(Download Ebook) Video-Based Learning
(Download Ebook) Video-Based Learning
learning
A Complete Guide on How
to Use Video to Improve
Your οnline Course
LearnWorlds is an e-learning company that is transforming self-paced learning. We
wish to become the best “educational amplifier”, empowering trainers, educators and
content authors to create unique, enjoyable and social learning experiences.
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Authors
Abstract
Video-Based Learning (VBL) has become a widely-accepted e-learning
trend, and it is gaining momentum, as a result of an increase in resolution
quality, and delivery speed, multimedia and communication as well as online
video streaming. The heyday of video use lies in its shorter and engaging na-
ture that changes the way people learn. Video-based learning is recognized
by Technology-Enhanced Learning (TEL) researchers as a powerful learning
resource for online teaching activities.
The existing handbook aims to cover some of the most critical aspects of
research in Video-Based Learning. As LearnWorlds, we have done our best
to eliminate any insecurity you may have about video design. As such, we are
suggesting ways in which you can use a video inside your course, guiding you
through a handful of exciting instructional techniques. We also provide guid-
ance for the most effective video design. On top of that, you will learn how
to design the most optimal screencast, which tools you can use to produce
videos and how to use video analytics.
In the end of this e-book, we believe that you will have gained an exhaustive
view on what optimal instructional videos can provide. For better results, we
suggest that you retain an out-of-the-box thinking approach, using your cre-
ativity and imagination throughout your read. Now, if you want to make your
videos more memorable and create one of the most critical components of
your course in the best possible way, read on.
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Contents
1 How do Videos Take Online Training to the Next Level? 6
Introduction 7
The Brain Science behind the Video 8
And why should I add videos to my courses? 9
New Trends in Video-Based Learning 11
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1
How
do Videos
Take Online
Training
to the Next
Level?
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Introduction
In the past few years, there has been a sharp increase in the employment
of video for learning. Nowadays, it is significantly easier to distribute ama-
teur video productions, and even national broadcasters are becoming in-
creasingly interested in ‘user-generated video content’ through the work of
the so-called citizen journalists. Meanwhile, basic video-editing software is
now routinely ‘bundled’ with standard desktop, notebooks and even mobile
phone purchases. All of us have access to video capture and editing tools.
Instructors have the ability to integrate video in almost every part of the edu-
cational procedure with great ease and amazing results. Video-sharing tech-
nologies, created for entertainment purposes, are also gaining popularity in
academic and industry training arenas. Universities have begun to exploit
video services like YouTube and iTunes and many professors are introducing
videos as the main components of their lectures. Video thrives because it
supports just-in-time, on-demand, bite-sized micro-learning and teaching.
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Here are 5 Reasons why Whiteboard Animations are best for a business.
Animations give life to video and draw attention to the main learning
points.
Live video content is difficult to update. You simply can’t update critical
parts of your message without remaking the whole video.
Live-action video expenses usually include finding actors, a location to
shoot your video, equipment, and video production costs. That’s why
41% of marketers cite the lack of budget as one of the three main rea-
sons why they hesitate to use video. Animated video, on the other hand,
doesn’t require big budget.
Animated videos win over any other type of content created on the
internet, and this helps content creators differentiate their content from
others. Find out more about these benefits here.
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Interactive Video
One-way streaming of information can become monotonous, and there are
high chances that learners will forget what was covered in a video. Interac-
tive videos try to address this handicap by providing more interactive oppor-
tunities through the following ways:
There is a lot of evidence that interactive video affects learning positively. The
benefits are primarily based on the theory of constructivism, according to which
learners perform better when they are actively involved in activities and when
they are in control of the learning process. When learners are in control, they dis-
cover and explore the learning content at their own learning pace and they do
not have to strictly follow a predetermined path that pushes them into passivity.
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360-Degree Videos
360-degree videos are shot using an omnidirectional camera or a collec-
tion of cameras, which capture view from all directions, simultaneously. This
separate footage is merged into one spherical video piece, and the color
and contrast of each shot are calibrated to be consistent with the others.
