How To Create Your First Board Game 3 Edition: by Aaron Frias
How To Create Your First Board Game 3 Edition: by Aaron Frias
3rd Edition
By Aaron Frias
Copyright © 2019
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How to Create
By Aaron Frias
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How to Create
Contents
Additional Reference Material .......................................... 11
Chapter 1 Introduction ....................................................... 13
My Story ........................................................................... 14
My First Game Design.................................................... 16
Chapter 2 Your Game Idea ................................................. 17
Journaling......................................................................... 17
Common Board Game Trends ....................................... 19
Common Game Mechanisms ......................................... 21
Deck Building .............................................................. 22
Set Collection ............................................................... 23
Worker Placement ....................................................... 24
Social Deduction ......................................................... 25
Area Control ................................................................. 25
Take That...................................................................... 26
Auction/Bidding .......................................................... 27
Roll-and-Write ............................................................. 27
Co-Operative Play ....................................................... 28
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Dice Rolling ................................................................. 29
Game Mechanism Resources ......................................... 32
Theme ............................................................................... 33
Player’s Experience ......................................................... 37
Components ..................................................................... 40
Cards ............................................................................. 40
Game Board.................................................................. 41
Player Boards ............................................................... 42
Player Screens .............................................................. 43
Chits .............................................................................. 43
Avatars .......................................................................... 44
Meeples......................................................................... 44
Miniatures .................................................................... 45
Dice ............................................................................... 46
Winks ............................................................................ 47
Cubes ............................................................................ 47
Stickers ......................................................................... 47
The Importance of Playing Popular Games ................. 50
Meeting with Other Game Designers........................... 51
Local Designers............................................................ 51
Unpubs ......................................................................... 53
Conventions ................................................................. 53
Next Step .......................................................................... 54
Chapter 3 The Spreadsheet ................................................ 55
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Chapter 4 The Hand-Drawn Prototype ............................ 59
Cards for your Game....................................................... 60
Game Board and Player Mats ........................................ 62
Game Components.......................................................... 63
Chapter 5 Solo Playtesting ................................................. 65
Chapter 6 Rough Prototype................................................ 69
Graphic Design Tools ..................................................... 70
Adobe Photoshop and Illustrator .............................. 70
Paint Shop Pro ............................................................. 71
G.I.M.P.......................................................................... 71
Art (Copyright and Stock Art) ....................................... 72
Flicker and the Creative Commons License ............. 73
Adobe Stock ................................................................. 74
Board Game Icons ....................................................... 76
Graphic Design Basics .................................................... 76
Step 1: Download a Template .................................... 77
Step 2: Create the First Layer, the background ........ 78
Step 3: Create the next layer of images and graphics
....................................................................................... 80
Step 4: Create the next layer, the overlay .................. 81
Step 5: Create the next layer, the icons and text ....... 82
Game Components........................................................... 84
Prototype Printers ........................................................... 86
The Game Crafter ........................................................ 87
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Superior POD .............................................................. 89
Board Games Maker.................................................... 90
Resource ....................................................................... 90
Chapter 7 Rapid Prototyping ............................................ 91
How Does Component Studio Work? .......................... 92
Fonts.................................................................................. 92
Images and Icons ............................................................. 93
Data Sets ........................................................................... 94
Designs ............................................................................. 95
Card Background......................................................... 97
Card Icons..................................................................... 98
Card Values .................................................................. 99
Card Titles and Descriptions ................................... 100
Exporting and Printing Your Cards............................. 101
Export images into the Game Crafter...................... 102
Component Studio Resources ..................................... 103
Chapter 8 Virtual Prototyping ........................................ 105
Table Top Simulator ..................................................... 105
Tabletopia ...................................................................... 106
Additional Pointers ....................................................... 106
Chapter 9 Group Playtesting .......................................... 109
Where to Find Playtesters............................................. 110
