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The Demon Hunter - GM Binder

A demon hunter gains their powers by forming a bond with a fallen celestial being such as an angel. This allows the angel to impart some of its divine essence, transforming the demon hunter's body to withstand combating demons. In exchange, the angel's soul is able to recuperate within the demon hunter's body until the hunter's death, at which point the angel's body will reform so it can return to battle. Demon hunters specialize in hunting threats to mortal realms such as demons and devils, using stealth, magic, and combat skills focused on quickly slaying fiends. Their abilities are a result of training and the powers granted by their angelic counterpart.
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0% found this document useful (0 votes)
424 views14 pages

The Demon Hunter - GM Binder

A demon hunter gains their powers by forming a bond with a fallen celestial being such as an angel. This allows the angel to impart some of its divine essence, transforming the demon hunter's body to withstand combating demons. In exchange, the angel's soul is able to recuperate within the demon hunter's body until the hunter's death, at which point the angel's body will reform so it can return to battle. Demon hunters specialize in hunting threats to mortal realms such as demons and devils, using stealth, magic, and combat skills focused on quickly slaying fiends. Their abilities are a result of training and the powers granted by their angelic counterpart.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Demon Hunter

Bond of the Fallen


Demons hunters are those who are lucky enough to cross
paths with a fallen divinity, or other powerful celestials.
Though not a god, an angel can still grant power, and before
you lay one broken, dying, tainted by the demons it fought.
Looking in its eyes, you can tell that it still refuses to give up.
Demon Hunter Alternatively, an angel or powerful demon hunter may share a
part of their divine essence with you, allowing you to combat
"I've heard plenty of statements accusing us of not fitting their future threats, and help others, by forming a demi-angel
descriptions. A demon hunter should be embodying evil to within you. Its war has not ended, and it is ready to do
slay more evil? How on earth would killing the manifestation anything to complete its task, and so it offers you a deal,
of demonic energy with that very same energy ever work? It's allowing it to recuperate within your body. When you die, its
much easier to embody the hatred of a being devised to kill body will reform and it can return to battle, in the meantime
them. A demon hates radiance after all." it will train you, altering your body to withstand the horrors of
-- Zion Vilint, Master of the Zion Collective the demonic planes, and granting you power that few achieve
in their lifetimes.

A lady holds a silent breath as she slides a bolt into her The Pinnacle of Hunters
crossbow. Hidden behind debris she watches as a bone devil Warriors of the mortal realms, demon hunters specialize in
stalks the remains of a village it has destroyed. Knowing that hunting the monsters that threaten the mortal planes, be
the devil is unsuspecting, she bolts out of her hiding spot to them demons, devils, or the likes of the undead liches, and
lay waste to the fiend, as her companion emboldens her aberrant aberrations. They learn to track their targets as the
presence apex predators of the realms, using an assortment of
The creatures surround the man, hiding out of sight amidst knowledge, skill and magic to find any hunt, wherever it may
the shadows. stalking him, preparing. They have been choose to hide. They move stealthily through the destruction
gathering for hours as he waits, calm, collected. They prepare of their foes, and strike when the enemy least expects it.
their numbers for their imminent attacks, launching into Demon hunters focus their combat training on techniques
sight hoping to catch him off guard. He smiles, for the prey that will slay fiends quickly, so that they may help those in
have finally gathered for the predator. need quickly and efficiently.
A haggard halfling wanders out of what was once a town. Thanks to their familiarity with fiends, demon hunters
The buildings have collapsed walls, and burn marks, while acquire the ability to cast spells that utilize the divine powers
the center of town is but a patch of scorched earth, the devils granted to them by the angels, much as a cleric or paladin
that had been there prior, but ash in the wind. would. Their spells, like their combat abilities, emphasize
Upon the fields of slaughter, a lone human transforms, speed, stealth, and the decimation of all that is deemed
bearing the form of an angel. He makes quick work of the unholy and demonic. A demon hunter’s talents and abilities
gnolls that descend on his location, drawing his blade from are honed with the grim purpose of fighting a never ending
their corpses and heading in the direction of the demon war against the most formidable of enemies.
Yeenoghu, for it is time for them to settle their battle.

