0% found this document useful (0 votes)
85 views2 pages

Atf Dingo

This document describes the properties of an armored vehicle entity in a game with heavy armor, weaponry including a machine gun, and the ability to carry 3 visible crew members and 2 visible seats. It specifies the entity's components, volumes, armor thickness, mass, speed, fuel capacity, and extension to additional models and animations.

Uploaded by

Leandro 1846
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
85 views2 pages

Atf Dingo

This document describes the properties of an armored vehicle entity in a game with heavy armor, weaponry including a machine gun, and the ability to carry 3 visible crew members and 2 visible seats. It specifies the entity's components, volumes, armor thickness, mass, speed, fuel capacity, and extension to additional models and animations.

Uploaded by

Leandro 1846
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

{game_entity

(include "/properties/car.ext")
(include "/properties/selection/vehicle.inc" scale(1.1))
{props "turret" "vision_vehicle_medium"}
{targetclass "bulletproof_car" "grenade fg"}

{extender "enumerator"}

("armor_heavy")

;volume, component/tag, thickness


("volume_simple" args "body1" "body" 10)
("volume_simple" args "body2" "body" 10)
("volume_simple" args "body3" "body" 10)
("volume_simple" args "engine" "engine" 15)
("volume_simple" args "turret" "turret" 5)
("volume_simple" args "gun_vol001" "turret" 5)

{component "turret"
{RepairTime 15}
}

;volume/component, thickness
("glass" args "glass_doorl1" 10)
("glass" args "glass_doorl2" 10)
("glass" args "glass_doorr1" 10)
("glass" args "glass_doorr2" 10)
("glass" args "glass_front" 10)

("crew_3_visible")
("seat_2_visible")
("board_highcar_4")

{placer
{place "driver" {visor "driver"}}
{place "gunner" {visor "main"}}
}

{extender "vision_mode"
{timer_object
{tag "night"}
{active_time 30}
{recharge_rate 0.5}
{type "recharge"}
}
}

{extender "inventory"
{box
{item "ammo mk19" 640}
}
}

{Weaponry
{place "mgun"
{weapon "gmw_v2" filled}
{charger "gunner"}
{LinkBone "gun_link"}
{LinkAnimation "off"}
("abm_mgun")
}
}

("wheel" args "wheelright1")


("wheel" args "wheelleft1")
("wheel" args "wheelright2")
("wheel" args "wheelleft2")

{perks
{component "body"
{category "car_heavy"}
}
{component tag "wheel"
{category "wheel_heavy"}
}
}

{mass 12500}
{Chassis
{Locomotion ("locomotion")
("Speed" s(90))
}
{FuelBag
{volume 200}
("rate" r(0.20))
{remain 200}
}
("car_trace" fx("tracewheel04") step(0.08) wheell("wlf") wheelr("wrf")
bonel("FXtraceL1") boner("FXtraceR1"))
("car_trace" fx("tracewheel04") step(0.08) wheell("wlr") wheelr("wrr")
bonel("FXtraceL2") boner("FXtraceR2"))
}

{Extension "atf_dingo_flw200.mdl"}

{bone "turret"
{speed 0.025}
}
}

You might also like