Friends and Family.................................................... 110
Local Board Game Store or Lounge......................... 110
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Local Game Nights .................................................... 111
Board Game Conferences ............................................. 111
Stage 1: Play Along ....................................................... 112
Stage 2: Set Up Game then Observe ........................... 114
Stage 3: Blind playtesting ............................................. 115
Thank Your Playtester .................................................. 116
Final Thoughts............................................................... 117
Chapter 10 Your Rules Guide .......................................... 119
Make No Assumptions ................................................. 120
Start with the Theme .................................................... 121
Visual Game Setup ....................................................... 122
The Goal of the Game................................................... 123
Walking Through a Round .......................................... 123
finaEnd-of-Round Rules .............................................. 124
End-of-Game Rules and Scoring ................................. 125
Online Rules .................................................................. 126
Rules Videos .................................................................. 126
Chapter 11 Pitching to Publishers ................................... 129
Scheduling Time at a Convention............................... 131
Publisher Speed Dating ............................................... 132
Game Competitions ...................................................... 134
Unpubs ............................................................................ 134
Game Publisher Submissions ..................................... 135
Facebook Groups........................................................... 135
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Final Words of Advice .................................................. 136
Chapter 12 Final Prototype .............................................. 139
Chapter 13 Self-Publishing Basics .................................. 141
Kickstarter Basics ........................................................... 141
Basics ........................................................................... 142
Rewards ...................................................................... 144
Story ............................................................................ 146
Kickstarter Video .......................................................... 147
Low Budget Cell Phone Video................................. 148
Mid-range DSLR Cameras ....................................... 148
High-End Cameras .................................................... 149
Filming and Editing .................................................. 149
What to film?.............................................................. 150
Production Companies ............................................. 150
Kickstarter Launch ........................................................ 151
Successfully Funded! Now What?............................... 153
Life Outside of Kickstarter .......................................... 153
Mass Manufacturing Options...................................... 155
Shipping Basics ............................................................. 156
Drop-Shipping ........................................................... 157
Self-Shipping ............................................................. 157
Fulfillment Centers ................................................... 158
Final Notes ......................................................................... 159
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Additional Reference Material
Be sure to visit www.GearLockGames.com to find
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Chapter 1
Introduction
If you were to search Amazon or Google, you would
mechanisms.
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stories about their individual and unique challenges, but I
game.
My Story
from some of the most common stories I hear. I did not get
board games.
Growing up, I had played a lot of the classic board
friends who had bought all the stuff but didn’t have
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anyone to play with. I even dabbled in live action
The first game that came out that evening was Love
game.
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Of course, I was wrong. Developing a game
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Chapter 2
Your Game Idea
All board games start with an idea. Since you’re
that you write down the idea. Before we get started, the
Journaling
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sections of this book touch on several related topics. You’ll
notes to a publisher.
fades away. And keep your game journal with you at work
and in the car. You never know where an idea will appear
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Common Board Game Trends
rules that affect and interact with the game state) is where
game.
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board gamer, such as a person who plays 18XX, Twilight
sell to a publisher.
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Common Game Mechanisms
then learn the game already exists. That’s because there are
last month, at the time of this writing. It’s not to say you
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Deck Building
the deck outside of the game, each player builds their deck
as they play. This makes these types of games it much
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Some popular examples of board games with deck
Set Collection
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Worker Placement
are other games that allow you to place a worker, but only
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Social Deduction
Coup and The Resistance are just a few examples. The social
Werewords.
Area Control
modern, popular games that use this are Blood Rage and
players may not like the direct combat or conflict that can
be present in these games as well.
mechanism and seek it out because they like the back and
Take That
That is not the case with the take that mechanism. Take that
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Auction/Bidding
bidders get the other properties they bid on at half the cost.
Roll-and-Write
innovation.
Co-Operative Play
the rules for the players, but you are also designing the
trying to beat.
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Dice Rolling
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Book Recommendation: Building Blocks of Tabletop
Game Design
structure.
The website www.BoardGameGeek.com has also
and you want to make sure your idea has not already been
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Journal Assignment
game idea.
the most?
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Game Mechanism Resources
game mechanisms.