Class | Demon Hunter


2
An Encounter of Fate Counterpart Attitudes
Inevitably we must recognize that Demon Hunters are a d6 Attitude
relatively uncommon occurrence. While small dedication of Your counterpart is quite thankful for your assistance
religious hunters and paladins look out for angels in need, 1 in saving their life, and is quite helpful, aiding you in
and are always willing to assist with the worldly invasion of whatever way it can.
demons and devils, the blood war, and similar conflicts
usually take place outside the mortal realms. Only under Your counterpart chooses to rest, only ever responding
excruciating would a situation fall upon a mortal and angel 2 to you when you call upon it, and hibernating the
where an angel must utilize the functions of a Demon Hunter remainder of the time.
to preserve it's life, and by that point it's first come, first Your counterpart loathes the situation it has found
served. 3 itself in. It tends to lash out at you, and becomes very
When determining the origins of your Fateful Encounter, active amidst battle. It is brimming with pent up rage.
consider what circumstances brought about an angel to your A youthful spirit, having come into existence recently,
presence. Were you in the right place at the wrong time? Are 4 your counterpart is naive and inexperienced in
the circumstances that brought you together a coincidence, comparison to others.
or at the behest of some grand scheme? You counterpart is a strict warrior soul. Constantly
Fateful Encounter 5 telling you to spend more time seeking battle against
the fiends without time for rest.
d6 Origin
Your counterpart thinks of you as it's lesser,
You are a member of a hunters collective dedicated to
6 demanding you act and behave as it so dictates, as if it
offering support to Celestials from the Mortal Realms.
1 already was the soul owner of the body.
You have been selected as the host to a mortally
wounded angel.
A gate from the blood war opened within your village, Hallowed Mark
2
with a small force of demons and celestials pouring As is typical of a demon hunter, the angel within you
out in the heat of battle. You came across a celestial transforms your body so as to grant you their abilities, and
amidst the chaos and agreed to the hosting of its soul. eventually recreate the body to the point that after the hunter
You were a casualty of a village raid. A passing demon dies, the body can be used by the angel. As a common side
3 hunter took pity on you, reviving you with a portion of effect of this process, a demon hunter will begin to exhibit
it's divine essence, and generating a new angel's soul. physical changes even when not in their metamorphosis
You were summoned by a force unknown to you to a
state.
4 dying angel. You know not why you had been selected, If your demon hunter has a Hollowed Mark, it hay be one
but you recognize what they want you to do. that's easily concealed, or shown with pride. A demon hunter
may even use their hallowed mark as a means of attracting
You actively seek out a weakened angel to attain their their targets to them.
5 power, and as of recently, you have proven your efforts
fruitful. Hallowed Marks
Your family has worked under the powers of a d6 Mark
powerful Celestial being to help produce additional You develop heterochromia, your second eye taking on
6 1
troops for an outer planar war. You are the latest the color, and radiance, of your counterpart.
generation to be implanted with an angels soul.
You hair color changes to a platinum blond, metalic
2
gold, crimson red, or other unnatural color.
Counterpart's Attitude
Your hair always grows to a length of 12 inches. If you
As a behold, who wishing to be deemed as great, once wrote 3 cut your hair, it grows back to the original length
"Every relationship is a two-way street." demon hunters are within an hour.
burdened with sharing a body with two, often varyingly
different, personalities. Demon hunters are originally mortal, 4
Each time you wake up, you discover that a blemish, or
and may even hold differing opinions on the world around scar has disappeared.
them, in comparison to the angel talking in the back of their A couple tufts of feathers grow from your shoulder
mind. Being a demon hunter gives a different meaning to the 5
blades.
angel on your shoulder. Literally. 6 Your Skin is an unnatural color, such as orange.
When you determine the attitude of your counterpart,
consider the circumstances that lead to your lifelong
partnership. How does your counterpart feel about becoming Creating a Demon Hunter
a hollow shell of its former glory, or how it feels about the life As you create your demon hunter character, consider what
recently given to it? led you to the presence of an angel or other celestial/ godlike
power, and what led you to accept its powers and become its
host? Was your village caught in the battle between the angel
and a demon? Was your sister stolen as a child by cultists for
a dark ritual and now you seek the power to destroy what

3
Demon Hunter
Proficiency Radiant Cantrips Spells Spell Slot
Level Bonus Features Strikes Known Known Slot Level
1st +2 Radiant Strikes, Targets of Enmity 1d6 — — — —
2nd +2 Fighting Style, Pact Magic 1d6 1 2 1 1st
3rd +2 Hunter's Path, Metamorphosis 1d6 1 2 1 1st
Ability Score Increase, Martial Versatility
4th +2 1d6 2 3 1 1st
(Optional)
5th +3 Extra Attack 1d8 2 3 1 2nd
6th +3 Hunter's Sense 1d8 2 4 1 2nd
7th +3 Hunter's Path Feature 1d8 2 4 1 2nd
Ability Score Increase, Martial Versatility
8th +3 1d8 2 5 2 2nd
(Optional)
9th +4 Upgraded Metamorphosis 1d8 3 5 2 3rd
10th +4 ─ 1d8 3 6 2 3rd
11th +4 Hunter's Path Feature 1d10 3 6 2 3rd
Ability Score Increase, Martial Versatility
12th +4 1d10 3 7 2 3rd
(Optional)
13th +5 Demonic Resistance 1d10 3 7 2 4th
14th +5 Hunter's Path Feature 1d10 3 8 2 4th
15th +5 ─ 1d10 4 8 3 4th
Ability Score Increase, Martial Versatility
16th +5 1d10 4 9 3 4th
(Optional)
17th +6 ─ 1d12 4 9 3 5th
18th +6 Hunter's Path Feature 1d12 4 10 3 5th
Ability Score Increase, Martial Versatility
19th +6 1d12 4 10 3 5th
(Optional)
20th +6 True Metamorphosis 1d12 4 11 4 5th