The aim of 360-degree videos is for viewers to have the flexibility to watch
the video from a unique perspective. These videos offer viewers a fascinat-
ing viewing experience which is the next best thing to being in that spot. If
you want to test this out, take a look at one of the many amazing National
Geographic’s 360-degree videos.
This new trend is being increasingly used in organizational training with the
aim of delivering high impact training to the learners. A prime example is
using 360-degree videos as a means of offering new employees a virtual
tour of the premises and procedures of an industry.
Studies show that people are more likely to watch a 360-degree vid-
eo and for a longer time. Additionally, 360-degree videos produce
more click-to-purchase rates than traditional ones.
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2
How to use
Video-based
Learning
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Studio or Self Recorded Video Tutorials: The instructor is in the center of the
video, and the video of the instructor is interspersed with slides or other
visuals that focus on the topic of the lecture. If you don’t have a studio, you
can use an external webcam or the camera attached to your computer. You
can also record videos from your own office!
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Instructors’ narrated slides: A set of slides or other visuals are included in this
category. Special software can be used to produce these narrations on top
of the slides, or you can use “Screencastify”, which is a free Google add-on
that helps you create a video presentation. Watch an easy way to create nar-
rated slides here.
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Capture raw video: Show real-life practices and contexts. These videos take a
fly-on-the-wall approach which emphasizes on producing material as seen
from the perspective of a neutral observer, a faithful, unscripted snapshot of
real-life practices. In the video below, we see an example of a daily activity
- two women going out for lunch. Through this footage the creator wants to
initiate a conversation practice in English, by pausing the video and putting
emphasis whilst discussing specific phrases of the conversation.
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Create an interview. Although you are the expert, you can show your learners
the knowledge and experience of another expert on the subject you teach.
This way, you can enhance the strength of your assertions and increase
your learners’ trust.
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Create a simulation. Simulations are perfect to explain phenomena that are dif-
ficult to describe. Blender is the perfect tool to create fascinating animations.
Create an animation. Animations are fun and engaging. Also, they are afforda-
ble as new low-price online tools allow you to easily create impressive anima-
tions in a matter of minutes.
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3
How to
Design a
Successful
Video-Based
Learning
Experience
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Question 1:
Why did you choose this position? Is your video in that place a nec-
essary component?
Question 2:
Will your learners learn better from this video here or rather from an
e-book?
Answering these question will clarify you how your video best affects learn-
ing and it will also help you create the best impact on your course.
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Learners are more engaged with multi-sensory experiences and also retain
information from authentic learning experiences longer because they are
real and intriguing.
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It can be tempting for the narrator to speak slowly to ensure that learners
grasp important ideas. This, however, can be achieved by including in-video
questions, or “chapters,” and speed control. As the narrator’s voice speeds
up, it appears to promote learners’ interest. This is an important guideline
you need to become familiar with because you do not want bored learners!
Create stories
An excellent way to create a real-life scenario is to follow the four steps of narra-
tion theory as many experts have suggested:
1) Decide who your characters would be and how they appeal to your tar-
get audience.
2) Create a cognitive conflict in the scenario - an obstacle to your charac-
ters’ happiness or performance on specific task(s). This way you are
highlighting the message you want to convey.
3) Give a Quest - explain the problem and a path for resolving it. This part
takes viewers to the decision-making stage.
4) Give a Resolution: The characters now know how to deal with the prob-
lem, as they have developed the necessary skills, or have found the
right procedure to solve it. Then just like that, we have a happy ending.
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Keep it short
Ιnvest heavily in pre-production lesson planning to segment videos into
chunks that are shorter than 6 minutes.
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cause viewers’ concentration can fade in and out during a video seg-
ment. A great way of repeating a concept is done by comparing or
contrasting it to another concept. This contrast sharpens the under-
standing of the first concept.
Add a conclusion to your video.
In order to create a more high-performing video, designers should show
a summarization of the video content at the end of it. An excellent
technique for you to use, is recapitulating. Go back and provide a syn-
opsis of the critical issues.