Wikipedia
https://en.wikipedia.org/wiki/Game_mechanisms
Book
Building Blocks of Tabletop Game Design
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Theme
winning conditions.
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can greatly help your game. If you’re able to integrate your
players who feel that a theme was just loosely placed onto
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game from the rest of the busy field of games that are
coming out.
zombies or birds may be all the rage, and the next year it
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Journal Assignment
game idea.
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Player’s Experience
vs. rowdy. There are several games where players are very
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games are Codenames, One Night Ultimate Werewolf, and
to promote. This can help you refine your idea and will
publication.
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Journal Assignment
game idea.
players?
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Components
Cards
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large cards), mini-sized cards (like in Ticket to Ride), and
square cards.
single card.
Game Board
takes place.
boards.
makes the game board layout unique for each play. Clank!
Player Boards
Mars.
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Player Screens
other players.
Chits
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conditions such as befuddled or stunned, like in the game
Gloomhaven.
Avatars
was a dog, car, iron, or ship. In the classic game Life, it was
Winter.
avatars exist.
Meeples
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Carcassonne is one of the most popular and original games
Miniatures
couple of popular games that use them are Blood Rage and
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& Dragons or Warhammer experience in a board game
format.
Dice
games.
very expensive.
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Winks
The new game Felicity: Cat in the Sack uses winks for the
Cubes
Waterdeep.
Stickers
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change the game as you go by destroying cards and
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Journal Assignment
game idea.
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The Importance of Playing Popular Games
where you can show up and try out new board games.
usually use for a small daily fee (like $5). You can check
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Meeting with Other Game Designers
Local Designers
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created the amazing game Garbage Day. It’s a card
for him. I will never forget when I asked him about the
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learn as much as you can from them. In some cases, you
Unpubs
Conventions
game publishers.
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But at conferences like BGG Con, I found it
Knight Games.
Next Step
process and that you may need to come back to your game
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Chapter 3
The Spreadsheet
Journaling is a great way to capture the ideas for
your game, but you may also need to expand into using a
all of the possible cards and actions in your game. This will
help you gain a better understanding of the details and
is that you can share it and work with others at the same
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practice and time to get used to the differences between
tab, use the rows to identify each unique item and use the
Here is an example:
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En Passant - The Card Game
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This is a very simple Excel spreadsheet. The more complex
your game is, the more tabs, rows, and columns you will
have.
This is a vital step when you begin to playtest your
spreadsheets organized.
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Chapter 4
The Hand-Drawn Prototype
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Cards for your Game
rule sheet.
your head and put it onto a tangible object like paper, you
will notice that how the game plays in real life, is not the
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business card stock paper that is perforated and easy to
sleeves let you mix and match the fronts and backs of
write the front of the card on one piece and the back of the
card on the other piece and put them together in the card
sleeve.
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Game Board and Player Mats
rudimentary, but until you are able to work out the basic
mechanisms and flow of your game, having this throw-
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Game Components
scavenge for games. You can usually find classic games for
a couple of bucks that have the game pieces you need for
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Chapter 5
Solo Playtesting
So now that you have your hand-drawn prototype
completed, it’s time to test out your game and see how it
that you are two to four players and play through your
game.
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With your hand-written game board, cards, and
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complex. In that case, you want to make sure that your
testing you put into the game, the more you will begin to
created the perfect game in your mind, then find out that
between the vision and the reality of the game you are
we are trying to make the game better for the people who
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While playtesting your game yourself, another
four players for your game, try playing the game like a
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Chapter 6
Rough Prototype
At this point in the design process, you’ve tried out
rough prototype will not contain any final art. It will not
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Graphic Design Tools
are a student).
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Paint Shop Pro
pretty easy to use with the card, tile and box templates you
the right tool for you, a free trial version of the software is
available at PaintShopPro.com.
G.I.M.P
have the advanced features that Adobe and Paint Shop Pro
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Art (Copyright and Stock Art)
designs for your cards, tiles, game boards, and boxes, you
are going to need some art to go with it. Based on all of the
process.
you are going to try to pitch and sell your game idea to a
will scrap your art and use their artists to develop the
game.