was summoned? Was it by happenstance that you came Quick Build


across the body of a dying angel, who had escaped from the You can make a demon hunter quickly by following these
outer realms only to lay there dying in the woods? Or perhaps suggestions. First make Dexterity your highest ability score,
you are a part of a special order that fights alongside angels, followed by Charisma. Second choose the acolyte
and acts as hosts in extreme situations, teaching you the background.
secrets of fighting the abyss and hells while preparing you to
save the life of a divine warrior. You might be a normal person Class Features
who wound up in a situation that you can barely handle, and
now must fight for your life. As a demon hunter, you gain the following class features.
Why do you hate more than demons, going so far as to
train to target another species beyond demons and devils? Hit Points
Did a monster kill someone you loved or was it employed by Hit Dice: 1d8 per demon hunter level

the likes of Orcus? Or do you deem them as dangerous as the Hit Points at 1st Level: 8 + your Constitution modifier

demons you squander, actively attempting to protect people Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
from multiple fronts? Is your adventuring career a means to modifier per demon hunter level after 1st
an end, or a significant change? What made you join up with a
band of adventurers? Do you find it challenging to socialize Proficiencies
with those who haven't faced horrors from the outer realms, Armor: Light armor, medium armor

or do you welcome the relief from solitude that they offer? Weapons: Simple weapons, martial weapons

Class | Demon Hunter


4
Tools: Alchemist’s supplies, thieves' tools

Saving Throws: Dexterity, Charisma

Skills: Choose three skills from Acrobatics, Athletics,


Arcana, Deception, History, Insight, Investigation, Nature,
Perception, Stealth, and Survival
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) a rapier or (b) a shortsword
(a) a hand crossbow with 20 bolts or (b) a light crossbow
with 20 bolts
(a) a dungeoneer's pack or (b) An explorer’s pack
Studded leather armor, a dagger, and an arcane focus
Radiant Strikes
Beginning at 1st level, you know how to imbue divine energy
into your strikes. Once per turn, you can use a radiant point
to deal an extra 1d6 radiant damage to one creature you hit
with an Attack. The Attack must use a Finesse or a ranged
weapon.
Your number of radiant points is equal to double your
proficiency bonus.
When you spend a radiant point, it is unavailable until you
finish a short or long rest, at the end of which all of your
radiant points return.
The amount of the extra damage increases as you gain
levels in this class, as shown in the Radiant Strikes column of
the Demon Hunter table.
Targets of Enmity
At 1st level, thanks to the aid of your symbiotic hunter's bond,
you have advantage on all checks to track or recall
information on fiends and one more target of choice:
aberrations, celestials, elementals, fey, monstrosities, or
undead.
At 6th level, you gain a +1 on all attack and damage rolls
made against your Target of Enmity targets. This bonus
becomes +2 at 10th level, and +3 at 14th level.
Whenever you complete a long rest, you can choose to
refocus your skills for the upcoming day. Choose a different
target of choice. This new target replaces your original
choice, and becomes your new Target of Enmity.
Fighting Style
At 2nd level, you adopt a style of fighting as your specialty.
Choose one of the following options. You can’t take a Fighting
Style option more than once, even if you later get to choose
again.
Archery
You gain a +2 bonus to Attack rolls you make with ranged
weapons.
Blind Fighting
You have blindsight with a range of 10 feet. Within that range,
you can effectively see anything that isn't behind total cover,
even if you're blinded or in darkness. Moreover, you can see
an invisible creature within that range, unless the creature
successfully hides from you.

