Exploded View Assembly
Exploded View Assembly
Publication Number
spse01691
Exploding assemblies
Publication Number
spse01691
Proprietary and restricted rights notice
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
1 Introduction
Welcome to self paced training for Solid Edge. This course is designed to educate you
in the use of Solid Edge. The course is self-paced and contains instruction followed
by activities.
• spse01540—Modeling assemblies
• spse01640—Assembly patterning
• spse01655—Revising assemblies
• spse01660—Assembly reports
• spse01675—Assembly features
• spse01680—Inspecting assemblies
• spse01685—Alternate assemblies
• spse01691—Exploding assemblies
• spse01692—Rendering assemblies
• spse01693—Animating assemblies
• spse01695—XpresRoute (tubing)
2 Course overview
Course overview
The Explode-Render-Animate application within the Solid Edge assembly
environment is a tool for creating different types of presentations of Solid Edge
assemblies. Exploding an assembly allows you to control the movement, sequence,
and grouping of parts and subassemblies. Rendering a view allows you to define
textures, lighting, shadows, backgrounds, and other properties to create presentation
style images. Motors apply movement to under constrained parts in an assembly
that can be animated. Using Animation, you can combine previously created
exploding sequences and custom camera movement to create animation. Each frame
of the animation can be rendered to create presentation quality animations.
Once you complete the activities in this course, you will be able to control the
sequence and direction of explode events.
3 Exploding assemblies
Solid Edge enables you to easily create exploded views of your assemblies. You
can use the exploded views you define in the Assembly environment to create
exploded assembly drawings in the Draft environment. You can also create
presentation-quality renderings and animations of exploded assemblies.
Exploding Subassemblies
If you want all the parts in a subassembly to remain a single unit (no offset distance
is applied between the parts), there are two approaches you can use. If you want all
the subassemblies in the assembly to remain a single unit, you can set the Bind All
Subassemblies option available with the Automatic Explode command.
If you only want some of the subassemblies in the assembly to remain a single unit,
you can use the Bind Subassembly command on the Home tab to specify that a
selected subassembly remains a single unit. A symbol is added to PathFinder to
indicate the subassembly is bound.
If you want to explode the subassembly later, you can use the Unbind Subassembly
command to unbind the subassembly.
Note
The Move Exploded Part command cannot reorder parts in an exploded
view by moving a part past any adjacent parts.
When you select a part to move, an orientation triad is displayed with the
original explode vector axis highlighted. To offset the parts in a new direction,
select one of the other axes, or use the options on the command bar to reorient
the triad to define the vector you want.
When you offset the part in a new direction, a joggle is added to the part and a
new explode event is added to the Explode PathFinder tab.
Repositioning Parts
The Reposition command allows you to change the order of a part in an exploded
view. To reposition a part, select the part you want to reposition (A), then
highlight a reference part (B) in the explosion. An arrow is displayed to indicate
where the part will be repositioned. If that is not the correct position, highlight
a different reference part. You can reposition a part by placing it into a new
position in its original explode vector or into the explode vector of another group
of parts.
When you reposition a part, the spacing of adjacent parts is adjusted. You can
also reposition all the parts in a bound subassembly.
Collapsing Parts
The Collapse command allows you to quickly return a part to its original
assembly position relative to its parent part, but still show it in the exploded
view.
Removing Parts
The Remove command allows you to hide a part in the exploded view. When
you remove a part, it is returned to its original, unexploded assembly position.
You can re-display it using PathFinder.
Flow Lines
Flow lines are used between the parts in an exploded view to represent how the
parts are related to one another. You control the display of flow lines and flow line
terminators in an exploded view using the Flow Lines and Flow Line Terminators
commands on the Home tab.
There are two types of flow lines, event flow lines and annotation flow lines. Event
flow lines and annotation flow lines. Event flow lines are created using the explode
commands and show the path the assembly components follow during an explode
event in an animation.
Annotation flow lines are used to create exploded views for draft documents. The
Event flow lines can be dropped, which converts them into annotation flow lines, and
creates an individual entry in the explode pathfinder for each flow line. Annotation
flow lines can be added or modified to create the desired exploded view.
Once you have completed placing annotation flow lines on an exploded view, a display
configuration must be saved in order to place the exploded view on a drawing sheet.
You can use the Explode PathFinder tab to review and modify explode operations.
For example, you can move an explode Group to another position in the explode
structure, add and remove parts from Event Groups, edit the linear or rotational
offset values of an explode event and so forth.
