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Comp8 - Quarter 4 Module 1

This document is a learning module that discusses multimedia and its components. It defines multimedia as involving multiple modalities including text, audio, images, drawings, animation, and video. Examples of current multimedia projects are given such as 3D motion capture and augmented reality applications. A brief history of multimedia outlines important developments from newspapers to the World Wide Web. Hypermedia is distinguished from multimedia in that it can include links between media types. Common multimedia applications today include digital video, electronic publications, and interactive media like the World Wide Web.
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100% found this document useful (4 votes)
3K views

Comp8 - Quarter 4 Module 1

This document is a learning module that discusses multimedia and its components. It defines multimedia as involving multiple modalities including text, audio, images, drawings, animation, and video. Examples of current multimedia projects are given such as 3D motion capture and augmented reality applications. A brief history of multimedia outlines important developments from newspapers to the World Wide Web. Hypermedia is distinguished from multimedia in that it can include links between media types. Common multimedia applications today include digital video, electronic publications, and interactive media like the World Wide Web.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
Division of Camarines Sur
Lagonoy, Camarines Sur
2020-2021

Name : ___________________________ Section ______________


LEARNING MODULE IN
COMPUTER 8
4th Quarter – Module 1

Lesson Multimedia

What is Multimedia?

When diferent people mention the term


multimedia, they often have quite different, or
even opposing, viewpoints.

 A PC vendor: a PC that has sound


capability, a DVD-ROM drive, and perhaps
the superiority of multimedia-enabled
microprocessors that understand
additional multimedia instructions.
 A consumer entertainment vendor:
interactive cable TV with hundreds of
digital channels available, or a cable TV-
like service delivered over a high-speed
Internet connection.
 A Computer Science (CS) student:
applications that use multiple modalities,
including text, images, drawings (graphics),
animation, video, sound including speech,
and interactivity.

Components of Multimedia

Multimedia involves multiple modalities of text, audio, images, drawings, animation, and
video. Examples of how these modalities are put to use:

1. Video teleconferencing.
2. Distributed lectures for higher education.
3. Tele-medicine.
4. Co-operative work environments.
5. Searching in (very) large video and image databases for target visual objects.
6. Augmented" reality: placing real-appearing computer graphics and video objects into scenes.
7. Including audio cues for where video-conference participants are located.
8. Building searchable features into new video, and enabling very high- to very low-bit-rate use of
new, scalable multimedia products.
9. Making multimedia components editable.
10. Building \inverse-Hollywood" applications that can recreate the process by which a video was
made.
11. Using voice-recognition to build an interactive environment, say a kitchen-wall web browser.
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Current Multimedia Projects
Many exciting research projects are currently underway. Here are a few of them:

1. Camera-based object tracking technology: tracking of the control objects provides user control
of the process.
2. 3D motion capture: used for multiple actor capture so that multiple real actors in a virtual
studio can be used to automatically produce realistic animated models with natural movement.
3. Multiple views: allowing photo-realistic (video-quality) synthesis of virtual actors from several
cameras or from a single camera under differing lighting.
4. 3D capture technology: allow synthesis of highly realistic facial animation from speech.
5. Specific multimedia applications: aimed at handicapped persons with low vision capability and
the elderly | a rich field of endeavor.
6. Digital fashion: aims to develop smart clothing that can communicate with other such enhanced
clothing using wireless communication, so as to artificially enhance human interaction in a social
setting.
7. Electronic Housecall system: an initiative for providing interactive health monitoring services to
patients in their homes
8. Augmented Interaction applications: used to develop interfaces between real and virtual
humans for tasks such as augmented storytelling.

Multimedia and Hypermedia


History of Multimedia:

1. Newspaper: perhaps the first mass communication medium, uses text, graphics, and images.
2. Motion pictures: conceived of in 1830's in order to observe motion too rapid for perception by
the human eye.
3. Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy, in 1895.
4. Television: the new medium for the 20th century, established video as a commonly available
medium and has since changed the world of mass communications.
5. The connection between computers and ideas about multimedia covers what is actually only a
short period:

 1945 { Vannevar Bush wrote a landmark article describing what amounts to a hypermedia
system called Memex.
−! Link to full V. Bush 1945 Memex article, \As We May Think"
 1960 { Ted Nelson coined the term hypertext.
 1967 { Nicholas Negroponte formed the Architecture Machine Group.
 1968 { Douglas Engelbart demonstrated the On-Line System (NLS), another very early
hypertext program.
 1969 { Nelson and van Dam at Brown University created an early hypertext editor called
FRESS.
 1976 { The MIT Architecture Machine Group proposed a project entitled Multiple Media |
resulted in the Aspen Movie Map, the first hypermedia videodisk, in 1978.
 1985 { Negroponte and Wiesner co-founded the MIT Media Lab.
 1989 { Tim Berners-Lee proposed the World Wide Web
 1990 { Kristina Hooper Woolsey headed the Apple Multimedia Lab.
 1991 { MPEG-1 was approved as an international standard for digital video | led to the newer
standards, MPEG-2, MPEG-4, and further MPEGs in the 1990s.
 1991 { The introduction of PDAs in 1991 began a new period in the use of computers in
multimedia.
 1992 { JPEG was accepted as the international standard for digital image compression | led
to the new JPEG2000 standard.
 1992 { The first MBone audio multicast on the Net was made.
 1993 { The University of Illinois National Center for Supercomputing Applications produced
NCSA Mosaic|the first full-fledged browser.
 1994 { Jim Clark and Marc Andreessen created the Netscape program.
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 1995 { The JAVA language was created for platform-independent application development.
 1996 { DVD video was introduced; high quality full-length movies were distributed on a
single disk.
 1998 { XML 1.0 was announced as a W3C Recommendation.
 1998 { Hand-held MP3 devices first made inroads into consumerist tastes in the fall of
1998, with the introduction of devices holding 32MB of flash memory.
 2000 { WWW size was estimated at over 1 billion pages.

Hypermedia and Multimedia

A hypertext system: meant to be read nonlinearly, by following links that point to other parts of the
document, or to other documents

HyperMedia: not constrained to be text-based, can include other media, e.g., graphics, images, and
especially the continuous media | sound and video.
 The World Wide Web (WWW) | the best example of a hypermedia application.

Multimedia means that computer information can be represented through audio, graphics, images,
video, and animation in addition to traditional media.

Examples of typical present multimedia applications include:

 Digital video editing and production systems.


 Electronic newspapers/magazines.
 World Wide Web.
 On-line reference works: e.g. encyclopedias, games, etc.
 Home shopping.
 Interactive TV.
 Multimedia courseware.
 Video conferencing.
 Video-on-demand.
 Interactive movies.

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Name : _____________________________ Section ______________
ASSEESSMENT IN
COMPUTER 8
4th Quarter – Module 1
Multimedia

TRUE OR FALSE

DIRECTION: Write T if the statement is true and F if it is wrong. WRITE THE


ANSWER ON THE SPACE PROVIDED.
_________ 1. The World Wide Web (WWW) is the best example of a hypermedia application.
_________ 2. Hypermedia means that computer information can be represented through audio,
graphics, images, video, and animation in addition to traditional media.
_________ 3. Interactive movies are one of the examples where the multimedia application
presented.
_________ 4. On 1960, Ted Nelson coined the term hypertext.
_________ 5. Multimedia involves multiple modalities of text, audio, images, drawings, animation,
and video

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