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General Item Codes Item Base Id #: Console Command F04

The document provides information about accessing and using the console command in Fallout 4 on PC. It lists the key bindings to open the console depending on your keyboard language layout. It also provides examples of item codes, companion codes, and other codes that can be entered into the console to spawn items or modify the game. The console allows cheating but cannot be used in console versions or survival mode.

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Hana Marischa
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0% found this document useful (0 votes)
286 views

General Item Codes Item Base Id #: Console Command F04

The document provides information about accessing and using the console command in Fallout 4 on PC. It lists the key bindings to open the console depending on your keyboard language layout. It also provides examples of item codes, companion codes, and other codes that can be entered into the console to spawn items or modify the game. The console allows cheating but cannot be used in console versions or survival mode.

Uploaded by

Hana Marischa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Console command F04

Here are some helpful item codes. Note that the full list of item codes can be found at the link
above.

GENERAL ITEM CODES


ITEM BASE ID #
Bottlecap 0000000F
Stimpak 00023736
Rad Away 00023742
Fusion Core 00075FE4
Nuka-Cola Quantum 0004835F
BOBBLEHEAD CODES
Perception Bobblehead 00178B5D
Strength Bobblehead 00178b63
Endurance Bobblehead 00178b55
Charisma Bobblehead 00178b54
Intelligence Bobblehead 00178b58
Agility Bobblehead 00178b51
Luck Bobblehead 00178b5a
Barter Bobblehead 00178b52
Big Guns Bobblehead 00178b53
Energy Weapons Bobblehead 00178b56
Explosive Bobblehead 00178b57
Lock Picking Bobblehead 00178b59
Medicine Bobblehead 00178b5b
Melee Bobblehead 00178b5c
Repair Bobblehead 00178b5e
Science Bobblehead 00178b5F
Small Guns Bobblehead 00178b60
Sneak Bobblehead 00178b61
Speech Bobblehead 00178b62
Unarmed Bobblehead 00178b64
BOOKS
You're Special! 001a62d4
COMPANIONS
Cait 00079305
Codsworth 0001ca7d
Curie 00102249
Dogmeat 0001d162
Deacon 00050976
John Hancock 00022615
Robert MacCready 0002a8a7
Paladin Danse 0005de4d
Piper 00002f1f
Preston Garvey 0001a4d7
Strong 0003f2bb
Nick Valentine 00002f25
X6-88 000e210a
COMPANION PERKS
Cait - Trigger Rush 001f4187
Codsworth - Robot Sympathy 001eb99b
Curie - Combat Medic 001e67bc
Deacon - Cloak & Dagger 0008530e
John Hancock - Isodoped 00178d57
Nick Valentine - Close to Metal 001e67bd
Paladin Danse - Know Your Enemy 008428d
Pipe - Gift of Gab 00178d54