Steps
The basic steps for automatically exploding an assembly are:
• Specifying the components to explode.
• To specify the spread distance yourself, clear the Automatic Spread Distance
option, then type the value you want in the Distance box.
When defining the spread distance yourself, you can type the value you want, then
click the Explode button to see the result. To try another spread distance, type a new
value, then click the Explode button again.
Binding subassemblies
When using the Automatic Explode command on an assembly that contains
subassemblies, you can specify whether the parts in subassemblies are exploded (A)
or the parts in subassemblies are grouped together as a single unit (B). To keep the
parts in the subassemblies grouped together, set the Bind All Subassemblies option
on the Automatic Explode Options dialog box.
If you want to explode the parts in some subassemblies (A), but not others (B), you
can use the Bind Subassembly command to select the subassemblies you want to
remain a single unit when exploded.
First, select the subassemblies in Assembly PathFinder, then click the Bind
Subassembly command. A symbol is added adjacent to the subassembly entry in
Assembly PathFinder to indicate that the subassembly is bound.
You can then clear the Bind All Subassemblies option on the Automatic Explode
Options dialog box, and only the bound subassemblies you selected remain a single
unit when you complete the command.
If you want to explode the subassembly later, you can use the Unbind Subassembly
command to unbind the subassembly.
Explode technique
The Explode Technique option on the Automatic Explode Options dialog box allows
you to specify whether the subassembly is considered or ignored when creating
the explosion.
The By Subassembly Level option specifies that each subassembly is considered as a
unique explosion. This keeps the parts in a subassembly adjacent to one another as
they are exploded (A).
The By Individual Part option specifies that the subassembly structure is ignored
when the parts are exploded. The parts are exploded based on their proximity to
one another. This can result in parts in separate subassemblies being intermingled
with one another. (B) This option duplicates the behavior used prior to version
19 of Solid Edge.
Grounded parts
The Automatic Explode command cannot explode parts that are grounded. For
example, when you create a new part within the context of the assembly using the
Create In-Place option, the part is positioned using a ground relationship. You can
use the Explode command to manually explode a grounded part, or you can delete
the ground relationship, then position the part using assembly relationships, such
as mate and align.
Explode command
Explodes one or more parts in a specified direction. The parts (A) selected for
explosion are offset along an explode vector you define by selecting a face or reference
plane on a base or reference part (B).
You can manually explode a single part, multiple parts, and bound subassemblies.
You define the offset distance using the Distance box on the command bar.
Note
Parts that were exploded with the Automatic Explode command can be
re-exploded along a different explode vector using this command.
Steps
The basic steps for manually exploding parts are:
• Select the parts to explode.
Collapse command
Returns an exploded part to its original assembly position relative to its parent part.
You can collapse several parts in one operation by holding the Shift key and selecting
the parts you want to collapse. If you select a part that is a component in a bound
subassembly, the entire subassembly is collapsed.
When you collapse a part, the flow line for the part is deleted.
Provides alternate ways of viewing and editing an exploded assembly. The Explode
PathFinder tab displays the structure for the current exploded view configuration in
a hierarchical list. The Explode PathFinder tab helps you work with the components
that make up an exploded view.
This allows you to view the structure and perform edit operations on the current
exploded view configuration. Some of the operations you can perform include:
• You can select an explode event, then edit the offset or rotational value using
the command bar.
• You can use the commands on the shortcut menu to show and hide parts, collapse
parts, show and hide flow lines, and so forth.
• You can add and remove parts from explode Groups and Event Groups. This is
useful when working with animations.
There are two types of explode operation collections: Groups and Event Groups. The
groups and event groups are created automatically as part of the explosion creation
process, but you can edit them later.
Groups
A Group collects all the parts and subassemblies that participate in a common
explode vector. It is possible for a group collector to have additional groups nested
within it. For example, if one part in the explode vector has parts branching off
into a different explode vector, the branched parts will be in a group nested
within the main group. The components within a group animate sequentially.
Event Groups
An Event Group collects all the components that will move simultaneously in an
animation. For example, a pattern of fasteners would typically be in an Event
Group. You can add parts to and remove parts from an event group.
If you select a part in the graphics window, a box is displayed in Explode PathFinder
to indicate where in the exploded view tree structure the selected part is located.
Reordering groups
You can change the order of an explode Group, but not an Event Group using the
Explode PathFinder tab. This allows you to change the sequential order in which the
parts move in an assembly animation.
