddles' and Boss' stations,
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Case I departure: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Clearing turns:
When launching from the waist cats (Cat 3 and Cat 4), aircraft will execute a
clearing turn to the left. Aircraft launching from the bow cats (Cat 1 and Cat 2)
will execute a clearing turn to the right. The purpose of these turns is to
provide aircraft lateral separation on multiple launches from the carrier.
Case I departure communications: Note 3: Normal practice is to turn 20 degrees from the heading you get
During Case I Departures no communications are required. This is “ZIPLIP”. airborne on.
Normal communication procedure on a Case I departure: After a clearing turn, proceed straight ahead at 500ft AGL paralleling the BRC.
- “Button 1” will be used for departure. At 7 nm or directed the 500ft AGL restriction is lifted; proceed VMC on course.
Note 1: Aircraft shall normally launch on the departure frequency that shall be monitored by Tower. Note 4: Clearing turns shall not be executed when the aircraft intends to
- At 7 DME, you would check in with “Strike” on button 3 and then “Red Crown” on button 4. remain in the landing pattern.
Note 2: If the mission does not allow this, check in with MBC or AWACS. Note 5: Performing a clearing turn using excessive roll rates and/or angles of
bank prior to ensuring that the aircraft has achieved safe flying speed and
establishing a positive rate of climb may result in loss of directional control or
Case I Rendezvous: departure from controlled flight.
Prior to launch, it is normal practice that the sequence of launch is determined by a Launch Sequence Note 6: During Cyclic Ops, if the Launch Sequence Plan has members of the
Plan “LSP” that the Handler is aware of. If no LSP is used, then the launch order will be primarily be same flight launching simultaneously (a “covey launch”), the “Boss” may clear This work is
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rendezvous when airborne. This is accomplished at a predetermined location, usually at the tanker, launches are only applicable for Cyclic Ops and Case I departures. License.
The Case II departure can be executed from all available catapults. Case II departures are flown when visual conditions are present at the ship, but a controlled climb is required (WX less than 3000-5, but
greater than 1000-5). Departure control frequency will be used for the launch “Button 2”. After the clearing turn, proceed straight ahead at 500ft AGL and 300 KIAS paralleling BRC. At 7 DME, turn to intercept
the 10 DME arc, maintaining visual conditions until established on the departure radial. The 500-foot altitude restriction is lifted after 7 DME if the climb can be continued in VMC. Maintain 300 KIAS until
VMC on top. If you are still IMC passing 18,000ft AGL, report “Popeye” to receive instructions.
Departure Radial:
Departure radials are based on the use of TACAN for providing lateral separation.
The minimum standard separation of departure radials under instrument conditions
is 20 degrees.
Clearing turns:
When launching from the waist cats (Cat 3 and Cat 4), aircraft will execute a
clearing turn to the left. Aircraft launching from the bow cats (Cat 1 and Cat 2)
will execute a clearing turn to the right. The purpose of these turns is to
provide aircraft lateral separation on multiple launches from the carrier.
Note 1: Normal practice is to turn 20 degrees from the heading you get
airborne on.
After a clearing turn, proceed straight ahead at 500ft AGL paralleling the BRC.
At 7 nm, turn to intercept the 10 nm arc, maintaining visual conditions until
established on the departure radial. The 500ft AGL restriction is lifted after 7
nm if the climb can be continued in visual conditions. Jets shall maintain 300
knots until VMC on top.
Note 2: Clearing turns shall not be executed when the aircraft intends to
remain in the landing pattern.
Note 3: Performing a clearing turn using excessive roll rates and/or angles of
bank prior to ensuring that the aircraft has achieved safe flying speed and
establishing a positive rate of climb may result in loss of directional control or
departure from controlled flight.
Note 4: Although is nothing in writing that prevents a simultaneous launch
“Covey launch” to be executed during Case II departures, it is often restricted
to Case I only by the “Boss”. Therefore we will read covey launches as only
being applicable to Case I departures.
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Case III departure: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The Case III departure can be executed from all available catapults. This departure shall be used whenever existing weather at the ship is below Case II departure minimums and during all night operations
except as modified by the “OTC” or Commanding Officer. Case III departures are compatible only with Case III recoveries. The launch shall be on departure control frequency “Button 2”. A minimum launch
interval of 30 seconds shall be used between aircraft. When possible, a 60-second interval will be provided when launching a jet aircraft following a turboprop. Following the launch, climb straight ahead at
300 KIAS, crossing 5 DME at 1500ft AGL or above; at 7 DME, turn to intercept the 10 DME arc. Continue climbing and join the departure radial. During Case III Departures, no clearing turns are performed.
The air officer must be acutely aware of the responsibility to ensure the initial separation between bolter/waveoff traffic and departing aircraft during CQ and cat-trap-cat evolutions. CATCC’s restricted
radar coverage (blind spot) ahead of the ship requires aircrew to exercise good lookout doctrine upon departure.
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Case III departure: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Departure Radial:
Departure radials are based on the use of TACAN for providing lateral
separation. The minimum standard separation of departure radials under
instrument conditions is 20 degrees.
Clearing Turns:
Clearing turns shall not be executed by aircraft during case III departures.
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Departures during Carrier Qualifications: “CQ” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Departures during CQ normally happen from Cat 1 and Cat 2, while Cat 3 and Cat 4 are used for recovery. After recovery this allows options to use Cat 1 and Cat 2 for launch again. As stated before, during
CQ there is normally a lot less movement on the flight deck and aircraft and crew numbers will be significantly lower.
In the previous pages all 3 different Case departures have been described but it is worth highlighting the following: A “Case I or III departure” is not always flown during CQ.
In most actual cases, you proceed straight into the pattern unless landing weight limited, which requires the dump or burn of excess fuel. Technically this should not be required unless you are possibly
operating in the first go of the day. Throughout the day pilots “hot pump/hot seat,” meaning they refuel and change pilots with engine(s) running. They will then only take 1000 pounds more than max
trap weight, instead of topping off.
Note 1: During Night CQ, you are required to do a full Case III recovery on your first pass. All subsequent launches will be directly into the bolter/waveoff pattern.
Direct entry in to “the pattern” during case I recovery operations: Clearing turns:
- Climb to 600ft AGL . If the aircraft plans to fly a Case I departure, follow clearing turns as described below.
- Lower flaps to full.
- Hook Down. When launching from the waist cats (Cat 3 and Cat 4), aircraft will execute a clearing turn to the left.
- Turn downwind with your interval. Aircraft launching from the bow cats (Cat 1 and Cat 2) will execute a clearing turn to the right. The
- Perform landing checklist. purpose of these turns is to provide aircraft lateral separation on multiple launches from the carrier.
Direct entry into “the bolter/waveoff pattern” during Case III recovery operations: Note 3: Normally only from Cat 1 and Cat 2, while Cat 3 and Cat 4 are unavailable due to the recovery
- Gear Up.
- Flap Half (F/A-18C Hornet). Mechanics of a clearing turn: Airborne, 30 degrees AOB max, turn to achieve a heading 20 degrees left
- Speed 150. or right of the BRC. Normal practice is to turn 20 degrees from the heading you get airborne on. As soon
- Call "airborne" to approach: 201 - “201, Airborne”. as the 20 degrees of heading change has been achieved, reverse the turn to parallel the BRC.
- Follow the bolter/waveoff pattern as instructed by approach.
- Perform landing checklist. Note 4: Normal practice is to turn 20 degrees from the heading you get airborne on.
Note 2: Details of “The pattern” and “The bolter/waveoff pattern” will be discussed later After a clearing turn, proceed straight ahead at 500ft AGL paralleling the BRC. At 7nm or directed, the
in this manual. 500ft AGL restriction is lifted proceed VMC on course.
CQ Departure communications: Note 5: Clearing turns shall not be executed by aircraft during case III launches or when the aircraft
- ZIPLIP conditions are not active during CQ. intends to remain in the landing pattern.
- During CQ operations, the pilot shall transmit aircraft side number and gross weight Note 6: Performing a clearing turn, using excessive roll rates and/or angles of bank prior to ensuring This work is
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Emergency catapult flyaway: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Angle of attack is critical to maintaining aircraft control and arresting settle. AOA must be high enough to minimize altitude loss, while low enough to ensure controllability. An AOA range of 10-12°
provides the best compromise. In most cases, proper AOA control is automatically provided by the flight control system, however several scenarios (mis-trimmed aircraft, AOA system failure, flight control
malfunction) require the pilot to actively set the flyaway attitude. Stores jettison is crucial to emergency catapult flyaway. Timely emergency jettison minimizes altitude loss and improves controllability by
reducing weight and lateral asymmetry in many configurations.
If flyaway airspeed available, perform the following actions without delay: Ejection:
1. Throttles - MAX The ejection seat must be used to escape from the aircraft in flight. If the canopy fails to jettison,
2. Rudder pedal - FULL AGAINST YAW/ROLL the seat will eject through the canopy. Analysis of ejections shows:
3. EMERG JETT button - PUSH
4. Maintain 10° pitch attitude with (W) symbol. 1. Optimum speed for ejection is 250 knots and below.
2. Between 250 and 600 knots, appreciable forces are exerted on the body, making ejection more
Note 1: Do not exceed half lateral stick hazardous.
3. Above 600 knots, excessive forces are exerted on the body making ejection extremely hazardous.
Warning:
- Inputs in excess of ½ lateral stick deflection may result in adverse yaw departure. When possible, slow the aircraft before ejection to reduce the forces on the body. Never actuate the
- Exceeding 10° pitch attitude may result in rapid loss of lateral- directional control. manual override handle before ejection. When the handle is actuated, the arm/safe handle is rotated
- Raising flaps will increase aircraft settle. to the safe position, the pilot is released from the seat, and the harness cannot be reconnected.
Ejection is impossible and there is no restraint during a forced landing. Whenever possible, ejection
If unable to arrest yaw/roll or stop settle: airspeed should be limited to a maximum of 400 KCAS when flying with the JHMCS helmet system.
5. EJECT.
Warning: The JHMCS configuration can contribute to increased neck loads during ejection, particularly
Warning: at moderate to high speeds. Generally, neck loads increase as ejection airspeeds increase and may
- Delay in determining controllability will likely place aircraft outside the ejection cause severe or fatal injury. Aircrews should eject at the lowest possible airspeed to minimize neck and
envelope. injury loads.
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Suspend procedure: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Suspend Procedure:
While on a runway at an airfield, there exists the opportunity to abort the take-off roll. On an aircraft carrier, the analogous procedure is the “Suspend procedure”. Whilst you cannot interrupt the launch
once the catapult has been fired, you do have the opportunity to stop the launch before the it fires. The suspend is to be used after the run-up and is effective even after giving the salute or turning on the
external lights.
Note 1: It is possible that even with a Suspend, you could be launched anyway. This can occur in the situation where you suspend very late and it is immediately prior to the catapult firing.
If for any reason the pilot wishes to abort the launch, he/she shall so indicate by transmitting on the radio the words “Suspend, Suspend, (cat number)” and shake his/her head back and forth in an
exaggerated manner (shaking his head negatively). If in the heat of the situation you cannot get the cat number out in the transmission, merely saying “Suspend, Suspend” will still work as then all catapults
will be suspended. Realize, either the head shaking or the radio transmission by themselves should suffice but doing both would be even better. It is important that if you have not saluted yet and you wish
to suspend, that you do NOT try to use your hands to call for the suspend. No slashing the throat or thumbs down signals. Keep the hands below the canopy rail. The reason for this is to ensure that the hand
signal is not mistaken for a salute. Thus, the exaggerated head shake is the best visual signal. External/navigation lights shall be turned off if already on.
Once the Suspend is received, the Shooter and his team will stand and cross their arms over their head in an “X” shape (day) or by initiating a horizontal red wand movement (night).
Below deck, personnel shall depress the suspend pushbutton that locks out the catapult from firing. Once that is squared away, the Shooter will walk out in front of you, with the catapult track between his
legs, and give the “throttle back” hand signal. He does this as his assurance to you that you are not going anywhere. Once this is complete, you will be reset on the catapult for another try, or you can ask
Tower to be spun off the catapult for troubleshooting.
