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Castle Panic. Alternate - Rules - Web

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0% found this document useful (0 votes)
228 views

Castle Panic. Alternate - Rules - Web

Uploaded by

elgranvicente
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TM

Looking for a different challenge in defending your Castle?

Here are a few alternate rules (in addition to the Optional


Rules in the rulebook) that you can add to fine tune your fun.
Try them all out, and play with just your favorite or mix and
match the ones you like the best to create your perfect game
of Castle Panic. Have fun defending the Castle!

Less Panic Friends Close, Enemies Closer


Instead of playing with Castle cards face up, players
Under Construction—Player Walls play with closed hands. They may discuss strategy and
The game begins with no Walls in play but with each tell other players what cards they have, but they are not
player holding 1 Wall in his or her possession. During allowed to show their cards to each other.
any of his or her turns, each player may place his or
her Wall at any available Wall space during the Play Under Construction—Random Walls
Cards phase. The players do not need to play Brick and The game is set up as usual, except for the Walls.
Mortar cards to put these Walls into play; the players Instead, the die is rolled to determine how many walls
simply choose where to place the Walls. will be in play at the start of the game. Then, the die is
rolled to determine the arc in which each Wall will be
Desperate Times Call for Desperate Measures placed. If a number is rolled where a Wall already exists,
Before the Draw Up phase of a player’s turn, he or she the die is rerolled until a new placement is determined.
may discard his or her entire hand and draw up to a full
hand of new cards. On that turn, he or she must skip As another option, players may simply choose a set
both the Trade Cards and the Play Cards phases. The number of Walls (i.e,. 3) that they wish to start the
player must still perform the Move Monsters and Draw game with and roll the die to determine where to place
2 New Monsters phases as usual. those Walls.

Not Over Yet


A Little More Panic If a player draws a Monster token that would require
him or her to draw more Monster tokens but there are
Rough Start not enough Monster tokens remaining in the Monster
Instead of setting up the game by placing the standard pile, that player should instead shuffle the Monster
set of Monster tokens on the board, players draw 3 Orcs discard pile face down and draw the required number of
and 3 Trolls. The die is rolled for each token, and each Monster tokens from that pile.
Monster is placed in the Archer ring that matches the
number rolled.
A Lot More Panic Other Variations
Monster Recycling Program A Man’s Home Is His Castle—The King’s Tower
Instead of discarding Monsters that are destroyed by When fewer than 6 players are using the “A Man’s
Giant Boulders or by attacking Walls or Towers, players Home Is His Castle” Optional Rule, 1 unclaimed Tower
shuffle those Monsters face down into the Monster pile is designated as the King’s Tower. If the King’s Tower
so they can return to the fight later. is destroyed, all players must immediately discard one
card. For the rest of the game, the normal hand size
Final Charge! is reduced by 1 card. The players now draw up to the
When all the Monster tokens have been drawn and the following hand sizes:
last Monsters have been placed on the board, the Move
Monsters phase changes for every player’s turn. From Number of Cards in
then on, the die is rolled to see what special movement Number of Players
a Hand
occurs after the Move Monsters phase. The Monsters 1 5
then move according to the following chart:
2 5
Die Roll Result 3–5 4
1 Red Monsters Move 1 Overlord Variations
2 Green Monsters Move 1
3 Blue Monsters Move 1 More Minions
4 Monsters Move Clockwise The Overlord draws up to a hand of 4 Monster tokens
5 All Monsters Move 1 but still plays tokens in the usual way (2 tokens in the
Forest ring determined by rolling the die or 1 in any arc
6 Monsters Move Counter-Clockwise
of the Forest ring he or she chooses).
The Charging Horde Secret Forces
Players draw and resolve 3 Monster tokens instead of 2 Before the start of the game, the Overlord player
during Phase 6 of each player’s turn. For a slightly easier chooses one Monster token and sets it aside face down.
variation, each player may make 2 trades on his or her (This token does not count toward the number of
turn (2 cards with the same player or 1 card with 2 tokens the Overlord may keep in his or her hand.)
different players). The Overlord may play this token on his or her turn,
following the normal Overlord play rules (2 tokens in
the Forest ring determined by rolling the die or 1 in any
arc of the Forest ring he or she chooses).

Monstrous Choices
Each time the Overlord draws up to a hand of 3
Monster tokens, he or she may remove 1 token from his
or her hand, draw a new Monster token to replace it,
and shuffle the old token face down into the
Monster pile.

TM

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fireside
games © 2010 Fireside Games, LLC. Castle Panic is a trademark of Fireside Games, LLC. All rights reserved.

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