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Doom

The document provides an overview of the Doom video game franchise, including its development history from 1993 to present. It discusses the classic series, development of sequels and spinoffs, and the recent rebooted series from 2016 onward. The franchise includes first-person shooter games, novels, comics and films based on the games.

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0% found this document useful (0 votes)
455 views

Doom

The document provides an overview of the Doom video game franchise, including its development history from 1993 to present. It discusses the classic series, development of sequels and spinoffs, and the recent rebooted series from 2016 onward. The franchise includes first-person shooter games, novels, comics and films based on the games.

Uploaded by

Nikko Manio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Doom (franchise)

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This article is about the video game series. For other articles with the name, see Doom.

Doom

Doom – Game’s logo.svg

Created by

John Carmack

John Romero

Adrian Carmack

Kevin Cloud

Tom Hall

Original work Doom (1993)

Owner Id Software

(ZeniMax Media)

(Microsoft)

Print publications

Novel(s) Novel Series

Comics Doom (1996)

Films and television

Film(s) Doom (2005)

Doom: Annihilation (2019)

Games

Traditional Doom: The Boardgame (2004)


Video game(s) List of video games

Doom (stylized as DooM, and later DOOM) is a video game series and media franchise created by John
Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall.[1] The series focuses on the
exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation
(UAC), who fight hordes of demons and the undead.

Doom is considered one of the pioneering first-person shooter games, introducing to IBM-compatible
computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay,
and support for player-created modifications with the Doom WAD format. Since its debut in 1993, over
10 million copies of games in the Doom series have been sold; the series has spawned numerous
sequels, novels, comic books, board games, and film adaptations.

Contents

1 Overview

2 Development and history

2.1 Classic series (1993-1997)

2.2 Doom 3 and mobile spinoffs (2004-2012)

2.3 Rebooted series (2016-present)

2.4 Future

3 Games

3.1 Main series

3.2 Spin-offs

4 Other media

4.1 Novels

4.2 Comic book

4.3 Tabletop games

4.4 Films
4.4.1 Doom (2005)

4.4.2 Doom: Annihilation (2019)

5 Reception

5.1 Sales

6 References

Overview

The Doom video games consist of first-person shooters in which the player controls an unnamed space
marine commonly referred to as Doomguy by fans (in the 2016 series, the protagonist is called the
"Doom Slayer" or just "Slayer"). The player battles the forces of Hell, consisting of demons and the
undead. The games are usually set within sprawling bases on Mars or its moons, while some parts take
place in Hell itself. The classic series had only a limited focus on the story, much of which was present in
the manuals rather than the games themselves.[2] More recent titles, particularly the 2016 series,
would feature a heavier focus on narrative.[3]

The original game featured a total of eight weapons, designed in such a way that no weapon became
obsolete after the acquisition of another. With the player carrying all of these weapons at once, the
strategy of "gun juggling"- rapidly switching between the weapons depending on circumstance- can be
employed.[4] Outside of combat mechanics, Doom levels often feature mazes, coloured key cards and
hidden areas.[5][6] Due to technical limitations, the player could not jump or look up and down in the
classic series. These features were added in newer titles.[7]

Development and history

Release timeline

Main series in bold

1993 Doom

1994 Doom II: Hell on Earth

1995 Master Levels for Doom II

The Ultimate Doom

1996 Final Doom

1997 Doom 64
1998

1999

2000

2001

2002

2003

2004 Doom 3

2005 Doom 3: Resurrection of Evil

Doom RPG

2006

2007

2008

2009 Doom Resurrection

Doom II RPG

2010 Doom II: No Rest for the Living

2011

2012 Doom 3: BFG Edition

2013

2014

2015

2016 Doom

2017 Doom VFR

2018

2019 Sigil

2020 Doom Eternal


Doom 64: The Lost Levels

The Ancient Gods, Part One

2021 The Ancient Gods, Part Two

TBA Sigil 2

Classic series (1993-1997)