Note 2: It is possible that while nothing is wrong with the airplane, that you will be suspended by the Shooters or the Air Boss. This is usually either related to an issue with the ship’s equipment or winds out
of limits. The Air Boss will provide time you the reason that you were suspended in this case.
Note 3: Anytime a suspend is initiated, it must be carried out to completion. This includes untensioning of aircraft, reduction of aircraft power to idle, and moving the shuttle forward of the launch bar for all
aircraft.
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The pattern: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The pattern:
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The pattern: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The pattern is as the word describes. It is the pattern that connects the Case I and Case II recovery from the initial to a position behind the
ship. While I am very aware that we have not yet covered the arrival part that will lead us to the pattern, it is vital to understand the
mechanics and baselines of the pattern before we will discuss the Case I and Case II recoveries that lead us to the initial start of the of the
pattern.
Note: It is wrong to assume ‘The Pattern’ belongs to a Case I recovery as ‘The Pattern’ is not recovery specific. For Case I and Case II
recovery procedures the pattern is the same. During Case III recovery operations there simply is no pattern because it can be considered
an IFR procedure
The VFR DAY (Fixed Wing) pattern is shown in the picture on the right-hand side of this slide. We will break down the pattern into different
sections to create a better understanding of the pattern, and how it is to be flown.
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Initial and Break: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The initial is a fixed position 3 nm astern of the ship. From the initial an aircraft would fly at 800ft AGL , paralleling BRC with a standard speed of 350 knots.
The hook should be down unless doing CQ and the “Boss” requested the hook up. There are different ways to arrive at the initial and those will be covered in the recovery specific
sections.
Also important to understand the pattern is flown under VFR conditions and consists of a visual manoeuvre. Whilst approaching or at the initial, use this time to visualise yourself with
others in the pattern, the status of the deck, the sea-state etc. Work ahead of the aircraft to create situational awareness and line yourself up correctly for break entry.
When paralleling the BRC at 800ft AGL and 350 knots, 3 options have become available:
- The Break: A level turn within 4 nm ahead of the ship at 800ft AGL .
- Spin: If there are more than 6 aircraft in the pattern. Spin specific details will be covered in the “Spin section” later on in this manual.
- Depart and re-enter: Maintain 800ft AGL and 350 knots until 5 nm ahead of the ship. Then climb to 1,200ft AGL and execute a left-hand arc back to the initial.
Tower must be notified of your intentions. The specific details of this manoeuvre will be covered in the “Depart and re-enter” section later.
The Break:
The break is a level turn at 800ft AGL that will allow you to transition your aircraft from a high energy state on the starboard side of the ship to a low energy state on the port
side of the ship. The break consists of a 180 degree left hand turn, that shall be flown level at 800ft AGL, whilst reducing speed and changing configuration. As mentioned before, the
break should be executed before reaching 4 nm ahead of the ship.
Break segments:
The break can be divided in three different segments: early, mid and late break. There is no requirement to divide the break in different segments but doing so will allow you to assess your
current position compared to your ideal position. This to help identify and correct deviations at the earliest possible time. If executed correctly, the aircraft should be at 800ft in a different
energy state whilst passing each segment.
Note 1: Early, mid and late break are not official terms used in any available publications and are listed here purely as technique only.
Note 2: If not leading a division or performing a SHB (covered later), it is recommended that you continue at least 1 nm upwind prior to breaking.
Break interval:
When to break is determined by the last aircraft in the landing pattern as they have priority, and the amount of aircraft in the flight.
- If entering the break as a single ship, or as the flight lead, then start the break when your interval passes behind your stabiliser and is out of sight.
- If entering the break as a wingman, start the break 17 seconds after the preceding aircraft. A 17 second break interval will correspond to a 45-60 second landing interval.
- If entering the break as a single ship, or as the flight lead, and the pattern is empty, then the break is at your discretion.
- If you lead a division (4 aircraft) into the break you will need to break aft of the bow of the ship. Breaking aft of the ship’s bow will be required to keep all wingmen inside of 4 nm.
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Note 4: Entry into the break shall be made at 800ft AGL . All breaks shall be level. Ideal distance from the BRC on downwind will be between 1 to 1.5 nm. License.
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Initial and Break: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Break Techniques:
- Reduce thrust to idle and extend the speed brake (if required). As the airspeed decreases through 250 knots, lower the landing gear, place the flap lever to full. 250 knots of airspeed is a limit and
not a target in this case.
- Place the velocity vector on the horizon the help you keep the turn level.
- There is no set procedure on how to execute the break. It requires constant modulation of pull and bank angle to remain level and end up at the correct abeam distance. This distance is the
distance to course line on the HSI indicated at the bottom right. The correct abeam distance is the ultimate goal coming out of the break.
- New pilots could use the "1% of airspeed = G" rule for the first half of your turn as a technique. In practise this technique is not commonly used and will tempt you to focus too much on G-force
required instead of monitoring the turn.
- Be a pilot. If you are too wide, pull more G, or increase bank angle. Equally if you're too tight, then do what is needed to correct, i.e. reduce pull, stow speed brake, “BE A PILOT”. Do not delay your
reduction in speed to increase your turn radius as this will put you closer to the aircraft in front. If you are not happy with the numbers you are looking at, then do something about it. Play out the
turn to end up at the correct distance abeam the course line.
- Scan, scan and keep scanning. Adjust your pull, bank angle, speed and configuration as required. Remember the lower your speed the lower your turn radius.
- HSI scale should be 10 with the TACAN course line set to BRC. It is important to have the HSI set up correctly to allow you to use it efficiently.
Note 1: In DCS, if not anticipated correctly, the flaps traveling to the full position may cause a “balloon” effect that does not exist in the real aircraft.
Break exit:
On break exit, take note of your abeam distance, for the following two reasons.
- If you do not end up where you wanted to be after the break i.e. you are much wider or much tighter then you like to be. Then aggressively correct it on the downwind. The 180 is approaching
quickly and flying a correct approach turn later on requires a proper abeam distance.
- If later in the pattern you notice that your abeam distance will cause you to overshoot or angle then take note of your pattern and make adjustments on the next pass.
Note 2: The idea is that the approach turn should get you to the extended centerline using a 27-30-degrees AOB. Whatever abeam distance is required to get you there with 27-30-degrees AOB, is the
correct abeam distance. Do not fly the same pattern with an increased/decreased bank angle to make the approach turn work, change your abeam distance to make your bank angle work.
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Downwind: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The downwind leg is a course flown parallel to ships course, in a direction opposite to the intended landing direction. After the level break the aircraft should be configured for landing with the hook extended
(unless doing CQ and the “Boss” requested the hook up), gear down, flaps full and trimmed for on-speed and at the correct distance from the BRC.
Ship procedure: Irrelevant of your type of aircraft the published ideal abeam distance to the ship is 1 to 1.5 nm.
Aircraft Specific procedure: Depending on the airframe you are working with. F/A-18C hornet will require an optimal abeam distance of 1.1 to 1.3 nm from the BRC line within DCS. Again, these numbers are
a baseline; they are not required. Whatever distance works for you with a 27-30 degrees AOB is the correct one.
Note 1: In real life the F/A-18C hornet would require to be 1.3 to 1.4 nm from the BRC line. The simple reason for this is that, the real life the hornet will fly a higher speed for the same on-speed AOA.
It is important to be on-speed, so you are setup correctly at the 180 to start your approach turn. It will also help you to secure your distance from aircraft ahead and/or behind you. Once all of the above
conditions are met, descend to 600ft AGL to intercept the downwind leg of the landing pattern. Descent to 600ft AGL shall be completed before reaching the 180 position. Complete the landing checklist and
crosscheck angle-of-attack with proper airspeed.
Note 2: The HSI is used for orientation and abeam distance, not for starting your approach turn.
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Approach turn: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The approach turn will transition you from the end of the downwind segment to the beginning of the groove. The approach turn starts at the 180 and it is therefore important to understand the exact
position of the 180. The 180 Is defined as the first position on downwind where you can see the white of the round down at the stern of the flight deck. Once you see the white of the round down,
without delay begin the approach turn. The first 90 degrees of your turn are only based on flying instruments. Do not get tempted to fixate on the boat too early. Fly the numbers. At the 90 you can take
a peek outside, then back to the instruments. Adjust bank angle slightly if required. At the 45 degree position you now increase your outside scan and take several peeks back and forth, until you
approach the groove and are now transitioning to visual flying. While the approach turn from the 180 to the start should take 45 seconds, this fact should not affect how you fly. If your groove time ends
up being longer or shorter than 15-18 seconds, then start your turn earlier or sooner (as required) on the next pass.
Note 1: It is important to be disciplined and accurate during your approach turn. The setup for your approach turn starts way before the 180. So chase your numbers. If they are not where you want them
to be, then do something about it. A good start is imperative. In real life aviators spend their first few hundred passes practicing only to get to a good start, with ball flying being a secondary consideration.
Accurate flying and correct trimming technique are key to achieving on-speed AOA,
correct abeam distance and altitude on downwind. Without those parameters you
will start a messy approach turn. On the start of your approach turn add a little power
to compensate for the increment of bank angle causing your vertical lift to be reduced.
If you don't compensate for the loss of vertical lift, increased vertical speed will be the
result. The more constant you maintain the correct bank angle during the approach
turn, the less you are disturbing your vertical lift component. This means inputs
required to maintain a set pitch angle are kept to a minimum.
Note 2: The velocity vector just below the horizon gives you roughly -200 to -300 feet per minute.
Note 3: During the approach turn, adjust the rate of descent using the throttles only.
Note 4: “Ball flying” will be covered later in this manual. ©Copyright Act
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The groove: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The Groove; This is a 15 to 18 second final approach segment. The aircraft should roll wings level on centerline with a centered ball with a 15 to 18 second groove before touching down on deck. Groove
length is timed from the moment the aircraft crosses the PLAT centerline. In the case of an angling approach the timing starts once the aircraft is roughly wings level and can be reasonably assumed to
be flying the ball. The timer will stop at the instant of touchdown. At touchdown the pilot shall add MIL or MAX power as appropriate and prepare to bolter.
Note 1: Things will be happening very quickly at this point so the correct position from the start is mandatory.
Groove time grading:
Groove mechanics and technique: <9 seconds = NESA
- During CQ, call the ball: Side number, Type, Fuel state, Last name. 9-11 seconds = NESA
- Follow the LSO rules to live by. 12-14 seconds = (NESA)
- Scan, scan and keep scanning! Meatball, line-up, angle of attack. 15-18 seconds = Normal
- Fly the ball all the way to touchdown. Landing should be a surprise. 19-21 seconds = (LIG)
- You will have to hawk lineup very carefully. 22-24 seconds = LIG
- Do not spot the Deck. >24 seconds = LIG
- Never accept a low ball.
Note 2: Each time you dip the wing for your lineup corrections, you will lose a bit of vertical lift requiring you to compensate with power adjustments .
During Cyclic Ops (which are ZIPLIP), the ball call will not be made. The LSO will acknowledge an implied ball call with a momentary flash of the cut lights,
(same as a “roger ball” call from the LSO) as the aircraft rolls into the groove. If the ball is not visible, a “Clara” call will be made.
If you can see the ball but the visibility makes you unable to see line-up, then call “Clara line-up“. This is a regular occurrence when flying the pattern with a difficult sun angle.
Note 3: At any time during ZIPLIP operations, radio calls will only be made for any safety of flight situations.
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In doing so, the LSO is also acknowledging that the pilot has meatball acquisition, line-up reference and angle of attack. Subsequent flashes of the cut lights by the LSO Commons
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Carrier arrestment: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Execute the approach exactly as a touch and go, flying the ball all the way to touchdown. When the aircraft touches down, advance the throttles to “MIL” or “MAX” as the aircraft touches down. Do not
anticipate an arrested landing. When forward motion has ceased and the yellow shirt located at the 1 to 2 o’clock position signals for power back. reduce power to idle and allow the aircraft to roll aft.
Note 1: During the motion of retarding the throttles back to idle, switch the “Exterior Lights Master Switch” to “OFF” at night.
Note 2: The pull-back allows for the wire to clear the hook. If the pilot applies the brakes during the evolution, the aircraft will tilt back, potentially damaging the tail section.
