Sixthsense Is A Wearable "Gesture Based" Device That Augments The Physical
Sixthsense Is A Wearable "Gesture Based" Device That Augments The Physical
INTRODUCTION
We’ve evolved over millions of years to sense the world around us. When we
encounter something, someone or some place, we use our five natural senses which
include eye, ear, nose, tongue mind and body to perceive information about it; that
information helps us make decisions and chose the right actions to take. But arguably
the most useful information that can help us make the right decision is not naturally
perceivable with our five senses, namely the data, information and knowledge that
mankind has accumulated about everything and which is increasingly all available
online.
“Sixth Sense Technology”, it is the newest jargon that has proclaimed its
presence in the technical arena. This technology has emerged, which has its relation
to the power of these six senses. Our ordinary computers will soon be able to sense
the different feelings accumulated in the surroundings and it is all a gift of the ”Sixth
Sense Technology” newly introduced.
Right now, we use our “devices” (computers, mobile phones, tablets, etc.) to
go into the internet and get information that we want. With SixthSense we will use a
device no bigger than current cell phones and probably eventually as small as a
button on our shirts to bring the internet to us in order to interact with our world!
SixthSense will allow us to interact with our world like never before. We can
get information on anything we want from anywhere within a few moments! We will
not only be able to interact with things on a whole new level but also with people!
One great part of the device is its ability to scan objects or even people and project
out information regarding what you are looking at.
2
CHAPTER 2
3
Fig 2.2: Earlier Device
Maes’ MIT group, which includes seven graduate students, were thinking about how
a person could be more integrated into the world around them and access information
without having to do something like take out a phone. They initially produced a
wristband that would read an Radio Frequency Identification tag to know, for example,
which book a user is holding in a store.
They also had a ring that used infrared to communicate by beacon to supermarket
smart shelves to give you information about products. As we grab a package of macaroni,
the ring would glow red or green to tell us if the product was organic or free of peanut
traces — whatever criteria we program into the system. They wanted to make
information more useful to people in real time with minimal effort in a way that doesn’t
require any behavior changes. The wristband was getting close, but we still had to take
out our cell phone to look at the information.
That’s when they struck on the idea of accessing information from the internet and
projecting it. So someone wearing the wristband could pick up a paperback in the
bookstore and immediately call up reviews about the book, projecting them onto a
surface in the store or doing a keyword search through the book by accessing digitized
pages on Amazon or Google books. They started with a larger projector that was
mounted on a helmet. But that proved cumbersome if someone was projecting data onto a
wall then turned to speak to friend — the data would project on the friend’s face.
RECENT PROTOTYPE
4
Fig 2.3: Present Device
5
Now they have switched to a smaller projector and created the pendant
prototype to be worn around the neck. The SixthSense prototype is composed of a
pocket projector, a mirror and a camera. The hardware components are coupled in a
pendant-like mobile wearable device. Both the projector and the camera are
connected to the mobile computing device in the user’s pocket.
We can very well consider the Sixth Sense Technology as a blend of the
computer and the cell phone. It works as the device associated to it is hanged around
the neck of a person and thus the projection starts by means of the micro projector
attached to the device. Therefore, in course, you turn out to be a moving computer in
yourself and the fingers act like a mouse and a keyboard.
6
CHAPTER 3
3.1COMPONENTS
The hardware components are coupled in a pendant like mobile wearable device.
Camera
Projector
Mirror
Mobile Component
Color Markers
3.1.1 CAMERA
Also, a projector opens up interaction and sharing. The project itself contains a
battery inside, with 3 hours of battery life. The projector projects visual information
enabling surfaces, walls and physical objects around us to be used as interfaces. We
want this thing to merge with the physical world in a real physical sense. You are
touching that object and projecting info onto that object. The information will look
like it is part of the object. A tiny LED projector displays data sent from the smart
phone on any surface in view–object, wall, or person.
3.1.3 MIRROR
The usage of the mirror is significant as the projector dangles pointing downwards
from the neck.
Fig3.3: Mirror
8
3.1.4 MOBILE COMPONENT
It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green,
and blue tape helps the webcam recognize gestures. The movements and arrangements of
these makers are interpreted into gestures that act as interaction instructions for the
projected application interfaces.