Preston Garvey - United We Stand 0084298
Robert MacCready - Killshot 00178d50
Strong - Beserk 00084290
X6-88 - Shield Harmonics 000842a0
Mini Game Pip-Boy Tapes
Atomic Command 0006167b
Grognak & The Ruby Ruins 000727fa
Pipfall 00072802
Red Menace 000e5082
Zeta Invaders 00072803
LEGENDARY/UNIQUE WEAPON CODES
Deathclaw Gauntlets d8576
Power Fist 11b336
Junk Jet e942b
Hallucigen Gas Grenade e98e5
Grognak's Axe ff002c79
Homing Beacon 65dec
Institute Beacon 174f8f
Broadsider fd11b
Kremvh's Tooth 00225b5e
Shem Drowne Sword ff00364a
Lorenzo's Artifact Gun ff001a74
Shishkebab ff001532
Suppressed Deliverer Pistol ff001a23
2076 World Series Baseball Bat ff003687
Zeta Gun ff001dec
Alien Blaster Pistol ff0010ea
Broadsider ff0036c9
Cryolator 00171B2B
Experiment 18-A ff001795
Revolutionary Sword 143ab5
Chinese Officer Sword 147be4
Shem Drowne's Sword 238734
Syringer Rifle 14d09e
WEAPON CODES
Minigun 0001F669
Fat Man Mini-Nuke Launcher 000BD56F
Flamer ff002e24
Gatling Laser ff002e1f
Gauss Rifle ff0036d3
Missile Launcher ff0031dc
Power Fist ff0017f0
Revolutionary Sword ff0019f9
Railway Rifle ff0026ce
Submachine Gun ff0031b5
Combat Shotgun ff00268c
Walking Cane ff001e22
Ripper ff0031b5
ARMOR CODES
Minutemen General's Uniform ff001cd6
Minutemen General's Hat ff001ebc
Kellogg's Outfit ff000df8
Colonial Duster ff003687
Grognak Costume ff0036c9
Hazmat Suit ff001f66
Quinlan's Armor ff00281b
Vault 81 Jumpsuit ff002b82
Vault 114 Jumpsuit ff00396f
Vault 111 Jumpsuit ff001e77
Vault 101 Jumpsuit ff001bad
T-45 Power Armor Helm 00154abf
T-45 Power Armor Left Arm 00154abd
T-45 Power Armor Left Leg 00154ac0
T-45 Power Armor Right Arm 00154abe
T-45 Power Armor Right Leg 00154ac1
T-45 Power Armor Chest 00154ac2
T-60 Power Armor Helm 00140c4a
T-60 Power Armor Left Arm 00140c3d
T-60 Power Armor Left Leg 00140c49
T-60 Power Armor Right Arm 00140c45
T-60 Power Armor Right Leg 00140c3f
T-60 Power Armor Chest 00140c42
X-01 Power Armor Helm 00154ac5
X-01 Power Armor Left Arm 00154ac3
X-01 Power Armor Left Leg 00154ac6
X-01 Power Armor Right Arm 00154ac4
X-01 Power Armor Right Leg 00154ac7
X-01 Power Armor Chest 00154ac8
AMMO CODES
5mm Rounds 0001F66C
.308 Rounds ff00272d
.38 Rounds ff003561
.44 Rounds ff002685
Alien Blaster Ammo ff002339
Cannonball ff0027cf
Flamer Fuel ff0015fd
Fusion Cell ff001e8a
Gamma Rounds ff002843
Mini-Nuke 000E6B2E
Missiles ff003983
Plasma Cartridge ff00366b
Railroad Spikes ff002979
Cryo Cell 0018ABE2
ITEM CODES
Duct Tape 0004D1F2
Fibre Optics 00069087
Screw 00069081
Aluminium 0006907A
Nuclear Material 00069086
Toy Alien 00059B2B
Large Baby Bottle 001A899B
Military Grade Circuit Board 00154AD2
Springs 00069082
Circuitry 0006907B
Ceramics 000AEC5E 
Camera 00059A83

