OLL Algorithms - CFOP Speedcubing Cases - Speedsolving - Com Wiki
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30/4/2019 OLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki
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OLL
F2L cube state -> OLL step -> OLL cube state
The OLL step is the step between the F2L cube state and the OLL cube state.
OLL (short for Orientation of the Last Layer) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is Information
the first last-layer step in many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.
Hans Dockhorn, Anneke Treep,
Proposer(s):
Jessica Fridrich
Terminology Proposed:
Dot OLL refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer Alt Names:
color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have Variants:
not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these
Subgroup:
cases for one-handed solving.
No. Algs: 57
External links
AlgDB OLL List
Printable OLL PDF (All OLL algs in one page and color coded)
OLL Cheat Sheet (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)
OLL (edit)
All edges flipped correctly (OCLL1-OCLL8) Square shapes (S1-S2) "P" shapes (P1-P4)
No edges flipped correctly (O1-O8) Big lightning bolt shapes (B5-B6) "W" shapes (W1-W2)
All Corners Oriented (E1-E2) Small lightning bolt shapes (B1-B4) "L" shapes (L1-L6)
Fish shapes (F1-F4) "C" shapes (C1-C2)
Knight move shapes (K1-K4) "T" shapes (T1-T2)
Awkward shapes (A1-A4) "I" shapes (I1-I4)
Videos
OLL Algorithms
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If
the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z.
(how to add algorithms)
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OLL 27
OLL 26
OLL 21
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Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM
OLL 22
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OLL 23
OLL 24
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OLL 25
OLL 1
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OLL 2
Name: Zamboni
Used in: OLL
Optimal moves: 11 HTM
OLL 3
OLL 4
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OLL 17
OLL 18
Name: Crown
Used in: OLL
Optimal moves: 11 HTM
OLL (y2) (F R U' R' U' R U R' F') U' (F R U R' U' F')
OLL (y') (M' U M U2 M' U M) U (f R U R' U' f')
OLL 19
Name: Bunny
Used in: OLL
Optimal moves: 11 HTM
"P" shapes
OLL 31
Name: Couch
Used in: OLL
Optimal moves: 9 HTM
OLL 32
Name: Anti-Couch
Used in: OLL
Optimal moves: 9 HTM
OLL 43
Name: Anti-P
Used in: OLL
Optimal moves: 6 HTM
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OLL 44
Name: P
Used in: OLL
Optimal moves: 6 HTM
"W" shapes
OLL 36
OLL 38
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Used in: OLL
Optimal moves: 10 HTM
"L" shapes
OLL 48
Name: Breakneck
Used in: OLL
Optimal moves: 10 HTM
OLL 47
Name: Anti-Breakneck
Used in: OLL
Optimal moves: 10 HTM
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OLL 53
OLL 54
OLL 49
OLL 50
"C" shapes
OLL 34
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Name: City (C and T)
Used in: OLL
Optimal moves: 10 HTM
OLL 46
"T" shapes
OLL 33
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OLL 45
"I" shapes
OLL 55
OLL 56
OLL 51
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OLL 52
Square shapes
OLL 5
OLL 6
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Name: Fung
Used in: OLL
Optimal moves: 9 HTM
OLL 40
Name: Anti-Fung
Used in: OLL
Optimal moves: 9 HTM
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Used in: OLL
Optimal moves: 7 HTM
OLL 8
OLL 11
Name: Downstairs
Used in: OLL
Optimal moves: 11 HTM
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OLL 12
Name: Upstairs
Used in: OLL
Optimal moves: 11 HTM
Fish shapes
OLL 9
Name: Kite
Used in: OLL
Optimal moves: 10 HTM
OLL 10
Name: Anti-Kite
Used in: OLL
Optimal moves: 10 HTM
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OLL 35
OLL 37
OLL 14
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OLL 15
Name: Squeegee
Used in: OLL
Optimal moves: 10 HTM
OLL 16
Name: Anti-Squeegee
Used in: OLL
Optimal moves: 10 HTM
Awkward shapes
OLL 29
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Optimal moves: 10 HTM
OLL 30
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OLL 41
OLL 42
OLL 57
OLL 20
Name: X, Checkers
Used in: OLL
Optimal moves: 12 HTM
OLL (edit)
All edges flipped correctly (OCLL1-OCLL8) Square shapes (S1-S2) "P" shapes (P1-P4)
No edges flipped correctly (O1-O8) Big lightning bolt shapes (B5-B6) "W" shapes (W1-W2)
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All Corners Oriented (E1-E2) Small lightning bolt shapes (B1-B4) "L" shapes (L1-L6)
Fish shapes (F1-F4) "C" shapes (C1-C2)
Knight move shapes (K1-K4) "T" shapes (T1-T2)
Awkward shapes (A1-A4) "I" shapes (I1-I4)
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