Comp8 - Quarter 4 Module 1
Comp8 - Quarter 4 Module 1
Department of Education
Division of Camarines Sur
Lagonoy, Camarines Sur
2020-2021
Lesson Multimedia
What is Multimedia?
Components of Multimedia
Multimedia involves multiple modalities of text, audio, images, drawings, animation, and
video. Examples of how these modalities are put to use:
1. Video teleconferencing.
2. Distributed lectures for higher education.
3. Tele-medicine.
4. Co-operative work environments.
5. Searching in (very) large video and image databases for target visual objects.
6. Augmented" reality: placing real-appearing computer graphics and video objects into scenes.
7. Including audio cues for where video-conference participants are located.
8. Building searchable features into new video, and enabling very high- to very low-bit-rate use of
new, scalable multimedia products.
9. Making multimedia components editable.
10. Building \inverse-Hollywood" applications that can recreate the process by which a video was
made.
11. Using voice-recognition to build an interactive environment, say a kitchen-wall web browser.
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Current Multimedia Projects
Many exciting research projects are currently underway. Here are a few of them:
1. Camera-based object tracking technology: tracking of the control objects provides user control
of the process.
2. 3D motion capture: used for multiple actor capture so that multiple real actors in a virtual
studio can be used to automatically produce realistic animated models with natural movement.
3. Multiple views: allowing photo-realistic (video-quality) synthesis of virtual actors from several
cameras or from a single camera under differing lighting.
4. 3D capture technology: allow synthesis of highly realistic facial animation from speech.
5. Specific multimedia applications: aimed at handicapped persons with low vision capability and
the elderly | a rich field of endeavor.
6. Digital fashion: aims to develop smart clothing that can communicate with other such enhanced
clothing using wireless communication, so as to artificially enhance human interaction in a social
setting.
7. Electronic Housecall system: an initiative for providing interactive health monitoring services to
patients in their homes
8. Augmented Interaction applications: used to develop interfaces between real and virtual
humans for tasks such as augmented storytelling.
1. Newspaper: perhaps the first mass communication medium, uses text, graphics, and images.
2. Motion pictures: conceived of in 1830's in order to observe motion too rapid for perception by
the human eye.
3. Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy, in 1895.
4. Television: the new medium for the 20th century, established video as a commonly available
medium and has since changed the world of mass communications.
5. The connection between computers and ideas about multimedia covers what is actually only a
short period:
1945 { Vannevar Bush wrote a landmark article describing what amounts to a hypermedia
system called Memex.
−! Link to full V. Bush 1945 Memex article, \As We May Think"
1960 { Ted Nelson coined the term hypertext.
1967 { Nicholas Negroponte formed the Architecture Machine Group.
1968 { Douglas Engelbart demonstrated the On-Line System (NLS), another very early
hypertext program.
1969 { Nelson and van Dam at Brown University created an early hypertext editor called
FRESS.
1976 { The MIT Architecture Machine Group proposed a project entitled Multiple Media |
resulted in the Aspen Movie Map, the first hypermedia videodisk, in 1978.
1985 { Negroponte and Wiesner co-founded the MIT Media Lab.
1989 { Tim Berners-Lee proposed the World Wide Web
1990 { Kristina Hooper Woolsey headed the Apple Multimedia Lab.
1991 { MPEG-1 was approved as an international standard for digital video | led to the newer
standards, MPEG-2, MPEG-4, and further MPEGs in the 1990s.
1991 { The introduction of PDAs in 1991 began a new period in the use of computers in
multimedia.
1992 { JPEG was accepted as the international standard for digital image compression | led
to the new JPEG2000 standard.
1992 { The first MBone audio multicast on the Net was made.
1993 { The University of Illinois National Center for Supercomputing Applications produced
NCSA Mosaic|the first full-fledged browser.
1994 { Jim Clark and Marc Andreessen created the Netscape program.
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1995 { The JAVA language was created for platform-independent application development.
1996 { DVD video was introduced; high quality full-length movies were distributed on a
single disk.
1998 { XML 1.0 was announced as a W3C Recommendation.
1998 { Hand-held MP3 devices first made inroads into consumerist tastes in the fall of
1998, with the introduction of devices holding 32MB of flash memory.
2000 { WWW size was estimated at over 1 billion pages.
A hypertext system: meant to be read nonlinearly, by following links that point to other parts of the
document, or to other documents
HyperMedia: not constrained to be text-based, can include other media, e.g., graphics, images, and
especially the continuous media | sound and video.
The World Wide Web (WWW) | the best example of a hypermedia application.
Multimedia means that computer information can be represented through audio, graphics, images,
video, and animation in addition to traditional media.
TRUE OR FALSE
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