Follow the yellow shirt’s instructions. Apply brakes on signal and raise the hook when directed. If the wire does not drop free, drop the hook when directed and allow the aircraft to be pulled aft. Raise the
hook again on signal. When the come ahead signal is received, add power, release brakes, and exit the landing area cautiously and expeditiously, raise the flaps to half and then unlock the wings. Do not
fold the wings until given the signal. The pilot will then pass a thumbs up or down to the flight deck chief indicating that the jet is either up or down for maintenance. Taxi the aircraft as directed. Do not use
excessive power. Once spotted, keep the engines running and follow shutdown procedures and directions given by the plane captain.
After landing:
- During Cyclic Ops: When initially told to taxi ahead out of the landing area, raise the flaps to half and then unlock the wings. Do not fold the wings until given the signal.
- During CQ: Perform the FTR-D (pronounced "fighter D") checklist if going from trap to cat: Flaps Half, Trim Set, RADALT Reset, Displays Set.
Note 3: More detailed information on taxiing after landing is described earlier in this manual.
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Touch and go/bolter procedure: (FOR CASE I AND CASE II ONLY) Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Once clear of the ship following a waveoff, touch and go, or bolter, the pilot shall turn to parallel the BRC. Corrections to parallel the BRC shall not be attempted until a definite climb has been established.
The climb to 600ft AGL landing (pattern altitude) should normally be completed prior to commencing the turn to the downwind leg. Aircraft continuing in the landing pattern shall take normal interval on
other traffic in the pattern.
Hook Up touch and go:
The “Boss” and his team in Pri-Fly keep track of pilot CQ requirements. The “Boss” will direct hook up or hook down in order to manage the pattern as well as pilot requirements. The “Boss” may
use phrases such as “hook up for 1”, “hook up for 2”, and “hook down.”
Example:
“Boss” – “201, Hook down”.
201 – “201”.
Right after replying with your callsign, move the handle to lower the hook.
Note 3: Upwind interval is determined by “first to the bow”, whether that is break traffic, waveoff, touch-and-go, or bolter.
Note 4: Once upwind, the proper interval to follow traffic on downwind is to wait until they reach your 7 o'clock position,
(visually when the traffic reaches your left horizontal stabiliser).
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Waveoff: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The waveoff window is defined as a moving window through which the aircraft passes and is the latest point where normal pilot technique will result in a safe waveoff. Many factors must be considered in
determining this point, including aircraft/engine performance, approach dynamics, and environmental conditions (i.e., sink rate, angle of bank, deck movement, visibility).
All LSOs have an equal responsibility for not landing an aircraft on a foul deck. Additionally, when in the opinion of the air officer the deck will remain foul throughout an aircraft’s approach (i.e., arresting
gear malfunctions, personnel or equipment in the landing area, etc.), he should advise the LSO via the 5MC, “No chance Paddles”, The LSO shall immediately initiate the waveoff using the IFLOLS/ MOVLAS
waveoff lights and a UHF radio transmission (EMCON permitting).
With an aircraft inside the 180 during Case I/II operations, or with an aircraft approaching 2 DME during Case III operations, the controlling and backup LSOs shall each raise their pickle switch arm above their
heads as a visual signal and reminder anytime the deck status is foul (except for MOVLAS, when the backup LSO is the only LSO to raise his arm). The LSOs shall lower their arms only upon receipt of a clear
deck signal, or upon waving off the approaching aircraft for a foul deck.
During normal recovery operations, the LSO shall initiate a foul deck waveoff such that a normal waveoff response will allow the aircraft to pass no lower than 100ft. For visualisation purposes this should
translate to no aircraft will descend below the height of the island unless the deck is clear. If aircraft, personnel, or equipment are in the landing area, the waveoff shall prevent the aircraft from passing
within 100ft of the highest obstacle in the landing area.
During CQ:
- All waveoffs are made up the angled deck unless otherwise directed by the LSO or Tower, i.e. waveoff starboard side.
- Pilots will not initiate their own waveoff unless the ball call has not been rogered by the in-the-middle position. Waveoffs are mandatory when directed by Tower or the LSO.
Reasons for waveoffs (beyond a pilot's control). Reasons for waveoffs: (pilot technique).
- Foul deck- the landing area is not clear of aircraft, personnel, equipment, or - Overshooting start/angling approach.
debris. - Incorrect configuration.
- Winds out of limits for a safe landing. - Excessive rate of descent in close.
- Pitching deck. - Excessively long in the groove.
- IFLOLS not set correctly. - Excessive drift.
- Arresting gear not set correctly. - Excessively high or low on glideslope.
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Waveoff: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Waveoff window:
The PLAT (Pilot Landing Aid Television) is never used for any type of glide slope determination, whether for waving, or the determination of the waveoff window. The 100ft waveoff window exists when the
landing area is not physically “sanitized” between the foul lines. This means that a person or object is fouling the landing area. Most commonly during recoveries this will be the preceding aircraft that just
landed. When the arresting gear officer raises and lowers his arms 3 times, that means the landing area is clear and the waveoff window is reduced to 10ft. The 10ft waveoff window is for the IFLOLS and
arresting gear not yet being set for the type of aircraft in the groove. Again, the 10ft waveoff window is determined visually.
Note 1: The term visually in this case means that a visual assessment is made by the responsible LSO as it is impossible to exactly assess 10ft with the aircraft being this close to the ship.
The waveoff window is such that the airplane needs to waved off and at no point descend below 100ft or 10ft. The gouge for the 100ft waveoff window is projecting the top of the island out into the groove.
10ft feet is more subjective but basically after the in close position the aircraft should be waved off (Remember, the “on glideslope” sight picture for an aircraft crossing the ramp is at 14.1 feet. That is roughly
the hook being at the top of an F/A-18’s tails). The pickle switch is used for the cut lights, the waveoff lights, and held over the LSO's head as a reminder that the deck is foul. The cut lights are a deadman
switch that has to be held down. The waveoff lights are click on and they stay on. Click again and they are off. As a fun fact, the AGO’s “clear deck” button is also a deadman switch. He has to positively hold it
to ensure the deck is clear.
Note 2: The pickle operates the cut lights and waveoff lights. However, CAG Paddles uses the cut lights and waveoff lights buttons on the LSODS. LSODS = LSO display system (The screens at the LSO platform).
Waveoff mechanics:
- Advance throttles to “MIL” or “MAX” power as required.
- Maintain wings level and verify a positive rate of climb whilst maintaining on-speed AOA.
- Do not change the aircrafts configuration unless during Case III recovery.
- During Case I and Case II conditions: Turn to parallel the BRC. During Case III, follow the FB.
- During Case I and Case II conditions: Climb to 600ft AGL and turn downwind with your interval.
- During Case III conditions, climb to 1200ft AGL and follow the controller’s instructions.
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Note 3: If slow at the time of waveoff initiation then accelerate to on-speed first before climbing away at on-speed AOA. If fast at the time of waveoff initiation, then positively rotate to on-speed and Commons
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Note 4: Upwind interval is determined by “first to the bow”, whether that is break traffic, waveoff, touch-and-go, or bolter.
Note 5: Once upwind, the proper interval to follow traffic on downwind is to wait until they reach your 7 o'clock position, (visually when the traffic reaches your left horizontal stabiliser). ©Copyright Act
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The shit hot break: “SHB” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Before it is even worth mentioning any specific details in regards to the SHB, the following will have to be clarified. The SHB is not in any way a formal term nor is it a formal manoeuvre. No formal
documents will provide any mention of a SHB and it is needless to say that it is not a technique a navy pilot is required to be capable of.
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The shit hot break: “SHB” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Note: The checkpoints and numbers required of the standard approach turn do not apply.
However, as an aid when first practicing, try to get yourself to a good 90 position as your first goal. This will help to make the turn more familiar. Granted you will be much faster, and have a different angle
of bank, but it will get you in the ball park.
SHB Grading:
Grading on the performance of a SHB is different than the normal grading techniques that are described later in this document. If the SHB was impressive enough, and the pass was at least a “fair pass” in
terms of safety, then the pass will automatically be an OK. A slight amount of extra leniency is applied to the aircraft that performs the SHB. What would normally be a fair groove length, or initial glideslope
or speed deviation, may be forgiven. However, if a SHB leads to a truly ugly pass that is not safe, Paddles will offer no extra generosity. A one-wire is likely (but not guaranteed) still going to be a no-grade.
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Spin pattern: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Spin mechanics:
If the pattern is full (more than six aircraft in the pattern) when the flight arrives at the fantail, the flight will have to “spin it”. To
perform a spin: at the bow the flight will simultaneously climb to 1,200ft AGL and perform a left-hand turn remaining within 3 nm.
The speed will remain at 350 knots, (yes this is a sporty turn to remain withing 3 nm).
Note 1: The maximum number of 6 aircraft may be modified by the air officer.
Pilots must exercise caution to avoid departing aircraft, but prior to entering the landing pattern, aircraft shall climb or descend as
required and enter the spin pattern (1,200ft AGL) unless specifically directed otherwise.
Aircraft in the landing pattern shall continue to maintain proper interval, flying the landing pattern at 600ft AGL until otherwise
directed. Flights directed to spin or re-enter the port holding pattern shall climb only on the upwind or crosswind leg ahead of the
ship’s abeam.
Note 2: Aircraft re-entering the break from the spin pattern have priority over aircraft entering from the port holding pattern.
After 270 degrees of turn (aft of abeam, or "abaft"), The flight will descend to 800ft AGL and proceed inbound for the break.
Aircraft re-entering the break from the spin pattern have priority in the break. Upwind interval is determined by “first to the bow”,
whether that is break traffic, waveoff, touch-and-go, or bolter traffic. However, caution must be exercised when re-entering the
initial so as to avoid conflict with other aircraft inbound for the break. A spin should normally be initiated at the bow.
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Depart and re-enter: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Examples:
- During CQ, for the first go of the day, the aircraft needs to depart and re-enter in order to reduce gross weight. As this will take a good amount of fuel burn, the pilot will always go outside 10 nm, do
some afterburner turns or dump gas, and then re-enter up BRC.
- Another occasion could be aircraft that are unable to execute the break before 4 nm ahead of the ship (as we mentioned in “The break” section of this manual). They will then have to depart and re-
enter. Fuel in this case will not be the issue and just a quick turn back towards the initial is required. To accomplish this also any technique is allowed as long as they remain clear of the pattern and the
stack (even right turns would be legal).
Communications:
If told to depart and re-enter, specific instructions might be given on how to do this. If no instructions given, then notify Tower of your intentions
Note: No pattern can be drawn for a depart and re-enter event as there are endless possibilities.
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Delta procedures: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Delta Procedures:
In the event the deck becomes fouled or an excessive number of aircraft bolter or wave off, the Air Boss shall issue a signal Delta.
The signal Delta shall be accompanied by the number of minutes of delay (even increments but never less than four) required to resume recovery operations (i.e., Delta 4, Delta 6, and so forth). Delta
procedures are often misunderstood and differ up on where you find yourself at the time of the delta start.
Note 1: Typically during Case I and Case II operations the signal Delta will be transmitted by the “Boss”. However During Case III operations, the Delta will be transmitted by Marshal and/or Approach.
Should a Delta be given after commencing descent from the port holding pattern, but prior to entering the landing pattern, aircraft shall climb or descend as required and enter the spin pattern (1,200 ft
AGL) unless specifically directed otherwise. Aircraft in the landing pattern shall continue to maintain proper interval, flying the landing pattern at 600ft AGL until otherwise directed. Flights directed to spin
or re-enter the port holding pattern shall climb only on the upwind or crosswind leg ahead of the ship’s beam. Aircraft re-entering the break from the spin pattern have priority over aircraft entering from
the port holding pattern.
Note 2: When the “Delta” is cancelled, It will be cancelled for all aircraft at once irrelevant of your position. That does not mean, that “Delta procedures” cannot be active for single aircraft. If an aircraft
requires troubleshooting, for whatever reason it could be given an individual delta.
Note 3: The word “Charlie” will used to signal that delta is over. In this case, “Charlie” is not used to get aircraft to commence from the marshal stack, it is used to signal that airplanes no longer need to
“Delta” in the landing pattern. Aircraft in this case would not be given an individual “Charlie” or “Charlie time”.
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Arrival: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Arrival:
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Arrival in the CCA: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
To build our understanding of recovery procedures we will have to start with the basics and recall who controls what areas around the carrier.