Use the Select Tool to drag and drop an explode Group to a different location.
Explode PathFinder displays a symbol to show where you can reposition the Group
in the explode structure. The symbol changes if you drag the Group to an invalid
location in the explode structure.
cleared, the active or inactive status of the parts is determined by their status
when the configuration was saved.
Activate All Parts
Specifies that all parts in the assembly become active when you apply the
configuration.
Inactivate All Parts
Specifies that all parts in the assembly become inactive when you apply
the configuration.
Maintain Current State
Specifies that the current activation state (inactive or active) of the parts in
the assembly is not changed when you apply a display configuration. Setting
this option improves performance when working with large assemblies.
When you apply a display configuration from the Select Tool command bar,
the current dialog box setting is honored. If you want to change the current
activation or override setting when applying a display configuration, you
must apply the configuration using the Display Configurations dialog box.
• Rotate one or more parts along the original explode vector or a new vector you
define.
You can move or rotate a single part, a set of parts, or a part and all its dependent
parts. The same basic steps apply whether you are moving, rotating, or moving
within a plane.
• To move a set of parts: select the parts, then click the Accept (check mark)
button on the command bar.
When you click the Accept button, an orientation triad is displayed, with the
X-axis oriented to the explode vector. By default, the original explode vector axis
is selected. Drag the cursor to move the set of parts to the new location.
• To move a part and all its dependent parts: set the Move Dependent Parts option
on the command bar, then select the part you want to move. The part and all
its dependent parts highlight. When you click the Accept button, an orientation
triad is displayed. By default, the original explode vector axis is selected. Drag
the cursor to move the set of parts to the new location.
move a part and all its dependent parts. After you click the Accept button, position
the cursor over the triad axis you want to move along, then drag the cursor. A joggle
is added to the flow line automatically. When you offset the part in a new direction, a
new explode event is added to the Explode PathFinder tab.
When parts have been moved outside of their original explode vector, you can also
move them back into their original explode vector. Select the parts you want to move,
select the proper axis, then drag the parts back to the original explode vector. When
you get close to the original explode vector, the parts will automatically lock into the
original vector. The joggle segment will be automatically removed.
Rotating parts
To rotate one more parts, first set the Rotate option on the command bar. Define the
select set of parts, then position the cursor over the axis you want to rotate about,
and then drag the cursor to the new location.
With the Move Planar option, parts are typically moved outside of the original
explode vector axis. If so, a joggle is added to the flow line.
For additional information on working with exploded views, see the Creating
Exploded Views of Assemblies and Explode PathFinder tab Help topics.
Move Exploded Part command bar
You can remove several parts in one operation by holding the Shift key and selecting
the parts you want to remove. If you select a part that is a component in a bound
subassembly, the entire subassembly is removed.
You can use the PathFinder tab to re-display the parts later.
Reposition command
Repositions a part with respect to another reference part in an exploded view.
This can be useful when you want to change the position of a part after using the
Automatic Explode command.
To reposition a part, select the part you want to reposition (A), then position the
cursor over the reference part (B). The reference part highlights, and an arrow
is displayed on the reference part to indicate which side of the reference part the
selected part will be repositioned to.
If the arrow does not point in the direction you want, highlight a different reference
part. If the reference part is the last part in an explode vector sequence, a dynamic
arrow is displayed to indicate that you can choose the side of reference part where
you want to reposition the selected part.
If the part you select is within a bound subassembly (A), all the parts in the
subassembly will be repositioned (B).
You use this command to change the order in which the parts are exploded. To
relocate a part without changing its order, you can use the Move Exploded Part
command.
Reposition command bar
Configuration
Specifies which explode configuration you want to use.
Use Explode From Configuration
Lists the existing exploded view configurations you can use in an animation.
You can specify one exploded view configuration for an animation.
Speed
Specifies the speed you want to use.
Common Velocity for All Parts
Specifies that the same velocity is used for all parts. You can type a value.
Explosion Duration
Specifies that you want to type a value in seconds for each explode event.
Animation Order
Specifies how you want the animation to start.
Innermost First
Specifies that you want to start the animation by moving the innermost
parts first.
Outermost First
Specifies that you want to start the animation by moving the outermost
parts first.
Initial State
Specifies whether you want to start the animation with the parts collapsed or
expanded.
Collapsed
Specifies that the animation starts with the parts collapsed.