The console is a debugging tool in the Windows version of Fallout 4. It is useful for altering
content while in-game, but may be used to cheat as well. It cannot be used in the game console
versions or in Survival mode.

List of console keys


 Belgian: ù (point
keyboard)
 Brazilian: `
 Canadian Multilingual
Standard: è
 Danish: Æ
 Estonian: ü
 French: ² or ù
 Finnish: Ö
 German: ^ or ö
 Hungarian: ö
 Icelandic: Æ
 Italian: \ or | or ò
 Japanese: @ (to the right
of P key)
 Norwegian: ø
 Portuguese: ç
 Russian: ё
 Spanish: ñ
 Swedish: å or ö
 Swiss: ¨ (The upper key of
the left of the enter key))
 Turkish: "
 United States: ~ or ` (to the
left of the number 1 key)
 United Kingdom: ' (below
the @ symbol, on the same
key)
 Other possible solutions:
§, ½

Should this for some reason not


work, you can always set your
keyboard's language layout to US
in the Windows control panel.
After restarting Fallout 4 pressing
the equivalent button from above
will open the console.

In order to access the console, you will need to use the key appropriate for your language (as
shown in the list of console keys).

The HUD will disappear and you will get a prompt (--- |) in the lower-left corner of the screen
where you can input commands as listed below (The console will also remember any previously
entered commands, which you can scroll through with the Up and Down Arrow keys). While the
console is open, the game will pause and the camera will freeze. If the left side of the console is
not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing
the iConsoleTextXPos variable will move the prompt further right into the field of view. Fallout
4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If
you are using a controller, simply use your keyboard to enable the console.

On commands, targets, shorthands and more


Types

The commands listed on this page will appear in two types and are accordingly formated:

 target.command – Targeted commands. These will either be listed here with targetID or
player as target.
o Targeted commands also work by selecting the target with the mouse or using
prid <refID> before the command.
 command – Untargeted commands.
 Some commands will be noted to be able to both be used either with a target or without
one, resulting in a global or targeted effect.

Targets
Targeted commands will require a reference as target usually entered before the actual command,
as noted by the separating dot in between. For the majority of functions, a Form ID will be
needed. For example, if you want your player character (PC) to be the target, you can:

 Use the PC's reference ID: 00000014. <command>


o Example: 00000014.additem 000D83BF – Adds 1 Pipe Wrench to the PC's
inventory.
 Left-click on the PC (while the console is open you will be given a cursor to click on
objects/characters in the world to select them as targets), at the console's header "
00000014 [EP] will show up, indicating the ID of your PC as target. Now you can enter
any targeted command without needing to enter a target as the console will automatically
preface it with your selected ID. To deselect your target, simply click on it again and it
will disappear from the header.
o Example: additem 000D83BF
 Selecting items in difficult environments, and scroll wheel augmented selection: Pointing
and left-clicking may not select the expected item when in a crowded environment, or in
the presence of items whose boundaries extend beyond their visible edges. When in
doubt, verify the selection with non-destructive console commands:
o After attempting to click on an NPC, the inv (show inventory) command is a
convenient validator. If a plausible inventory is shown, it is very likely that the
expected NPC was selected.
o After attempting to click on an arbitrary item, the command modpos z 1 can be
used to increase the altitude of the selected item by one unit (a few pixels for
nearby items; less for more distant items). If the desired item moves up, the
selection was successful. Whether successful or not, always reverse the effect of
that command by using the command modpos z -1 before doing anything else. (If
the item shimmers or is blurry after modpos z -1, that can be fixed by using a
command that will not move the item, like modpos z 0.)

If the desired item was not selected, rotate the mouse's scroll wheel to select the next item
in the scene that falls behind the point that was clicked; the ID shown at the top/middle of
the console will change with each increment of rotation. (If the pointer is within the
console area, the console text may also scroll, but that is unrelated to the ID shown. Also,
when using the scroll wheel to scroll the console text, beware the scroll wheel's dual
purpose, because after scrolling, the item you originally selected probably isn't the item
that is currently selected, which can lead to terrible mistakes.) For each new ID that
appears as the scroll wheel is rotated, use one of the selection verification procedures
discussed above until the desired item is found.

 If the ID of the item is already known, the ambiguity of mouse selection can be avoided
by using the command prid 00000014 (Pick Reference ID) to select a target (the player
character, in this example). To deselect it, just enter prid.
o Example: prid 00000014; additem 000D83BF
 In case of the player character, you can actually just use "player" as a reference ID which
the console will automatically convert to 00000014 upon executing the command. This is
the only such placeholder in the game, "targetID" is merely a placeholder on this page, to
indicate commands which require a target.
o Example: player.additem 000D83BF

Leading zeroes

Each item, object, character, etc. has an eight character hexadecimal reference ID. When typing
IDs, leading zeroes may be omitted.

 Example: 00000014.additem 000D83BF is the same as 14.additem D83BF.

Multiple commands

You can enter several commands at once to be executed in a row one after the other. Simply
separate them with ; between each command, as seen in the below example.

 Example: prid 00000014; additem 000D83BF

Logic

You can use logical operators in your commands in order to have branching conditions. The
syntax to do an if statement in the console is as follows. if <if condition>; <if true>; elseif
<elseif condition>; <elseif true>; else; <if false>; endif.