9
3.2 WORKING
Fig3.6: Working
The hardware that makes Sixth Sense work is a pendant like mobile wearable
interface
It has a camera, a mirror and a projector and is connected wirelessly to a Bluetooth or
3G or wifi smart phone that can slip comfortably into one’s pocket
The camera recognizes individuals, images, pictures, gestures one makes with their
hands
Information is sent to the Smartphone for processing
Thus, digital information is freed from its confines and placed in the physical world
10
The entire hardware apparatus is encompassed in a pendant-shaped mobile
wearable device. Basically the camera recognises individuals, images, pictures,
gestures one makes with their hands and the projector assists in projecting any
information on whatever type of surface is present in front of the person. The usage
of the mirror is significant as the projector dangles pointing downwards from the
neck. To bring out variations on a much higher plane, in the demo video which was
broadcasted to showcase the prototype to the world, Mistry uses coloured caps on his
fingers so that it becomes simpler for the software to differentiate between the
fingers, demanding various applications.
The software program analyses the video data caught by the camera and also
tracks down the locations of the coloured markers by utilising single computer vision
techniques. One can have any number of hand gestures and movements as long as
they are all reasonably identified and differentiated for the system to interpret it,
preferably through unique and varied fiducials. This is possible only because the
‘Sixth Sense’ device supports multi-touch and multi-user interaction.
-- MIT has shown off the device projecting information about a person you meet at a
party on that actual person (pictured), projecting flight status on a boarding pass,
along with an entire non-contextual interface for reading email or making calls. It's
pretty interesting technology that, like many MIT Media Lab projects, makes the
wearer look like a complete dork -- if the projector doesn't give it away, the colored
finger bands the device uses to detect finger motion certainly might. The idea is that
SixthSense tries to determine not only what someone is interacting with, but also
how he or she is interacting with it. The software searches the internet for
information that is potentially relevant to that situation, and then the projector takes
11
over.
All the work is in the software," says Dr Maes. "The system is constantly trying
to figure out what's around you, and what you're trying to do. It has to recognize the
images you see, track your gestures, and then relate it all to relevant information at
the same time."
Multitouch gestures, like the ones you see in Microsoft Surface or the iPhone --
where you touch the screen and make the map move by pinching and dragging.
Freehand gestures, like when you take a picture [as in the photo above]. Or, you
might have noticed in the demo, because of my culture, I do a Namaste gesture
to start the projection on the wall.
Iconic gestures, drawing an icon in the air. Like, whenever I draw a star, show
me the weather. When I draw a magnifying glass, show me the map. You might
want to use other gestures that you use in everyday life. This system is very
customizable.
12
CHAPTER 4
RELATED TECHNOLOGIES
Sixth sense technology which uses Augmented Reality concept to super imposes
digital information on the physical world. With the help of advanced AR technology
(e.g. adding computer vision and object recognition) the information about the
surrounding real world of the user becomes interactive and digitally usable. Artificial
information about the environment and the objects in it can be stored and retrieved as
an information layer on top of the real world view.
The main hardware components for augmented reality are: display, tracking, input
devices, and computer. Combination of powerful CPU, camera, accelerometers, GPS
and solid state compass are often present in modern Smartphone, which make them
prospective platforms. There are three major display techniques for Augmented
Reality:
13
Head Mounted Displays
Handheld Displays
Spatial Displays
A Head Mounted Display (HMD) places images of both the physical world and
registered virtual graphical objects over the user's view of the world. The HMD's are
either optical see- through or video see-through in nature.
Handheld Displays
Handheld Augment Reality employs a small computing device with a display that
fits in a user's hand. All handheld AR solutions to date have employed video see-
through techniques to overlay the graphical information to the physical world.
Initially handheld AR employed sensors such as digital compasses and GPS units for
its six degree of freedom tracking sensors.
Spatial Displays
Instead of the user wearing or carrying the display such as with head mounted
displays or handheld devices; Spatial Augmented Reality (SAR) makes use of digital
projectors to display graphical information onto physical objects.
Modern mobile augmented reality systems use one or more of the following
tracking technologies: digital cameras and/or other optical sensors, RFID, wireless
sensors etc. Each of these technologies have different levels of accuracy and
precision. Most important is the tracking of the pose and position of the user's head
for the augmentation of the user's view.
For users with disabilities of varying kinds, AR has real potential to help people
with a variety of disabilities. Only some of the current and future AR applications
make use of a Smartphone as a mobile computing platform.
14
4.2 GESTURE RECOGNITION
SYMBOLIC GESTURES
These are gestures that, within each culture, have come to a single meaning. An
Emblem such as the “OK” gesture is one such example; however American Sign
Language gestures also fall into this category.
DEICTIC GESTURES
These are the types of gestures most generally seen in HCI and are the gestures
of pointing, or otherwise directing the listener’s attention to specific event or objects
in the environment.