Expanded
Specifies that the animation starts with the parts expanded.
Activity: Explode
Activity objectives
In this activity, you will use the Explode-Render-Animate application to explode an
assembly. In this activity, you will accomplish the following:
• Use the Manual Explode command to order and sequence the events of an
explosion.
• Define the distances and directions of exploding parts along a time line.
• Group parts and subassemblies and control how they behave during and
explosion and when they explode.
Lesson review
Answer the following questions:
1. Where are exploded views stored?
4. Why would you use manual explode rather than auto explode?
5. What type of flow lines are created with the auto explode command?
Answers
1. Where are exploded views stored?
Exploded views are stored as a display configuration. Display configurations are
stored in .cfg files usually having the same name as the assembly document.
4. Why would you use manual explode rather than auto explode?
5. What type of flow lines are created with the auto explode command?
Event flow lines are created with the auto explode command. Event flow lines
are used to create animations of exploded parts and will show up in draft
documents. They are stored in a display configuration.
Lesson summary
In this lesson, you used the Explode-Render-Animate application to explode an
assembly. You accomplished the following:
• Used the Auto Explode command to begin an exploding sequence.
• Defined the distances and directions of exploding parts along a time line.
• Used the manual Explode command to order and sequence the events of an
explosion.
• Grouped parts and subassemblies and controlled how they behave during and
explosion and when they explode.
Modify command
Edits a flow line between two exploded parts. You can make the following types of
changes to a flow line:
• You can change the length of a flow line by editing the end point position of
either end of the flow line.
To relocate an entire flow line, click near one end of the flow line (A), then click an
edge or face that you want to connect that end of the flow line to (B).
The flow line position is updated (A). You may also want to change the flow line length
so you can better view the flow line terminator (B) in the current view orientation.
• To display or hide all flow lines, set or clear the Flow Lines command on the
View menu.
• To display or hide an individual flow line, select the part in the graphic window
or PathFinder, then click the Show Flow Lines or Hide Flow Lines commands
on the shortcut menu.
• To delete a joggle segment on a flow line, select the proper event in the Explode
PathFinder tab, then click the Delete command on the shortcut menu. This has
the same effect as using the Move Exploded Part command to move the part
back within an earlier explode vector.
• When you collapse a part with the Collapse command, the flow line is deleted.
The Show Flow Lines and Hide Flow Lines commands are also available on the
shortcut menu when you select an explode event in the Explode PathFinder tab.
Note
You can only select flow lines in the graphics window with the Edit Flow Lines
command, or in the Explode Pathfinder tab with the Select Tool.
Turn to appendix B for the activity: Manipulating flow lines in an exploded assembly.
Lesson review
Answer the following questions:
1. What is the difference between an event flow line and an annotation flow line?
Answers
1. What is the difference between an event flow line and an annotation flow line?
Event flow lines control animation explode events, and are created with the
explode commands. Dropping the flow lines changes then into annotation flow
lines which can be used in the draft environment.
Lesson summary
In this lesson you learned that event flow lines, which control animation events can
be changed into annotation flow lines for better assembly annotation of exploded
views. As an annotation flow line, they are easily modified to produce high quality
exploded views of an assembly.
Step 1
In this activity you open an assembly and enter the Explode-Render-Animate
application. You use the automatic explode command to create an exploding time
line used to animate the explosion. Once the initial explosions are created, you use
the manual explode command to group parts and subassemblies, and to sequence the
explosion and define the behavior of the parts as they explode.
You enter the Explode-Render-Animate application and explode the assembly using
the Auto Explode command. You explode the assembly with the bind subassemblies
option set. After the command is finished, you examine the results, and then use the
Unexplode command to reset the assembly.
Note
When using the Auto Explode command, the results are dependent on several
factors. Relationships used in building the assembly determine how the Auto
Explode command behaves. Parts positioned with an axial align will explode
away from the adjacent part in the direction of the axis. The same parts
that can be positioned with an axial align, can also be positioned with mate,
and planar align, however how these parts explode using the auto explode
command may not be as desired.
The behavior of subassemblies using the Auto Explode command can be
defined. Subassembly parts can be bound together as a group causing it
behave as if it is a single part, or the subassembly can be exploded into its
constituent parts.
For the Auto Explode command to give desirable and predictable results, you
must consider which relationships to use during the process of positioning
parts in the assembly.
▸ On the Auto Explode command bar, select Top level assembly, and then click
the Accept button.