 Example: if player.GetItemCount f > 300; player.removeItem f 300; player.addItem


1f66c 150; endif
o f are bottle caps (For bottle caps have the form id of 0000000f; leading zeroes can
be omitted)
o 1f66c is 5mm ammo (ditto)

Explanation:

1. The amount of money is checked.


o If the player has more than 300 bottle caps then the if the statement is true.
o Otherwise, the statement is false and nothing happens.
2. In the if true section the game then removes 300 bottle caps from the player and adds
150 5mm ammo.
o This is to provide a means of resupply out in the commonwealth.
o You can change the values or the items to be whatever you want.
3. In this example, we didn't use the elseif or else blocks because they are optional and not
required.

Logical Operators
Operator Meaning
< Less than
<= Less than or equal to
> Greater than; also referred to as more than
>= Greater than or equal to
== Equal to
|| Or
&& And
! Negate

Note: The console is not case-sensitive. While commands listed here contain capitalization for
better readability, it doesn't matter how you input them: E.g. tgm, TGM or tGm will all work.

Debugging and mapping


 help <matchstring> <filter> <form type> – Searches for item IDs, perk names, and even
other commands. Use PageUp and PageDown keys or keyboard equivalents to scroll
through the console.
o matchstring: The search term(s).
o filter: Integer from 0 to 4.
 0 – List all results.
 1 – List functions.
 2 – List settings.
 3 – List globals.
 4 – List other forms (optional form type, see below for common
examples).
o form type: 4 character form type identifier (used only when using filter value 4,
otherwise ignored), e.g.:
 AMMO - Ammunition. (All items in the Pip-Boy INV/AMMO display
are of type AMMO.)
 ARMO – Armor and clothing. (All items in the Pip-Boy INV/APPAREL
display are of type ARMO.)
 ALCH - Food, drink and chems. (All items in the Pip-Boy INV/AID
display are of type ALCH.)
 BOOK - All magazines, notes, and a few schematics. (Shown in Pip-Boy
INV/MISC display.)
 CELL – Cells of the maps.
 FACT – Factions.
 FURN – Furniture. In Workshop mode, some behave normally (118f4b),
some can only be scrapped (ab568), while others can't be manipulated at
all (db85e).
 MISC – Miscellaneous items, including all "junk" items. (All items in the
Pip-Boy INV/JUNK display are MISC, as are some items in INV/MISC.)
 NPC_ – NPCs. (Underscore satisfies the 4 character requirement.)
 KEYM – Keys.
 OMOD – Item mods.
 PERK – Perks.
 QUST – Quests.
 SPEL - Conditions affecting a character, for better ("Fortify Health"), or
worse ("Alcohol Addiction").
 STAT – Static objects (uses the display name, not the actual model
name).
 WEAP – Weapons. (All items in the Pip-Boy INV/WEAPONS display
are of type WEAP.)
o Example: help leather 0 – This will list everything - item IDs, perk names, and
commands - with "Leather" in the name.
o Example: help "leather armor" 0 – If your search term contains a space, surround
it in quotation marks.
o Example: help raider 4 armo – Lists all armors with "raider" in their name.
o Example: help "gunner con" 4 npc_ – Lists all NPCs with "gunner con" in their
name, like "Gunner Conscript".
 ClearConsole or clear – Clears the console log.
o Note: While the command is accepted, it does not clear the console as intended.
 ShowAllMapMarkers <bool or bool,bool,bool> or tmm <bool or bool,bool,bool>
o tmm 1 – Enables all locations as discovered to your Pip-Boy with fast travel
(Does not update the "locations discovered" statistic in the Pip-Boy 3000 Mark
IV).
o tmm 0 – Disables all map markers.
o tmm 1,0,1 – Adds all map markers as undiscovered without fast travel.
 ToggleGodMode or tgm – Gives the player complete immunity to damage, radiation and
oxygen starvation underwater. It also gives unlimited ammo and clip, carrying capacity
and AP (reloading does use AP with some weapons). RadAway and stimpaks do not
work while tgm is active, but power armor fusion cores will still drain, however can be
recharged by using the jetpack. In addition, it provides unlimited resources for building
items at settlements. Falling from high places will still cause the player to flinch as if
taking damage, though no damage will occur, and companions may comment as if you
had taken damage as a result.
 ToggleImmortalMode or tim – Character will still take damage, but health will never
