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2021 12 02T19 35 45 - R3dlog

The document contains log messages from a League of Legends game client. It summarizes: 1) The client connects to the game server and receives player and champion information for both teams. 2) The game loads assets and begins the spawn state before starting the main game loop. 3) The game ends after 20 minutes and 39 seconds and the client disconnects from the server.

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Alejandro Azu
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© © All Rights Reserved
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0% found this document useful (0 votes)
55 views

2021 12 02T19 35 45 - R3dlog

The document contains log messages from a League of Legends game client. It summarizes: 1) The client connects to the game server and receives player and champion information for both teams. 2) The game loads assets and begins the spawn state before starting the main game loop. 3) The game ends after 20 minutes and 39 seconds and the client disconnects from the server.

Uploaded by

Alejandro Azu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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000000.000| ALWAYS| Logging started at 2021-12-02T19:35:45.

959
000000.472| ALWAYS| CFG| CrashHandler(Sentry)
000001.590| ALWAYS| CFG| Command Line: "138.0.15.5 5243 5xNzRvptZltWWPGamPH0ag==
21883436" "-PlayerID=21883436" "-GameID=1175673596" "-Region=LA1" "-PlatformID=LA1"
"-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-
UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-RiotClientPort=1259" "-
RiotClientAuthToken=3s5F0Xzf_Ost1TcL3hWmUA"
000003.146| ALWAYS| CFG| Build Version: Version 11.23.409.0111 (Nov 12
2021/12:01:08) [PUBLIC] <Releases/11.23> ChangeList: 4090111
000003.157| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000003.926| ALWAYS| LCURemotingClient: Initializing on port 1259
000004.331| ALWAYS| LCURemotingClient: Connected to app process.
000004.514| ALWAYS| FLOW| Initializing Renderer
000004.525| ALWAYS| r3dRenderLayer::Init enter
000004.525| ALWAYS| r3dRenderLayer::Init() exit successfully
000005.374| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000005.374| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000005.382| ALWAYS| DXGI version: 1.6
000005.390| ALWAYS| Detected Adapter 'Intel(R) HD Graphics'
000005.440| ALWAYS| DXGI: Tearing support enabled.
000006.675| ALWAYS| DX11 feature level: 11.0
000014.485| ALWAYS| Using X3D Platform: DX11
000014.954| ALWAYS| X3D: Focus Gained
000015.046| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000015.047| ALWAYS| r3dRenderLayer::InitResources exit successfully
000028.196| ALWAYS| GameStartData::GameID=1175673596
000028.243| ALWAYS| CONN| Connecting to address (138.0.15.5) port (5243)
000028.348| ALWAYS| CONN| Waiting for response from game server...
000028.800| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000028.879| ALWAYS| ALE-M1UGR2ZG 0.126850
000028.896| ALWAYS| ALE-M1UGR2ZG 0.143286
000028.903| ALWAYS| ALE-M1UGR2ZG 0.150746
000028.903| ALWAYS| ALE-M1UGR2ZG 0.150840
000029.436| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'juicewlr' **LOCAL** -
Champion(Caitlyn) SkinID(28) TeamBuilderRole(NONE) PUUID(75e56368-33c6-5abd-bed9-
a401de1a51ba) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'xjako' - Champion(Zyra)
SkinID(0) TeamBuilderRole(NONE) PUUID(92f8ff17-597c-5b9c-aa54-604df5ce7ef8)
ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'yakofull' -
Champion(Sett) SkinID(0) TeamBuilderRole(NONE) PUUID(a1ff8958-f551-52f9-ba0d-
ec0501530571) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'MADNESSS7' -
Champion(Akshan) SkinID(0) TeamBuilderRole(NONE) PUUID(57ba135d-8bc0-5254-8c57-
02bcd7278c82) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Vaco14' -
Champion(MasterYi) SkinID(11) TeamBuilderRole(NONE) PUUID(ab287eba-e43f-5ae7-a1b9-
880d486b3447) ConnectionState(Connected)
000029.440| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'XAkiraaaX' -
Champion(Yuumi) SkinID(0) TeamBuilderRole(NONE) PUUID(2fa5e5cb-4147-5ced-875d-
1489d6fdc234) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'litoslitos' -
Champion(Annie) SkinID(0) TeamBuilderRole(NONE) PUUID(52da87fd-03a6-57e0-bd2f-
41c1f50f22b1) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'kiebraguevo' -
Champion(Ornn) SkinID(0) TeamBuilderRole(NONE) PUUID(a4ff790c-d714-568c-9f50-
bfced14c168a) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'venuss333' -
Champion(MissFortune) SkinID(2) TeamBuilderRole(NONE) PUUID(cbbfe5dc-1925-5fb6-
8793-d65cd9f52efc) ConnectionState(Connected)
000029.441| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Sindweller06' -
Champion(Talon) SkinID(0) TeamBuilderRole(NONE) PUUID(ee4a25b6-4946-530a-b507-
