What Is Mixed Reality
What Is Mixed Reality
Mixed Reality is a blend of physical and digital worlds, unlocking the links between
human, computer, and environment interaction. This new reality is based on
advancements in computer vision, graphical processing power, display technology,
and input systems. However, the term Mixed Reality was introduced in a 1994 paper
by Paul Milgram and Fumio Kishino, "A Taxonomy of Mixed Reality Visual
Displays." Their paper explored the concept of the virtuality continuum and the
categorization of taxonomy applied to displays. Since then, the application of Mixed
Reality has gone beyond displays to include:
Environmental input
Spatial sound
Locations and positioning in both real and virtual spaces
Image: Mixed Reality is the result of blending the physical world with the digital
world.
Environmental input and perception
Over the past several decades, exploration into the relationship between human and
computer input has continued, leading to the discipline known as human computer
interaction or HCI. Human input happens through different means, including
keyboards, mice, touch, ink, voice, and even Kinect skeletal tracking.
Advancements in sensors and processing are giving rise to a new area of computer
input from environments. The interaction between computers and environments is
effectively environmental understanding or perception, which is why the API names
in Windows that reveal environmental information are called the perception APIs.
Environmental input captures things like a person's position in the world (head
tracking), surfaces and boundaries (spatial mapping and scene understanding),
ambient lighting, environmental sound, object recognition, and location.
Display See-through display. Allows user to see Opaque display. Blocks out the physical
the physical environment while wearing environment while wearing the headset.
the headset.
Movement Full six-degrees-of-freedom movement, Full six-degrees-of-freedom movement,
both rotation and translation. both rotation and translation.
It's best to think what type of experience an application or game developer wants to
create. The experiences will typically target a specific point or part on the spectrum.
Developers should consider the capabilities of devices they want to target.
Experiences that rely on the physical world will run best on HoloLens.
Towards the left (near physical reality). Users remain present in their physical
environment and are never made to believe they have left that environment.
In the middle (fully Mixed Reality). These experiences blend the real world and the
digital world. Viewers who have seen the movie Jumanji can reconcile how the
physical structure of the house where the story took place was blended with a jungle
environment.
Towards the right (near digital reality). Users experience a digital environment, and
are unaware of what occurs in the physical environment around them.
A source: https://docs.microsoft.com/en-us/windows/mixed-
reality/discover/mixed-reality#environmental-input-and-perception