Summarization of Technology in Teaching Learning II
This document summarizes research from a special issue of the journal focusing on using 21st century technologies to transform science teaching, learning, and assessment. It describes 6 studies that used various digital platforms and methods: 1) Analyzed a Twitter community to understand how it facilitated science education reform. 2) Used a simulated classroom to help teachers practice scientific argumentation. 3) Analyzed student log files from an assessment to identify inquiry profiles. 4) Developed a framework to conceptualize machine learning applications in science assessment. 5) Evaluated a virtual science game's impact on student learning. 6) Compared learning outcomes between the game and traditional instruction. The research contexts included teacher professional development, preservice teacher training, and elementary/high school
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Summarization of Technology in Teaching Learning II
This document summarizes research from a special issue of the journal focusing on using 21st century technologies to transform science teaching, learning, and assessment. It describes 6 studies that used various digital platforms and methods: 1) Analyzed a Twitter community to understand how it facilitated science education reform. 2) Used a simulated classroom to help teachers practice scientific argumentation. 3) Analyzed student log files from an assessment to identify inquiry profiles. 4) Developed a framework to conceptualize machine learning applications in science assessment. 5) Evaluated a virtual science game's impact on student learning. 6) Compared learning outcomes between the game and traditional instruction. The research contexts included teacher professional development, preservice teacher training, and elementary/high school
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Summarized by: Blessy B.
Martin BSE3 General Science
Technology for Teaching and Learning II
Submitted: April 14 2021
Submitted to: Dr. Arra A. Quitaneg
Special Issue: Science
teaching, learning, and assessment with 21st century, cutting‐edge digital ecologies
Received: 27 August 2020 | Accepted: 27 August 2020
First Published: 11 September 2020
SUMMARIZATION:
Objective
Aimed to examine the use and impact of 21st‐century cutting‐edge technologies,
technological platforms, technological activity, and digital ecologies on science teaching, learning, and assessment through the following:
To understand professional networks and their role in policy implementation
To address the difficulties of productive scientific argumentation at the elementary level In order to understand students' interactions while engaging with complex inquiry tasks To examine the potential of ML in science education assessment To understand how SEGs lead to learning and compare the impact of learning with SEGs versus traditional science learning contexts Method Used The method used focused on conceptual and/or critical analyses related to theories and frameworks needed to advance the ways in which digital ecologies and technological activity can transform science teaching, learning, and assessment, as well as the potential of these technologies and platforms to realize equity in access and outcomes in science education for all learners. To understand professional networks and their role in policy implementation: Analyzed the social structure of the #NGSSchat community via Twitter and focused on members' participation and interactions, the depth and types of conversations, the frequency of some kinds of interactions, and the factors that informed participation over time. The authors argued that the #NGSSchat provides an ideal platform to understand how science education professional networks operate online in the context of large-scale science reforms, such as NGSS. To address the difficulties of productive scientific argumentation at the elementary level: Explored the use of a TeachLive simulated environment as a practice based space for preservice elementary teachers (PSETs) to engage student avatars in scientific argumentation—argument construction and critique. In order to understand students' interactions while engaging with complex inquiry tasks: Examined students' log files to identify patterns of students' interactions with computer- based assessments and determine if unique characteristics of these interactions emerge as distinct profiles of inquiry performance. The authors argue that the characteristics of these profiles could inform why some students are successful with simulated inquiry tasks compared to students who experienced difficulties. The underlying information could be instructive to support students' understanding of scientific inquiry via computer- based learning environments. The 2015 Norwegian PISA log file data, science performance, and a background questionnaire were analyzed focusing on two inquiry tasks, which involved scientific reasoning, coordinating the effects of multiple variables, and coordinating theory and evidence. To examine the potential of ML in science education assessment: Developed a framework to conceptualize ML applications in science assessment. First, 47 studies that applied ML in science assessment were reviewed and classified into five categories: constructed response, essay, simulation, educational game, and neural integrated science. Next, the MLbased and conventional science assessments were compared, and 12 critical characteristics were extracted and used to map three variables in a three-dimensional framework: construct, functionality, and automaticity. Then, 12 characteristics were generated to construct a profile for ML-based science assessments for each article, and these were further analyzed by a two-step cluster analysis. To understand how SEGs lead to learning and compare the impact of learning with SEGs versus