The Demon Hunter - GM Binder
The Demon Hunter - GM Binder
A lady holds a silent breath as she slides a bolt into her The Pinnacle of Hunters
crossbow. Hidden behind debris she watches as a bone devil Warriors of the mortal realms, demon hunters specialize in
stalks the remains of a village it has destroyed. Knowing that hunting the monsters that threaten the mortal planes, be
the devil is unsuspecting, she bolts out of her hiding spot to them demons, devils, or the likes of the undead liches, and
lay waste to the fiend, as her companion emboldens her aberrant aberrations. They learn to track their targets as the
presence apex predators of the realms, using an assortment of
The creatures surround the man, hiding out of sight amidst knowledge, skill and magic to find any hunt, wherever it may
the shadows. stalking him, preparing. They have been choose to hide. They move stealthily through the destruction
gathering for hours as he waits, calm, collected. They prepare of their foes, and strike when the enemy least expects it.
their numbers for their imminent attacks, launching into Demon hunters focus their combat training on techniques
sight hoping to catch him off guard. He smiles, for the prey that will slay fiends quickly, so that they may help those in
have finally gathered for the predator. need quickly and efficiently.
A haggard halfling wanders out of what was once a town. Thanks to their familiarity with fiends, demon hunters
The buildings have collapsed walls, and burn marks, while acquire the ability to cast spells that utilize the divine powers
the center of town is but a patch of scorched earth, the devils granted to them by the angels, much as a cleric or paladin
that had been there prior, but ash in the wind. would. Their spells, like their combat abilities, emphasize
Upon the fields of slaughter, a lone human transforms, speed, stealth, and the decimation of all that is deemed
bearing the form of an angel. He makes quick work of the unholy and demonic. A demon hunter’s talents and abilities
gnolls that descend on his location, drawing his blade from are honed with the grim purpose of fighting a never ending
their corpses and heading in the direction of the demon war against the most formidable of enemies.
Yeenoghu, for it is time for them to settle their battle.
3
Demon Hunter
Proficiency Radiant Cantrips Spells Spell Slot
Level Bonus Features Strikes Known Known Slot Level
1st +2 Radiant Strikes, Targets of Enmity 1d6 — — — —
2nd +2 Fighting Style, Pact Magic 1d6 1 2 1 1st
3rd +2 Hunter's Path, Metamorphosis 1d6 1 2 1 1st
Ability Score Increase, Martial Versatility
4th +2 1d6 2 3 1 1st
(Optional)
5th +3 Extra Attack 1d8 2 3 1 2nd
6th +3 Hunter's Sense 1d8 2 4 1 2nd
7th +3 Hunter's Path Feature 1d8 2 4 1 2nd
Ability Score Increase, Martial Versatility
8th +3 1d8 2 5 2 2nd
(Optional)
9th +4 Upgraded Metamorphosis 1d8 3 5 2 3rd
10th +4 ─ 1d8 3 6 2 3rd
11th +4 Hunter's Path Feature 1d10 3 6 2 3rd
Ability Score Increase, Martial Versatility
12th +4 1d10 3 7 2 3rd
(Optional)
13th +5 Demonic Resistance 1d10 3 7 2 4th
14th +5 Hunter's Path Feature 1d10 3 8 2 4th
15th +5 ─ 1d10 4 8 3 4th
Ability Score Increase, Martial Versatility
16th +5 1d10 4 9 3 4th
(Optional)
17th +6 ─ 1d12 4 9 3 5th
18th +6 Hunter's Path Feature 1d12 4 10 3 5th
Ability Score Increase, Martial Versatility
19th +6 1d12 4 10 3 5th
(Optional)
20th +6 True Metamorphosis 1d12 4 11 4 5th
the likes of Orcus? Or do you deem them as dangerous as the Hit Points at 1st Level: 8 + your Constitution modifier
demons you squander, actively attempting to protect people Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
from multiple fronts? Is your adventuring career a means to modifier per demon hunter level after 1st
an end, or a significant change? What made you join up with a
band of adventurers? Do you find it challenging to socialize Proficiencies
with those who haven't faced horrors from the outer realms, Armor: Light armor, medium armor
or do you welcome the relief from solitude that they offer? Weapons: Simple weapons, martial weapons
Also at 2nd level you have accomplished a form of symbiosis 11th, 15th and 18th level.