See also: Development of Doom

The Doom engine's BSP based levels, and simple rendering capability

The development of the original Doom started in 1992, when John Carmack developed a new game
engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel,
Spear of Destiny. The game launched in an episodic format in 1993- with the first episode available as
shareware and two more episodes available by mail order. The first episode was largely designed by
John Romero.[8] The title proved extremely popular, with the full version of the game selling one million
copies. The term "Doom clone" became the name for new genre now known as first person shooters for
several years.[9]

Doom II: Hell on Earth was released in 1994 exclusively in a commercial format. Only minor changes
were made at a technical level; the game however featured new enemies, a new "Super Shotgun"
weapon, and more complex levels.[10] The game was followed by an expansion in 1995, entitled Master
Levels for Doom II, which added 20 additional levels. A fourth episode was added to the original game by
the 1995 re-release.[11]

From 1995 id Software were focussed on the development of the new Quake trilogy, which would be
developed by the company throughout the late 1990s.[12] However, two additional games would be
released over the following years, largely developed by third party groups under id's supervision. The
first of these was Final Doom, which featured 64 levels based on the Doom II engine, organised into two
episodes. TNT: Evilution was developed by the modding group TeamTNT and completed in November
1995, while the second episode The Plutonia Experiment was developed by TNT's Dario and Milo Casali
and completed in January 1996.

Midway Games developed Doom 64 under id supervision for release in 1997. The title featured a new
engine, with larger sprites and higher quality textures. The technical changes allowed for greater
flexibility with level design, such as the ability to adjust the geometry of the map during play. Id did not
allow the title to be called Doom 3, as the name was being reserved for a potential return to the
franchise after the development of Quake.[13][14]

Doom 3 and mobile spinoffs (2004-2012)

Doom 3 in the id Tech 4 engine, with significantly greater capabilities

Main article: Doom 3 § Production

Doom 3 was announced in 2000, marking id Software's return to the franchise after the release of Quake
III Arena. The troubled development of Quake had resulted in major staffing changes at id, with a
number of key figures from the mid 90s having departed. This included the original designer John
Romero, who was fired in 1996.[8] In the interim, the company had also hired former Doom modder Tim
Willits.[12]

Despite the title, Doom 3 was planned as a remake of the original game, a prospect which caused some
internal disagreements among the developers. The design of the title would be led by Willits.[15] Using
the new id tech 4 engine, numerous technical improvements were made over the classic series, allowing
greater realism and interactivity. The game used voice acting and featured a greater focus on narrative
than earlier titles. A demo of the game was shown at E3 2002 and was subsequently leaked online, well
ahead of the 2004 release date. At the time, it was the first Doom title in seven years, and helped renew
interest in the franchise.[16] An expansion, Doom 3: Resurrection of Evil was released in 2005. Unlike
the base the game, the expansion was developed by Nerve Software. A 2012 "BFG Edition" featured
both previous releases along with a new expansion entitled The Lost Mission.

Doom 4 hints were present in 2007 at QuakeCon, and the game was formally announced in 2008.
Response to preview material was negative, with fans nicknaming the project "Call of Doom", after a
perceived similarity to the Call of Duty franchise. Bethesda marketing vice president Pete Hines stated in
retrospect that "it wasn't Doom enough". The game would never be released, with Bethesda cancelling
the project in 2013. John Carmack, one of the few remaining veterans from the development of the
classic series still present at id, left the studio in November.[17]

The period also saw the release of several spinoffs for mobile platforms. These included Doom RPG
(2005), Doom II RPG (2009), and Doom Resurrection (2009). Additionally, the 2010 Xbox Live Arcade re-
release of Doom II featured a new expansion entitled No Rest for the Living, which was developed by
Nerve Software. This was structured in a similar manner to classic Doom chapters, with eight primary
levels and one secret level. This release was also packaged with the BFG Edition of Doom 3 in 2012.[18]
[19]

Rebooted series (2016-present)

