Animation 2
Animation 2
The simulation of movement created by a series of pictures is animation. But there are a few more
technicalities that go along with it.
ANIMATION DEFINITION
What is animation?
To create the appearance of smooth motion from these drawn, painted, or computer-generated images,
frame rate, or the number of consecutive images that are displayed each second, is considered. Moving
characters are usually shot “on twos” which just means one image is shown for two frames, totaling in
at 12 drawings per second. 12 frames per second allows for motion but may look choppy. In the film, a
frame rate of 24 frames per second is often used for smooth motion animation.
There are several types of animation that employ different techniques to achieve their desired effect.
Traditional Animation
2D Animation (Vector-based)
3D Animation
Motion Graphics
Stop Motion
Traditional Animation
This is one of the oldest forms of animation in film. It’s sometimes called cel animation. As mentioned
above, in traditional animation objects are drawn on celluloid transparent paper. In order to create the
animation sequence, the animator must draw every frame. It’s the same mechanism as a flipbook just
on a grander scale.
Traditional is most often 2D animation. Aladdin, The Lion King, and other earlier cartoons are the best
examples of this. *Though, not all 2D is traditional. But we'll get to that in a minute.
In the earlier years of traditional animation, the animator would draw on a table that had a light inside
of it, so the creator could see his or her previous animation. While traditional animation is not nearly as
prevalent today, drawings are generally done on tablets. And manual coloring hasn’t been used by
Disney since The Little Mermaid in 1989.
2D Animation (Vector)
2D animation can fall under traditional animation like most early Disney movies ---Aladdin, The Little
Mermaid, Beauty and the Beast, etc. But there is something called Vector-based animation that can be
2D and not considered traditional.
With Vector-based, the motion here can be controlled by vectors rather than pixels.
Vector-based animation uses mathematical values to resize images, so motion is smooth. They can re-
use these creations so the animator doesn’t need to keep drawing the same characters over and over
again. You can move around these vectors and animate that way.
This is also helpful for animators who aren’t the best drawers. Yes, these people exist.
3D Animation
Today, 3D animation or computer animation is the most common type. But just because computers
have stepped in instead of actual drawings, it’s not necessarily easier. The computer is just another tool,
and 3D animation is still a long, intense process.
In 3D animation, the animator uses a program to move the character’s body parts around. They set their
digital frames when all of the parts of the character are in the right position. They do this for each frame,
and the computer calculates the motion from each frame. Animators adjust and tweak the curvatures
and movements their characters make throughout. From Toy Story in 1995 to today’s Coco, 3D
animation has become synonymous with “animation.”
3D animation is also unique in that, unlike 2D, or other traditional methods, the character’s entire body
is always visible. If a character turns to the side, the animator only needs to draw the side profile in 2D
animation, but in 3D, the entire body still needs to be visible. So again, even though computers are
being used, with new technology comes with way more considerations.
Whether you’re using drawing in 2D or computing in 3D, animators and filmmakers alike look to
storyboards to plan out each frame. Unlike live- action, animation movies can’t rely on camera tricks in a
shot. Storyboards are the lifeline for creating animation. Here are the storyboards used for Disney's
classic animated feature Aladdin organized in StudioBinder’s storyboard tool.
Motion Graphics
Motion Graphics are pieces are digital graphics that create the illusion of motion usually for ads, title
sequences in films, but ultimately exist to communicate something to the viewer. They’re often
combined with sound for multimedia projects. They’re a type of animation used mostly in business,
usually with text as a main player. Below are a few examples of motion graphic animation, using the top
trends of today.
Stop Motion
Answering what is stop motion involves more than this brief paragraph. Stop motion animation
encompasses claymation, pixelation, object-motion, cutout animation, and more. But the basic
mechanics are similar to traditional animation or a flipbook. However, instead of drawings, stop motion
adjusts physical objects in each frame. If moved in small increments, captured one frame at a time, the
illusion of motion is produced. Whether puppets, clay, or even real people, these manual adjustments
can make it a long, arduous process. Wallace and Gromit, Chicken Run, and Nightmare Before Christmas
are all great examples of stop motion animation films.
Stop motion is definitely an older form of animation, especially compared to 3D computer animation.
But the concept of animating pictures dates back way before Disney or Pixar.
While it’s unclear when and where animation first came to life, the concept of storytelling has been
around for centuries.
Shadow Puppetry in about 200 A.D., to The Magic Lantern in the 1650s, the first real image projector---
telling a story through motion has been happening forever.
But it was in 1832 when the Phénakisticope was invented by Joseph Plateau that the first widespread
animation device came into place. Using the persistence of vision principle, it created a fluent illusion of
motion. When multiple images blend into a single moving image in the brain it’s called persistence of
vision. See below.
In 1834, William George Horner created a similar motion picture projector, putting the drawings inside
of a drum that turned in a circular fashion. This was one of the biggest innovations that laid the
foundation for projecting film. Horner originally named it the Daedatelum, or “wheel of the devil.” but
French Inventor, Pierre Desvignes, renamed his own version after the Greek word for “things that turn,”
or the Zoetrope.
These early feats of animation carved out the path for the animation we know today. And if we want to
get specific about who really had the biggest hand in its birth, we should take a look at the “Father of
Animation” himself...or themselves?
History tells us that many different people were involved in creating animation. There even seem to be
two “firsts.”
The Father of American Animation is James Stuart Blackton. Though a British filmmaker, Blackton
created the first animation in America and was one of the first to use the stop motion technique.
In 1900, he is credited for creating the first-ever animation called The Enchanted Drawing.
In 1906, he goes in to create a silent film where drawings on a blackboard are captured using film at 20
frames per second. He called it, Humorous Phases of Funny Faces.
However, if you were to ask the world who is considered the “Father of Animation,” you would find one
name that stands out. French cartoonist, Emile Cohl created what is considered the first fully animated
movie ever made. In 1908, Fantasmagorie premiered in Paris.
In 1914, Earl Hurd created cel animation, thereby becoming a kind of founder of traditional animation.
This would, of course, revolutionize the entire industry for the majority of the 20th century.
That same year, way before Mickey Mouse came into fruition, the first animated short to have a
distinguishable character is made by cartoonist, Winsor McCay. A dancing “Gertie the Dinosaur” comes
to life on screen.
Disney Animation
But no cartoon is as iconic as Mickey Mouse. While the first Mickey cartoon is technically a short,
dubbed, “Plane Crazy,” it was never distributed. “Steamboat Willie,” premiered as the first Disney
cartoon with synchronized sound in 1928.
From the many years in between popular 2D and traditional animation to today’s CGI, storytellers,
Disney or not, have created fantastical animated worlds to tell the best possible stories.
From the influential stop motion extended skeleton battle scene in Jason and the Argonauts (1963)
To the claymation stop motion in Wallace and Gromit: The Curse of the Were-Rabbit
To computer animation in…(well nearly every recent Disney Pixar but we’ll pick Wall-E)
Animation is one of the most beloved film formats across many generations, and it’s exciting to see what
new techniques may come next.
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