ICONIC GESTURES
As the name suggests, these gestures are used to convey information about the
size, shape or orientation of the object of discourse. They are the gestures made when
someone says “The plane flew like this”, while moving their hand through the air
like the flight path of the aircraft.
15
PANTOMIMIC GESTURES
These are the gestures typically used in showing the use of movement of some
invisible tool or object in the speaker’s hand. When a speaker says “I turned the
steering wheel hard to the left”, while mimicking the action of turning a wheel with
both hands, they are making a pantomimic gesture. Using the concept of gesture
recognition, it is possible to point a finger at the computer screen so that the cursor
will move accordingly. This could potentially make conventional input devices such
as mouse, keyboards and even touch-screens redundant. Gesture recognition can be
conducted with techniques from computer vision and image processing. The
literature includes ongoing work in the computer vision field on capturing gestures or
more general human pose and movements by cameras connected to a computer.
16
THE RECOGNITION ALGORITHMS
The computer vision system for tracking and recognizing the hand postures that
control the menus is based on a combination of multi-scale color feature detection,
view based hierarchical hand models and particle filtering. The hand postures or
states are represented in terms of hierarchies of multi-scale color image features at
different scales, with qualitative inter-relations in terms of scale, position and
orientation. In each image, detection of multiscale color features is performed. The
hand postures are then simultaneously detected and tracked using particle filtering,
with an extension of layered sampling referred to as hierarchical layered sampling.
To improve the performance of the system, a prior on skin color is included in the
particle filtering.
17
screen' device for many modern applications.
Whirlpool AWOE 8758 White Washing Machine is a remarkable front loader that
incorporates the unparalleled Sixth Sense technology. Whirlpool’s 2009 range of
washing machines comes integrated with enhanced 6th sense technology that gives
18
more optimisation of resources and also increased saving in terms of energy, water
and time.
Ideal washing machine for thorough washing that requires sixth sense to detect
stubborn stains and adjust wash impact. It is a feature packed washing ally with Sixth
Sense Technology and several customized programs to enhance the washing
performance and dexterously assist you in heavy washing loads.
The New Generation 6th Sense appliances from Whirlpool are helping to protect
the environment and to reduce your energy bills. Whirlpool 6th Sense appliances are
designed to be intelligent and energy efficient appliances that adapt their
performance to better suit your needs. All Whirlpool appliances with intelligent 6th
Sense technology work on three key principles; Sense, Adaption and Control, to
ensure that they achieve optimal performance each and every time that they are used.
Whirlpool 6th Sense washing machines can save you up to 50% less water,
energy and time during the cycle. These intelligent machines sense the size of the
load and adjust and control the cycle dependent on the load inside in order to
optimise the use of water, energy and time. Some models also contain a detergent
overdosing monitor to make sure that you do not use too much washing detergent.
Tumble dryers use 6th Sense technology to minimise energy and time wastage by
monitoring the humidity inside your laundry and adjusting the drying time
accordingly.
19
CHAPTER 5
APPLICATIONS
Make a call
Call up a map
Check the time
Create multimedia reading experience
Drawing application
Zooming features
Get product information
Get book information
Get flight updates
Feed information on people
Take pictures
Check the email
20
CHAPTER 6
ADVANTAGES AND FUTURE ENHANCEMENTS
6.1 ADVANTAGES
It is an open source and cost effective and we can mind map the idea
anywhere
21
Whenever we place pendant- style wearable device on table, it should allow
us to use the table as multi touch user interface.
Applying this technology in various interest like gaming, education systems
To have 3D gesture tracking.
To make sixth sense work as fifth sense for disabled person
CONCLUSION
The key here is that Sixth Sense recognizes the objects around you, displaying
information automatically and letting you access it in any way you want, in the
simplest way possible.
Clearly, this has the potential of becoming the ultimate "transparent" user
interface for accessing information about everything around us. If they can get rid of
the colored finger caps and it ever goes beyond the initial development phase, that is.
But as it is now, it may change the way we interact with the real world and truly give
everyone complete awareness of the environment around us.
22
REFERENCES
1. www.blendernation.com/sixth-sense-technology/
2. http://boingboing.net/2009/11/12/sixth-sense-technolo.html
3. http://gizmodo.com/5167790/sixth-sense-technology-may-change-how-we-look-
at-the-world-forever
4. http://theviewspaper.net/sixth-sense-technology-will-revolutionize-the-
world/
5. http://lucasrichter.wordpress.com/2009/03/13/pattie-maes-sixth-sense-
technology-whats-stopping-this/
23