dc00863d5ba4) ConnectionState(Connected)
000029.465| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000029.863| ALWAYS| CONN| Game Server Connection Established after 1.515 seconds,
0 retries
000085.395| ALWAYS| Set focus to app
000085.406| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R)
Celeron(R) CPU N2805 @ 1.46GHz, 1472Mhz (2 cores) Instruction Set Level 6Physical
memory: 2147483648Display info: Intel(R) HD Graphics 1076627456 10.18.10.4276
Driver: 10.18.10.4276
000085.886| ALWAYS| LCURemotingClient: Initializing on port 1259
000085.889| ALWAYS| LCURemotingClient: Initializing on port 1259
000085.991| ALWAYS| LCURemotingClient: Connected to app process.
000086.013| ALWAYS| LCURemotingClient: Connected to app process.
000086.171| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000086.325| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000099.820| ALWAYS| FLOW| Begin Async Loading
000206.191| ALWAYS| LOAD| LOADING: Begin Game Object Update
000206.585| ALWAYS| LOAD| LOADING: End Game Object Update
000220.364| ALWAYS| ALE-MM44G8Q7 (120.4874651 131.057441 0.091709 0.000080)
000272.730| ALWAYS| PreloadGlobalEffects
000275.482| ALWAYS| PreloadGlobalEffects Finished
000446.082| ALWAYS| FLOW| Async Loading Complete
000446.630| ALWAYS| FLOW| Data Load Complete
000446.630| ALWAYS| FLOW| Start Main Loop
000448.263| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000470.818| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 09e6dd91
000472.729| ALWAYS| FLOW| Spawning completed
000472.729| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000475.701| ALWAYS| CONN| Local Player has received reconnection confirmation.
000478.590| ALWAYS| FLOW| SEJ-8711AB1A 356.911
000479.569| ALWAYS| FLOW| SEJ-9651ACAB
000480.166| ALWAYS| FLOW| SEJ-B2890C00
000481.931| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000484.785| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000484.785| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000484.946| ALWAYS| FLOW| SEJ-891ACC45
000485.005| ALWAYS| PRFW| Detected very long frame: 36.773s
000486.495| ALWAYS| PRFW| Detected very long frame: 1.439s
000542.838| ALWAYS| PRFW| Detected very long frame: 1.257s
000903.879| ALWAYS| PRFW| Detected very long frame: 1.330s
001188.950| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
001589.609| ALWAYS| VfxCreation: effectKey 1249938955 didn't resolve to anything
001859.868| ALWAYS| VfxCreation: effectKey 2787544351 didn't resolve to anything
002039.182| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
002039.182| ALWAYS| FLOW| ALE-8SDFH23F
002046.987| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
002047.704| ALWAYS| CONN| Requesting disconnect (22)
002047.704| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
002048.054| ALWAYS| FLOW| Finished Main Loop
002049.298| ALWAYS| =================== Perf Stats (all in ms)
=========================
002049.298| ALWAYS| Average Frame Time: 70.73
002049.298| ALWAYS| Average FPS: 14.14 fps
002049.298| ALWAYS| StdDev Frame Time: 34.02
002049.298| ALWAYS| Max Frame Time: 1670.56
002049.298| ALWAYS| Ave GPU Frame Time: 40.89
002049.298| ALWAYS| StdDev GPU Frame Time: 22.86
002049.298| ALWAYS| Max GPU Frame Time: 2277.10
002049.298| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
002049.298| ALWAYS| Frame Time Histogram:
[0,0,0,0,0,0,0,13,585,15762,4628,963,17,5]
002049.298| ALWAYS| GPU Time Histogram:
[0,0,0,0,0,0,0,4550,16237,998,80,102,4,2]
002049.299| ALWAYS| Max Memory Allocated = 985.582MB
002204.132| ALWAYS| FLOW| Cleanup Complete
002205.422| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002219.911| ALWAYS| FLOW| ALE-8SDFH23F
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002220.028| ALWAYS| - displayedRankedDivision: (2) (IV)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002220.028| ALWAYS| - displayedRankedDivision: (2) (IV)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002220.028| ALWAYS| - displayedRankedDivision: (2) (IV)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (4) (IRON)
002220.028| ALWAYS| - displayedRankedDivision: (2) (II)
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.028| ALWAYS| - displayedRankedDivision: (0) ()
002220.028| ALWAYS| BackingData::CleanupData
002220.028| ALWAYS| - displayedRankedTier: (0) ()
002220.029| ALWAYS| - displayedRankedDivision: (0) ()
002220.029| ALWAYS| BackingData::CleanupData
002220.029| ALWAYS| - displayedRankedTier: (0) ()
002220.029| ALWAYS| - displayedRankedDivision: (0) ()
002220.220| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002220.530| ALWAYS| FLOW| Destroying the renderer
002220.530| ALWAYS| r3dRenderLayer::Close() enter
002227.571| ALWAYS| r3dRenderLayer::Close() exit

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