Class | Demon Hunter


5
Close Quarters Shooter (UA) The Spells Known column of the demon hunter table shows
When making a ranged attack while you are within 5 feet of a when you learn more demon hunter spells of your choice of
hostile creature, you do not have disadvantage on the attack 1st level and higher. A spell you choose must be of a level no
roll. Your ranged attacks ignore half cover and three-quarters higher than what’s shown in the table’s Slot Level column for
cover against targets within 30 feet of you. You have a +1 your level. When you reach 11th level, for
bonus to attack rolls on ranged attacks. example, you learn a new demon hunter spell, which can be
1st, 2nd, or 3rd level.
Defense Additionally, when you gain a level in this class, you can
While wearing armor, you gain a +1 bonus to AC. choose one of the demon hunter spells you know and replace
it with another spell from the demon hunter spell list, which
Titan Fighting also must be of a level for which you have spell slots.
You gain a +2 bonus to melee weapon attack rolls you make Spellcasting Ability
against Large or larger creatures.
Charisma is your spellcasting ability for your demon hunter
Thrown Weapon Fighting (UA) spells, so you use your Charisma whenever a spell refers to
You can draw a weapon that has the thrown property as part your spellcasting ability. In addition, you use your Charisma
of the attack you make with the weapon. modifier when setting the saving throw DC for a demon
In addition, when you hit with a ranged attack using a hunter spell you cast and when making an attack roll with
thrown weapon, you gain a +1 bonus to the damage roll. one.
Two-Weapon Fighting Spell Save DC = 8 + your proficiency bonus +
When you engage in Two-Weapon Fighting, you can add your your Charisma modifier
ability modifier to the damage of the second attack.
Spell attack modifier = your proficiency bonus +
Tunnel Fighter (UA)
As a bonus action, you can enter a defensive stance that lasts your Charisma modifier
until the start of your next turn. While in your defensive Spellcasting Focus
stance, you can make opportunity attacks without using your You can use an arcane focus (see the Adventuring Gear
reaction, and you can use your reaction to make a melee section) as a spellcasting focus for your demon hunter spells.
attack against a creature that moves more than 5 feet while
within your reach. Hunter's Path
Pact Magic When you reach the 3rd level, you can select a Hunter's Path.
This choice gives you a feature at 3rd, 7th,

Also at 2nd level you have accomplished a form of symbiosis 11th, 15th and 18th level.
with a dying angel. Thanks to the teachings of the angel you
have learned to control the power within you, calling upon Metamorphosis
strong magic, granting you stronger spells, though limiting
the amount of arcane power you can expel. See Spells Rules At 3rd level, your symbiotic relationship

for the general rules of spellcasting and the Spells Listing for with your angel has started to transform

the demon hunter spell list. your body. You can use your action to

partially transform your appearance

Cantrips briefly. Dampened divine energy flows

You know one cantrip of your choice from the demon hunter from your back like false wings, and

spell list. You learn additional demon hunter cantrips of your you give off an aura of divine anger.
choice at higher levels, as shown in the Cantrips Known Each creature of your choice that is

column of the demon hunter table. within 20 ft. and is aware of you must

succeed on Wisdom saving throw

Spell Slots against your spell save DC or become

The demon hunter table shows how many spell slots you Frightened until the end of your next

have to cast your demon hunter spells of 1st through 5th turn. If a creature's saving throw is

level. The table also shows what the level of those slots is; all successful, the creature is immune

of your spell slots are the same level. To cast one of your to the Frightened effects of Metamorphosis for

demon hunter spells of 1st level or higher, you must expend a the next 24 hours.
spell slot. You regain all expended spell slots when you finish You can use this feature a number of days equal to your
a short or long rest. proficiency bonus, regaining expended points whenever you
For example, when you are 9th level, you have two 3rd-level complete a long rest.
spell slots. To cast the 1st-level spell witch bolt, you must
spend one of those slots, and you cast it as a 3rd-level spell. Ability Score Increase
Spells Known of 1st Level and Higher
When you reach 4th level, and again at 8th, 12th, 16th and
19th level, you can increase one ability score of your choice
At 2nd level, you know two 1st-level spells of your choice from by 2, or two ability scores of your choice by 1. As normal, you
the demon hunter spell list. can't increase an ability score above 20 using this feature.
Class | Demon Hunter
6
Martial Versatility (Optional)
Whenever you reach a level in this class that grants the
Ability Score Improvement feature, you can replace a fighting
style you know with another fighting style available to demon
hunters. This replacement represents a shift of focus in your
martial practice.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.
Hunter's Sense
Upon reaching 6th level, your symbiotic relationship has
altered your senses, causing the presence of strong evil
registers on your senses like a noxious odor. You can sense
the presence of any fiend or other Target of Enmity within 20
feet of you. You know the type of any being whose presence
you sense, but not its identity or location. Within the same
radius, you cannot be surprised by fiends and your Target of
Enmity, and said creatures cannot gain advantage on attack
rolls against you as a result of being hidden from you.
Additionally, your body continues to change and adapt to
the form of your angelic counterpart, you start to pick up on
the ways people talk around you. You gain advantage on all
Wisdom (Insight) checks to tell if someone is telling a lie.
When you reach 10th level, the range of this feature
increases to 30 ft., 40 ft. at 14th level, and 50 ft. at 18th level.
Upgraded Metamorphosis
When you reach 9th level, your symbiotic relationship with
your angel has transformed your body to a point where you
can temporarily manifest its true form. Whenever you use
your Metamorphosis feature, divine energy flows from your
back creating strange ethereal wings, and you now channel
an aura of divine anger, granting Metamorphosis the
following abilities:
Your wings shed bright light in a 10-foot radius and dim
light for an additional 10 feet.
When you land an attack against an opponent, you deal an
additional 1d6 radiant damage
While under the transformation you are under the effects
of a feather fall spell.
Your transformation now lasts for 1 minute, as does your
aura of divine anger, causing creatures that have failed their
Wisdom save against your Metamorphosis feature to be
frightened for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success.
Demonic Resistance
When you reach the 13th level, your knowledge of your foes
has extended to their arcane abilities. You gain advantage on
all saving throws against spells cast against you by fiends and
your Target of Enmity.

