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Kok

This document contains a list of console commands and their settings that are designed to optimize performance on a low-end PC by reducing graphics quality and disabling non-essential effects. Many commands disable effects like shadows, water reflections, particles, decals and more. Other commands lower texture quality, reduce model detail, turn off multithreading and more. The overall goal is to minimize graphics load to maximize framerates.

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luisfergamerD
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0% found this document useful (0 votes)
90 views

Kok

This document contains a list of console commands and their settings that are designed to optimize performance on a low-end PC by reducing graphics quality and disabling non-essential effects. Many commands disable effects like shadows, water reflections, particles, decals and more. Other commands lower texture quality, reduce model detail, turn off multithreading and more. The overall goal is to minimize graphics load to maximize framerates.

Uploaded by

luisfergamerD
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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r_lod 8

r_drawdecals 0
r_decals 0
r_decalstaticprops 0
r_drawmodeldecals 0
r_maxmodeldecal 0
mat_dxlevel 70
cl_ragdoll_collide 0
mat_picmip 4
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
mat_bumpmap 0
r_shadows 0
mat_forceaniso 0
mat_mipmaptextures 0
mat_filtertextures 0
mat_envmapsize 0
mat_antialias 0
cl_phys_props_enable 0
blink_duration 0
cl_ejectbrass 0
mat_filterlightmaps 0
mat_showlowresimage 1
muzzleflash_light 0
props_break_max_pieces 0
props_break_max_pieces_perframe 0
r_3dsky 0
r_drawskybox 0
r_dynamic 0
r_dynamiclighting 0
r_maxdlights 0
r_eyemove 0
r_eyes 0
r_teeth 0
r_radiosity 0
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0.01
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0
ai_expression_optimization 1
cl_detaildist 0
cl_show_splashes 0
mat_specular 0
r_drawflecks 0
sv_robust_explosions 0
fog_enable 0
fog_enable_water_fog 0
mat_queue_mode 2 // better texture rendering on multicore systems
snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most
of the sound engine in parallel with the renderer
r_threaded_particles 1 // multithreaded particles
r_threaded_renderables 1 // Determines whether part of the rendering system is
multi-threaded
mat_fastnobump 1 // remove bump mapping on the floor
sv_forcepreload 1 // preload everything server side
sv_cheats 1 //cheats needed for some commands
mat_fullbright 1 //cheat that disables all darkness. Not sure about performance.
Compensates mat_diffuse
r_drawparticles 0 // disable particles
mat_drawwater 0 // water is not drawn
r_DrawRain 0 //rain is not drawn
r_drawropes 0 //ropes are not drawn (like power lines)
cl_showfps 2
mat_dxlevel 81
ai_disable "0"
ai_resume
cl_ragdoll_collide "0"
net_start
r_propsmaxdist 1
cl_detaildist 400
cl_detailfade 150
cl_ejectbrass 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 1
mat_bumpmap 0
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 0
mat_hdr_level 2
mat_fullbright 0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 0
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 1
mat_wateroverlaysize 1
mp_decals 0
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_dynamic 0
r_flashlightdepthtexture 0
r_lightaverage 0
r_maxdlights 2
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 2
r_worldlights 0
cl_disablehtmlmotd 1
mat_clipz 0
mat_vsync 1
r_fastzreject -1
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
snd_spatialize_roundrobin 1
r_waterdrawrefraction 1
r_waterforcereflectentities 0
mat_forcemanagedtextureintohardware 0
sv_forcepreload 0
mat_compressedtextures 1
r_fastzreject 1
cl_smooth 1
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0
mat_fastnobump 1
mat_mipmaptextures 1
mat_softwarelighting 0
muzzleflash_light 0
r_drawflecks 0
r_drawparticles 0
r_drawtranslucentrenderables 1
r_maxdlights 0
sv_robust_explosions 0
fog_enable 0
fog_enable_water_fog 0
r_waterforceexpensive 0
mat_parallaxmap 0
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
mat_bilinear 1
mat_bloom 0
mat_bumpma 0
mat_fastspecular 0
mat_specular 0
mat_bufferprimitives 0
r_modellodscale 0.5
r_drawparticles 0
r_drawdetailprops 0
r_drawbrushmodels 0
fps_max 100

//BY SLOW PC GAMING

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