Wolves of Welton
Wolves of Welton
In between
Baulock and the narrow sea lies Welton, So the heroes have to cross Welton. When they are almost
there they see a shepherd with some sheep being attacked by a pack of wolves.
{
Combat
The heroes will roll a DC 10 perception check to see that the wolves’ sizes are larger than normal and
DC 12 for noticing they look at each other before fleeing as if signaling.
The Shepherd will be yelling for help and will keep trying to fight off the wolves.
The wolves will take three sheep and the shepherd will have a broken arm and bite marks.
}
The party will walk to the shepherd and help him up. He won’t have noticed the party. The Shepherds
name is David. David won’t be able to stand from his injuries and will need help getting home. The party
will take David with them. After getting him to the hospital David will thank the party for saving his life.
As it will be getting dark the party will have to stay in the town for the night. So, David will take them to
the Shepherd’s Crook.
The Shepherd’s Crook is run by Leanor Slatebeard and her husband Bareth Slatebeard. Leanor will greet
the travelers and will get excited and when she is told that they are adventurers and they helped\saved
David. She will sit with them to talk and then they will be told about the wolves.
She will say:” There have always been wolves in the forest. But from the past 2 years the wolves have
been seeming different. They are larger than usual and they’ve become very aggressive. I don’t wanna
be presumptuous but I think it all started after the stranger left. No one talks about him but 2 years ago
a human man came to town. He was very nice and all of the animals very attracted towards him. He told
us he was headed for glies. He stayed for one day and in the night, he left without a trace as if he just
disappeared. On the same night we heard thunder on the other side of the forest and some people also
saw a huge flame on the other side of the forest. And two weeks after that the wolves started attacking
and taking our sheep. Don’t tell anyone that I mentioned the stranger. We sent some people to see
what was going on with the wolves one time and they were driven back. But one person from the group
had been left in the forest. He cam back several hours later. He looked traumatized and was talking
crazy talk. I don’t know what actually happened to him in there but I can tell he saw something bad. He
lives right here in the inn if you wanna talk to him. His name is Willen featherock.”
Lauren will lead them upstairs to his room, open the door and gesture for the party to go in.
Willen featherock is lying down on the bed. He will be shying away from the party but will agree to talk
about his encounter if the party convinces him that they will believe him.
There were 5 of us. We we’re only there to see what was going on and report back to the town.
Suddenly we we’re attacked, from all sides like it was an ambush. We tried to fight but we couldn’t. So
we tried to run. I tripped and fell and was trampled while the others ran. My memories are hazy as I was
drifting in and out of consciousness but I remember gruff voices arguing in the darkness and a strong
grip around my ankle. But no one believes me and I won’t blame you if you won’t either.
They were talking. The wolves for talking. They were arguing over weather to eat me or not.
Featherock will break down in tears and will not say anything else.
The party waits and the council meeting is held downstairs in the plain room and they are led to the
room by Lauren. The meeting is being held in a plain room, centered around a large wooden table with
eight chairs set around it. Five of the chairs are filled with human men, one by a human woman and two
by halflings - one male and one female. As the party approaches they will be able to hear raised voices,
and when they enter the male halfling - Tillus Merrion of the Growers and Buyers' Association - will be
bitterly arguing with a human dressed in priestly robes – Father Merrikson - about whether the village
should stop exporting its grain and other food while the crisis with the wolves remains unresolved. Tillus
reacts angrily to any interruption, but quickly warms to the party if they identify themselves as
adventurers. If the party has not come to the village specifically to complete the contract, the council
will try to persuade them to take the job, offering the 800gp reward, free lodging at the inn and other
small favors.
“You have to help us pls we’ve been going thorough this for so long but now we need help. Our people
and getting hungrier by the day because there Is no food and we cant trade with anyone because of the
wolves. Please help us.
The council will be able to offer detailed information about the wolf attacks, as well as the rumors
known to the common folk. The wolves have been driving people out of farms and outlying hamlets,
taking entire herds of sheep as well as cattle, pigs and chickens. They have been acting in a way that is
unusually effective, such as ambushing shepherds as they move their flocks, opening gates and pulling
down fences.
Wisdom (Survival) DC14, DC16 if tracks are more than eight hours old
Tracking a wolf carrying prey through the woods: Wisdom (Survival) DC11, DC13 if tracks are more than
eight hours old
Hiding from wolves: Dexterity (Stealth) opposed by a Wolf’s Wisdom (Perception) skill (+3, advantage on
scent and sound)
{{
The party will hide from the wolves with stealth checks. 6 wolves will approach the sheep with caution
and make perception checks with advantage and DC of the party’s average stealth.
{
Four wolves will assume a formation in front of the sheep and 2 will start attacking the sheep.
If the party tries to talk, the wolves will say “just leave us alone” and then flee.
The party gets a surprise round on the wolves who will be busy trying to kill the sheep.
If the party tries to talk, the wolves will say “just leave us alone” and then flee.
}
If the wolves fled than during the rest there is a 10 percent chance on each watch that the owlbear
attacks
The party will gain short rest benefits for the encounter
The party will follow the tracks and find the den
}}
The party will start tracking the wolves and during tracking they will be attacked by the owl bear
When the owlbear is dead he on an investigation check of DC 12 will notice the wounds on the owlbear
are caused by jaws and claws and on a DC 12 nature check they will know that the wounds are from the
wolves and also that the owl bears are nocturnal and shouldn’t be out at daytime.
The party will continue following the tracks and find the den
The party will see the den is in a cave system under a cliff. The cliff is climbable from 60 feet from the
mouth of the cave on both sides around the cave.
The wolves are doing some stuff like eating, sleeping patrolling.
The party will roll stealth checks and the wolves will notice the party on any trigger with a perception
check DC of average of the party stealth.
The party will roll perception checks DC 13 to identify the tripwire on the edge of the tree line.
If the party doesn’t see the wire then every time the party walks there is a 10 percent chance they
activate the tripwire.
The wolves will start howling and combat will start normally.
Combat
Bolt will try to stop the fight when one of the following occurs:
If the wolves’ passive perception is less than the average stealth check of the party then the party gains
a surprise round on the wolves and if not then combat starts normally.
Combat
Bolt will try to stop the fight when one of the following occurs:
The wolves will run in the cave in confusion and will keep hiding unless convinced to come out.
The party will travel along the tree line and make one perception check to identify the tripwire if not
already done.
On the hill around 30 meters from the entrance of the cave they will see a hole in the ground with
smoke coming out. The hole is big enough to fit one person at a time.
The person will hear flame and bolt arguing over what to do for the future of the pack.
There were more adventurers travelling to the village, the village might have hired them to deal
with the wolves. (flame)
We should kill more people to scare the townsmen. (flame)
We should lessen the raids and go somewhere else. (bolt)
He didn’t tell us to live like cowards. (flame)
He also didn’t tell us to kill. (bolt)