with a dying angel. Thanks to the teachings of the angel you
have learned to control the power within you, calling upon Metamorphosis
strong magic, granting you stronger spells, though limiting
the amount of arcane power you can expel. See Spells Rules At 3rd level, your symbiotic relationship
for the general rules of spellcasting and the Spells Listing for with your angel has started to transform
the demon hunter spell list. your body. You can use your action to
You know one cantrip of your choice from the demon hunter from your back like false wings, and
spell list. You learn additional demon hunter cantrips of your you give off an aura of divine anger.
choice at higher levels, as shown in the Cantrips Known Each creature of your choice that is
column of the demon hunter table. within 20 ft. and is aware of you must
The demon hunter table shows how many spell slots you Frightened until the end of your next
have to cast your demon hunter spells of 1st through 5th turn. If a creature's saving throw is
level. The table also shows what the level of those slots is; all successful, the creature is immune
of your spell slots are the same level. To cast one of your to the Frightened effects of Metamorphosis for
demon hunter spells of 1st level or higher, you must expend a the next 24 hours.
spell slot. You regain all expended spell slots when you finish You can use this feature a number of days equal to your
a short or long rest. proficiency bonus, regaining expended points whenever you
For example, when you are 9th level, you have two 3rd-level complete a long rest.
spell slots. To cast the 1st-level spell witch bolt, you must
spend one of those slots, and you cast it as a 3rd-level spell. Ability Score Increase
Spells Known of 1st Level and Higher
When you reach 4th level, and again at 8th, 12th, 16th and
19th level, you can increase one ability score of your choice
At 2nd level, you know two 1st-level spells of your choice from by 2, or two ability scores of your choice by 1. As normal, you
the demon hunter spell list. can't increase an ability score above 20 using this feature.
Class | Demon Hunter
6
Martial Versatility (Optional)
Whenever you reach a level in this class that grants the
Ability Score Improvement feature, you can replace a fighting
style you know with another fighting style available to demon
hunters. This replacement represents a shift of focus in your
martial practice.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.
Hunter's Sense
Upon reaching 6th level, your symbiotic relationship has
altered your senses, causing the presence of strong evil
registers on your senses like a noxious odor. You can sense
the presence of any fiend or other Target of Enmity within 20
feet of you. You know the type of any being whose presence
you sense, but not its identity or location. Within the same
radius, you cannot be surprised by fiends and your Target of
Enmity, and said creatures cannot gain advantage on attack
rolls against you as a result of being hidden from you.
Additionally, your body continues to change and adapt to
the form of your angelic counterpart, you start to pick up on
the ways people talk around you. You gain advantage on all
Wisdom (Insight) checks to tell if someone is telling a lie.
When you reach 10th level, the range of this feature
increases to 30 ft., 40 ft. at 14th level, and 50 ft. at 18th level.
Upgraded Metamorphosis
When you reach 9th level, your symbiotic relationship with
your angel has transformed your body to a point where you
can temporarily manifest its true form. Whenever you use
your Metamorphosis feature, divine energy flows from your
back creating strange ethereal wings, and you now channel
an aura of divine anger, granting Metamorphosis the
following abilities:
Your wings shed bright light in a 10-foot radius and dim
light for an additional 10 feet.
When you land an attack against an opponent, you deal an
additional 1d6 radiant damage
While under the transformation you are under the effects
of a feather fall spell.
Your transformation now lasts for 1 minute, as does your
aura of divine anger, causing creatures that have failed their
Wisdom save against your Metamorphosis feature to be
frightened for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success.
Demonic Resistance
When you reach the 13th level, your knowledge of your foes
has extended to their arcane abilities. You gain advantage on
all saving throws against spells cast against you by fiends and
your Target of Enmity.