Note 1: In DCS we do not operate with Red Crown or Strike. Instead we will proceed from MBC or AWACS directly to Marshal.
During CQ the setup as above might be slightly different, as you will not arrive at the carrier after having flown a mission. Your mission is CQ.
Hook Extension: Common technique for pilots is to marry the actions of putting the hook down with switching to button 16 (Marshal). Obviously, HAIL-R checks will be done to verify, but that is the
common practice to build muscle memory.
After Speaking to Marshal: There will be 2 options:
- During Case I recovery operations: Marshal will provide instructions to proceed to “Mother” (meaning the ship). Normally you will be instructed to switch to Tower at 10 DME, after reporting the This work is
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- During Case II or Case III recovery operations: Marshal will provide instructions to proceed to the “Case II or Case III marshal pattern“. This marshal is a bearing, distance, and altitude fix Commons
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Note 3: Altitude changes within 10 nm of the aircraft carrier are prohibited unless permission is given by CATCC/”Boss” or executing a Case procedure.
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Arrival in the CCA: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
HAIL-R: Pronounced as “Hail Are”, is an acronym used for every recovery on the ship. It is therefore wrong to assume this only accounts for recovery from Shore to Ship and vice versa. If flying to the ship, it
is important to ensure that the aircraft is setup for the particulars of that recovery. Go through the recovery checklist (HAIL-R) to ensure this is done.
Hail-R checklist:
- H: Hook / Heats (Engine heats if required).
- A: Anti-Skid / Box ACL on the HIS if Case III.
- I: Instruments, Box ICLS.
- L: Landing Weight / Lights.
- R: RADALT bug set / RADALT set to the HUD.
Note: “RADALT set to the HUD” is a term used in the US Navy. This means the ALT switch on the HUD control panel is set to RDR.
It is easy to see how missing an item on this checklist could result in a real problem; landing overweight, failing to trap with the hook up, not receiving ICLS or ACLS guidance, etc. Once inside the CCA, Strike
will hand the aircraft off to the Marshal Controller. Check in on Marshal Frequency with call sign, position, altitude, and low state. Marshal will assign case recovery holding instructions (including assigned
altitude) and pass the ship’s weather, altimeter setting and BRC. BRC is the ship’s magnetic heading during the recovery.
IMPORTANT INFORMATION:
Please note the following:
- Altitude changes within 10 nm of the aircraft carrier are prohibited unless permission is given by CATCC/”Boss” or executing a Case procedure.
- During Case I and Case II recoveries, references will be made to the BRC not FB.
- During Case III recoveries, references will be made to the FB not the BRC.
- CQ: Squadrons do not have their own altitudes. Aircraft go where the “Boss” tells them to go. It is not ZIPLIP. Aircraft are given a Charlie or Charlie time.
- Cyclic Ops: Each squadron has an altitude assigned to them, with each altitude being assigned to two squadrons. It is ZIPLIP. There is no Charlie or Charlie Time. The stack is
collapsed completely visually, with the aircraft commencing when they see the launch will be complete, and aircraft above them coming down as lower altitudes are vacated.
"Breaking the deck" is the appropriate phrase for Cyclic Ops.
- The smaller the fuel tank, the lower your squadron altitude will be. F/A-18C ath the bottom, F-14B above them, etc.
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Case I recovery:
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Case I recovery:
When visual with the ship report “see you” to Marshal. In real life Marshal will request you to update fuel state and will tell you to go to Tower frequency by saying: “Update state, Go button 1”. In DCS this
call is automated as “Update state, Switch Tower”.
- During Cyclic Ops: There is no requirement to check in with Tower. Proceed directly to the marshal stack at your squadron assigned altitude and hold in the marshal stack. The marshal stack is shown
at the right side of this page.
- During CQ : Check in with Tower and follow the instructions given by the “Boss”. This might be instructions to hold, or to proceed directly to the initial.
Note 4: During CQ: if a lower stack altitude is vacated, aircraft are to stay at their respective stack altitude unless the “Boss” instructs them to change altitude.
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Note 1: During Cyclic Ops no “SIGNAL CHARLIE “ is given. You break the deck as a visual manoeuvre. Signal Charlie Is only applicable during CQ.
Note 2: It is good practice to note the ship's BRC every time you pass the ship in holding. It may have changed from what was reported by Marshal before, as the ship needs to turn. Build your SA by
continuing to update it.
Note 3: The reason “Charlie” is the code word is because the ship turns to align into the wind before recovery, with the wake making a “C” shape.
- During Cyclic Ops: You will have to use your judgement on when to commence based on what point you’re at in the circle, how many jets are on
the cat, and how many in line behind. Play out your turn's speed and geometry to adjust if the launch is faster or slower than expected. Timing how
far upwind to break may also be required. You even have to take into account the time for the green shirts to “wrap the waist” and run clear of the
foul lines after the last launch from the waist. The idea is to minimize "open deck time". Show up in the groove exactly as the deck goes green
(clear). When it’s done properly, it’s beautiful. When it’s done properly with a SHB, it’s eye watering. If you are late, you are allowed to tighten your
turn and increase your speed (diameter smaller than 5 nm). Cut the corner after you commence and haul ass to the initial. On the flip side, if you
are early, float your turn, slow down, break further upwind, etc
- During CQ: You will commence based on when you recieve a Charlie. When given a signal Charlie, just do a standard commence at standard speed,
and break with your interval as previously discussed. During CQ there is no need to arrive at a certain time after the “Boss” radios the Charlie to
you.
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Case I recovery: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Now we have seen how to arrive in the marshal stack, how to change altitude in the marshal stack, and when to leave the marshal stack, let’s have a look at how to leave the marshal stack.
At the initial, your speed should be 350 knots and the flight will continue inbound and fly just outboard the starboard side of the ship at 800ft AGL to get ready for the break. From the initial, follow the
landing pattern as described in “The pattern” section of this manual.
To adjust your timing, you are allowed to play out your turn's speed and geometry to adjust if the launch is faster or slower than expected. Break further upwind to adjust your timing if you are late. You have
to take into account the time for the green shirts to “wrap the waist” and run clear of the foul lines after the last launch from the waist. The idea is to commence and break and show up in the groove with
minimal open deck time. Show up in the groove exactly as the deck goes green (clear).
Misinterpretations:
At this stage again I want to emphasize that to have to “be a pilot”. Not only during the flying of the pattern, but also in the stack and when you commence. Take note that the pattern starts at the initial and
not at the departure of the marshal stack. CV NATOPS gives a great amount of information and many other different guides will give additional help. Bear in mind it is impossible to cover all available
techniques and scenarios in the NATOPS manuals. As previously mentioned, the pattern related to the Case I recovery is a VISUAL procedure and pilot judgment is required to adjust timing. It is a huge
misinterpretation to think that everything must be done super precise according to exact parameters, where in the real world things are played out to just make it happen.
- If you are late, it is perfectly allowed to tighten your turn (diameter smaller than 5 nm), and increase your speed cut the corner after you commence and haul ass to the initial.
- If you are early, it is completely legal to float your turn, slow down, break further upwind, etc.
- There is no required or recommended AOB, VSI, G, etc. for how to get from the stack to the initial. Just make it happen.
- Again, these discussions on timing are only related to Cyclic Ops.
The framework for these procedures are in CV NATOPS and they are a baseline.
The important part is being safe and expeditious. How safely and efficiently you perform these procedures will be the measure of your performance.
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Recap:
As this was probably a lot of information to take in, and because there are so many variables, let's have a recap of the Case I recovery.
- During CQ:
- Check-in with Tower.
- NON-ZIPLIP.
- Follow the instructions given by the “Boss”. This might be instructions to hold, or to proceed directly to the initial.
- Stay at your respective stack altitude unless the “Boss” instructs you change altitude.
- If in the marshal stack, leave the marshal stack when given a signal Charlie, or Charlie time.
- There is no need to arrive at a certain time after the “Boss” radios the Charlie to you.
- There is no definitive course or heading relative to the BRC to leave the marshal stack, neither is there a set way to descend or accelerate to your required parameters at “the initial”.
Communications:
So what communications do you expect on button 1 during ZIPLIP conditions? In theory there could be zero calls during ZIPLIP.
Absolutely zero. In practice, during every Cyclic Ops Case I recovery, the only calls heard are “Tower, Paddles, Radio check” and LSO required calls to aircraft in the groove. Here is how that goes:
Also realize this radio check happens during CQ as well at the start of the day. Again, in theory, during ZIPLIP that exchange should be the only thing heard whatsoever on “Button 1”.
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Case I communications example: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
At 10 DME and when visual with the carrier: During Low-Vis operations, the following “Low-Vis Calls” will be used:
201 - “201 see you at 10”. 201 - “201, Commencing”.
Marshal - “201, Update state, Go Button 1”. 201 - “201, Initial”.
201 - “201, 5.6”. 201 - “201, Breaking at ..DME”.
201 - “201, Hornet Ball, 5.6”.
Note 2: DCS standard reply will be: “201, Update state, Switch Tower” 201 - “201, Departing at ..DME”.
201 - “201, Spin 90”.
Check-in with Tower: (Only required during CQ)
201 – “Tower 201, angels ..”. Note 9: Low-Vis calls can be requested during Cyclic Ops as well as CQ.
Tower – “201, roger” or “201, take angels ..” or “201, Charlie”.
Note 4: During Cyclic Ops which are ZIPLIP operations, the ball call will not be made. The LSO
will acknowledge an implied ball call with a momentary flash of the cut lights (same as a “roger
ball” call from the LSO) as the aircraft rolls into the groove.
Note 5: Corrective calls by the LSO during ZIPLIP operations can be made.
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As a Case II recovery is a mix of Case I and Case III procedures, Case III recovery procedures will be covered first to create a better understanding when it comes to Case II recovery procedures.
Note 1: Case III recoveries may be conducted concurrently with Case I and II launches.
Communications:
For Case III recoveries, Marshal will provide the following information upon check in:
- Current weather and altimeter.
- Case recovery.
- Marshal instructions.
- Expected final approach button (frequency).
- Expected approach time (EAT) Not a Charlie time.
- Expected final bearing. Not the BRC.
- Additional information such as divert field, fuel data and bingo information.
Note 2: Further communication examples will be given at the “Case III communications” chapter.
Note 3: Check in with Marshal in a formation no bigger than 2. If previously in a formation of 3 or
4, split into elements of no greater than 2 aircraft before contacting Marshal.
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Marshal entry:
Once you know the Marshal radial, set that into your TACAN courseline. As a technique, you can set the reciprocal of the Marshal radial into the courseline, so the arrow always points TO the ship. Civilian
type holding entries (direct, teardrop, parallel) are not required nor expected. Proceed to wherever you need to go to intercept your profile; this often gives great opportunity to make life easier.
In real life, the most common technique is to fly the pattern at 300 knots groundspeed and as depicted in the diagram on the next page. This is for the simple reason that it will equate to 5 nm a minute,
which will help your timing. Also, worth saying 300 knots groundspeed will be close to 250 knots indicated airspeed. However, endeavour to correct your speed to 250 right as you cross the fix to
commence.
Note: The most important aspect while in the marshal stack is that you are on your altitude.
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For a holding example: suppose you are arriving in holding at time 16 with a push time of 27. You can use a number of different techniques or patterns, including the commonly used one below. But
regardless of how the pattern is managed, aircraft must arrive at the holding fix on airspeed (250 knots) and ready to commence the approach at the Expected Approach Time (EAT) plus or minus 10
seconds. If unable to do this, notify Marshal so that timing adjustments to the landing interval can be made.
Departing marshal:
Each pilot shall adjust his holding pattern to depart marshal at the assigned EAT.
Note 1: If you do not manage to make your push time within +/- 10 seconds you are required to inform
Marshal about the situation. Within 10 seconds of your push time, no call is not required.
Note 2: It is imperative to stay ahead of the jet. Just prior to commencing, reset the TACAN courseline
from the Marshal radial to the Final bearing. Continue to fly the same inbound heading, but have the
courseline reflect the Final Bearing.
Initial Separation:
Unless weather or operating circumstances dictate otherwise, aircraft departing marshal will normally
be separated by 1 minute. Adjustments may be directed by CATCC, if required, to ensure proper
separation.
