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BeingADIK - Copy - Py

The document discusses the licensing terms for Ren'Py and defines functions for customizing paths related to Ren'Py installation and game directories, including paths to common files, saves, and the Ren'Py base directory.
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© © All Rights Reserved
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0% found this document useful (0 votes)
50 views

BeingADIK - Copy - Py

The document discusses the licensing terms for Ren'Py and defines functions for customizing paths related to Ren'Py installation and game directories, including paths to common files, saves, and the Ren'Py base directory.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#@PydevCodeAnalysisIgnore

# This file is part of Ren'Py. The license below applies to Ren'Py only.
# Games and other projects that use Ren'Py may use a different license.

# Copyright 2004-2019 Tom Rothamel <[email protected]>


#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function

import os
import sys
import warnings

# Functions to be customized by distributors. ################################

# Given the Ren'Py base directory (usually the directory containing


# this file), this is expected to return the path to the common directory.

def path_to_common(renpy_base):
return renpy_base + "/renpy/common"

# Given a directory holding a Ren'Py game, this is expected to return


# the path to a directory that will hold save files.

def path_to_saves(gamedir, save_directory=None):


import renpy # @UnresolvedImport

if save_directory is None:
save_directory = renpy.config.save_directory
save_directory = renpy.exports.fsencode(save_directory)

# Makes sure the permissions are right on the save directory.


def test_writable(d):
try:
fn = os.path.join(d, "test.txt")
open(fn, "w").close()
open(fn, "r").close()
os.unlink(fn)
return True
except:
return False

# Android.
if renpy.android:
paths = [
os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
]

for rv in paths:
if os.path.isdir(rv) and test_writable(rv):
break

print("Saving to", rv)

# We return the last path as the default.

return rv

if renpy.ios:
from pyobjus import autoclass
from pyobjus.objc_py_types import enum

NSSearchPathDirectory = enum("NSSearchPathDirectory",
NSDocumentDirectory=9)
NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)

NSFileManager = autoclass('NSFileManager')
manager = NSFileManager.defaultManager()
url = manager.URLsForDirectory_inDomains_(
NSSearchPathDirectory.NSDocumentDirectory,
NSSearchPathDomainMask.NSUserDomainMask,
).lastObject()

# url.path seems to change type based on iOS version, for some reason.
try:
rv = url.path().UTF8String().decode("utf-8")
except:
rv = url.path.UTF8String().decode("utf-8")

print("Saving to", rv)


return rv

# No save directory given.


if not save_directory:
return gamedir + "/saves"

# Search the path above Ren'Py for a directory named "Ren'Py Data".
# If it exists, then use that for our save directory.
path = renpy.config.renpy_base

while True:
if os.path.isdir(path + "/Ren'Py Data"):
return path + "/Ren'Py Data/" + save_directory

newpath = os.path.dirname(path)
if path == newpath:
break
path = newpath

# Otherwise, put the saves in a platform-specific location.


if renpy.macintosh:
rv = "~/Library/RenPy/" + save_directory
return os.path.expanduser(rv)

elif renpy.windows:
if 'APPDATA' in os.environ:
return os.environ['APPDATA'] + "/RenPy/" + save_directory
else:
rv = "~/RenPy/" + renpy.config.save_directory
return os.path.expanduser(rv)

else:
rv = "~/.renpy/" + save_directory
return os.path.expanduser(rv)

# Returns the path to the Ren'Py base directory (containing common and
# the launcher, usually.)
def path_to_renpy_base():
renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
renpy_base = os.path.abspath(renpy_base)

return renpy_base

##############################################################################

# Doing the version check this way also doubles as an import of ast,
# which helps py2exe et al.
try:
import ast; ast
except:
raise
print("Ren'Py requires at least python 2.6.")
sys.exit(0)

android = ("ANDROID_PRIVATE" in os.environ)

# Android requires us to add code to the main module, and to command some
# renderers.
if android:
__main__ = sys.modules["__main__"]
__main__.path_to_renpy_base = path_to_renpy_base
__main__.path_to_common = path_to_common
__main__.path_to_saves = path_to_saves
os.environ["RENPY_RENDERER"] = "gl"

def main():

renpy_base = path_to_renpy_base()

# Add paths.
if os.path.exists(renpy_base + "/module"):
sys.path.append(renpy_base + "/module")
sys.path.append(renpy_base)

# This is looked for by the mac launcher.


if os.path.exists(renpy_base + "/renpy.zip"):
sys.path.append(renpy_base + "/renpy.zip")

# Ignore warnings that happen.


warnings.simplefilter("ignore", DeprecationWarning)

# Start Ren'Py proper.


try:
import renpy.bootstrap
except ImportError:
print("Could not import renpy.bootstrap. Please ensure you decompressed
Ren'Py", file=sys.stderr)
print("correctly, preserving the directory structure.", file=sys.stderr)
raise

renpy.bootstrap.bootstrap(renpy_base)

if __name__ == "__main__":
main()

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