College of Our Lady of Mercy of Pulilan Foundation Inc
College of Our Lady of Mercy of Pulilan Foundation Inc
Level of Difficulty
Easy Average Difficult
Learning Outcomes No. of Percentag No.
Days e of Item of REMEMBERIN UNDERSTANDIN
APPLYING ANALYZING EVALUATING CREATING
Item G G
s
A. read and comprehend
given code;
B. identify a bug and the
problems it causes in a
5.6 20% 12 3 3 3 3
program; and
C. describe and
implement a plan to debug a
program.
A. identify actions that
correlate to input events;
B. create an interactive
game using sequence and 5.6 20% 12 3 3 3 3
event-handlers; and
C. share a creative
artifact with other students.
A. Learn the "What? 5.6 20% 12 3 3 3 3
When? How Much?"
framework for describing their
media choices.
B. Use this framework
and their emotional responses
to evaluate how healthy
different types of media
choices are.
C. Begin to develop their
own definition of a healthy
media balance.
A. Define the term
"digital footprint" and identify
the online activities that
contribute to it.
B. Identify ways they are
-- and are not -- in control of 5.6 20% 12 3 3 3 3
their digital footprint.
C. Understand what
responsibilities they have for
the digital footprints of
themselves and others.
A. Reflect on the
characteristics that make
someone an upstanding digital
citizen.
5.6 20% 12 3 3 3 3
B. Recognize what
cyberbullying is.
C. Show ways to be an
upstander
TOTAL 28 100% 60 15 15 9 12 6 3