Client and Server Role
Client and Server Role
The client-server model organizes network traffic using a client application and client devices. Network
clients send messages to a server to make requests of it. Servers respond to clients by acting on each
request and returning the results. One server supports many clients, and multiple servers can be
networked together in a server pool to handle increased processing loads as the number of clients
grows.
A client computer and a server computer are two separate units of hardware, each customized for a
designed purpose. For example, a web client works best with a large screen display, while a web server
doesn't need a display and can be located anywhere in the world.
In some cases, however, a device can function as a client and a server for the same application.
Additionally, a device that is a server for one application can simultaneously act as a client to other
servers for different applications.
Some of the most popular applications on the internet follow the client-server model, including email,
FTP, and web services. Each of these clients features a graphic or text-based user interface and a client
application that connects the client to the server. In the case of email and FTP, users enter a computer
name (or an IP address) into the interface to set up a connection to the server.
Many home networks use client-server systems on a small scale. Broadband routers, for example,
contain DHCP servers that provide IP addresses to the home computers, the DHCP clients. Other types
of network servers found in a home include print servers and backup servers.
The client-server model of networking was initially developed to share access to database applications
with many users. Compared to the mainframe model, client-server networking has better flexibility
because connections can be made on-demand and as needed rather than being fixed.
The client-server model supports modular applications that can make the job of creating software
easier. In the two-tier and three-tier types of client-server systems, software applications are separated
into modular components, and each component is installed on clients or servers specialized for that
subsystem.