With all of that being said, it is still important for
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For that reason, the recommended step at this stage
use the art, even for commercial purposes. This means that
if you find really good stock art, you can use it for the final
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grant you permission to use that person’s art and photos
and selection of art and photos is very limited. But it’s free.
There are websites other than Flicker that can
Adobe Stock
image. A great tip that you may not know about are icons.
You can do a search for a specific set of icons, then pay for
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have the right to use in your game, even if you’re going to
The cost for that one image is $3. That comes out to
the case, don’t spend a lot of money on the art at this stage
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Board Game Icons
resource for free board game icons. Icons are a vital part of
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Step 1: Download a Template
mats, and board dimensions. Find the best match for your
template that shows the boundaries for the text you put on
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the card. This is because the card cutting process is sloppy,
and any text or graphics near the edges of the cards could
template and not stop at the safe zone or the outer zone
the card.
of the card.
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All of the graphic design software options that
you change the opacity to 75%, you will begin to see the
can help you make sure you can see the guides and safe
This will help you see where you can safely place
text and icons. This way they won’t risk getting cut off
graphics.
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Step 3: Create the next layer of images and graphics
card. Copy and paste your warrior onto the card. You may
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Step 4: Create the next layer, the overlay
some borders.
all games. Some games have large images that cover the
properties are the outer and inner colors of the shape and
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be completely transparent. That way the images of the
card.
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your game commercially. You can use any font for your
about fonts is you want to make sure that your font can be
rectangle on the layer under the text so that the text is easy
to read.
card below the image of the warrior, you can add an icon
only select the icon you want for your card. Then resize it
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On the top-right of the card, you may want to a
text tool to add the number “9” to the top-right of the card.
You should now have a complete warrior card after
Game Components
Amazon.com
and winks in bulk for a very low price. You can also order
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different colors and types of dice as well. It is not a good
and standees.
Alibaba
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Prototype Printers
new designers.
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The Game Crafter
signed up, you can click the button on the website to create
a new game.
color to find the piece you are looking for. Then click on
boxes, cards, tiles, and chits. Select the one you need and
item. You will also find the templates for each of the items
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templates so that when you are ready to upload the
and change the quantity to six. You also have the option
quantity, the last step is to proof the card. When you click
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the button to proof it, it will show you an image of your
sure the borders look good on the card edges and that
there are no important icons or text outside of the safe
zone.
and tiles, you can add a copy of the game to your cart and
pay for it. It will be shipped to you a couple of weeks later.
front of yours.
Superior POD
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Drive-Thru Cards
process.
is very high.
Resource
Game Manufactures”.
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Chapter 7
Rapid Prototyping
This chapter is new to the third edition. If your
updates.
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Another solution is www.Component.Studio. It is a
build your prototype using this tool, you can quickly send
Fonts
When you find the fonts you want to use, click the
“Add to palate” button. This will ensure that you can use
these fonts later when you are designing the cards and
tokens.
Or you may want to create a group for icons and one for
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structure or organize the images — the purpose is so that
Studio.
(web location) of the image. You will use these later when
Data Sets
element has its own card. The columns of the data set
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include information like atomic number, attack value, title,
that have very different layouts and values, you can create
multiple data sets and keep them split up to design
provide the titles and values for each of the card images.
Designs
designs. The card designs pull in all of the images and data
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set information to build the structure of the card
blank template for the card that are important to note. The
outside border represents the area that could get cut off
when the cards are cut. You do not want any important
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images or text in this area. The best option is usually to
past the outer edges. This helps avoid any white edges if
the cards are cut outside the edges.
The next area with the dotted lines around the edge
dotted lines.
Card Background
you to copy the image URL. Copy that URL and paste it
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onto the design page. If you are not sure how to do this,
appear on the card. You can use the X and Y fields to move
you can use the Resize section to play around with the
sizing.
Card Icons
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and Y. Enter that information for your first icon. Play
around with the X and Y until you get the icon right where
you want it. Use the Resize feature again if you need to
make the icon larger or smaller. Repeat these steps until
you have all of the icons placed. The video at the end of
icons.net.