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Case III recovery: “Approach” This document belongs to “Speed & Angels” and shall not be reproduced.
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Instrument Carrier Landing System (ICLS). The ICLS is very similar to the civilian ILS and provides all-weather instrument approach guidance from the carrier to the aircraft. The ICLS uses the AN/SPN-41A
(“spin 41”), which has separate transmitters for azimuth and elevation. The azimuth transmitter is installed at the stern of the ship, slightly below the centerline of the landing area. The elevation transmitter
is located above the flight deck, aft of the island. The aircraft receiver displays the angular information on a crosshair indicator. The vertical needle of the display corresponds to azimuth while the horizontal
needle corresponds to elevation (glideslope). Because the ICLS uses a one-way transmission from the ship to the aircraft receiver, it is susceptible to pitching deck conditions.
In order to differentiate between ICLS and Automated Carrier Landing System (ACLS) approaches, the ICLS is referred to as “bullseye”.
Note 1: Currently in DCS ,ACLS is not Implemented for the F/A-18 Hornet. Our focus will be on the ICLS for now.
Automated Carrier Landing System (ACLS). The ACLS is similar to the ICLS and is also known as “needles”. However, It is not indicated with needles shaped symbology in the HUD; rather it is a little circle in
the HUD that you fit into the velocity vector. The ACLS is powered by a datalink with the ship, and can give predictive guidance similar to a flight director, that provides approach guidance information to the
pilot. The ACLS uses the AN/SPN-46(V)3 ("spin 46"). This allows the ACLS to provide highly accurate and stabilized glideslope and azimuth information in nearly all sea states. The Spin 46 has two dual-band
radar antennas and transmitters that provide it with the capability of controlling up to two aircraft simultaneously in a "leapfrog" pattern. As each approaching aircraft lands, another can be acquired. This is
one of the reasons that aircraft approach the aircraft carrier on different approach frequencies in leapfrog fashion: Button 15 (known as "A") and Button 17 (known as "B").
Note 2: ACLS does not automatically mean Autoland. ACLS is used when the system is operative but 99% of the landings are manually executed.
Note 3: For DCS purpose we will focus on the CV-1 Approach as published on the previous page for now.
Note 4: When flying a Mode I approach the ball call changes to "304, hornet ball, 4.9, coupled" and the LSO response is "roger ball, coupled, 31 knots“.
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Commencing:
Now we have seen how to receive marshal instructions and enter the marshal stack, let’s have a look at what happens when we leave marshal. Upon commencing the approach, aircraft will establish a 4,000
foot per minute rate of descent at 250 KIAS.
Note 1: Certain amount of speedbrake will be required to prevent acceleration. Full use of speedbrake will not necessarily be needed.
Platform:
At 5,000ft AGL (“platform”), the rate of descent will be reduced to 2,000 feet per minute and speedbrake will no longer be required and shall therefore be retracted. This will be maintained until reaching the
level-off altitude of 1,200ft AGL. Below 2,000ft AGL, for safety reasons, most pilots will use the “minute to live rule” until hitting 1,200ft AGL. This means the vertical speed indicator will equal the altimeter.
For example: At 1,800ft AGL the VSI will read 1,800FPM and at 1,400ft AGL the VSI will read max 1,400FPM. At some point during the penetration, Marshal will switch the aircrew to the approach control
frequency and they will check in with DME.
8 DME:
At 8 DME exactly, dirty up the aircraft, meaning: Throttle Idle, Gear down, Flaps Full. Fly exact courses. This is to ensure spacing is accurate and to avoid costly foul deck waveoffs, slowdowns in the
recovery, vectors, or other such shenanigans. If executed correctly you should be configured and on-speed just before 6 DME. Make sure you trim to on-speed! ACLS lock-on will occur sometime between 8
DME and 4 DME. Approach will ask the pilot to “say needles”. The pilot will reply with the relative position of the ACLS indications, by saying: “Up and On” or “Fly up, Fly on” If this concurs with the approach
controller’s readout, the controller will reply, “Concur, fly mode ..”. This instructs the pilot to follow the ACLS indications. If there is a disagreement, the controller will break lock and attempt a new lock. In
the case that this also fails, he will instruct the pilot to follow ICLS indications by instructing the pilot to “fly bullseye”.
If the aircraft is not ACLS equipped or the ACLS is inoperative, the appropriate reply to approach would be: 201 – “201, negative needles”. Approach will respond: Approach – “201, roger, Fly Bullseye” What
this means is that you should use the ICLS for approach guidance.
Note 3: As a reply on the relative ACLS indications “Up and On” or “Fly up, Fly on”, correct phraseology would be “Concur, Fly mode 2”, unless a Mode I or Mode IA has been requested.
Note 4: “Say needles” is in no way the ICLS. “Say needles” means: report the relative position of the ACLS indications (the "circular symbol”).
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CATCC will maintain proper sequencing. They have decades worth of experience and corporate knowledge on this. The dog leg allows controllers to use geometry to build or reduce spacing. CATCC also ShareAlike 4.0
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can tell an aircraft to “take speed 225” or to “dirty up” sooner than 8 miles, provide vectors, or use a number of other techniques. There’s much more to a Case III recovery than simply the approach License.
procedure. There’s all kinds of scenarios to account for. Bolter/waveoff pattern, an emergency inbound being dropped off by a wingman on the ball, somebody being sent to the tanker, etc. Many other
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Note 1: Three quarters of a mile is only connected to Case III recoveries. Case I and II only care about 15-18 seconds in the groove (no distance).
Note 2: Wind information is only added by the LSO during Case III recoveries.
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Case III Bolter/wavoff pattern: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
When speaking of the bolter/waveoff pattern, the bolter/waveoff pattern shall not be confused with the bolter and waveoff procedures related to Case I and Case II recoveries.
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Case III Bolter/wavoff pattern: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
On downwind:
If radio contact is not re-established, he/she will proceed downwind and re-enter as follows:
- Aircraft commence turn to final at the 4 DME or 2 minutes past abeam position.
If radio contact is re-established, Follow ATC instructions and refer to previous slide.
Bolter or waveoff technique: “NORDO”
- Advance throttles to “MIL” or “MAX” power as required.
- Maintain wings level and verify a positive rate of climb whilst maintaining on-speed AOA.
- Fly final bearing. (not BRC)
- Gear up.
- Flaps half (F/A-18C).
- Speed 150 knots.
- Climb to 1200ft AGL.
Note 1: If slow at the time of waveoff initiation then accelerate to on-speed first before climbing away at on-speed
AOA. If fast at the time of waveoff initiation then positively rotate to on-speed and then climb away keeping on-
speed AOA.
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Case III Delta procedures: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Delta Procedures:
In the event the deck becomes fouled or an excessive number of aircraft bolter or wave off, the CCA Officer shall issue via Marshal Control a signal Delta. The signal Delta shall be accompanied by the
number of minutes of delay (even increments but never less than four) required to resume recovery operations (i.e., Delta 4, Delta 6, and so forth).
In marshal: Aircraft shall continue holding and await assignment of a new EAT.
Commenced aircraft: Commenced aircraft above 7,000ft AGL shall level off at the next lower odd altitude and hold on the inbound bearing at a range in nm equal to holding altitude in thousands of feet plus
base distance (angels + 15). The holding pattern shall be the same as the original marshal pattern. Pilots shall report established in holding with the new altitude and await assignment of a new EAT. Aircraft
at or below 7,000ft AGL will continue the approach and await further instructions.
Issuance of EATs: Marshal Control shall issue new EATs as soon as possible. To preclude two aircraft having the same EAT, new EATs shall be issued from the latest to the earliest (i.e., top of the holding
pattern to the bottom). Aircrews shall acknowledge receipt of the new EAT.
Lost communications: Aircraft in marshal shall commence approach at the last acknowledged EAT. Aircraft between marshal and 7,000ft AGL that have established Delta holding and subsequently realize
lost communications prior to acknowledging new EAT shall commence approach immediately. All lost communication aircraft shall squawk the appropriate Mode I (HEFOE) and III codes. Pilots shall take a 30
cut to the right to intercept a track 10 to the right of the inbound bearing and continue inbound to the ship. Be alert for possible aircraft in Delta holding at lower altitudes.
Note: Due to the possibility of being told to Delta, aircraft should not dump fuel until below 7000ft AGL.
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Case II recovery:
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Case II recovery: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Case II Recovery:
This approach shall be utilized when weather conditions are such that the flight may encounter instrument conditions during the descent, but visual conditions of at least 1,000ft AGL ceiling and 5 miles
visibility exist at the ship. Positive control shall be utilized until the pilot reports the ship in sight. This should happen before entering the 5 nautical mile bubble from the carrier. During Case II recoveries,
CATCC shall be manned and prepared to assume control of a Case III recovery in the event weather conditions deteriorate. The maximum number of aircraft in the landing pattern is limited to six.
It is fair to say that during a Case II Recovery, the penetration will be under instrument conditions (“IFR”) whilst the landing pattern will be flown in visual (“VFR”) conditions. To make this a little easier to
understand, the first segments of the Case II recovery will be flown exactly as a Case III recovery to allow a safe penetration through the clouds. When below the clouds and visual with the ship, report
“see you” to approach. “201, see you at 10” Approach will reply with “201, update state, go button 1” or “201, and flight, update state, go button 1”. Once at the initial, the Case II recovery will transition to a
Case I recovery and the pattern will be flown exactly as published in “The pattern” section of this manual.
Note 1: The “see you at 10” call in this case is made to Approach and not to Marshal as during Case I recoveries.
Note 2: Case II recoveries shall not be conducted concurrently with Case III departures. Should doubt exist regarding the ability to maintain VMC, Case III recoveries shall be utilized.
Penetrations in actual instrument conditions by formation flights of more than two aircraft are not authorized. Flight leaders shall follow Case III approach procedures. When the ship in sight, flights will be
shifted to Tower and proceed as in Case I. If the flight does not have the ship in sight at 10 nm, the flight may descend to not less than 800ft AGL. If a flight does not have the ship in sight at 5 miles, both
aircraft shall be vectored into the bolter/waveoff pattern and action taken to conduct a Case III recovery for the remaining flights.
Communications:
Apart from minor differences, communications during the Case II recovery will be as explained during Case I and Case III recovery procedures. The differences however are:
- Marshal will report expected BRC instead of final bearing.
- When instructions are given, the term “and flight” will be used when not operating as a single ship.
- “See you” call will be made to Approach instead of Marshal.
Note2: Case II recoveries can be flown with a maximum number of 2 aircraft in the formation.
Example:
201 - “Marshal, 201, holding hands with 203, marking Mom’s 250 for 42, angels 14, State 6.4”.
Marshal - “201 and flight , Mother’s weather is 600 overcast, Visibility 3 miles, Altimeter 29.87. Case II recovery, CV-1 approach. Expected BRC 015. 201 and flight, Marshal on the 160, 22, Angels 7,
expected approach time 28. Approach button 15”.
201 - “201, Marshal on the 160, 22, angels 7. Expected approach time 28, button 15”.
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Case II recovery: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Bolter/waveoff procedures:
Bolter/ waveoff procedures will be executed as described in “Bolter” and “Waveoff” section of this manual.
Delta procedures:
Delta procedures will depend on where you find yourself in the approach.
- Before reaching the initial: Follow delta procedures as described in the “Case III recovery“ section of this manual
- After passing the initial: Follow delta procedures as described in “The Pattern” section of this manual.
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Trim and on-speed AOA: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Within the community, I have noticed great confusion regarding on-speed AOA. This is not a speed, but an angle of attack. AOA is a measure of the difference between the relative wind crossing the wing and
the wing’s mean chord line. Isn’t that just simple?
AOA, when combined with your (continuously adjusted) throttle settings, equals vertical performance, or rate of descent. The F/A-18C lands at a rate of descent of about 750 feet per minute. Navy landing
gear are stressed to take this shock, which would certainly fold the undercarriage of lesser aircraft. It is mandatory to understand the principles of on-speed AOA and trim to be able to fly any related carrier
procedures accurately and correctly.