Add interactivity
Make sure to offer some control over the content by adding interactive
elements (e.g. embedded questions). Learners assess interactive videos
as highly engaging, they are focused more when watching interactive
videos and they also increase their effort to learn from them.
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4
Directing
and Recording
your Instruc-
tional Videos
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Maybe the most important part of your video design is how the pre-
senter will appear in your video and in which way he will interact with
the presented material.
Agency Intersubjectivity
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In this chapter we are using those terms for several lecture styles on You-
Tube. Also, we provide a list of styles that focuses on these two factors.
However, we have to mention that the speaker is not always in competition
with the instructional media for the attention of the learner. The two of
them can work complementary.
The taxonomy will help you choose which instructional video production
style best suits your course and also may give you inspiration to create a
new one adjusted to your needs. So, here are present 12 different ways you
can use to create your video lectures.
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We will start with video styles that are more board-centric and finish with
those who are more speaker-centric.
Animated lectures
Animated video lectures are becoming more and more popular, allowing stu-
dents to learn in a fun and relaxing way. In this type of lectures, the main
protagonist is the animated characters presented while the instructor plays
a supportive role with a voice over (most of the times). Stronger embodiment
here is achieved if a main animated instructor appears with some role.
Slides presentations are one of the most popular and easy to create video lec-
tures. The presenter is either absent or present with his voice. In each case, the
lecture is board-centric. Slides presentations can become very engaging if you
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put a lot of effort into creating a compelling design. There is a variety of tools
on the internet you can use to create such presentations and add a voiceover.
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Screencasting
There is a variety of free apps and tools you can use to create screencasts
easily. The screen movement can either be static or dynamic (follow the
cursor). A screencast is a video with strong agency since it represents the
exact behavior of the instructor when following a process.
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In the last two video lectures, intersubjectivity is met only if the presenter orients
himself towards the presentation and when slides come in full-screen and the
presenter disappears (and vice versa). There is no agency in these examples.
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the letters to be visible. In this type of videos again the visual elements are
more important than the instructor because they stand between the viewer
and the presenter. You can watch a related video here. However, there is
strong intersubjectivity here as well as agency.
Instructor on a whiteboard
In this type of lectures, the narrator moves in front of the content and acts
upon it (ex. on a whiteboard. The video creates a room sense. Here, the two
elements of your video, instructor’s presence and instructional media comple-
ment each other as learners tend to split their focus to each of them equally.
Acting on whiteboard videos can also be combined with animations and
other side effects and video’s intersubjectivity may be increased even more.
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with which the instructor can place themselves anywhere. Home scenes in
front of a library are quite often.
Greek for the Rest of Us Video Lectures, Session 10, by William D, Mounce
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Contrary to the previous styles, there is no agency at all here and the ma-
terial is speaker-centric. These videos often exploit the cueing technique.
Text labels, slides, other videos, photos or animations may appear next to
the presenter who may point toward them promoting intersubjectivity.
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Selfie Videos
Selfie videos are livelier and engaging, and make the background much more
interesting for the viewer. Selfie videos can serve numerous purposes from
traditional lectures to extensive field trips. Selfie videos are speaker-centric
and the instructional elements (texts, images, etc.) play an assistive role.
Autobiographical footage
Autobiographical footages are a variant of selfie videos. They are also
spontaneous and fun but intent to describe a specific experience in some-
thing. The instructor explains the way they achieved something and pro-
vides clear steps for mimicking his success. Embodiment here may vary.
You can watch an example here.
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Conversation
Videos with two or more people discussing a topic and agreeing on valua-
ble conclusions are usually very engaging and authentic. Just make sure the
conversation is substantial and has something great to offer. Instructional
material is usually absent or minimal; however, the footage may sometimes
be enriched with slides or key-words. In this case however, the speakers
usually do not show any intersubjectivity with the material.
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5
Screencasts:
easy and fast
video lectures
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Computer applications
Software demonstrations
Computer-based procedures
Web navigation
Step-by-step problem solving
Answers in frequently asked questions
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Give learners the ability to control the pace. For example, allow them
to change the playback speed and also skip forward or backwards certain
video sections. Moreover, while explaining difficult procedures, provide
pause buttons inside the video frame to give a greater sense of control.