reach zero; it does not confer radiation immunity, nor infinite AP or ammo.
o Warning: This will irreversibly screw up your character should you encounter a
kill animation (e.g. Deathclaw evisceration) which can lead to your limbs or head
being replaced by gibs causing permanent crippling debuffs (perception or agility
at 0), inability to equip gear for the affected slots and all your character's dialogue
being skipped (in case of a mauled head). While the visual effects can be solved
by entering/exiting power armor, the permanent 0 for SPECIAL stats and your
mute player character are impossible to restore and force you to reload a previous
save.
 ToggleCollision or tcl – Enables the player to move in any direction, including through
solid objects and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area
and view it or get unstuck from a location. Make sure to click on an empty space to clear
any IDs that are being used in the console for this to work, prid with no parameters also
serves the same purpose.
o Note: You will still be unable to pass outside the invisible walls at the boundaries
of the map.
o Note: While collisions are disabled, NPCs in the area cannot change location;
they will try to walk in whatever direction they were going before collisions were
disabled, but will only be able to walk in place. Anecdotal evidence suggests that
this inability to move may cause their AIs to re-weight the value of the path they
were taking, decreasing it over time from a viable path, to a non-viable or
undesirable path, which may negatively affect their movement in the future. (An
article on NPC AI capabilities and limitations from someone with a solid
understanding of the subject would be helpful.)
o Note: Sometimes this command does not work. If you enter ToggleCollision and
nothing happens, simply save your game and quit to the desktop. When you
restart the game, the command should work.
 ToggleGamePause or tgp – Puts the game in a frozen state, even when leaving the
console. Useful in combination with tfc and tm to line up perfect screenshots. Type again
to resume the game.
 SetCameraFOV <Third person FOV> <First person FOV> or fov <Third person FOV>
<First person FOV> – The angle of the game camera's horizontal Field Of View settings
in degrees. Higher values make more of the world around you fit on screen, but also
distort the image more.
o fov or fov 0 0 - Sets both FOVs to the default of 70 degrees.
o The second argument can be omitted, but this will set the first-person FOV to 70
(which is the default).
o Warning: This command has been known to mess with the Pip-Boy screen
causing it to appear zoomed in too far, blocking your view to the various tabs at
the top of the Pip-Boy as well as most items oriented on the left-hand side of the
screen. If this problem occurs, you can attempt to remedy this by adjusting the
FOV. If adjusting the FOV doesn’t work, you will need to load a previous save,
before you altered the FOV settings.
 ToggleFlyCam or tfc – Decouples the camera from the character, allowing you to move it
independently in 3rd person view (limited in range to extent of current uGridsToLoad
cells setting)
o tfc 1 – Additionally freezes all animations, useful for screenshots.
 SetUfoCamSpeedMult <int> or sucsm <int> – Changes the Freefly camera movement
speed.
o sucsm 10 – Half movement speed.
o sucsm 20 – Default speed.
o sucsm 40 – Double movement speed.
 ToggleMenus or tm – Toggles UI overlay display (including console). This command
hides all available menus and User Interface displays. It also hides the console. It does
however not disable any menus or UI displays. They will all still accept user interaction
or commands. As such the console can be used to enter commands even though they can
not be seen. Type tm again to toggle the menus to be visible again.
o Note: This can be used to hide the UI for screenshots.
 screenshot – Takes a screenshot without removing any HUD elements. Screenshot is
stored in the root "Fallout4.exe" directory, and named "ScreenShot#.png". Use in
conjunction with tm to make the console and HUD invisible for a better screenshot.
o Note: The destination directory and name of screenshot files can be customized
by editing (and creating, if necessary) the file "Fallout4Custom.ini" in the same
directory as both "Fallout4Prefs.ini" and the "Saves" subdirectory (typically your
