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DDAL 8-00 Readme

The document summarizes feedback on Dungeon & Dragons organized play rewards and quests for DMs. It notes that while rewards were popular, the system grew too complex. For season 8, all prior season rewards must be used by March 2019 and quests expire then. The revised system will focus on streamlined rewards and seasonal quests with enduring quests available long-term. It aims to simplify administration while keeping popular elements like interesting rewards.

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0% found this document useful (0 votes)
140 views

DDAL 8-00 Readme

The document summarizes feedback on Dungeon & Dragons organized play rewards and quests for DMs. It notes that while rewards were popular, the system grew too complex. For season 8, all prior season rewards must be used by March 2019 and quests expire then. The revised system will focus on streamlined rewards and seasonal quests with enduring quests available long-term. It aims to simplify administration while keeping popular elements like interesting rewards.

Uploaded by

hornmusiker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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HOLY.

CATS.

Man, it's been crazy these last couple weeks. Thanks for bearing with us while we sorted through
the massive pile of player, DM, store, event organizer, and general community feedback. People
are super passionate about Dungeons & Dragons, and we're appreciative of every comment that
came through - and although some could have been better stated, nearly all of them contained at
least a nugget of truth or wisdom inside. We've dug our way out of the wordmines and have
gotten the revised season 8 guidance posted on the wizards.com site, and those documents (the
Player's Guide, DM's Guide, and FAQ) will be joining the Content Catalog and DM Quests on
dmsguild.com on August 30th.

All of that said, let's take a minute to talk about DM rewards and DM Quests.

The Good

 rewards! everyone likes rewards!


 most of the quests are easily accessible
 some of the more challenging ones can be achieved over time

The Bad

 some of the quests required a LOT of additional explanation


 many of the rewards required an inordinate amount of additional explanation
 the quest documents had ballooned up to 12 pages

The Ugly

 rewards pile up faster than many DMs can spend them, especially those that are primarily
DMs and don't often play. Thus, the rewards lost some of their value.
 some rewards (like the legacy items) are cool in theory and work really well in smaller-
scale home games, but for global organized play really don't work well because of the
massive amount of additional explanation needed
 because of the page count and complexity, many DMs were either refusing to use the
system entirely or were running quests simply to maximize their rewards, which was
resulting in less-than-good experiences at public play locations (conventions, retail game
days, and so on)

The list of stuff above is really summarized and simplified, but pretty neatly sums up the
experience that we've been seeing. To stress: people LOVE the quests and rewards, but the
system has grown unwieldly and really... kinda ugly. So, going forward into Season 8 and
beyond we want to put a couple things out into the public for this system:
Season 8 Updates to Existing Rewards:

 due to the experience-to-advancement-checkpoint system, all existing DM rewards will


need to be used by March 1st, 2019. This gives everyone 6 months to bring their rewards
in-line with program expectations.
 beginning August 30, 2018: due to the adjustments to the treasure earning process in
D&D Adventurers League play, any quest from Season 7 (and prior) that is completed
and would normally award a magic item instead unlocks that item. Uncommon and rare
consumable magic items and spell scrolls are granted as per normal, however.
 All DM Quests from Season 7 (and prior) expire on March 1st, 2019. Upon that date, all
of those quests are no longer eligible for rewards as shown on their quest sheets

So what does this mean? Well, we want to streamline our systems, yes, and we want to keep our
focus on new content. Moving our quests in this direction allow us to remove a large chunk of
"old" bookkeeping, and also allows us to focus on rolling our new and improved rewards. It also
grants us the ability to incorporate some of the really interesting old quests if we need to! We can
also include CCCs on more of our quests in the Evergreen section - this section will be pretty
static from season to season - while we spin the seasonal quests around the themes of the current
season.

Highlights of the revised DM Quest system:

 Oathbreaker is teased here because people REALLY wanted to get access to it, and it's
going to require some dedication to earn it.
 Seasonal quests must be completed by the end of the season in which the quest was
released in order to earn the listed reward.
 Evergreen quests have no defined end date.
 Quests can be completed any number of times unless the quest explicitly says otherwise.

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