Create a table of contents for easy content access, especially in
lengthy videos with many examples.
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Create short videos with clear beginning and end. A video with a
length of 30 seconds to three minutes is optimal for keeping the user
engaged and for promoting recall of the contents.
Alternatively, create meaningful pauses (eg., temporarily darkening the
screen) for creating the sense of segmentation within your video.
Prompt your learners at the end of a complex task to repeat the proce-
dure presented and, if possible, provide immediate feedback. Give them
a specific task to complete. Don’t ask them to just mechanically follow
the steps described.
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At the beginning of the course give learners a support tool for creating
study plans based on the learning objectives and the time at their disposal.
Loch and McLoughlin (2011) have proposed specific guidelines, with which an
instructor can foster each stage of learners’ self-regulation through screencasts:
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Now that we’ve seen the most popular design guidelines for screencast
production and the most popular screencast tools you can find online, here
are six steps you can follow for screencast design:
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Watch other people’s screencasts: See other good or bad examples which
will give insight on what should be considered.
Step 2: Prepare
Invest time to prepare. Find high quality equipment and high-quality soft-
ware. If you are a novice screencast creator you may need several hours to
create your first screencast but this time should be reduced significantly
with experience.
Step 3: Plan
Planning includes three main subjects: What you want to achieve through
your screencasts, how you will narrate your demonstrations and what inter-
activity features you are going to use. The table below will help you under-
stand those three elements:
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1. What are your Create a clear plan How will you achieve
learning goals with your learning those objectives
and content? goals and objec- through your screen-
tives. casts?
2. What will your Create clear and Which title will you
script/narra- concise story select?
tion be for each scripts or story- How many narrators
screencast? boards. will you use?
Will you appear in the
video?
How explicit or implic-
it will the script be?
How will your mouse
movement be?
What practical exam-
ples will you include in
your description?
What kind of ques-
tions or statements
are you going to
make to engage more
your learners? (see
the table about active
learning)
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Step 4: Record
Step 5: Edit
Now, it’s time to add the interactive elements you have decided, to craft
your titles carefully and to apply segmentation where needed. Remember
to create videos that last no longer than two or three minutes or alterna-
tively, create meaningful pauses.
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You have to frame your screencasts with meaningful activities that will
boost your videos’ effectiveness. The table below will help you remember
what those activities should look like:
Applying the above steps will definitely reduce your videos’ cognitive load
and at the same time enhance learners’ engagement and participation.
Don’t forget to always reflect on the produced material and get feedback
from your learners.
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6
22
Powerful
Tools to
Create your
Own Videos
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To this explosion of video content have contributed not only the new afforda-
ble, and consumer-friendly video editing software, but also the ease with which
someone can now record and save a video, even when using an editing app.
Many apps allow you to trim and split videos and add transitions, filters, anima-
tions and other objects to your video whilst using your phone! The best part is
that there are many special effects currently available on affordable software,
including animated transitions, green screening (placing a subject against any
background), 3D effects, multi-camera views, and many others giving you the
option to create an impressive overall result on your instructional videos.
OpenShot
This advanced and simultaneously easy to use free downloadable software
provides curve-based Key Frame animations, unlimited tracks and layers, and
3D animated tiles and effects. It possesses and advanced timeline that ena-
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bles users to drag and drop images and audio support into the editor. Editing
allows clip resizing, scaling, trimming, snapping, and rotation. OpenShot also
provides frame accuracy (step through each frame of video), time-mapping
speed changes on clips (slow/fast, forward/backward) and digital video effects.
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Filmora
Filmora is a more advanced video editor that maintains an intuitive and
straightforward approach to video production. If you want a more pro-
fessional look for your video but don’t have enough time to learn the soft-
ware, prefer to use Filmora, as it provides a simple interface, where you
can quickly add and edit video clips, music, text, and filters. Filmora also
provides a wide range of video formats and can retrieve files from social
media. Its latest features include speaker control (control the speed of nar-
ration), camera shake and blending modes (to combine videos). It offers a
free online version for trial only and costs 39.99$ for a yearly subscription,
59.99$ for a lifetime license for one PC and 179,97$ for multiple PCs.