After the 2013 scrapping of the Doom 4 project, Willits stated that the next game in the Doom series
was still the team's focus.[20] Hugo Martin was hired as creative director on the project in 2013.[21] The
project was announced simply as Doom in 2014, and was released to generally positive reception in
2016. A glory kill mechanic and additional platforming manoeuvres were among the main gameplay
additions.[22] The game's multiplayer mode received three small DLC releases over the course of the
first year, and all three were then released for free with the 6.66 update on July 19, 2017.[23]

The 2016 series was not originally described as a continuation or origin story of earlier games, however
plot details in the sequel Doom Eternal and commentary from Martin would later describe it as a
continuation of the classic series.[24][25] The 2020 re-release of Doom 64 included an expansion
entitled The Lost Levels, intended "to connect “old” Doom to “new” Doom".[26]

A VR spinoff entitled Doom VFR was released in 2017 to generally positive reception, with reviewers
discussing the movement controls in particular- which were well made albeit hidden behind menus. The
game featured a single player campaign, and reused enemies and other assets from the 2016 game.[27]
The game would be the last Doom title under Willits' leadership, ahead of his departure in 2019.[28]
2018 marked the 25th anniversary of the franchise, and saw The Doom Slayer included as a playable
character in id Software's Quake Champions. That year, John Romero also announced Sigil, an unofficial
"fifth episode" of the original 1993 game. The episode was released for free via Romero's website in
2019, with a paid version available that included a soundtrack by Buckethead.[29] While Sigil was
developed independently, Bethesda added the episode to the console ports of Doom as a free patch in
October, alongside the two chapters of Final Doom.[30][31]

The next main entry in the franchise, Doom Eternal, was directed by Hugo Martin and released in 2020.
[32] The title sold very well, generating $450 million in revenue over the first year; double the launch
revenue of the previous title. Some commentators cited the timing of the release, which coincided with
a wave of interest in gaming worldwide amid restrictions on social gathering during the coronavirus
pandemic.[33][34] The game was made in id Tech 7, which afforded numerous technical improvements
over the id Tech 6 engine used by its predecessor.[35] An expansion of the game, The Ancient Gods, was
released in two parts, one in October 2020 and the other in March 2021.
Future

In March 2021, Hugo Martin discussed some directions future Doom titles could take, discussing time
travel or a game set in the time span between Doom 64 and Doom (2016), when the Doom Slayer “first
came to that place with the Sentinels, almost like a more medieval setting”.[36][37] Romero confirmed
in August 2021 that a second Sigil expansion using the Doom II engine was in development.[38]

Games

Main series

Title Details

Doom

Original release date:

NA: December 10, 1993

EU: December 1993

Release years by system:

1993 – MS-DOS

1994 – Sega 32X, Atari Jaguar

1995 – Super Nintendo Entertainment System, PlayStation

1996 – 3DO

1997 – Sega Saturn

1998 – Acorn Archimedes

2001 – Game Boy Advance

2006 – Xbox 360 (original Activision release)

2009 – iOS

2012 – Xbox 360 (Bethesda re-release)

2019 – Nintendo Switch, PlayStation 4, Xbox One, Android

Notes:
Originally developed by id Software and published by GT Interactive Software.

On April 30, 1995, an updated version of the game, The Ultimate Doom, was released; it included a new
fourth episode, "Thy Flesh Consumed", in addition to the original three episodes.

On December 23, 1997, John Carmack released the source code of Doom for Linux under a proprietary
Doom Source License.

On October 3, 1999, John Carmack relicensed the source code of Doom for Linux to GNU GPL-2.0-or-
later. Since then the list of Doom ports has grown from game consoles and operating systems that never
saw an official release (including some pre-Android and pre-iOS early smart phones), to unusual devices
such as oscilloscopes and other embedded systems.

On November 3, 2009, John Carmack released the source code of Doom on iOS under GNU GPL-2.0-or-
later.