11
Demon Hunter Spell List
Purify Food and Drink Daylight Greater Invisibility
Cantrips Shield of Faith Dispel magic Hallucinatory Terrain
Create Bonfire Elemental Weapon Ice Storm
Dancing Lights 2nd Level Fear Locate Creature
Light Alter Self Glyph of Warding Resilient Sphere
Mage Hand Arcane Lock Magic Circle Wall of Fire
Mending Blindness/Deafness Major Image
Message Blur Melf's Minute Meteors 5th Level
Minor Illusion Detect Thoughts Nondetection Circle of Power
Prestidigitation Enhance Ability Protection From Energy Cone of Cold
Heat Metal Remove Curse Contact Other Plane
1st Level Hold Person Destructive Wave
Sending
Cause Fear Invisibility Dominate Person
Sleet Storm
Charm Person Levitate Dream
Tongues
Color Spray Locate Object Dispel Good and Evil
Wind Wall
Comprehend Languages Magic Weapon Geas
Detect Magic Mirror Image 4th Level Hold Monster
Detect Poison and Disease Misty Step Arcane Eye Holy Weapon
Disguise Self Phantasmal Force Aura of Life Legend Lore
Divine Favour See Invisibility Banishment Modify Memory
Entangle Suggestion Compulsion Scrying
Faerie Fire Zone of Truth Confusion Seeming
Feather Fall Control Water Telekinesis
Hellish Rebuke 3rd Level Death Ward Teleportation Circle
Identify Blink Dimension Door Wall of Force
Longstrider Clairvoyance Divination
Protection From Good and Counterspell Freedom of Movement
Evil Crusader’s Mantle
Spellcasting
Multiclassing If you have both the Spellcasting class feature and the Pact
Multiclassing can allow you to gain levels in multiple classes. Magic class feature from the demon hunter class, you can use
The following information will help you with multiclassing the spell slots you gain from the Pact Magic feature to cast
into the demon hunter class. spells you know or have prepared from classes with the
Spellcasting class feature, and you can use the spell slots you
Prerequisites gain from the Spellcasting class feature to cast demon hunter
To qualify for a new class, you must meet the ability score spells you know.
prerequisites for both your current class, and the class you Demon Hunter with Warlock
wish to multiclass into. If multiclassing demon hunter with warlock levels, add a
Prerequisites third of your demonhunter levels (rounded down) to your
Class Ability Score Minimum
warlock level and consult the warlock progression table in
the Player’s Handbook for total Spell Slots, Cantrips known,
Demon Hunter Dexterity 13 and Charisma 13 and Spell Slot Level.
Class | Demon Hunter
12
and is designed to work with the Epic Levels document Team Brievary holds no affiliation with /u/Henry_smithy.
created by redditer by /u/Henry_smithy. Use this content at your own discretion.
Shifting Movement
You understand the boundaries of the realms. You can spend
3 radiant points to cast a modified version of dimension door
that can move you up to 500 dr. as a bonus action.
Gift of the Damned
You have seen as much bloodshed as the damned souls of the
hells. Your symbiotic partner has also witness death beyond
count, and together you have formed a method to prevent
more from falling in your presence. You can shift a portion of
the divine essence of the angel within you to cast resurrection
on one target. Once you have used this feature, you must wait
7 days before you can cast it again, replenishing the divine
essence sacrificed.
There is a possibility that the resurrected soul will awaken
as a demon hunter, and the essence can form it's own
conscience, becoming an angel one day.
Divine Manifestation
Beginning at 25th level, your body undergoes a change rarely
seen within demon hunters. You have long since surpassed
the abilities of even the best of the demon hunters, and you
are no longer a mere host to a angel, but have become a
celestial yourself, the two souls merging into one new being.
You are now considered a celestial for the purposes of spells
and features, and a translucent form of your wings are always
visible, though metamorphosis much be used to fully
manifest them.
Once you have undergone this change, you also gain the
following benefits.
Angelic Assistance. You can expend a radiant point as a
bonus action to heal another creature. The target regains 22
(4d8+4) hit points and is freed from any curse, disease,
poison, blindness, or deafness.
Divine Resistance. When you fail a saving throw against a
spell of 5th level or lower, you can choose to succeed instead.
Once you've used this feature, you must finish a short or long
rest before you use it again.
Epic Level | Demon Hunter
13
Credits
Created by Nicholas Hoar
Contributors: Stoneman
Proofreaders/Balancers: /u/CuppaJoe12,
/u/Darcosuchus, /u/estein1030, /u/Felljustice,
/u/lidanma, /u/LittleOdin, /u/Mr_Couver,
/u/Soliantar1631, /u/ThatGuyWhoUsesXray.
/u/TrinityMagician
Art in Order of Appearance
"Demon Hunter" by Martin Glenn Rane
"Assassin" by aditya777