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Animaker
With Animaker you can just as easily create animations by choosing from
a variety of characters available in the library. Then, you decide a specific
movement and facial expression for the character and change it as many
times as you need. You can also use pop-up effects and add scene transi-
tions. Animaker offers the ability to create handcraft animations (a human
hand holding the animation), whiteboard animations (an efficient and en-
gaging way to merely explain an idea, a project or a complex notion) or in-
fographic videos. This tool now gives multi-camera possibilities to watch the
characters one after the other. It starts free with a few available features and
offers the option to upgrade to Business for 39$, Startup - 19$ and Personal
- 12$. Check out Animaker’s pricing in more detail here.
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VYond
VYond is an online platform that is made easy and affordable for anyone.
With VYond you can create high-quality animated videos and the characters
can be customized into hundreds of different shades of color. What is spe-
cial about this tool is that it provides ready-to-use templates with specific
characters, at different scenes, which you can choose to put on the editor.
You can also change the characters of these scenes, decide their position
and movements within the scene. VYond costs 39$ per month and 89$ the
premium edition for personal use.
Moovly
Moovly is an online tool which you can use to quickly create animations, pres-
entations, and displays. If you are looking for an easy way to create engaging
presentations - that is not necessarily consisted of footages, this is your tool.
Moovly studio consists of four key areas: The library, which contains objects and
clips to create your content; the stage, which is the area where you visually com-
pose your content; the timeline, where you can time and synchronize the ap-
pearance and animations of your objects; and the property area, where you can
change the details about your objects. The objects in the library may be images,
sounds, and even videos. Moovly provides 30 days of free trial, while Moovly Pro
costs 24,92$ per month, and Moovly Enterprise costs 125$ per month.
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Wideo
Wideo is an online video platform that allows users create stunning pres-
entations in a very simple way. The platform provides a variety of templates
which you can use to create every kind of presentation you want (e-com-
merce, company guidelines, institutional explainers etc.). The templates are
arranged in ways that help you create animation-based stories. You can ei-
ther download or share your videos. Basic subscription in Wideo costs 19$
per month, the pro edition costs 39$ per month and the enterprise edition
costs 79$ per month.
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Powtoon
Powtoon helps you create great presentations easily. Like Wideo, Powtoon
is a template-based tool that helps you create training demos, landing page
videos, how to’s videos, tutorials etc. It isn’t as simple to use as the previous
tools; however, it provides a wider variety of templates in the same story. You
can use Powtoon for free, but you can’t download the produced videos. For
more options you can choose the pro edition (19$ per month), the business
edition (59$ per month) or the agency edition (299$ per month).
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Hitfilm Express
Hitfilm is a downloadable software that is distinguished from others as it com-
bines editing and special effects all in one (like 3D special effects). The basic
editor is very impressive, with advanced cutting tools, a great set of audio and
video filters, layers, masking and compositing options. It also supports Chroma
keying used for creating green screen effects. Additional tools are available for
a fee. For a pack including color-correction, exposure adjustment, split screen
masking, and various creative filters, Hitfilm costs 467,83$.
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Maggisto
This app (also available for your PC) makes it easy to transform photos and
videos into edited movies, with music and effects. The procedure is simple: You
capture video from within the app or upload videos, select an editing style, a
soundtrack (either from the app or your device) give a title and the length of
your movie. The app automatically adds filters and special effects and delivers
your video.
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Maggisto is an app that offers a free trial. Additional paid features, like unlim-
ited cloud storage, longer movies, uploading 30 or more clips or photos into
a video, begin at 4,99$. Recently Maggisto released another video app worth
mentioning. This is the Magisto Shot, which turns photo and text into a mi-
cro-movie. Downloading it cost 99 cents.
iMovie app
iMovie app is a n easy to use Video Editor. At first, you select a
video format either movie or Hollywood style trailer, and then
you select a theme for transitions, titles, and chapters. After that,
you add your photos, videos (you can capture video from within
the app) and audio files (insert them from the device or record a voiceover).
iMovie automatically adds movement to your images but you can manually
adjust the flow of your photos. This means that you can edit your clips togeth-
er, modify audio, insert transitions, add filters and text to your clips. When you
are done, you can save or share your footage. If you want this app, you will
need to pay 4,99$ to download it.