Card Values
next step is to add our card values. To get started, click the
Text button:
Generic black text will fill the top-left section of the
card design. First, delete the text from the text box
default. There are left and right arrows right above it that
let you cycle through each of the different cards so you can
the text value. This takes quite a bit of trial and error to
find the right placement. There are other properties for the
The last item to add to the card are the card titles,
Card Title being the column on our data set that contains
change the font or color and apply effects. Repeat this for
each text element until you have your final prototype card
design.
common ones:
your home printer, send them to the print shop down the
playtesting or reviewing.
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Export to Tabletop Simulator
This is a great option if you plan to use tabletop
can use this option. When you select this option, it will ask
Crafter. It will then import the cards into your game. From
there, you can go into the Game Crafter and review the
cards. If you like them, you can add them to your card to
then this may not be the right option for you. But if you’re
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Component Studio Resources
site: www.Component.Studio.
Captain is Dead.
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Chapter 8
Virtual Prototyping
Although physical prototypes are the norm, some
others to help you playtest, they will each need to pay $20
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bad. There are also a ton of videos by other designers on
Tabletopia
Additional Pointers
sandbox.
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Chapter 9
Group Playtesting
Let’s quickly recap. You have a game idea. You
any fun — unless someone other than you plays the game.
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This stage of playtesting is different than the solo
your home and invite your friends and family to help you
feedback about your game from those that are close to you,
you playtest. You can talk to the owner and see if he or she
stores and lounges also have game nights where you may
your game.
prototypes.
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If you have an opportunity to find a playtesting
the game alongside the people helping you test the game..
the answer directly to them right out of the gate. This will
gameplay.
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You will experience a lot of different emotions
game is awesome and that they can’t wait to buy it. Others
may tell you that your game is terrible. More often than
not, players will tell you what they think you should
many others will have the same experience when they play
the game.
and explain the rules. Then hand over the official game
rules to a player. Let the players know that you will not be
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playing or assisting them with the game, and that you will
next chapter.
playtesting.
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absence. You will provide a short note asking them to read
the game rules, play the game with their friends, and then
how they set up the game, read through the rules, play the
after it ends.
that the playtester took the time and energy to sit through
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them and you appreciate the feedback that they provided
to you.
Final Thoughts
feedback about their “baby.” The key is how you use their
feedback.
your game.
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rule or number in your game can cause different or larger
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Chapter 10
Your Rules Guide
One of the most important elements of your game
whether the game is ten years old or just came out this
year.
more difficult for that game. A case may be made that this
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When crafting your rule book, there are a couple of
practices to employ:
Make No Assumptions
board games. Try not to use board game terms like worker
explanation.
they will know that they can advance their pawn to the
next color space on their path. This may seem obvious, but
of your game.
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Start with the Theme
choice and destiny. The two powerful beings share the noble
enlightenment.
This is a great way to set the tone and story of the
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Visual Game Setup
an overhead image of the game that has been fully set up.
In a lot of cases you will see the game board in the middle
setup as well.
example, you may see this text box near the image of the
board in the middle of the table: “1. Place the game board
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where discarded cards will be placed. Also be sure to
the rule guide, as well as at the end of the rule guide. This
score wins or the player with the most money at the end of
left side of the page. See the rules guide for The Castles of
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consolidates a lengthy section of rules into one quick
sentence.
on their turn: play a card and take a card. For the “play a
section of the rules, you can place that section in blue. This
finaEnd-of-Round Rules
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cleanup, resource refreshing, hand limits, or end-of-round
Instagram.
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Online Rules
a rule book.
Both are very easy to learn and use. They also provide
Rules Videos
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Chapter 11
Pitching to Publishers
As a quick recap, at this point you should have a
take over. If you pitch your game too early, you are
pitch the game after it has all of the art complete? It turns
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out that quite a few publishers have their own artists and
stripped down the art and theme and rebuilt it from the
ground up.
released annually. But just last year, over 1,000 new board
challenge:
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Scheduling Time at a Convention
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Publisher Speed Dating
your name, the name of the game, the general theme, and
what you think makes the game fun or provides a great
player experience.