On May 22, 2019, John Romero released an unofficial 5th episode titled "Sigil" to commemorate the
game's 25th anniversary.

On July 14, 2020, Randal Linden released the source code of Doom on SNES under GNU GPL-3.0-or-later.
[39]

Doom II: Hell on Earth

Original release date:

WW: October 10, 1994

Release years by system:

1994 – MS-DOS

1995 – Mac OS

2002 – Game Boy Advance

2010 – Xbox 360 (original Activision release)

2012 – Xbox 360 (Bethesda re-release)

2019 – Nintendo Switch, PlayStation 4, Xbox One, iOS, Android

Notes:

Originally developed by id Software and published by GT Interactive Software.


On December 26, 1995, an expansion pack, Master Levels for Doom II, was released; it included 21
additional levels.

On May 26, 2010, an expansion pack, Doom II: No Rest for the Living, was released for the Xbox 360
release of the game, developed by Nerve Software.

Final Doom

Original release date:

NA: June 17, 1996

EU: 1996

Release years by system:

1996 – MS-DOS, PlayStation, Mac OS

2020 – Nintendo Switch, PlayStation 4, Xbox One (as a free add-on for Doom II)[40]

Notes:

Developed by TeamTNT and published originally by id Software.

Final Doom is a compilation of two standalone Doom II modifications, TNT: Evilution and The Plutonia
Experiment, which include full sets of new levels (both of them use the same level structure as Doom II
with 30 regular levels and two secret levels), new graphics and textures, new music (for TNT: Evilution),
and new text interlude screens in addition to most of the resources from Doom II and some from Doom.

Doom 64

Original release dates:

NA: March 31, 1997

PAL: December 2, 1997

Release years by system:

1997 – Nintendo 64
2020 – Microsoft Windows, Nintendo Switch, PlayStation 4, Stadia, Xbox One (Bethesda re-release)

Notes:

Originally developed and published by Midway Games.

The 2020 port is higher-resolution than the original, and includes a new multi-level sequel chapter.[41]

Doom 3

Original release dates:

NA: August 3, 2004

EU: August 13, 2004

Release years by system:

2004 – Microsoft Windows, Linux

2005 – OS X, Xbox

Notes:

Originally developed by id Software and published by Activision.

The Xbox version contains the full versions of The Ultimate Doom and Doom II, but they are only
available in the limited collector's edition.

On November 22, 2011, id Software released the source code under GNU GPL-3.0-or-later.

Doom 3: Resurrection of Evil

Original release dates:

NA: April 3, 2005

EU: April 8, 2005

Release years by system:

2005 – Microsoft Windows, Linux, Xbox


Notes:

Developed by Nerve Software and published by Activision.

Expansion pack for Doom 3, which requires Doom 3 to play on Microsoft Windows.

The Xbox version does not require Doom 3 to play and also contains the full versions of The Ultimate
Doom, Doom II, and Master Levels for Doom II.

Doom 3: BFG Edition

Original release dates:

NA: October 16, 2012

AU: October 18, 2012

EU: October 19, 2012

Release years by system:

2012 – Microsoft Windows, PlayStation 3, Xbox 360

2015 – Nvidia Shield

2019 – Nintendo Switch, PlayStation 4, Xbox One

Notes:

Originally developed by id Software and published by Bethesda Softworks.

HD remasters of Doom 3 and its expansion Resurrection of Evil. A new expansion pack is also included in
the game titled The Lost Mission.

The game also includes the full versions of The Ultimate Doom and Doom II, as well as the No Rest for
the Living expansion pack by Nerve Software.

On November 26, 2012, id Software released the source code under GNU GPL-3.0-or-later.

Doom

Original release date:


WW: May 13, 2016

Release years by system:

2016 – Microsoft Windows, PlayStation 4, Xbox One

2017 – Nintendo Switch

2020 – Stadia

Notes:

Developed by id Software and published by Bethesda Softworks.

Multiplayer co-developed with Certain Affinity.