▸ In the Automatic Explode Options dialog box, select Bind all subassemblies. Set
the Explode Technique to By subassembly level and click OK.
▸ On the command bar, click Explode, click Finish and then click Cancel. The
results are shown.
Examine the results. The parts that were in the top level of the assembly
exploded, and the subassemblies stayed intact.
▸ Click the Explode PathFinder tab and observe the grouping. The display shows
that the subassemblies are bound and behave as if they were a single part.
Note
If PathFinder does not contain the tab you are looking for, such as Explode
PathFinder, Parts Library, or Alternate Assemblies, you can display it by
doing either of the following:
• In any of the other open docking windows, such as the Layers tab
or the Sensors tab, click the Display Docking Window Menu button
, and then select the tab name.
▸ Expand some of the parts and observe the offset values. The Explode PathFinder
allows you to modify events and parameters that define the explosion.
▸ Select Group 2 in the Explode PathFinder, and in the command bar enter 15
mm for the explode Distance, and then press Enter. This will set a uniform
explosion distance.
Note
If you exit the Explode-Render-Animate application, or use the Unexplode
command to collapse the explosion without saving a display configuration, any
information about the explosion is lost.
▸ Click New to create a new configuration, type exp01, and then click OK. Click
Close.
Step 2
Explode the assembly with the bind subassemblies option turned off.
▸ Click the Auto Explode command.
▸ On the command bar, click Explode, click Finish and then click Cancel The
results are shown.
Examine the results. All the parts exploded as if they were in the top level
assembly.
▸ Click New to create a new configuration, and enter exp02, and then click OK.
Click Close.
Step 3
Bind the clock hand subassemblies so that they do not explode, and repeat the Auto
Explode command.
▸ In PathFinder, select the subassemblies defining the clock hands.
Note
If you need to unbind a subassembly, select the subassembly and click
▸ Repeat the Auto Explode command with Bind all subassemblies turned off.
▸ Click Explode, click Finish and then click Cancel. The results are shown.
Examine the results. All the parts exploded as if they were in the top level
assembly except the clock hands.
▸ You will reposition the parts e_glass.par and e_SE_face.par in the explosion.
▸ Select the side away from the clock housing to place the part.
Note
The flow line retains its length and may be longer than desired.
▸ Reposition the part e_SE_face.par by repeating the steps above. The part to
place the part next to will be e_glass.par. The direction is towards the clock body.
This positions the face between the glass and the rest of the clock.
▸ Click the Select command and in the Explode PathFinder, find e_glass.par and
e_SE_face.par and set the offset distance to 30 mm.
▸ Click New, enter exp03, and then click Save. Click Close.
Step 4
Use the Auto Explode command with the Subassembly option set. This is the first
step in creating the final explosion. After the automatic explosion, use the manual
Explode command to further control the events in the explosion.
▸ Click the Auto Explode command.
▸ Click the Automatic Spread Distance button and enter a value of 15 mm.
▸ Click Explode, click Finish and then click Cancel. The results are shown.
Step 5
Now use the manual Explode command to refine the explosion events.
▸ Select the bottom face of e_case.par as the stationary part face to explode from.
▸ Set the offset distance to 35 mm and then click Explode. Click Finish, then
click Cancel.
Step 6
Using the manual Explode command, move the gears as a group. Gears will be
placed between the clock housing and the circular back plane that is used to position
the gears in the clock. You first need to correct the spread distance between the
housing and the back to make room for the gears.
▸ In the Explode PathFinder, select the Event 1 in e_back.par and change the
distance to 60.00 mm.
▸ In PathFinder, select all the gears and the subassemblies that define the clock
hands, and then click Accept.
▸ Select the circular face shown as the stationary face from which to explode.
▸ Enter a distance of 25 mm and then click Explode, click Finish, then click Cancel.
▸ Click New, and enter exp04. Then click OK. Click Close.
Note
You will overwrite this configuration at a later time. It is good practice to
incrementally save the exploded views in case you need to revert back to
the point at which you saved.
Step 7
Use the Move Exploded Part command to reposition a portion of the explosion.
▸ From the Explode PathFinder, select e_back.par, and then click Accept on the
Drag Component command bar.
▸ Choose the Select command, and in the Explode PathFinder, select the event you
just created. The vertical flow line will highlight. Set the distance to 50 mm,
and then click OK.
▸ Enter 45o as the angle to rotate about the Y axis. The results are shown.