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Videoshop
Videoshop is an excellent and very affordable app that simi-
larl to iMovie app, lets you create impressive movies in a mat-
ter of minutes. Videoshop offers slow motion, time-lapse, and
stop-motion options when capturing video from within the app.
All you need to do is add photos and videos, add audio tracks, filters, and
titles, sound effects or a song from the included collection of tracks (or pick
a song from your collection of music) and organize your clips (you can also
trim them). Videoshop also provides video editing options. For example, you
can select from a variety of transitions to adjust how each clip flows into the
next clip. Finally, you can save your video to your device or share it on social
media. To download the app, you need to pay $1.99.
Animoto
Animoto is a similar automatic video editing app
that is very straightforward to use. Simply add pho-
tos and videos in the app (unlike the previous apps,
you cannot capture pictures or videos from with-
in the app) and select an editing style. Then add filters to your video by
choosing a style theme from the list of provided options, select a preferred
soundtrack and add your captions and titles. If you upgrade to a paid ver-
sion, you can save your video on your device. Animoto is free to try, with
pricing plans starting at $9.99 per month. Additional paid features provide
HD videos, longer videos, video downloads, cloud storage, and a lot more.
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Frame X Frame
If you want to explore another app for iOS devices, we recommend you to
use the Frame X Frame. This free iPhone app allows you to capture and
stitch together a stop motion video quickly. You can choose how many
frames per second you want to capture, from 0.5 to 20. Also, you can make
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Screencast-O-Matic
Screencast-O-Matic is an online tool that is available to everyone and pro-
vides fast and free screen-recording. Screencast-O-Matic provides the op-
tion for screencast recordings, webcam recordings or both, as well as the
ability to use a microphone to record your voice. The maximum time you can
record free per video is fifteen minutes while longer shots are only available
through a subscription (18$ per month). The Pro Recorder provides exciting
editing effects such as drawing on a screen, scripted recordings, zooming,
creating captions, sharing tools and many others.
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Ezvid
It is a free, downloadable tool which can capture any program that runs on
your computer. Some of its interesting features are voice recording, speed
control, screen drawing, stamps, face-camera and YouTube upload. Through
a drawing palette, you can choose a brush or a stamp and draw directly on
your screen. Your recording appears on a timeline after you have finished
recording. Editing possibilities are duplication and splitting of your clips. Also,
you can control the speed of your clip (up to 600%) and add text to your
video. Ezvid also includes a speech synthesizer.
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Flashback
This recorder enables you to capture your screen while recording yourself
through a webcam. As most screencasting tools, it allows you to decide
what area of your screen you want to capture and whether you want to
record sound and web activity or not. Another great thing about it is that
you can schedule recordings to avoid missing online events. Also, it includes
a record player that works like a VCR and allows you to go over and review
your recording frame-by-frame. The license for this product lasts for a life-
time and costs 49$ for a personal license and 99$ for a business license.
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Camtasia
Camtasia’s screen casting tool offers a lot more flexibility in terms of
creating long videos and adding overlays. It has a simple interface with
powerful editing, interaction features, animated backgrounds and special
effects. Users can upload their videos straight to YouTube, Vimeo, Face-
book and you can try it for free. The full version costs $199 per license.
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Storygami
Users of Storygami can transform YouTube videos into interactive experi-
ences called ‘folding stories’. Website creators have named the interactive
elements as “interactive cards”. These are layers the designer can add, sim-
ply by clicking a button on the video and defining the length of the time it
appears to the viewer. The cards are interactive, which means the user has
the choice to either click on them or ignore them. Designers can choose
from a variety of clickable layers such as video cards, article cards, gal-
lery cards, map cards, data cards (all context cards), newsletter cards, poll
cards, donation cards, product cards, patreon cards (monetization cards)
and adding the related URL. The platform offers the ability to view detailed
analytics. Storygami provides a 30-day trial period for creators and costs
9$ per month and 39$ per month for Creator Plus subscription.