In previous slides we have seen “Fly the Ball” being mentioned numerous times. It is important to understand the interpretations of “The Meatball” or “Ball”. On the carrier an optical landing system (OLS)
provides the pilot with glidepath information during the final phase of the approach. All Nimitz class carriers are equipped with an IFLOLS. The IFLOLS consists of a lens assembly, cut lights, waveoff lights,
and datum lights. The position of the ball relative to the datum lights would indicate the relative position of the aircraft to the desired glidepath. If the ball was above the datum lights (a high ball), the
aircraft was above the glidepath; conversely, a low ball indicated the aircraft was below glidepath. When the ball and the datum lights are aligned horizontally, the aircraft is on glidepath.
IFLOLS components:
Lens Assembly: The lens assembly is a box that contains 12 vertical cells through which fibre optic light is projected. The upper cells
are amber in colour while the bottom two are red. The aircraft’s position on the glidepath determines which cell is visible to the pilot.
The visible cell, compared to the horizontal green datum lights, indicate the aircraft position relative to the glideslope (i.e., above, on,
or below the optimum glideslope). If a red lens is visible, the aircraft is dangerously low.
Cut lights: Mounted horizontally and centered above the lens box are four green cut lights. The cut lights are used by the LSO to
communicate with the aircraft during ZIPLIP or Emissions Controlled (EMCON) operations. As the aircraft approaches the groove, the
LSO will momentarily illuminate the cut lights to indicate a “Roger ball” call. Subsequent illumination of the cut lights indicates a call
to add power. ZIPLIP is normally used during day Case I fleet operations to minimize radio transmissions. EMCON is a condition where
all electronic emissions are minimized.
Waveoff lights: Waveoff lights are mounted vertically on each side of the lens box. These red lights are controlled by the LSO. When
they are illuminated, the aircraft must immediately execute a waveoff. The LSO will initiate a waveoff any time the deck is foul
(people or equipment in the landing area) or an aircraft is not within safe approach parameters. “Bingo” is signalled by alternating
waveoff and cut lights.
Datum lights: Green datum lights are mounted horizontally to the lens assembly with ten lights on each side. The position of the ball
in reference to the datum lights provides the pilot with glideslope information. If the ball is illuminated above or below the datums,
the aircraft is high or low respectively.
IFLOLS modes:
The IFLOLS has three modes of stabilization: Line, Inertial, and Point. Line Stabilization compensates for the ship’s pitch and roll. Inertial Stabilization operates the same as Line Stabilization, but also
compensates for the up and down motion (heave) of the flight deck. Both of these modes stabilize the glideslope to infinity. The point stabilization mode fixes the glideslope around a point 2500ft AGL aft of
the lens. The system is normally set for a 3.5° glideslope targeting the 3-wire. The IFLOLS comes in both the shore-based and ship-based models.
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Improved fresnel lens optical landing system “IFLOLS” and ball Flying: This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
On the previous page we have had a look at the mechanization of the IFLOLS. Now let’s have a look at the interpretation of the provided information and how to use it as an aid to achieve a safe and
controlled landing.
Hook to Eye:
In order to maintain a constant hook touchdown point, the IFOLS has to adjust for the various hook to eye values of certain aircraft. The H/E value is the vertical distance between the eye path and hook path
while on-speed. In order to accomplish this, the IFLOLS uses a roll angle and rolls the plane of light as required for each type of airplane. This is normally verified by the LSOs and is significant because a roll
angle means the ball is not accurate unless in the groove. If the roll angle did not exist, each type of aircraft would touchdown on a different part of the flight deck with a centered ball.
IFLOLS sensitivity:
The IFLOLS is a very sensitive indicator and the aircraft carrier is a moving runway. As probably expected, this creates special considerations and mechanics for flying the ball. At all times, the following scan
must be continuously in action: Meatball, line-up, AOA. Do not try to fly a centered ball the entire pass. This simply cannot be achieved and if you have done so, it was a fluke and it cannot be repeated
consistently. The goal is to be a proactive ball flyer. This means positively moving the ball around (even away from center) so the ball is predictable, rather than you react to what it does. This is called
proactive ball flying instead of reactive ball flying.
Note: IFLOLS individual cells cover the following vertical width. Each cell is about 8 feet wide (vertically) at half a mile reduced to only 18 inches wide (vertically) at touchdown. Flying on or near the
correct glideslope, as well as touching down on deck in the correct location requires a considerable degree of precision.
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A good start:
The most important part of ball flying mechanics is: Get a good start. If you finish your approach turn on glideslope, on centerline, on-speed, 15-18 seconds from touchdown, life will be MUCH
easier. Getting to a good start cannot be emphasized enough and does not start at “the start”. A good start starts at the break. If all parameters are correct by the end of the break, the downwind focus can
be on hitting the 180 at the correct altitude and abeam distance, whilst being trimmed for on-speed AOA. This will allows you to focus on flying a proper approach turn, rather than having to use brain cells
to try to catch up from your poor parameters on downwind. Your focus should be to arrive at the correct position at the end of the approach turn. During Case III recoveries, there is no excuse not to get to
a good start, as there is no approach turn. Work as hard as you can to get to a perfect start.
Paddles will be most satisfied if they see (TMPIM) (HIC) (HCDAR). This shows the ball was bumped up and worked down. Even though (HCDAW) sounds like a pretty pass, it is not as good as the first one, as
this one does now show the pilot following the game plan. Glideslope corrections in the pass should be made primarily with throttles. If required, a small nudge of the stick to "influence" the nose can be
used. However, that is used only if the inertia needs to be overcome. Again, POWER is the glideslope correction. The mechanics for power corrections are 3-part corrections. Always make 3-part power
corrections. A 3-part power corrections means:
- make the power correction,
- make the counter correction,
- reset to the new and improved neutral power point.
As you get experience, you will do this hundreds of times in a pass. Throttles will constantly be moving as you follow the game plan and make 3 part power corrections. Videos of pilot’s hands in the groove
will testify for this. While DCS does not give the physical feedback ("seat of the pants") that you would experience in real life flying, it can still be practiced.
Line up corrections:
Line-up corrections are important to discuss. Dipping a wing to make a line-up correction will cause a loss of the vertical component of lift, and thus an increased negative VSI. This is much more significant
at the ship than at an airfield because of the narrow glideslope window and high sensitivity of the IFLOLS. When making a line-up correction, anticipate this and compensate by adding a little extra power.
Combine these techniques with the Rules To Live By and you will start flying like a Naval Aviator after some practice!
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Use of Automatic Throttle Control: “ATC” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The ATC (Automatic Throttle Control) system is a two-mode auto-throttle system that automatically maintains angle of attack (approach mode) or airspeed (cruise mode) by modulating engine thrust in the
range of FLIGHT IDLE through MILITARY power. The ATC is available for use as an aid for carrier landings. However, there are unique characteristics that require attention before use. It is not simply "turn it
on and fly the ball“.
Note: If either mode does not engage when selected, or automatically disengages after engagement, the ATC display flashes for 10 seconds and is then removed from the HUD.
ATC Mechanics:
As far the mechanics are concerned, the mindset is very different than manual ball flying. You basically have to violate one of the core principles of manual ball flying: with ATC you fly glideslope with the
nose. For the ATC to perform satisfactorily, smooth attitude control is essential. Large attitude changes result in divergent glideslope oscillations or overcontrolling power response. Close-in corrections are
very critical. If a large attitude correction for a high-in-close situation develops, the recommended procedure is to stop ball motion and do not attempt to recenter it (as in the Rules To Live By). A low-in-
close condition is difficult to correct with ATC and usually results in an over-the-top bolter. It may be necessary to manually override ATC in order to safely recover from a low-in-close condition.
Throughout the approach the pilot should keep his hand on the throttles in the event it is necessary to manually disconnect/override the ATC. Again, small, smooth corrections with the stick to change
aircraft attitude should be applied. The ball flying gameplan does not change (bump the ball up from center, work it back down). If you deviate more than one ball away from center, “click out” of ATC and
fly the rest of the pass manually. Upon landing, the weight on wheels switch will disengage ATC and you still advance the throttles forward as you would on a manual trap.
Communication differences:
Since you are no longer adding power to rise on the glideslope, the LSO call will now be “attitude” instead of “power.” This phraseology will be used when a small deviation requires correcting, and the pilot
should respond with an aft stick input. For a larger power correction, “power” will be used, and the pilot will then click out of ATC, apply the power correction, and fly manually for the rest of the pass.
Furthermore, Paddles reserves the right to call “go manual” during the pass, at which point the pilot will immediately click out of ATC and fly manually. Once manual, ATC is not to be reengaged. When not
under ZIPLIP, the ball call shall be made as follows: “402, Hornet ball, 5.2, Auto, (last name if during CQ)”. The LSO will respond with “Roger ball, Auto” during Case I and II, or “Roger ball, Auto, 26 knots”
during Case III. Because the pilot does not call “Auto” during ZIPLIP conditions, Paddles will defer to the respective squadron representative on the wave team to ask if that particular pilot flies auto passes.
The Writer will denote an auto pass with an “A” inside of a circle before the first comment. When an auto pass is flown, the use of “attitude” will be used in the LSO comments instead of “power.” For This work is
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example, instead of (TMPIM), it will be (TMAIM). The LSO will read an auto pass to the pilot as follows: “Maverick, Side number 402, auto pass, a little too much attitude in the middle.....”. a Creative
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For waveoff mechanics, execute the same mechanics as when flying manually. However, the initial step of going to MIL or MAX should be done with a click of the ATC button or with such deliberate force
that ATC disengages. ALWAYS confirm in the HUD that “ATC” has disappeared.
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Rules to live by: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Paddles always briefs the "rules to live by" and they have been unchanged for decades. These rules to live by are no joke. Paddles enforces them, and pilots put out their best efforts to adhere to them.
Nobody is going rogue and deviating from them.
Never lead a low or slow: This means that if the ball is low, add power until the ball rises above the datums, THEN reduce the power. Never reduce the power before that point in anticipation of the ball
rising above the datums. The same is applied to on-speed. If slow and adding power, do not take it out until you are fully on speed in anticipation.
Always lead a high or fast: This is basically the opposite of the above. With a high ball, add your counter-correction early in anticipation of the ball coming down. Same for correcting from a fast back to
on-speed.
When low and slow: Fix the low, then the slow: If you find yourself in the combined condition of simultaneously low AND slow, the priority is to fix the low before fixing the slow. Get the ball above the
datums, then accelerate to on-speed.
When high and fast: Fix the fast, then the high: Opposite of above. In this combined condition, fixing the fast gets the priority over fixing the glideslope
Never re-center a high ball in close, but stop the rising ball: This is in my opinion the one that needs the most emphasis. Note the words "in close" in there. That refers to the in-close position, which is a
few seconds prior to crossing the stern of the ship. At this point, if the ball is high, do not try to get it back to center! You will scare yourself, and Paddles, and either earn a no-grade, or worse, a waveoff.
Reduce power such that you stop the ball from rising any further. However, TOO MANY people are so focused on trying to get the ball back to center. The IRL expression that is famous in Naval Aviation is
"take your bolter like a man“. If the ball is high while you are in-close, it is FAR better to bolter, than to make a large power-off correction to try to salvage it. Paddles will be much angrier if you try to
recenter the ball to avoid a bolter. I cannot emphasize this enough: boltering is vastly preferable to catching a wire if catching a wire means making a big play for the ramp.
Fly the ball all the way to touchdown: The difference between a 3 wire and something else is often due to a pilot "giving up" in the last two seconds of the pass. This rule to live by is self-explanatory: Fly
the ball. ALL THE WAY. To touchdown. There is still more ball flying to be done in the last moments prior to trap. If you just make that last little correction, you can end up with a better pass. Do not give
up. Ball flying does not stop until you are literally weight on wheels.
- 1 wires are frowned upon for safety reasons and are typically a “No Grade”. International
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Manually Operated Visual Landing Aid System: “MOVLAS” (not yet implemented in DCS) This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The MOVLAS simply is an optical landing system that is manually controlled by the LSO. MOVLAS is used in the event of an IFLOLS casualty, pitching deck, or during normal conditions for LSO and pilot
training. The LSO physically moves a lever nicknamed the “stick” at the LSO station up and down, which in turn moves the lights of the MOVLAS up and down. The MOVLAS can be rigged in 3 possible
locations known as "stations“. This allows landing guidance to the pilots whenever the IFLOLS becomes unserviceable, on in case of damage to the ship.