Note
The Save Display Configuration command saves the changes to the
configuration name that is currently displayed on the ribbon. This is a
quick way to save a configuration.
Step 8
Animate the explosion.
Note
Creating an animation of an exploded view is the only portion of the animate
command covered in this activity.
The left pane displays the animation events, and the right pane displays the
event duration bars. These can be used to define and sequence the events of
the animation.
Click OK.
▸ Now change the sequence of the explosion. Right-click the explosion event, and
then click Edit Definition.
Click OK.
▸ Now change the sequence of the explosion. Right-click the explosion event, and
then click Edit Definition.
Click OK.
▸ To exit the Animation Editor, click the Animation Editor command again. Click
Yes to save the changes to the current animation.
Step 9
To get all the fasteners to explode at the same time, move all the fasteners into the
same event group for animation purposes.
▸ In the Explode PathFinder, select the fasteners connecting the footpads
to the bottom of the case. Right-click and select Remove from Event
Group.
Note
The event group that contained these fasteners was dissolved because
it no longer contains any events.
Step 10
Replay the animation and observe the behavior of the fasteners now that they are all
in the same event group.
Note
Notice the fasteners exploded simultaneously.
Step 11
Add a motion path to the explosion to control movement of the bottom fasteners.
▸ Select the bottom fasteners as the components that follow the motion path,
and then click Accept.
▸ Press X on the keyboard as many times as it takes to lock the XY plane as shown.
Note
This curve is a free-form 3D space curve locked into the XY plane. Your
results may vary slightly.
▸ Play the animation. Notice the fasteners follow the motion path at the beginning
of the animation.
▸ In the animation time line, drag the motion path event bar to the right as far
as it can go.
▸ Right-click the event bar and check the Properties. These can be modified if
necessary.
▸ Run the animation from the beginning. Notice the fasteners follow the motion
path at the end of the animation rather than the beginning.
▸ Stop the animation and reset to the beginning. Save the changes by clicking
the Save Animation command.
▸ This completes the activity. Click Close ERA to exit the Explode-Render-Animate
application. Save the assembly.
Activity summary
In this activity, you used the Explode-Render-Animate application to explode an
assembly. You accomplished the following:
• Used the Auto Explode command to begin an exploding sequence.
• Defined the distances and directions of exploding parts along a time line.
• Used the manual Explode command to order and sequence the events of an
explosion.
• Grouped parts and subassemblies and controlled how they behave during and
explosion and when they explode.
Step 1
In this activity you open an assembly that has an exploded view that was previously
created. The event flow lines will be modified, then converted to annotation flow
lines with the drop command. During this activity, assembly components will be
repositioned along with the flow lines associated with each component.
▸ Open the assembly computer_speaker.asm with all the parts active.
▸ On the home tab in the configurations group, click the display configurations
command.
▸ Select the configuration named exploded. Click apply and then click close.
Note
The flow lines in this display configuration are event flow lines.
Step 2
The drag component command will be used modify an event flow line.
▸ Click the drag component command.
▸ Click the select tool to exit the drag command. The flow line has been modified
as shown.
Step 3
An event flow line will be repositioned.
▸ Click the modify command.
Step 4
Event flow lines will be converted to annotation flow lines.
▸ Observe the explode pathfinder. Event flow lines are not displayed in explode
pathfinder.
▸ Observe the explode pathfinder. The event flows lines have been converted to
annotation flow lines.
Note
The event flow lines have not been lost. The event flow lines are stored and
saved in the display configuration that was saved prior to dropping the flow
lines. A display configuration with the annotation flow lines should be saved
with a different display configuration name.
Step 5
An annotation flow line will be deleted and replaced by a new annotation flow line.
▸ In the explode pathfinder, select flow line 3.
Note
The deleted flow line was connected to the part grate2_1.par.
▸ A new annotation flow line will be created. Click the draw command.
▸ For the point of the flow line, click the circle shown.
▸ For the end of the flow line, click the circle shown.
▸ Click the draw previous and draw next buttons to get the result shown. Click
Finish and then click Cancel.
Step 6
An annotation flow line will be repositioned.
▸ Click the modify command.
Step 7
Create a drawing sheet of the exploded view.
▸ Click the Solid Edge Application button. Then click New>Create Drawing. Click
OK when prompted for the default template.
▸ Select the display configuration named annotation in the drawing view wizard.
Activity summary
In this activity, you used the Explode-Render-Animate application to accomplish
the following:
• Modify event flow lines.