DDAL 8-00 Readme
DDAL 8-00 Readme
CATS.
Man, it's been crazy these last couple weeks. Thanks for bearing with us while we sorted through
the massive pile of player, DM, store, event organizer, and general community feedback. People
are super passionate about Dungeons & Dragons, and we're appreciative of every comment that
came through - and although some could have been better stated, nearly all of them contained at
least a nugget of truth or wisdom inside. We've dug our way out of the wordmines and have
gotten the revised season 8 guidance posted on the wizards.com site, and those documents (the
Player's Guide, DM's Guide, and FAQ) will be joining the Content Catalog and DM Quests on
dmsguild.com on August 30th.
All of that said, let's take a minute to talk about DM rewards and DM Quests.
The Good
The Bad
The Ugly
rewards pile up faster than many DMs can spend them, especially those that are primarily
DMs and don't often play. Thus, the rewards lost some of their value.
some rewards (like the legacy items) are cool in theory and work really well in smaller-
scale home games, but for global organized play really don't work well because of the
massive amount of additional explanation needed
because of the page count and complexity, many DMs were either refusing to use the
system entirely or were running quests simply to maximize their rewards, which was
resulting in less-than-good experiences at public play locations (conventions, retail game
days, and so on)
The list of stuff above is really summarized and simplified, but pretty neatly sums up the
experience that we've been seeing. To stress: people LOVE the quests and rewards, but the
system has grown unwieldly and really... kinda ugly. So, going forward into Season 8 and
beyond we want to put a couple things out into the public for this system:
Season 8 Updates to Existing Rewards:
So what does this mean? Well, we want to streamline our systems, yes, and we want to keep our
focus on new content. Moving our quests in this direction allow us to remove a large chunk of
"old" bookkeeping, and also allows us to focus on rolling our new and improved rewards. It also
grants us the ability to incorporate some of the really interesting old quests if we need to! We can
also include CCCs on more of our quests in the Evergreen section - this section will be pretty
static from season to season - while we spin the seasonal quests around the themes of the current
season.
Oathbreaker is teased here because people REALLY wanted to get access to it, and it's
going to require some dedication to earn it.
Seasonal quests must be completed by the end of the season in which the quest was
released in order to earn the listed reward.
Evergreen quests have no defined end date.
Quests can be completed any number of times unless the quest explicitly says otherwise.