Class | Demon Hunter


7
True Metamorphosis At 15th level you can detect the alignment of 2 creatures
with a single use of this feature, and can use the feature 3
At 20th level, the angel within you has finished transforming times per long rest, and four times at 18th, while detecting up
your body, enhancing your Metamorphosis feature, and to three creatures alignments per use.
altering your base physiology. All damage rolls made against
fiends and your other Target of Enmity targets include Resistance Against Evil
additional radiant damage equal to your Charisma modifier, At 14th level, you have an unbearable will against those of
and you can now telepathically communicate with creatures villains. Whenever a creature you have detected as evil makes
within 60 ft. of you, though this doesn't overcome language an Attack roll against you, you can add a 1d4 roll to your AC.
barriers.
Additionally, when you activate Metamorphosis, you gain Annihilator of Evil
the following properties: Reaching 18th level, no one can deceive you from their real
nature. The Detect Evil feature is now active outside of
Your wings have fully manifested, you have a flying speed Metamorphosis and its range has increased to 60 ft.
of 30 ft. Also when you use your Metamorphosis feature you choose
Attack rolls made against Targets of Enmity are made at to gain a temporary new target of enmity for the duration of
advantage. your metamorphosis which can be of any type you want.
Radiant damage against fiends is doubled.
You gain true sight of 30 ft. Path of the Archangel
Your transformation now lasts for 10 minute, and after You hold one ultimate goal: Revive the angel. You subscribe to
using this feature, you must finish a short or long rest before combat, less to destroy creatures of evil, but to reinforce your
you can use it again. body so that when it is passed onto the divine, your angel will
be prepared to fight future battles at a level far superior to
Hunter's Path most, and with little to no risk of returning to a symbiotic
state. The most religious of the your trade, demon hunters of
A demon hunter's Path is the path a demon hunter takes to the Path of the Archangel believe their purpose is to be a
achieve their end goals. Angels can transform a mortal body servant, rather than a partner, and are granted better control
in many ways, and can help them towards different forms of over their divine essence to achieve this goal.
mutation. These paths are what differentiates one demon
hunter from another, and shows how they prefer to go about Essence Expanse
dealing with their common enemies. Starting at 3rd level, your proficiency with your divine
essence has altered the course of your mutations. You can
Path of the Annihilator now expend a radiant point as an action to heal an ally within
Those who choose the Path of the Annihilator don't 5 feet of you for a number of hit points equal to 1 Radiant
understand the meaning of mercy when it comes to fighting Strike die + your Charisma modifier, and you can cast the
against the forces of evil. A lot of creatures are evil, fiends are spell aid once per long rest without expending a spell slot.
only part of it, therefore everything will be used to accomplish Additionally, after 3rd level, any form of metamorphosis is
the sacred task: the annihilation of every evil being. altered and takes on a more divine form.
When you reach 9th level your Upgraded metamorphosis
Detect Evil ability is altered, and the following changes are made:
Starting at 3rd level, your metamorphosis shows the true Your wings shed bright light in a 20-foot radius and dim
nature of those around you. When you use your light for an additional 20 feet.
metamorphosis feature, select a number of creatures equal to When you land an attack against an opponent, you deal an
your charisma modifier within 30 ft, of you. Each creature additional 1d6 radiant damage.
must make a Wisdom saving throw against your spell save
DC. On a failure, you learn the creatures alignment. Additionally when you reach 20th level, you can add your
Charisma modifier to the radiant damage of the True
Relentless Assault Metamorphosis feature.
Beginning at 7th level, when you're hit by a melee attack, you
can use your reaction to make a melee attack roll against that Form of the Archangel
creature. If your assailant is a creature which has been Starting at 7th level, you gain the ability to temporarily grow
marked as evil by your Detect Evil feature, you can also use and take on the appearance of a celestial being. As a bonus
your Radiant Strikes feature on the attack, without expending action, you assume this archangel form, which lasts for 1
a radiant point. minute, or until you end it as a bonus action or are
incapacitated.
Anger Against Evil You undergo the following changes while in your archangel
Starting at 11th level, you use a bonus action to determine form:
the alignment of a single creature within 30 ft. of you. If the
creature is of an evil alignment, then you gain the effect of the Your size becomes Large, unless you were larger.
spell hunter's mark on the creature without the Your reach increases by 5 feet.
concentration.
You can use this feature twice per long rest.

