Instructional Design Model
Instructional Design Model
1. DEFINITION
a) ADDIE MODEL
The ADDIE model is the systematic method of instructional design. It consists
of five phases: Analysis, Design, Development, Implementation, and
Evaluation. To decide the outcome of any learning process, the sequence of
these phases and the ability to use the concepts of the ADDIE model are
essential. Therefore, all five functions are connected into one central element
called the ADDIE model.
In general, the ADDIE model has been the fundamental instructional design
model for the present time. ADDIE model is an approach that includes several
possibilities to construct learning projects with defined goals and measurable
outputs, and opportunities to monitor progress along the way.
b) ASSURE MODEL
To use media and technology effectively, we need systematic planning. For
this reason, well-designed learning begins by generating student interest,
which is then followed up by presenting new material, involving student
feedback. The ASSURE model is an instructional design model that can
systematically plan media use (Heinich, Molenda, Russell and Smaldino,
1996). This model was formulated by Heinich and colleagues (1982). This
model aims to guide planning and to conduct lessons that use media. This
model focuses on lesson planning in classroom situations and is seen to help
teachers plan to teach and learning well and effectively.
Assure itself means making sure learning happens. In this model, six steps can
be applied in lesson planning.
In general, the ASSURE learning design model is one of the learning design
models used for classroom-oriented teaching and learning activities by using
media and technology effectively to enable students to appreciate and
concentrate more on each lesson presented using media in the form of images
concretely.
The ADDIE model does not have a distinct stage for the student's role. The only step
during which learning occurs is during the implementation stage. On the other hand,
the ASSURE model includes a stage called "Require Learner Response" that
emphasizes the learner's engagement in the design process. The ADDIE model does
not need the designer to specify how the learner will interact with the experience the
same way as the ASSURE model does.
Finally, while both models incorporate evaluation, they do it in distinct ways. The
ASSURE model preserves evaluation for the end and then revises based on the
outcomes. While the ADDIE model includes a summative review after each stage, it
also demands formative assessment during the process.
The ADDIE models are adaptable and, as a result, improve student performance based
on professional reviews. The effectiveness of the design can be evaluated to ascertain
the results' level of performance and satisfaction (Horton, 2011). The practical
interactive lesson was built in accordance with the ADDIE paradigm, which results in
more effective learning and higher student performance than traditional teaching
methods. The influence on students' learning was outstanding, and the success can be
attributed to the inherent ability for interaction, the feedback program, and the
integration with the study schedule. In an effort to increase its effectiveness and
student performance, the effectiveness of Adobe Captivate based on the ADDIE
paradigm will be demonstrated from a variety of angles.