traditional science learning contexts: investigated the learning gains with Virtual Vet, a role-playing SEG designed for elementary students to address the fundamental science concepts associated with the human body systems and the subsequent effect of diabetes and obesity-related illnesses on the given body systems. Two quasiexperimental studies were conducted; for Study 1, students were randomly assigned to play Virtual Vet or participate in guided inquiry lessons that addressed the same objectives. Results Altogether, 45 extended abstracts were submitted in response to JRST's call for special issue manuscripts. Of these, 12 authors and author groups were invited to submit full manuscripts, which were put through the double-blind peer review process. Following multiple rounds of review and revisions, six manuscripts were accepted for final publication. Thematically, the manuscripts focused on social media, teacher professional networks, and Next Generation Science Standards (NGSS); preservice teachers; teacher education, scientific argumentation, and simulated classrooms; computer-based assessment and complex inquiry tasks and log files data to identify student profiles with assessment practices; machine learning (ML) and assessment; serious educational games (SEGs), elementary science, and learning gains; and collaborative inquiry learning, scaffolding, and game-based learning. Learning contexts focused on social media platforms, game-based learning, simulated environments, ML, and computer-based assessment. The research contexts focused on teacher education, pre- and in-service teachers, and students at the elementary and high school levels. To understand professional networks and their role in policy implementation: the findings revealed that there was a greater number of transactional, social, and substantive conversations and that individuals with varying roles engaged in these conversations. To address the difficulties of productive scientific argumentation at the elementary level: It was reported that most of the PSETs targeted structural and dialogic components of scientific argumentation in the simulated classroom with more focus on argument construction and less so on argument critique. In general, there was consensus of the value of the TeachLive environment among the PSETS In order to understand students' interactions while engaging with complex inquiry tasks: The findings reported three distinct profiles of students' inquiry performance: strategic, emergent, and disengaged. These profiles revealed different characteristics of students' exploration behavior, inquiry strategy, time-on-task, and item accuracy. Further analyses showed that students' assignment to these profiles varied according to their demographic characteristics (gender, socioeconomic status, and language at home), attitudes (enjoyment in science, self-efficacy, and test anxiety), and science achievement. To examine the potential of ML in science education assessment: The clusters identified for each variable were summarized into four levels to illustrate the evolution of each. Along with the three-dimensional framework, they proposed five anticipated trends for incorporating ML in science assessment practice for future studies: addressing developmental cognition, changing the process of educational decision- making, personalized science learning, borrowing “good” to advance “good,” and integrating knowledge from other disciplines into science assessment. To understand how SEGs lead to learning and compare the impact of learning with SEGs versus traditional science learning contexts: The findings revealed that students in the game condition outperformed the nongame condition. Study 2, which evolved based on the findings of Study 1, compared learning outcomes associated with two conditions: students play only Virtual Vet or students play Virtual Vet and participate in the guided inquiry activities (instructional time was doubled). Interestingly, there was no significant increase in learning gains for the students who participated in both activities. Overall, the findings supported the fact that well- designed SEGs have the potential to facilitate and support science learning in elementary settings. Implications To understand professional networks and their role in policy implementation: The implications focused on the role and opportunities of social media platforms to foster and promote professional learning related to reform policy adoption and implementation. To address the difficulties of productive scientific argumentation at the elementary level: The implications addressed an important need for the preparation of elementary teachers to enact practices that promote scientific argumentation and, by extension, develop scientific literacy. Furthermore, the simulated environment offered a space for PSETs to practice prior to actual classroom enactment. In order to understand students' interactions while engaging with complex inquiry tasks: This work has implications for understanding student practices with computer-based assessment and support for more effective engagement with complex inquiry tasks. To examine the potential of ML in science education assessment: The implications focus on the potential of ML to redefine science education assessment by addressing developmental cognition in science learning, change the process of educational decision-making, provide personalized science learning, inform good teaching practices, and allow for the integration of interdisciplinary knowledge. To understand how SEGs lead to learning and compare the impact of learning with SEGs versus traditional science learning contexts: The study suggests that learning environments grounded in pedagogically sound instructional practices have the potential to engender science learning gains for elementary-level students.
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