Class | Demon Hunter


8
You gain a number of temporary hit points at the start of The use of this feature does not expend a use of your Form of
each of your turns. The number equals half your demon the Archangel or Metamorphosis feature. Once you use this
hunter level. When the form ends, you lose any temporary feature, you can’t use it again until you finish a long rest.
hit points you have from it.
Path of the Deadeye
You can use this feature a number of times equal to your
proficiency bonus, and regain expended uses after You are less confrontational than others of your skill. Where
completing a long rest. most demon hunters will let their presence become aware to
their enemies, performing close quarters skirmishes, you
Celestial Resistance prefer to conduct your battles from farther back. Excellent
Starting at 11th level, you gain temporary hit points whenever snipers, and eagle-eyed scouts, demon hunters on the Path of
you finish a short or long rest. These temporary hit points the Deadeye are perilous foes who can defeat an entire war
equal your demon hunter level + your Charisma modifier. band so long as they are kept at range.
Additionally, choose up to five creatures you can see at the
end of the rest. Those creatures each gain temporary hit Deadly Precision
points equal to half your demon hunter level + your Charisma Beginning when you choose this archetype at 3rd level, your
modifier. aim becomes deadly. As a bonus action, you can take careful
aim at a creature you can see that is within range of a ranged
Divine Aura weapon you're wielding. Until the end of this turn, your next
Starting at 14th level, your Form of the Archangel form ranged attack with against that target gain two benefits:
emanates a magical aura that fortifies your injured allies. The attacks gain advantage.
When any ally starts their turn within 30 feet of your On each hit, the weapon deals additional damage to the
archangel form, that ally regains a number of hit points equal target equal to half your demon hunter level rounded
to your Charisma modifier. This aura has no effect on down.
constructs and undead.
Temporary Return
You can use this feature three times, regaining all
expended uses when you finish a long rest.
Starting at 18th level, Death can temporarily revive the angel
within. When you have to make a death saving throw at the Rapid Strike
start of your turn, you can instead have your angel take over Starting at 7th level, you learn to trade accuracy for swift
your body, and enter into your choice of Form of the strikes. If you have advantage on a weapon attack against a
Archangel or Metamorphosis. You regain hit points equal to target on your turn, you can forgo that advantage to
half your hit point maximum, and stand up if you so choose. immediately make an additional weapon attack against the
Each creature of your choice that is within 15 feet of you same target as a reaction.
takes radiant damage equal to 2d6 + your Charisma modifier,
and is blinded until the end of the current turn. Snap Shot
At 11th level, your symbiotic partner has augmented your
speed. You learn to attack with such unexpected speed that
you can turn a miss into another strike. Once on each of your
turns when you miss with a weapon attack, you can make
another weapon attack as part of the same action.
Furthermore, your new mutation has come with additional
benefits. You also gain proficiency in your choice of the
Insight, Investigation, Perception, or Survival skill.
Heaven's Snipper
Starting at 14th level, you train to be effective in skirmishes.
You can give yourself a bonus to your initiative rolls equal to
your Charisma modifier.
If you take the Attack action on your first turn of combat,
you can make one additional weapon attack as part of that
action. If that attack hits, the target takes an extra 1d8
damage of the weapon's damage type.
Additionally Your walking speed increases by 10 ft.
Divine Shot
At 18th level, you are capable of consolidated your divine
energy into the form of an arrow or bolt. Whenever you make
a ranged weapon attack with a weapon that consume
ammunition, you gain the following abilities:
No ammunition is consumed by the Attack.
The damage of the ammunition is changed to radiant.

