Understanding Object-Based Audio
Understanding Object-Based Audio
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&Overview (../2021.1.4_7707/?
source=Help&id=building_structure_of_output_busses_overview)
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Understanding Object-Based Audio 18/11/2021 08:19
source=Help&id=building_structure_of_output_busses_overview)
• Plug-in metadata or not. (This could be inserted
& Defining the Properties of a Bus
(../2021.1.4_7707/?
directly on the Audio Object from the Actor-Mixer
source=Help&id=defining_properties_of_bus) Hierarchy, or Metadata could be propagated to the
Audio Object as it passes through a bus that has a
Structuring a Bus Hierarchy - Example
(../2021.1.4_7707/?
Metadata plug-in.)
source=Help&id=structuring_bus_hierarchy_example)
• One or many channels.
! Understanding Object-Based Audio
(../2021.1.4_7707/? The following sections provide details on the conditions
source=Help&id=object_based_audio_overview)
that must be met for an Audio Object to progress
through the Object-based pipeline to the endpoint:
Audio Objects - From Creation to the System
Audio Device (../2021.1.4_7707/?
•
Audio Objects - From Creation to the System Audio
source=Help&id=audio_objects_to_system_device)
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