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Chapter 3

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Chapter 3

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VECTORS

Scalars and Vectors

Scalars, such as temperature, have magnitude only. They are specified by


a number with a unit (10◦ C) and obey the rules of arithmetic and ordinary
algebra.Vectors,such as displacement, have both magnitude and direction (5
m, north) and obey the rules of vector algebra.

Adding Vectors Geometrically




Two vectors → −a and b may be added geometrically by drawing them to
a common scale and placing them head to tail. The vector connecting the
tail of the first to the head of the second is the vector sum →

s . To subtract

− →
− →
− →



b from a , reverse the direction of b to get − b ; then add − b to → −a.
Vector addition is commutative

− →
− →
− −
a + b = b +→ a
and obeys the associative law

− →
− −
(→
−a + b)+→
−c = →

a +(b +→
c ).

Components of a Vector

The (scalar) components ax and ay of any two-dimensional vector → −


a
along the coordinate axes are found by dropping perpendicular lines from
the ends of onto the coordinate axes. The components are given by
ax = a cos θ and ay = a sin θ
where θ is the angle between the positive direction of the x axis and the
direction of →

a . The algebraic sign of a component indicates its direction
along the associated axis. Given its components, we can find the magnitude
and orientation (direction) of the vector by using
q ay
a= a2x + a2y and tan θ =
ax

1
Unit-Vector Notation
Unit vectors,î ,ĵ and k̂ have magnitudes of unity and are directed in the
positive directions of the x, y,and z axes, respectively, in a right-handed
coordinate system (as defined by the vector products of the unit vectors).
We can write a vector in terms of unit vectors as


a = ax î + ay ĵ + az k̂

in which ax î, ay ĵ, and az k̂ are the vector components of →



a and ax , ay ,
and az are its scalar components.

Adding Vectors in Component Form

To add vectors in component form, we use the rules

rx = ax + bx ry = ay + by rz = az + bz .


Here →
−a and b are the vectors to be added, and →−
r is the vector sum. Note
that we add components axis by axis. We can then express the sum in
unit-vector notation or magnitude-angle notation.

Product of a Scalar and a Vector

The product of a scalar s and a vector →−v is a new vector whose magni-
tude is sv and whose direction is the same as that of →
−v if s is positive, and


opposite that of v if s is negative. (The negative sign reverses the vector.)
To divide →−
v by s, multiply →−
v by 1s

The Scalar Product



− →

The scalar (or dot) product of two vectors → −
a and b is written → −a· b
and is the scalar quantity given by

− →

a · b = ab cos φ


in which φ is the angle between the directions of → −
a and b . A scalar product
is the product of the magnitude of one vector and the scalar component of the

− →
− −
second vector along the direction of the first vector. Note that → −
a · b = b ·→
a,
which means that the scalar product obeys the commutative law.
In unit-vector notation,

− →

a · b = (ax î + ay ĵ + az k̂) · (bx î + by ĵ + bz k̂)

which may be expanded according to the distributive law.

2
The Vector Product

− →

The vector (or cross) product → −a and b is written →

a × b and is a
vector →
−c whose magnitude c is given by

c = ab sin φ


in which φ is the smaller of the angles between the directions of →−
a and b .


The direction of →−c is perpendicular to the plane defined by →−
a and b and

− →

is given by a right-hand rule. Note that →−
a × b = −( b × → −a ), which means
that the vector product does not obey the commutative law.
In unit-vector notation,

− →

a × b = (ax î + ay ĵ + az k̂) × (bx î + by ĵ + bz k̂)

which may be expanded according to the distributive law.

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