Class | Demon Hunter


You gain a +2 bonus to the Attack and damage rolls of the
base weapon.
Additionally you can release a divine bolt to strike down
powerful demons and foes. You fire this bolt from any
ranged weapon you carry, dealing 3d10 radiant damage on
a normal strike, or 4d10 damage against fiends or a Target of
Enmity.
You must complete a long rest before you can fire off a
divine bolt again.
Path of the Forsaken
You desire more power, tainting your new form with the blood
and souls of demons. A more brutal form, demon hunters on
the Path of the Forsaken tend to act on primal instinct, and
will sooner turn themselves into a monster to achieve their
goals, then worry about what consequences these actions
may have.
Demonic Alteration
Starting at 3rd level, your absorption of demonic energy has
altered the course of your mutations. Your Radiant Strikes
feature now deals fire damage, you can cast the spell
darkness once per long rest without expending a spell slot,
and you gain darkvision out to a range of 60 feet. If you
already have darkvision from your race, its range increases by
30 feet. With this feature, you can see normally in darkness,
both magical and nonmagical, and are capable of discerning
color.
Additionally, after 3rd level, any form of metamorphosis is
altered and takes on a more demonic form. When you reach
9th level your Upgraded metamorphosis ability is altered, and Dawn of the Devil
the following changes are made: At 14th level the demonic energies you have been absorbing
Bright light within 10 ft of you is dimmed, and dim light have tainted your physical form. Strange colored markings
within 10 ft. is treated as darkness. and scars cover your body, amidst other changes. You gain a
When you land an attack against an opponent, you deal an resistance to fire damage, and the range of your aura of
additional 1d6 of fire damage instead of radiant. divine anger from the Metamorphosis feature is increased to
30 ft.
When you reach 20th level, the radiant damage of True
Metamorphosis is also changed to fire. Demonic Gift
Starting at 18th level, when you hit a creature that is not a
Burning Regret fiend with an attack, you can force a portion of the demonic
Beginning at 7th level, the demonic energy within you grows energies in your body into theirs.
restless and vengeful. When you find your control over the The creature takes 10d10 necrotic damage and is
energy slipping, it surges outwards licking the limbs of those paralyzed until the end of their turn.
who attack you with the fires of hell. Once you use this feature, you can't use it again until you
If you are reduced to 0 hit points, you can use your reaction finish a long rest.
to unleash your demonic energy. Each creature within 10 feet
of you takes fire damage equal to half your demon hunter Path of the Stalker
level + your Charisma modifier. You hone your skills to be quick and efficient. Being quick on
Once you use this feature, you can't use it again until you your feet, and the first to react to any given situation, Demon
finish a long rest. hunters who embrace the Path of the Stalker are expert
Fearless Beast trackers, and have no qualms entering what some may call a
When you reach 11th level, the demonic energies have sticky situation.
altered you further, altering even the way you think. You gain Quick Strike
advantage on death saving throws, immunity to the When you choose this path at 3rd level, you learn how slip
frightened condition, and resistance to fire damage. away from your opponents amidst combat. During your turn,
if you make a melee Attack against a creature, that creature
can't make opportunity attacks against you for the rest of your
turn.

Class | Demon Hunter


10
Evasion
Beginning at 7th level, you can nimbly dodge out of the way of
certain area effects, such as an ancient red dragon’s fiery
breath or an ice storm spell. When you are subjected to an
effect that allows you to make a Dexterity saving throw to
take only half damage, you instead take no damage if you
succeed on the saving throw, and only half damage if you fail.
Stalker's Mobility
At 11th level, your walking speed increases by 10 feet. If you
have a climbing or swimming speed, this increase applies to
that speed as well.
This bonus increases by 10 feet when you reach the 14th
level, and an additional 10 feet at the 18th level. This increase
will affect your True Metamorphosis flying speed at level 20.
False Failure
When you reach 14th level, you have taken the time to master
your blade, so as to turn your worst failures into successes
amidst combat. If you miss with an attack roll, you can roll it
again with advantage. Once you do so, you can't use this
feature again until you finish a short or long rest.
Radiant Precision Strike
At 18th level, You have fully weaponized the divine energy
flowing within you. Whenever you use your Radiant Strikes
feature you double the dice used.
When you use the Radiant Strike Feature against a fiend or
a Target of Enmity, you triple the dice used.
Additionally when you use your True Metamorphosis
feature, radiant damage against fiends is tripled.

11
Demon Hunter Spell List
Purify Food and Drink Daylight Greater Invisibility
Cantrips Shield of Faith Dispel magic Hallucinatory Terrain
Create Bonfire Elemental Weapon Ice Storm
Dancing Lights 2nd Level Fear Locate Creature
Light Alter Self Glyph of Warding Resilient Sphere
Mage Hand Arcane Lock Magic Circle Wall of Fire
Mending Blindness/Deafness Major Image
Message Blur Melf's Minute Meteors 5th Level
Minor Illusion Detect Thoughts Nondetection Circle of Power
Prestidigitation Enhance Ability Protection From Energy Cone of Cold
Heat Metal Remove Curse Contact Other Plane
1st Level Hold Person Destructive Wave
Sending
Cause Fear Invisibility Dominate Person
Sleet Storm
Charm Person Levitate Dream
Tongues
Color Spray Locate Object Dispel Good and Evil
Wind Wall
Comprehend Languages Magic Weapon Geas
Detect Magic Mirror Image 4th Level Hold Monster
Detect Poison and Disease Misty Step Arcane Eye Holy Weapon
Disguise Self Phantasmal Force Aura of Life Legend Lore
Divine Favour See Invisibility Banishment Modify Memory
Entangle Suggestion Compulsion Scrying
Faerie Fire Zone of Truth Confusion Seeming
Feather Fall Control Water Telekinesis
Hellish Rebuke 3rd Level Death Ward Teleportation Circle
Identify Blink Dimension Door Wall of Force
Longstrider Clairvoyance Divination
Protection From Good and Counterspell Freedom of Movement
Evil Crusader’s Mantle