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publisher through the next step in the turn. Be sure to pick
nuances of the rules or tell how they fleshed out the idea
It’s also time to have some thick skin. This game may
are interested and would like to talk more, make sure you
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get something scheduled as quickly as you can. Or if they
let you know they would consider your game if you made
Game Competitions
Unpubs
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Game Publisher Submissions
Facebook Groups
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Final Words of Advice
conference.
nothing with it, and how you will get paid for royalties.
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There are a lot of standard publisher contracts you can
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Chapter 12
Final Prototype
You may decide that you want to do the publishing
finalize all aspects of your game. This means that you are
going to need to find the final art for the game, maybe
The next few chapters will lay out the rest of the
process.
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Chapter 13
Self-Publishing Basics
Now it’s time for the hard part. As game designers,
is.
Kickstarter Basics
other similar platforms that you can use like IndieGoGo, but
sites. They are sites that allow individuals from across the
sense, they are backing the product. For board games, this
plays out in two general ways. For games that already
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exist, it can be used as a pre-order system. This allows a
may not have anything to show for the game other than a
couple of ideas. Or, you may have a good prototype and
designers.
for a free account and then click the link to “Create a New
Basics
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from the previous chapter to create a 1034x576 pixel image.
game.
AuZtralia.
in a game for 1-4 players. How will you save humanity against
short sentences.
goal, or you get nothing, and all the backers get their
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money back. Setting the goal too low may make it look like
you aren’t serious, or you are not confident your game will
fund. Setting the goal too high risks losing all the money
and having to re-Kickstart your game, which is not fun at
all. Try to find the sweet spot. If this is your first game,
Rewards
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Another example is a reward for a single copy of
the game for $40. Be sure the price you set will cover the
your funds for their fee. There are a lot of horror stories of
in the book.
stretch goals. Stretch goals are overall goals you are trying
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upgraded from plastic to wood. There are several creative
ons. Like a reward for $110 gets you a copy of the game,
plus an exclusive book of art from the game. You can find
Story
game or how the idea for the game started. You can
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This is where you are going to need some
marketing skills.
Kickstarter Video
video.
know has one, this may be a good option for you. DSLR
cases, you can use the standard lens that comes with the
camera and set the camera to auto mode. If you use this
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method, make sure each shot is in focus. This is the most
High-End Cameras
film and edit the video. When filming, the two most
be sure that you can hear the person talking, and try your
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What to film?
talking about the idea and theme of the game. Second, you
Lastly, you may want to end with another shot of you with
the game thanking everyone who is supporting the game.
Production Companies
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section. In that section are subsections like tabletop, card,
you are really hoping they use the “newest” sort. This is
traffic. Being at the top of this list will get you the best
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you usually see a huge negative dip, and then at the end
campaign.
your game. You really just have two steps left: printing
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because you have to find a successful way to market your
game designer.
Remember, you can always use the tips in this book
wave of success.
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Mass Manufacturing Options
in the US, in China, and across the globe. Some key factors
Mathe, one of the greatest board game gurus out there, has
put together the definitive list that takes all of these factors
www.jamesmathe.com/hitchhikers-guide-to-game-
manufacturers/
manufacture.
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The last important factor is the ease to get quotes
and the ability to provide sizes and files. You want to get
that it takes a long, long time to ship from China to the US.
Plan accordingly.
Shipping Basics
fees. You also have to plan for lost and broken packages in
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transit. Luckily, there are several tools to help you navigate
this process.
Drop-Shipping
Self-Shipping
label, and take it to the post office to ship. In the end, this
taxing.
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Fulfillment Centers
This will save you a lot of time and effort, but there will be
a fee associated with this service. This service may also end
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Final Notes
I hope that this book helps guide you through the
you have not fully created a game until you have a game
some modern board games. Tell the new person who just
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showed up at your local board game meetup that you’d be
them what stage the game is in, how long it will take and
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