Station 1: Is by far the most common Station 2: Is located further aft on the flight deck Station 3: Is approximately located aft of the
location; it is directly overlaid over the than the IFLOLS, but still on the port side of the island and outboard of the safe parking line.
normal IFLOLS cells, and utilizes the normal carrier as can be seen in the photo above. For For stations 3, the installation is
IFLOLS waveoff, datum lights and cut lights. stations 2, the installation is completely also completely independent of the IFLOLS.
independent of the IFLOLS. Unfortunately, I have not been able to locate a
photo representing the Starboard position of
the MOVLAS. This is used if there was damage
to the port side of the ship.
The MOVLAS light box contains 23 vertically mounted lights that provide the meatball display, but it does not have the same high resolution as the IFLOLS. Paddles can only effectively show 5 positions: full
low, low, center, high, and full high. A big difference between the MOVLAS and the IFLOLS is that the pilot will always see a ball, regardless of how high or low he/she is, even if the condition would be “Clara” This work is
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with the IFLOLS. Despite these limitations, a proficient LSO and pilot can use the MOVLAS to its advantages, particularly when an IFLOLS would not be sufficient (heavy pitching deck, for example). a Creative
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Manually Operated Visual Landing Aid System: “MOVLAS” (not yet implemented in DCS) This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
When using MOVLAS, the LSO is attempting to control the pilot's energy state with the stick. It is important to understand that the LSO will show the pilot what he wants the pilot to do, not necessarily
where the pilot is on glideslope. For example, if a pilot is on glideslope, but he wants the pilot to rise above glideslope, he will show the pilot a low ball.
Grading differences:
With regard to grading, the LSO takes notes differently. Normally with the IFLOLS, the glideslope comments reflect the aircraft's actual position in the sky. Instead, with the MOVLAS the comments will reflect
what the LSO showed the pilot. For instance, if the aircraft was slightly above glideslope at the start, and the LSO showed a low ball, the comment would be LOX instead of (HX). The MOVLAS is known as the
"green machine" because it tends to give out a high proportion of OK passes. Again, this is so long as the pilot responds in a timely and correct fashion to the LSO. If this is the case, the pilot will get an OK
even with a one wire, and a bolter will likely be no-counted. However, during the Case I or II pattern, pattern discrepancies can still ruin the OK pass (LIG, NESA, OSX, AA, etc.).
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Communications differences when the MOVLAS is in use: When MOVLAS is in use and not under ZIPLIP, the LSO will say “Roger Ball, MOVLAS” During Case I and Case II recoveries, or "Roger Ball, 29 knots Commons
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MOVLAS Limitations: Maximum landing weight for the F/A-18C Hornet is 33k when MOVLAS is in use.
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The Landing Safety Officer: “LSO” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
A Landing Signal Officer (LSO) is a naval aviator with additional specialized training to better facilitate recovery operations on the ship. His job is to guarantee the safe and expeditious recovery of aircraft.
LSOs monitor the approach of each aircraft and remain in contact with the pilot during the approach by radio and light signals. LSOs are nicknamed and frequently referred to as “Paddles”.
Well trained LSOs can quickly dissect problems with the approach and alert the pilot to correct deviations prior to the pilot even becoming aware that there is a problem developing. Particularly insidious
errors like settling in the groove can be spotted by the LSO before the pilot even realizes it's happening. In addition to ensuring the safe and expeditious recovery of aircraft, the LSOs grade each pass.
Different LSOs:
- CAG Paddles: At all times, one of the airwing's CAG Paddles is on the platform as the overall authority. CAG paddles waves glideslope and line-up and has a direct line to the “Boss” to discuss items
relevant to the recovery and any issues that may arise. CAG Paddles also teaches and mentors the junior LSOs.
- Controlling LSO: Known as: "Primary“. This LSO is primarily responsible for glideslope. He also "calls the pass" by telling the writer the comments for the pass, as well as issues grades.
- Backup LSO: Known as: "Backup“. This LSO is responsible for line-up by using the PLAT cam centerline, however can also back up glideslope as well. Typically, this is a more senior/experienced LSO.
Deck Caller: Responsible for facing forward and works with the Arresting Gear Officer to visually scan that the deck is clear. He also shouts out "One Hundred" during the 100-foot waveoff window,
and notifies Primary when the waveoff window is down to 10 feet.
- Writer: Responsible for writing down comments from Primary after each landing and taking notes as required.
- Groove Timer: Responsible for timing groove length, and then passing that to the writer.
- Interval Timer: Responsible for timing interval (time from one trap until another trap), and then passing that to the writer.
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The Landing Safety Officer: “LSO” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Pilot or LSO:
In a squadron, the majority of pilots are in their first operational tour out of training. These pilots are known as Junior Officers (JOs) and their “JO tour” is 3 years long. A squadron will have 4 LSOs, and each
will have varying degrees of experience. Usually, one is new to the squadron, one is ready to leave the squadron, and the other two are in between. There are various levels of LSO qualification that these
pilots work up to within their JO tour. The practice of what the LSO does on the platform is known as “waving”. While underway, an LSO will wave with his or her wave team every fourth day. On all the other
days, the LSO is a squadron pilot like anybody else, but on a wave day the LSO will do nothing but wave. Once done with the JO tour, the LSO may continue to wave in their next tour if that tour is at a
training squadron (either fleet aircraft or T-45). It is from these instructional LSOs that the CAG Paddles are chosen. Only a few get chosen to become CAG Paddles, and those that do not get chosen generally
do not wave again in their careers. CAG Paddles are usually the only LSOs in the airwing that are not JOs.
Note 1 : “Paddles contact”, means the LSO is taking over for a talk down at that time. Usually this happens prior to the ball call, and the approach controller is overridden by Paddles. The LSO will talk the
aircraft all the way to touchdown. Paddles Contact does not exist in the normal Case 1/2 pattern. Usually a “Paddles contact” occurs during Case III in low visibility conditions when Paddles is seeing the taxi
light.
Note 2 : A Paddles Talk Down is when the aircraft is being talked down the entire pass. This can occur during any Case, and usually occurs when there is an aircraft emergency, pitching deck, or a pilot that is
having a difficult time getting aboard. Primary and Backup will speak in rhythm to give a smooth talkdown ("You're on glideslope, you're on centerline...)
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Pilot Landing Aid Television: “PLAT” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
To support the pilot during the landing, the LSO station is equipped with at least 1 PLAT Camera. The PLAT cam is a TV display that is always on. It is broadcast throughout the ship and is viewed by pilots in
the Ready Room, maintenance chiefs in Maintenance Control, Air Ops, and on any other TV if the correct channel is selected. It maintains recordings for a period of time in case any event of note needs to be
reviewed.
On the flight deck, there are two PLAT cameras. A primary and a backup, located at different distances embedded into the landing area centerline. The PLAT is predominately used by the Back-up LSO and by
CAG Paddles and is not used for waving glideslope. It is often not perfectly calibrated to glideslope and does not have the same resolution as a visual observation by the LSO. Another reason is that the
Primary and Backup Plat cameras are located at differently as mentioned before. Therefore, it simply cannot be trusted for glideslope, and if it could it would never be able to compare to a human visual
observation. However, due to the LSO being unable to discern lineup visually, the Backup LSO will use the centerline crosshair of the PLAT to wave lineup, while scanning his/her eyes up to visually wave
glideslope. Before each recovery, an LSO will verify that lineup is calibrated correctly by standing on the centerline while another LSO checks the PLAT
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Landing Signal Officer Display System: “LSODS” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
As we have seen multiple times in this manual, safety is one of the US Navy’s main priorities. US Navy carrier recovery operations are executed under any conditions and there is little margin for error, as
operating in a dangerous environment could lead to catastrophic consequences. LSOs require their workstations to be equipped with vital information that is required to keep the operations safe. This
workstation is called the Landing Signal Officer Display System: know as “LSODS”, and pronounced as “El-Sods”. We have had a look at the PLAT system used to enhance this safety but the PLAT is only a small
part of the LSODS. The LSODS gives instant information regarding both ship and aircraft status.
Deck Status: If the deck is foul due to either an obstacle in the landing area, or the recovery equipment
isn't set yet, this will display FOUL. If the area is clear and the quipment is set, it will display CLEAR.
Ship Heading: This shows the ships magnetic heading which is the same as the Base Recovery Course
(BRC) value in degrees.
Ship Symbol: In the center of the ship symbol is the wind over deck speed in knots. If the wind is from
the left, P will be displayed to the left of the symbol it will indicate the wind speed and P (port). If the
wind is from the right, S will be displayed to the right of the symbol and it will indicate wind speed and
S (starboard). If there is no crosswind, then that value will be blanked.
ACLS Closure: If the active aircraft is using ACLS to land, this will display the closure of the aircraft to
the ship in knots.
Ship List and Trim: The top indication displays the real time list (roll) of the ship in degrees. Right of the
X.X value, it will display either STBD UP or STBD DOWN (starboard up and down). Trim works the same
except the real time trim (pitch) of the ship is displayed.
Aircraft Type: The aircraft next for landing is listed here. The H/E (hook to eye) distance is the number
of feet above the tailhook the pilot’s eyes are. This is used to calibrate the IFLOLS ball to be accurate for
each aircraft type. The B/A (basic angle) is the glidepath angle the IFLOLS is set to.
Landing Queue: The next three aircraft in queue to land are listed here, with the next aircraft to land in
the top box. Each aircraft is listed by side number. This is only used during Case III.
Hook to Ramp: This vertical scale illustrates the desired height the bottom of the arresting hook should
be when it crosses over the stern of the ship. For a 3-wire, it should be 14.1 feet. The thick tick mark
indicates the desired hook over ramp height and the caret is the dynamic indication of hook to ramp
based on the ship pitching up and down.
Hook Touch Down: This indicates the distance from the stern of the ship at which the IFLOLS landing
system directs the pilot to fly such that the hook will strike the indicated location. For a 3-wire, it
should be 230 feet. The four dots indicate the four arresting wires. The selected wire to capture is solid.
The thick tick mark indicates the exact, desired hook touch down point and the caret above is the This work is
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Note: Do not confuse the LSODS for the PLAT camera. The PLAT camera is displayed within the LSODS.
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Grading: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Grading is a lot like umpiring in American baseball. There is subjectivity, but the grades are usually right. There are some rare human errors, but what Paddles says, goes.
Paddles can make an error while waving. For example, a power call that was not needed does ocassionally happen and can be annotated in the comments. This can be written as “TMP.LSOAR” or “too much
power on LSO at the ramp.” Paddles is basically saying that power call was his fault. If you bolter, it will be a no-count. If you went full high but trapped, it may be upgraded from a fair. ©Copyright Act
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Grading symbology: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Here an overview of symbols and abbreviations used by the LSO for grading:
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The burble and the effects of wind: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Note 1: Generally, the burble is located near the approach centerline and has the greatest adverse effects when the ship is required to make its own wind.
Most important takeaway regarding the burble: At the in-close position with a neutral energy state, the burble will cause an increased rate of descent if no
compensation is made. It will behave like ground-effect in reverse, at one of the most critical points in the approach.
In response to the increased rate of descent, the pilots may overestimate or underestimate the associated power requirements, which may result in an early wire or bolter. The burble may also affect the ability
of the pilot to maintain lineup control. This often results when the pilot is preoccupied with glideslope. The pilot may be working so hard on maintaining optimum glideslope that he drops lineup out of his
scan. The burble can have a minor effect on AOA. As the relative wind changes due to the burble, the aircraft may accelerate or decelerate slightly. This condition may be aggravated if autothrottles are used.
The LSO must be aware of the effects of the burble and anticipate the pilot’s response and make the necessary calls. If the pilots are not adequately responding to the effects of the burble, the LSO should
move the waveoff window out and make more calls.
carrier landing conditions. Additionally, 25-30 knots balances pilot response time, LSO response time, engine spool up time, wire engagement speed, approach speed, waveoff capability and pilot’s field of
view.
Note 3: Each aircraft type has a minimum recovery headwind (18 knots for the F/A-18C hornet).