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TouchCast
TouchCast offers a unique feature that uses a green screen and allows de-
signers to separate objects from the natural scenery and placing them in
different backgrounds. This can be done while they are recording the ob-
ject or after the recording. With this tool a presenter can be present while
recording a video on something else. Apart from these features, TouchCast
also provides valuable analytics and comes with a variety of interactive
elements that are called video apps (vApps): Image vApps, video inside a
video, PDF vApps, Dropbox vApps, Video vApps, Web vApps, Hotspot vA-
pps, YouTube vApps, Photo and Map vApps, One Drive vApps, Google Drive
vApps, PDF vApps, Dropbox vApps, Box vApps.. Prices for using TouchCast
start from $26.99 per month.
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WIREWAX
Wirewax is a widely used platform in education, marketing, and entertain-
ment. The platform provides a variety of interactive elements including au-
tomatic hotspots. People, objects, and products can be automatically iden-
tified as a hotspot, and the motion of the object can be tracked as it moves
in the scene. Static hotspots allow designers to place simple buttons at any
spot in a video. Wish lists allow viewers to add products to an internal list.
This provides the possibility to viewers to decide the path they want to take
and swipe between scenes or videos and switch camera views. Wirewax
is the first platform that launched 3600 interactive video, allowing users
to quickly navigate inside a video with topics and chapters. It is free for
non-commercial use, its cost is 100$ per month for the bronze edition, 240$
per month for the silver edition and 470$ per month for the gold edition.
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7
Evaluating
the video’s
effectiveness
through Video
Analytics
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With the new tracking systems, it is easy to learn every bit of information on
time. Interactive learning environments, learning management systems, in-
telligent tutoring systems, and personal learning environments produce vast
amounts of tracking data that reveal learners’ interactions with an activity,
including videos.
The data collected describe the digital footprints of each learner, they are pre-
sented in textual format or chart forms, and are known as Video Analytics..
The total number of a video’s watches and the total number of vid-
eos watched (also in real-time).
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A list of users who watched the video and where those users come
from.
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The number of users and views across the timeline of the video
(usually through a heat map)
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The video abandons: The percentage of the number of videos that have
been abandoned by the user (also where the viewers are dropping off,
which parts they like the most, and what they may have skipped over).
You can see the absolute or relative time of joining the video and the ab-
solute or relative time of leaving.
Source
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The plays per user on specific day or the number of plays divided
by the number of completes
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How many times the video has been shared, where they are shared
and other social media stats.
Devices, browser and operating system the viewers are using to
watch and interact with the videos.
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Let’s see how you can achieve that through Video Analytics:
Gain information about the popularity of your videos.
Such data can help you determine which of your videos are most ap
propriate, useful or relevant to the learners. You can ensure that every
video used in your course is helping them towards achieving their learn-
ing objectives and goals.
Have a comprehensive look at how a learner is performing inside the video.
You can get insights on the activity of learners inside the video and
provide a much more personalized experience to each learner. With
Video Analytics you have the ability to tailor their learning experience
and at the same time decrease the number of drop-outs.
Cluster your learners, according to their engagement behavior.
For example, you can organize your learners in categories: a) adaptive
viewers - those who actively use videos when they need it; b) self-regul-
ating viewers - those who follow the course schedule to watch most
lecture videos and c) the infrequent viewers. Set different variables for
each group of your learners and monitor how your videos affect their
behavior.
Filter and sort analytics.
Choose to filter data by content, geographical area, and date so that
you can easily see if a video is popular in a particular region or a spe-
cific date range.
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Conclusion
Coming up with a high-performing video is a piece of cake once you decide
to commit to a working plan and follow the given guidelines on video pro-
duction. This is an extremely important fact if we consider that on a daily
basis, learners come across a range of videos that are perceived as “wasted
time” and often are ineffective for learning.