SnapMap co-developed with Escalation Studios.

Doom Eternal

Original release date:

WW: March 20, 2020

Release years by system:

2020 – Microsoft Windows, Nintendo Switch, PlayStation 4, Stadia, Xbox One

2021 – PlayStation 5, Xbox Series X/S

Notes:

Developed by id Software and published by Bethesda Softworks.

Sequel to the 2016 reboot.

Spin-offs

Title Details

Doom RPG
Original release date:

WW: September 13, 2005

Release years by system:

2005 – mobile

Notes:

Developed by Fountainhead Entertainment and published by JAMDAT Mobile.

Released for BREW and Java ME

Doom Resurrection

Original release date:

WW: June 26, 2009

Release years by system:

2009 – iOS

Notes:

Developed by Escalation Studios and published by id Software.

Set in parallel to Doom 3.

Doom II RPG

Original release date:

WW: November 23, 2009

Release years by system:

2009 – Java ME, BlackBerry OS

2010 – Windows Mobile, iOS


Notes:

Developed and published by id Software.

Doom VFR

Original release date:

WW: December 1, 2017

Release years by system:

2017 – Windows Mixed Reality, HTC Vive, PS VR

Notes:

Developed by id Software and published by Bethesda Softworks.

Virtual-reality game, set during the events of Doom (2016).

Other media

Novels

Main article: Doom (novel series)

A set of four novels based on Doom were written by Dafydd ab Hugh and Brad Linaweaver. The books,
listed in order, are titled Knee Deep in the Dead, Hell on Earth, Infernal Sky and Endgame. All were
published between June 1995 and January 1996 by Pocket Books. The unnamed Marine is called "Flynn
Taggart" or "Fly" in the novels. The first two books feature recognizable locations and situations from
the first two games.

In 2008, a new series of Doom novels by Matthew J. Costello, an author who had worked on the story
and scripts for Doom 3 and Resurrection of Evil, were published. The series of books aim to novelize the
story of Doom 3, with the first installment, Worlds on Fire, published on February 26, 2008.[42] The
second book in the series, Maelstrom, was released in March 2009.[43]

Comic book
A one-shot comic book written by Steve Behling and Michael Stewart with art by Tom Grindberg was
released in May 1996 by Marvel Comics as a giveaway for a video game convention.

Tabletop games

In 2004, a board game designed by Kevin Wilson and published by Fantasy Flight Games titled Doom:
The Boardgame was released.[44]

In 2020, Critical Role published a fifth edition Dungeons & Dragons module entitled Doom Eternal:
Assault on Amaros Station. The game was written by Christopher Lockey and Matthew Mercer, and
received a digital release via the Critical Role store on December 16, 2020.[45][46]

Films

Doom (2005)

Main article: Doom (film)

In 2005, Universal Pictures released the first live-action film adaptation, titled Doom, which starred Karl
Urban and Dwayne Johnson.

Doom: Annihilation (2019)

Main article: Doom: Annihilation

In 2019, Universal released a second live-action film adaptation direct-to-video, titled Doom:
Annihilation starring Amy Manson.

Reception

Aggregate review scores

As of January 21, 2021.

Game GameRankings Metacritic

Doom (1993) (PC) 86.67%[47]

(PS1) 84.00%[48]
(iOS) 82.86%[49]

(X360) 80.16%[50]

(32X) 80.00%[51]

(GBA) 79.87%[52]

(JAG) 78.75%[53]

(SNES) 54.05%[54]

(SAT) 47.00%[55] (iOS) 84[56]

(X360) 82[57]

(GBA) 81[58]

Doom II: Hell on Earth (PC) 95.00%[59]

(X360) 77.36%[60]

(GBA) 76.64%[61] (PC) 83[62]

(X360) 77[63]

(GBA) 77[64]

Final Doom (PS1) 80.71%[65]

(MAC) 60.00%[66]

(PC) 56.00%[67]—

Doom 64 (N64) 73.47%[68] (XONE) 77[69]

