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Task: Navigating Sites: Putting To Test Information Literacy Skill

The document provides summaries of three websites navigated as part of a digital literacy skills task: 1. The first website, "Professor Garfield", was inaccessible due to a server error but seemed to contain motivating content about the professor. 2. The second website, "Common Sense Media", surprised with its focus on teaching lessons using media to develop students' digital skills, leadership, and citizenship. 3. The third website provided different games and activities that could be included in lesson plans to make learning fun and help students interact, such as puzzles and reviews games, helping engage students familiar with such games.

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Gemma Maniebo
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0% found this document useful (0 votes)
348 views2 pages

Task: Navigating Sites: Putting To Test Information Literacy Skill

The document provides summaries of three websites navigated as part of a digital literacy skills task: 1. The first website, "Professor Garfield", was inaccessible due to a server error but seemed to contain motivating content about the professor. 2. The second website, "Common Sense Media", surprised with its focus on teaching lessons using media to develop students' digital skills, leadership, and citizenship. 3. The third website provided different games and activities that could be included in lesson plans to make learning fun and help students interact, such as puzzles and reviews games, helping engage students familiar with such games.

Uploaded by

Gemma Maniebo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Cueto, Gemma M.

BSED-ENGLISH2201

Task: Navigating Sites: Putting To Test Information Literacy Skill

Apply your digital literacy skills to information literacy by searching for the
identified sample sites. Navigate around each site and share whats information can
be found each. Share how you make use of the information or content that you can
retrieve from those sites.

1. Professor Garfield with URL


http://www.professorgarfield.org/pdfhome.html

In the first place in doing this activities, when I click the link, URL that given, I
supposedly a access, but server is error. I was curios about the content of professor
Garfield but I suddenly felt sorrow what I see after I click the link below. All of
happen have a reason. Maybe its not a right time to see and read the content what
inside anything insight in the link p I’ll sure that is have a reference for us to have a
motivation, motivate our self, others and could help us to be success. I think and I
believing that I will currently open it soon,when it comes ready to share his
content about the professor Garfield.

2. Common Sense Media with URL


https://www.commonsense.org/education/digital-citizenship#digcit-program

I was surprise to see a topic about ready to teach lesson to address your
changing needs in the classroom. I thought that it is about our senses, cause form
the word common sense media. I wanted to see about our mutual thinking but all of
the sudden pop-up about the education, teaching through the help of media.
Surprising that is design and develop the educators. I will share this information the
way of teaching or sharing my knowledge my perspective about this topic, giving
them the skills they need to succeed as a digital learners, leaders and citizens
tomorrow. By providing the innovation of technical globalization. To teach them to
address there top concern about the school community through also in having unity.

3. Lesson Plan Booster: Digital Literacy and Online Ethics with URL
https://www.educationworld.com/a_lesson/lesson-plan-booster/cyber-ethics.html

I see the different games or activities inside the link the article that can we
include in preparing our own lesson plan a different games like “Review Game
Learning + Fun:” a puzzle and etc. I will share this information to the next generation
of the students someday cause, Apparantly that was I retrieve about the link below
the question. But it can also help the student to interact in the classes when it comes
the games we use is related to their habits. It would easily to have a student
participation when it comes their familiarity of the games and also relaxing and
enthusiastic.

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