"Documents\My Games\Fallout4\" directory). In the [Display] section of the
file, add a line that starts with sScreenShotBaseName= and concludes with the
path to the desired directory and the prefix for screenshot file names.
 Example:
sScreenShotBaseName="C:\Users\JohnDoe\Pictures\Screenshots,
Game, Sorted by\Fallout 4\ScreenShot"
 The final part of the path, ScreenShot, becomes the prefix of
screenshot file names. If omitted, the file names will consist only
of one or more digits, followed by the ".png" extension. If
included, as in this example, the names will begin with
"ScreenShot" and end with the usual digits and ".png" extension.
 The number that will be used in the name of the next
screenshot is stored on the iScreenShotIndex= line of the
[Display] section of the "Fallout4Prefs.ini" file, found in
the same directory as "Fallout4.exe".
 If the path to the desired directory does not include spaces, or other
problematic characters, the surrounding double quotes may be
omitted.
 UpdateGodraySettings or gr – Enable/Disable/Edit God-Ray
 CenterOnCell <cell edid> or coc <cell edid> – Teleports the player to the specified cell's
center.
o coc PrewarSanctuaryExt01 – Teleports to the pre-war version of Sanctuary Hills
from the intro.
o coc QASmoke – Teleports to a test cell containing most of the items in the game.
o coc RedRocketExt – Teleports to the Red Rocket truck stop, a gas station between
Sanctuary Hills and Concord.
 SetConsoleOutputFile <filename> or scof <filename> – Writes console output to the
specified file.
o Note: While the command is accepted, no file or contents are ever generated.
 RunConsoleBatch <filename> or bat <filename> – Executes specified list of commands
as defined by a text file (.txt) placed in the game's directory. Only enter the raw name
without file type endings.
o Example: bat testfile to load the contents of 'testfile.txt', placed in the installation
directory.
 tfow - Toggles fog of war on local map.
 ToggleGrass or tg – Toggles grass display.
 ToggleTrijuicing or tj – Toggles Trijuicing. [Unknown]
 ToggleLODLand or tll – Toggles distant LOD display.
 ToggleSky or ts – Toggles sky display.
 TogglePreCulling or tpc - Toggles pre-culling.
 ToggleWaterSystem or tws – Toggles water display. Useful when exploring underwater
regions. It time-outs in a few seconds so you have to reenter the command. It also
deactivates when you move into another cell.
 ToggleBorders or tb - Toggles cell and cell quad borders.
 ToggleWireFrame or twf – Toggles wire frame mode.
 Hlp [espname] – Hotload Plugin. Used after and edit and save of the esp in CK or
FO4Edit. This allows immediate testing of edits without the need to exit the game and
reload. Prior to saving the ESP, you must first run FCF in game.
 FCF – Force close files. Closes all masters and plugins, releasing the file handle to the
esp so that it can be saved to from CK or FO4Edit. See HLP.
 QuitGame or qqq – "Fast quit", immediately closes the game.
 ClearScreenBlood or csb – Removes current blood splatter, dust from explosions and
similar screen effects.
 SaveGame <filename> or save <filename> – Creates a save file with the given name.
o Note: Saved game is not listed in the default list of saves. To find the save created
with command "SaveGame" you need to select "Load -> Select Character ->
Show All Saves".
 LoadGame <filename> or load <filename> – Loads the entered save file.
 SetGlobalTimeMultiplier <multiplier> or sgtm <multiplier> – Sets multiplier on in-game
time. For example, 1.0 is standard time, 0.5 is slow mo, and 0.25 is even slower.
o Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops
framerate and higher crashes the game.
 CharacterLight or cl – Enable/Disable/Edit the rim lighting that is used on character
models. Character Light can also be applied to other models that currently do not use it. It
can also be removed from models.
o cl on or cl off – Turns character lighting on/off which is an artificial light the
game applies to characters/creatures.
 Note: Case sensitive so cl on will work but CL ON will not.
o cl rim float - Sets the strength of the character lighting. Will have no effect if
character lighting is off. The default value is 0.02 and it is also case sensitive.
 Example: cl rim 0.02

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