(PS4) 75[70]

(Switch) 77[71]

Doom 3(Xbox) 87.63%[72]

(PC) 86.63%[73](Xbox) 88[74]

(PC) 87[75]

Doom 3: Resurrection of Evil (PC) 79.52%[76]

(Xbox) 78.02%[77] (PC) 78[78]


(Xbox) 77[79]

Doom RPG (MOBI) 87.45%[80] —

Doom Resurrection (iOS) 86.43%[81] (iOS) 79[82]

Doom II RPG (MOBI) 80.00%[83]

(iOS) 79.00%[84] (iOS) 80[85]

Doom 3: BFG Edition (PS3) 68.00%[86]

(X360) 66.63%[87]

(PC) 51.67%[88](PS3) 67[89]

(X360) 67[90]

(PC) 59[91]

Doom (2016) (XONE) 89.04%[92]

(PS4) 85.82%[93]

(PC) 85.38%[94](XONE) 87[95]

(PS4) 85[96]

(PC) 85[97]

(Switch) 79[98]

Doom Eternal — (XONE) 88[99]

(PS4) 87[100]

(PC) 88[101]

(Switch) 81[102]

In 1996, Next Generation ranked the series as the 19th top game of all time, for how "despite the
hundreds of copycat titles, no one has ever been able to equal id's original, pulsing classic."[103] In
1999, Next Generation listed the Doom series as number 25 on their "Top 50 Games of All Time,"
commenting that, "despite the graphic advances since Doom was released, the pixilated Barons of Hell
and Cyber Demons still rank as some of the scariest things that can grace your screen."[104]
The series' unnamed protagonist, a marine, has had a mostly positive reception. In 2009, GameDaily
included "the Marine" on its list of "ten game heroes who fail at the simple stuff" for his inability to look
up and down in the original series.[105] UGO Networks ranked him fourth on its 2012 list of best silent
protagonists in video games, noting his courage to continue in silence even when he faces Hell's army.
[106] In 2013, Complex ranked Doomguy at number 16 on its list of the greatest soldiers in video games
for being "the original video game space marine" and "one of the classic silent protagonists."[107] Both
CraveOnline and VGRC ranked him the fifth most "badass" male character in the video game's history.
[108][109]

Sales

The original Doom sold 3.5 million physical copies[110] and 1.15 million shareware copies[111] from its
1993 release up through 1999. Doom II sold 1.55 million copies of all types in the United States during
the same period,[111] with about a quarter of that number also sold in Europe,[112] a total of some 5-6
million sales for the original duology. Doom 3 sold 3.5 million copies along with many copies of the
expansion pack Resurrection of Evil from its 2004 release up through 2007, making it the most
successful game in the series at that point.[113] The sales of Doom 64 were not disclosed.

The 2016 reboot sold over 2 million copies on the PC alone from its May 2016 release up to July 2017.
[114]

References

"We Play Doom with John Romero". IGN. Ziff Davis. December 10, 2013. Archived from the original on
January 11, 2018. Retrieved February 2, 2018.

Transcripts from printed manuals by Ledmeister. "DOOMTEXT.HTM: Storylines for Doom, Doom II, Final
Doom, Doom 64". Retrieved June 25, 2011.

Kuchera, Ben (March 17, 2021). "Where does Doom go next?". Polygon.

Lane, Rick (April 29, 2021). "Doom Eternal has ruined all other shooters for me".

"Doom creator John Romero on what's wrong with modern shooter games". the Guardian. November
12, 2019.

"10 Classic FPS Tropes That Aren't Around Anymore". Game Rant. June 28, 2021.

"Doom 64 is a Lost Gem, Nostalgic Counterpart to Eternal - Hardcore Gamer".


May 2020, K. Thor Jensen 25; P.m, 4:56 (May 25, 2020). "20 Years Ago, John Romero's Daikatana Nearly
Destroyed Doom's Legacy". PCMag UK.