Starting Equipment Proficiencies


When you create your demon hunter, you receive equipment When you gain a level in a class other than your first, you only
based on a combination of your class and background. You gain some of that class's starting proficiencies, as shown in
can however choose to instead start out with a number of the Multiclassing Proficiencies table.
gold pieces based on the following chart and spend the gold
on items from the equipment lists in Chapter 5 of the Players Multiclassing Proficiencies
Handbook. Class Proficiencies Gained
Starting Wealth Light armor, medium armor, simple weapons,
Demon
Class Ability Score Minimum hand crossbow, heavy crossbow, shortsword,
Hunter
rapier
Demon Hunter 3d6 x 10 gp

Spellcasting
Multiclassing If you have both the Spellcasting class feature and the Pact
Multiclassing can allow you to gain levels in multiple classes. Magic class feature from the demon hunter class, you can use
The following information will help you with multiclassing the spell slots you gain from the Pact Magic feature to cast
into the demon hunter class. spells you know or have prepared from classes with the
Spellcasting class feature, and you can use the spell slots you
Prerequisites gain from the Spellcasting class feature to cast demon hunter
To qualify for a new class, you must meet the ability score spells you know.
prerequisites for both your current class, and the class you Demon Hunter with Warlock
wish to multiclass into. If multiclassing demon hunter with warlock levels, add a
Prerequisites third of your demonhunter levels (rounded down) to your
Class Ability Score Minimum
warlock level and consult the warlock progression table in
the Player’s Handbook for total Spell Slots, Cantrips known,
Demon Hunter Dexterity 13 and Charisma 13 and Spell Slot Level.
Class | Demon Hunter
12

Epic Level Demon Hunter

This section is meant to be an extension of the core class,

and is designed to work with the Epic Levels document Team Brievary holds no affiliation with /u/Henry_smithy.
created by redditer by /u/Henry_smithy. Use this content at your own discretion.

Epic Level Demon Hunter


Level Proficiency Bonus Features Radiant Strikes Cantrips Known Spells Known Spell Slot Slot Level
21st +7 Shifting Movement 1d12 4 11 4 5th
22nd +7 — 1d12 4 12 4 5th
23rd +7 Gift of the Damned 1d20 4 12 4 5th
24th +7 Ability Score Improvement 1d20 4 13 4 5th
25th +8 Divine Manifestation 1d20 4 13 5 5th

Shifting Movement
You understand the boundaries of the realms. You can spend
3 radiant points to cast a modified version of dimension door
that can move you up to 500 dr. as a bonus action.
Gift of the Damned
You have seen as much bloodshed as the damned souls of the
hells. Your symbiotic partner has also witness death beyond
count, and together you have formed a method to prevent
more from falling in your presence. You can shift a portion of
the divine essence of the angel within you to cast resurrection
on one target. Once you have used this feature, you must wait
7 days before you can cast it again, replenishing the divine
essence sacrificed.
There is a possibility that the resurrected soul will awaken
as a demon hunter, and the essence can form it's own
conscience, becoming an angel one day.
Divine Manifestation
Beginning at 25th level, your body undergoes a change rarely
seen within demon hunters. You have long since surpassed
the abilities of even the best of the demon hunters, and you
are no longer a mere host to a angel, but have become a
celestial yourself, the two souls merging into one new being.
You are now considered a celestial for the purposes of spells
and features, and a translucent form of your wings are always
visible, though metamorphosis much be used to fully
manifest them.
Once you have undergone this change, you also gain the
following benefits.
Angelic Assistance. You can expend a radiant point as a
bonus action to heal another creature. The target regains 22
(4d8+4) hit points and is freed from any curse, disease,
poison, blindness, or deafness.
Divine Resistance. When you fail a saving throw against a
spell of 5th level or lower, you can choose to succeed instead.
Once you've used this feature, you must finish a short or long
rest before you use it again.
Epic Level | Demon Hunter
13
Credits
Created by Nicholas Hoar

Contributors: Stoneman

Proofreaders/Balancers: /u/CuppaJoe12,
/u/Darcosuchus, /u/estein1030, /u/Felljustice,
/u/lidanma, /u/LittleOdin, /u/Mr_Couver,
/u/Soliantar1631, /u/ThatGuyWhoUsesXray.
/u/TrinityMagician
Art in Order of Appearance
"Demon Hunter" by Martin Glenn Rane

"knight with a sword facing the lava demon in hell,


digital art style, illustration painting" by Tithi
Luadthong

"crossbow" by ZABO LIGHT

"Coerce Guild Symbol" by ensuiiusne

"Demon Hunter" by Aleksey Bayura

"Angel in disguise" by cyl1981

"fallen angel grill" by Distr

"Assassin" by aditya777

"Burning Village" by Jeremy Adams

"Demon hunter" by Nick Deligaris

Class | Demon Hunter

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