We hope you will find this handbook useful and we would be really excited if
you shared your new video creations with LearnWorlds (https://www.learn-
worlds.com)!
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For further reading, check
out some proposals:
Brame, C. J. (2016). Effective Educational Videos: Principles and Guidelines
for Maximizing Student Learning from Video Content. CBE-Life Sciences Ed-
ucation, 15(4), es6.
Buckingham, D., & Willett, R. (Eds.). (2009). Video cultures: media technology
and everyday creativity. Springer. (read it)
Gasevic, D., Dawson, S., & Siemens, G. (2015). Let’s not forget: Learning ana-
lytics are about learning. TechTrends, 59(1), 64-71.
Gasevic, D., Dawson, S., Rogers, T., & Gasevic, D. (2016). Learning analytics
should not promote one size fits all: The effects of instructional conditions in
predicting academic success. The Internet and Higher Education, 28, 68-84.
A C o m p l e t e G u i d e o n H o w t o U s e V i d e o t o I m p r o v e Y o u r C o u r s e 93
Greller, W., & Drachsler, H. (2012). Translating learning into numbers: A ge-
neric framework for learning analytics. Journal of Educational Technology
& Society, 15(3), 42.
Guo, P. J., Kim, J., & Rubin, R. (2014, March). How video production affects stu-
dent engagement: An empirical study of mooc videos. In Proceedings of the
first ACM conference on Learning@ scale conference (pp. 41-50). ACM.
Huang, N. F., Hsu, H. H., Chen, S. C., Lee, C. A., Huang, Y. W., Ou, P. W., & Tzeng,
J. W. (2017, March). VideoMark: A video-based learning analytic technique
for MOOCs. In Big Data Analysis (ICBDA), 2017 IEEE 2nd International Con-
ference on (pp. 753-757). IEEE.
Lee, S. H., & Boling, E. (1999). Screen design guidelines for motivation in inter-
active multimedia instruction: A survey and framework for designers. Educa-
tional technology, 39(3), 19-26.
Lo, C. K., & Hew, K. F. (2017). A critical review of flipped classroom challenges in
K-12 education: possible solutions and recommendations for future research.
Research and Practice in Technology Enhanced Learning, 12(1), 4.
Major, L., & Watson, S. (2017). Using video to support in-service teacher profes-
sional development: the state of the field, limitations and possibilities. Tech-
nology, Pedagogy and Education, 1-20.
Pappas, Ilias & Giannakos, Michail & Mikalef, Patrick. (2017). Investigating
students’ use and adoption of with-video assignments: lessons learnt for vid-
eo-based open educational resources. Journal of Computing in Higher Edu-
cation. 29.10.1007/s12528-017-9132-6.
A C o m p l e t e G u i d e o n H o w t o U s e V i d e o t o I m p r o v e Y o u r C o u r s e 94
Pardo, A., Mirriahi, N., Dawson, S., Zhao, Y., Zhao, A., & Gasevic, D. (2015,
March). Identifying learning strategies associated with active use of video an-
notation software. In Proceedings of the Fifth International Conference on
Learning Analytics And Knowledge (pp. 255-259). ACM.
Rasi, P. M., & Poikela, S. (2016). A review of video triggers and video production
in higher education and continuing education PBL settings. Interdisciplinary
Journal of Problem-Based Learning, 10(1), 7.
Vural, Ö. F., & Zellner, R. (2010). Using Concept Mapping in Video-Based Learn-
ing. University of Gaziantep Journal of Social Sciences, 9(3).
Ullrich, C., Shen, R., & Xie, W. (2013, July). Analyzing student viewing patterns
in lecture
Yousef, A. M. F., Chatti, M. A., & Schroeder, U. (2014b). The state of video-based
learning: A review and future perspectives. Int. J. Adv. Life Sci, 6(3/4), 122-135.
A C o m p l e t e G u i d e o n H o w t o U s e V i d e o t o I m p r o v e Y o u r C o u r s e 95
Video-based learning
A Complete Guide on How to Use Video
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