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Pitching deck: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Landing on an aircraft carrier is challenging. This challenge is maximized when the deck oscillates in pitch and/or roll due to more severe sea states. Mild pitching deck is easily managed by following standard
procedures. When the sea states cause the deck to pitch more severely is when more consideration and special procedures are required. It is not necessarily the magnitude of the oscillations that is the most
dangerous; often it is the period of each cycle. The worst oscillation is a nasty Dutch-roll (a type motion, consisting of an out-of-phase combination of yaw/roll) that the ship can encounter that will not only
mess with the glide slope but also lineup behind the ship.
While different Paddles will have different preferences and opinions on these techniques, it is important to understand their unique features. For example, the second technique does not get into the head of
the pilot as much as the first, as the pilot does not focus on the position of the deck.
Note: A “waveoff deck” does not count again the pilot GPA or boarding rate, just like a “waveoff foul deck” does not count.
Summary: In pitching deck conditions, do not spot or chase the deck, fly a smooth approach, smooth out the IFLOLS or react to the MOVLAS, and above all listen to Paddles. The LSOs’ voice overrides the ball.
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Fuel management: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Between Cyclic Ops and CQ there are fundamental different mentalities with regards to fuel management.
- Cyclic Ops uses tankers and may or may not have a divert available (no divert available uses the term “blue water ops”).
- CQ does not use tankers, and always has a divert field available.
In both cases, it is very important to conserve fuel as the carrier environment is unforgiving.
Cyclic Operations:
During Cyclic Ops, the ship is not continuously open like most airfields or as during CQ. The fuel therefore is not only related to distance but also to time. This issue will be mitigated by a fuel ladder which will
be discussed shortly. Additionally, tankers are used and thus “tank states” will be used. CAG will put out guidance as what fuel state is the minimum fuel state to arrive on the ball with. In each air wing, CAG
will demand a minimum amount of fuel to show up in the groove with. During Cyclic Ops this is usually a function of number of passes prior to “tank state”.
Let’s assume the following: Case I & Case II Ops: Case III Ops:
CAG determines that the Hornet tank state is 3.0 (it is different per aircraft type). 3000lbs 3000lbs
CAG says that the minimum fuel to show up in the groove with is Tank State plus 2 additional passes (written as T+2). T+2 T+2
Fuel required for the F/A-18C to go around the pattern once. 500lbs 1000lbs
In this example T+2 would be: 4000 lbs 5000lbs
4000 and 5000 represent this example’s minimum fuel state to show up with “on the ball” (slang for in the groove). If you bolter or waveoff after your first pass you are now considered T+1. If you do so again
then you are now considered TOB (tank on the ball). If you do so again you will now go to the tanker. Usually after you bolter or waveoff after your T+1 pass the tanker will be instructed to “hawk” you and be
in a position for you to easily and quickly join up if you go around again.
The fuel ladder is built on the assumption that the hornet will burn 1200 pounds every 15 minutes AT MAX ENDURANCE. (roughly 250 KIAS, but it is better to use 5.6 AOA or the FPAS page). Again, this burn
rate is different for each aircraft.
Let’s assume the following: Fuel Required: T+3 at 12:30: 4500 lbs
CAG determines that the Hornet tank state is 3.0 (it is different per aircraft type). 3000 lbs T+3 at 12:15 5700 lbs
T+3 at 12:00 6900 lbs
CAG says that the minimum fuel to show up in the groove with is: Tank State plus 3 additional passes (written as T+3). 3 x 500 lbs = 1500 lbs T+3 at 11:45: 8100 lbs
Case I conditions and you will be on a 1+15 cycle and launch in event 1 at time 11:00 T+3 at 11:30: 9300 lbs
Note: Do not assume you will be landing at 12:15 because it is a 1+15 cycle. Remember: Landings occur after launch. Therefore, T+3 at 11:15: 10500 lbs
you will be landing after 1215. A good and conservative number is 15 minutes for the launch. So let say 12:30 T+3 at 11:00 11700 lbs
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Fuel management: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Now we have had a look at the Fuel ladder, lets build fuel management a little more.
Assume on deck you have two fuel tanks on board, and you fire up the APU with 15.0 lbs of total fuel. After start-up and taxi the total amount of fuel will have reduced to roughly 14.5.
If you take 14.5 and subtract 11.7 required as we calculated in our fuel ladder it leaves you with 2.8 to play with before you are forced to max endurance airspeed (aka Max E). 2.8 is far from a generous
number and this would be even less during Case III as T+3 would be higher. Of course, this is all based on local flying around the carrier; long missions in country have different fuel planning considerations
but the later stages of those flights boil back down to the same ladder logic as before.
If you have the luxury to be fragged for gas from a Mission Tanker on the airplan for your flight, you will take-off and spend some time getting gas (usually between 1000 and 2000 pounds). This should place
you in a more comfortable position. Other scenarios that could free up some gas is if CAG now says he requires T+2, or you now happen to be on a shorter cycle. Hopefully this explains why carrier aviators
are obsessed with their fuel state (especially during blue water ops). Remember, the fuel ladder is based on 15 minute intervals. You will need to check more often than every15 minutes and interpolate as
required.
Note: If you intercept your ladder, fly at max endurance for the rest of the flight except for the break and the pattern. This will definitely put a damper on your tactical flying, so planning is KEY!
Fuel Dumping:
During Case I: If required, dump once commencing from the overhead stack. Do not dump directly overhead the ship, but dumping can be resumed once upwind. Manage the dumping (and the bingo
bug) to ensure that you end up at max trap on the Ball!
During Case II and Case III: Do not dump until below 7,000ft AGL after commencing in case a Delta situation arises.
Fuel Dumping:
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Long-range Laser line-up System: “LLS” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The small size of the landing area requires precise lineup control by approaching aircraft. The nature of angled deck carriers presents a unique challenge to arriving aircraft, because the landing area is
constantly moving from left to right relative to the nose of the aircraft. To aid aircrew during the approach, carriers are equipped with a Long-Range Laser Lineup System. The Long-Range Laser Lineup
System uses eye-safe, color-coded lasers to provide visual lineup information to approaching aircraft. These low intensity lasers are projected aft of the ship and are visible out to 10 miles at night.
The unit provides a light source appearing to the pilot as a single point of light emanating from below the landing area threshold (ramp of the ship). The system is designed such that the pilot sees a yellow
light when on the proper centerline approach. A slight misalignment to the right of centerline will be indicated by a steady green light. A further right misalignment will be indicated by a slow flashing green
light. An extreme right misalignment will be indicated by a fast flashing green light. Likewise, a slight misalignment to the left of centerline will be indicated by a steady red light. A further left misalignment
will be indicated by a slow flashing red light. An extreme left misalignment will be indicated by a fast flashing red light.
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Display management: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Good display management will allow the pilot to actively monitor aircraft status, flight path and other relevant information. The following display setups are specifically for the F/A-18C Hornet. These are
the display settings taught to pilots in the FRS (initial F/A-18 training squadron) but they are not standard operating procedure. Therefore, use them as guidance to improve SA, but freedom is given to
deviate as required.
Note 1: The checklist page is used for the landing checklist and gross weight.
Note 2: DCS limitations will allow the HSI to be placed on the right DDI
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Use of radar altimeter: “RADALT” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
The F/A-18 is equipped with a radar altimeter, also known as RADALT. The radar altimeter is a vital to enhance pilot awareness and improve safety during carrier operations.
Note 1: “RADALT is set to HUD” is a term used in the US Navy. This means the ALT switch on the HUD control panel is set to RDR.
Launch: For launch the RADALT is set to 40 feet. If during a cold cat shot, you hear the RADALT and your trend has not improved, EJECT!
In the Pattern: In the pattern set the radar altimeter either to 450 or 500 at the 90 (depending on personal preference), or 370 at the 45.
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Above 5000ft AGL: At any time above 5000 RADALT is set to 5000 for Platform. License.
Case III recovery: During Case III, below 5000 ft it is set to 500 feet. 500 feet is an arbitrary number selected for safety.
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Use of Night Vision Goggles: “NVG” This document belongs to “Speed & Angels” and shall not be reproduced.
Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Naval Aviators operate at night using AN/AVS-9 goggles. The Aviator’s Night Vision Imaging System is also known as “ANVIS”. The AN/AVS-9 is a lightweight, self-contained, helmet-mounted, direct-view
binocular image intensification device. The AN/AVS-9 is powered by one 1/2 AA lithium battery. It is a passive detection device designed for use with military fixed-wing aircraft as a pilot aid during night-time
operations. Used on F/A-18C/D/E/F, F-14A/B/D, AV-8B, and F/A-18A/B (Pre-Lot 12 w/NVG Kits).
Goggles restrictions:
In the navy it is not allowed to put on or off the night vision goggles below 3000ft. The navy also requires goggles to be off 10 minutes before landing. The reason for this is to create the opportunity for the
human eye to adjust to a dark environment. The adjustment time is directly depended on the amount of light in the environment that you are in. Moving from a bright environment into a dark one takes
longer than moving from a dim environment and going into a dark one. While the cones in the eyes adapt rapidly to changes in light intensities, the rods take much longer. The rods can take as long as 30
minutes to fully adapt to darkness. A bright light, however, can completely destroy night adaptation, leaving night vision severely compromised while the adaptation process is repeated.
For landing, NVG’s simply are not worn for the following reasons:
- The rules do not approve wearing goggles for landing.
- The ships lighting would not necessarily be NVG compatible.
- The trap would most likely send the goggles straight through the HUD.
Note: It is worth mentioning that NVGs are not used to see inside the cockpit; you would have to look under the goggles to see inside. Needless to say,, the goggles have a specific filter to allow light at the
wavelength of the HUD to pass through normally
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Sources used: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Night Carrier Qualifications. A Navy pilots tale of his first landing on the boat in the dark: Speed & Angels YouTube links:
https://www.flyingmag.com/pilot-reports/jets/night-carrier-qualifications/ https://youtu.be/LvGQS-3AzMc
https://youtu.be/bN44wvtRsw0
Carrier Qualifications flight procedures: https://youtu.be/Xso1mMo_1Mg
https://www.cnatra.navy.mil/pubs/folder5/T45/P-1238.PDF
Hornet Vids YouTube:
The Burble Effect: Superstructure and Flight Deck Effects on Carrier Air Wake:
https://m.youtube.com/channel/UC9up8Psjy3Sv6Wu1SZ6yGOw This work is
https://pdfs.semanticscholar.org/5433/b9628e9b547ff685a2e22fb218d9fd62d40e.pdf licensed under
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Navy pilot: GB
US Marine Corps pilot: Lex Tallionis. ©Copyright Act
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Glossary: Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Glossary:
ACL: Automated carrier landing ICLS: Instrument carrier landing system
AUX: Auxiliary radio IMC: Instrument meteorological conditions
AGL: Above ground level IRL: In Real Life
AOA: Angle of attack Jbd: Jet blast deflector
AOB: Angle of bank KIAS: Knots Indicated airspeed
ATC: Automatic Throttle Control LSO: Landing Signal Officer
BRC: Base Recovery Course LSODS: Landing Signal Officer Display System
Boss: Short for “Airboss” Mini-Boss: short for “Airboss assistant”
CATCC: Carrier, Air Traffic Control Center MIL: Military power
CARQUAL: Carrier Qualifications NVG: Night Vision Goggles:
Catobar: Catapult assisted take-off, but arrested recovery NWS: Nose Wheel Steering
CCA: Carrier Control Area PLAT: Pilot Landing Aid Television
CCA: Carrier Controlled Approach PRI: Primary radio
CCZ: Carrier Control zone Pri-Fly: Primary Flight Control
CV NATOPS: Carrier Vessel -Naval Air Training and Operating Procedures Standardisation RADALT: Radar Altimeter
CVN: Carrier Vessel with Nuclear propulsion RPM: Revolution per minute
CQ: Carrier Qualification SLP: Launch Sequence Plan
DME: Distance measuring equipment TACAN: Tactical air navigation system
El: Elevator VMC: Visual meteorological condition
Emcon: Emissions Control ZIPLIP: Indication of radio silence.
FCLP: Field Carrier Landing Practice
HUD: Head’s up display
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Created by: DCS-Sn@k3Sh!t for educational and training purposes only.
Understanding this is the culmination of countless hours of hard work and an adherence to
accuracy, we cannot thank you enough for the time and effort you have invested in this resource.
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