"A Brief History of Doom". Prima Games.

"DOOM II: Hell on Earth". ClassicReload.com. February 22, 2014.

Wales, Matt (August 16, 2021). "John Romero's unofficial Doom episode Sigil is getting a sequel for
Doom 2".

"Quake Renaissance: where is Quake now, and how did it get here?". Rock Paper Shotgun. August 19,
2021.

IGN staff (November 11, 1996). "Doom 64 News". IGN. Retrieved July 8, 2013.

"Terraform: The Making of Doom 64". Shacknews.

Carmack, John (June 1, 2000). "1 June 2000 .plan document for Doom 3 ". GameFinger. Archived from
the original on May 6, 2006. Retrieved September 3, 2006.

Livingston, Christopher (October 16, 2015). "The biggest leaks in PC gaming".

"How the loss of John Carmack was the making of Doom". PCGamesN.

Chalk, Andy (June 24, 2015). "Bethesda's original Doom 4 was canned for being "Call of Doom"".

"What DOOM 4's Cancelled Game Would Have Looked Like". ScreenRant. December 30, 2020.

"id Software and Bethesda's Cancelled 'Doom 4' Just Wasn't 'Doom' Enough". Multiplayerblog.mtv.com.
August 5, 2013. Archived from the original on November 4, 2013. Retrieved November 29, 2013.

"Where do you go from Doom?". GamesIndustry.biz.

"Doom Review - IGN" – via www.ign.com.

Matulef, Jeffrey (July 19, 2017). "Doom's paid DLC is now free for everyone".

Griffin McElroy (July 17, 2014). "The new Doom game is just titled 'Doom,' runs on id Tech 6, and more
details". Polygon. Retrieved November 12, 2014.

"How Doomguy Became the Doomslayer". CBR. May 9, 2021.

Square, Push (March 24, 2020). "Mini Review: DOOM 64 - After More Than 20 Years, DOOM's Oft-
Forgotten Third Instalment Packs a Punch". Push Square.

"Doom VFR Review - IGN" – via www.ign.com.

Chalk, Andy (July 18, 2019). "Tim Willits is leaving id Software".


Wales, Matt (May 31, 2019). "John Romero's free, unofficial fifth Doom episode Sigil is finally here".

Wilson, Mike (January 10, 2020). "'DOOM' And 'DOOM II' Receive Update Patches, Add-Ons Including
'SIGIL'".

"DOOM & DOOM II Patch Notes". Bethesda.net Community Forums. October 23, 2019.

"Get the inside scoop on DOOM Eternal with Hugo Martin's Game Director Playthrough". Bethesda.net.

"Animal Crossing: New Horizons and Doom Eternal find success in a pandemic-stricken market".
GameDaily.biz.

"Doom Eternal has made over $450 million in revenue". PCGamesN.

"DOOM Eternal will be the first game to use id Tech 7 engine". TweakTown. January 27, 2020.

"'Doom' still has "more stories to tell" says game director". March 23, 2021.

"How Doomguy Became the Doomslayer". May 9, 2021.

Bolding, Jonathan (August 15, 2021). "John Romero is making Sigil 2, but he's using Doom 2 this time".

"RandalLinden/DOOM-FX". May 17, 2021 – via GitHub.

Wales, Matt (December 10, 2019). "Bethesda's Doom 1 & 2 console ports adding Final Doom, Sigil for
free".

"Doom Eternal Deluxe Edition – What's included". Fanatical.com. March 19, 2020. Retrieved March 24,
2021.

"Doom 3: Worlds on Fire". Simon & Schuster. Archived from the original on December 6, 2008.
Retrieved July 14, 2008.

"Doom 3: Maestrom". Simon & Schuster. Archived from the original on December 6, 2008. Retrieved
September 11, 2008.

"Doom". Fantasy Flight Games. Archived from the original on August 28, 2008. Retrieved April 3, 2011.

"DOOM Eternal: Assault on Armaros Station". Critical Role.

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