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2021 12 05T00 39 18 - R3dlog

The document contains log output from a League of Legends game client session. It logs the initialization of the client and game, details of the champion selection and start of the match, some performance metrics recorded during the game, and finally the end of the game and shutdown of the client.

Uploaded by

Alejandro Azu
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views3 pages

2021 12 05T00 39 18 - R3dlog

The document contains log output from a League of Legends game client session. It logs the initialization of the client and game, details of the champion selection and start of the match, some performance metrics recorded during the game, and finally the end of the game and shutdown of the client.

Uploaded by

Alejandro Azu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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000000.000| ALWAYS| Logging started at 2021-12-05T00:39:18.

350
000000.309| ALWAYS| CFG| CrashHandler(Sentry)
000001.019| ALWAYS| CFG| Command Line: "138.0.15.134 5340
RdIm3r6KTpnd2ea1kRdUGQ== 21883436" "-PlayerID=21883436" "-GameID=1176273591" "-
Region=LA1" "-PlatformID=LA1" "-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers"
"-RiotClientPort=49803" "-RiotClientAuthToken=TC4c9__6FMuPwoyihca6sg"
000001.890| ALWAYS| CFG| Build Version: Version 11.23.409.0111 (Nov 12
2021/12:01:08) [PUBLIC] <Releases/11.23> ChangeList: 4090111
000001.904| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000002.879| ALWAYS| LCURemotingClient: Initializing on port 49803
000003.265| ALWAYS| LCURemotingClient: Connected to app process.
000003.413| ALWAYS| FLOW| Initializing Renderer
000003.425| ALWAYS| r3dRenderLayer::Init enter
000003.425| ALWAYS| r3dRenderLayer::Init() exit successfully
000004.062| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000004.062| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000004.070| ALWAYS| DXGI version: 1.6
000004.079| ALWAYS| Detected Adapter 'Intel(R) HD Graphics'
000004.161| ALWAYS| DXGI: Tearing support enabled.
000004.606| ALWAYS| DX11 feature level: 11.0
000005.616| ALWAYS| Using X3D Platform: DX11
000005.844| ALWAYS| X3D: Focus Gained
000005.955| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000005.955| ALWAYS| r3dRenderLayer::InitResources exit successfully
000010.474| ALWAYS| GameStartData::GameID=1176273591
000010.540| ALWAYS| CONN| Connecting to address (138.0.15.134) port (5340)
000010.594| ALWAYS| CONN| Waiting for response from game server...
000011.286| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000011.365| ALWAYS| ALE-M1UGR2ZG 0.136167
000011.381| ALWAYS| ALE-M1UGR2ZG 0.152255
000011.390| ALWAYS| ALE-M1UGR2ZG 0.160529
000011.390| ALWAYS| ALE-M1UGR2ZG 0.160633
000011.886| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Titiriano2' -
Champion(Veigar) SkinID(0) TeamBuilderRole(NONE) PUUID(75cbad54-f7b8-548e-b9ff-
a3c63225d3ee) ConnectionState(Connected)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'juicewlr' **LOCAL** -
Champion(Vi) SkinID(29) TeamBuilderRole(NONE) PUUID(75e56368-33c6-5abd-bed9-
a401de1a51ba) ConnectionState(Connected)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'RambojrCaballero' -
Champion(Nunu) SkinID(16) TeamBuilderRole(NONE) PUUID(ce7981dd-ad37-50a2-9cdf-
a4e5b682810c) ConnectionState(Connected)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'Yasht0317' -
Champion(Morgana) SkinID(0) TeamBuilderRole(NONE) PUUID(49ee827e-2416-5e8d-8c47-
5cb773ec3129) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'R4Y17' - Champion(Lux)
SkinID(15) TeamBuilderRole(NONE) PUUID(9a948f54-50e3-5bac-8887-f5a05c7dba75)
ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'Pandorum999' -
Champion(Pantheon) SkinID(7) TeamBuilderRole(NONE) PUUID(42ce8785-3fdb-586d-8020-
380bd90bdf7f) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) '3sc4anoR' -
Champion(Warwick) SkinID(0) TeamBuilderRole(NONE) PUUID(551b70fa-7844-51a5-8569-
de44b3c1ecc5) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Chaserna' -
Champion(Ahri) SkinID(42) TeamBuilderRole(NONE) PUUID(8e7bd1a8-91d9-5d1a-8522-
162cb2b32f03) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'RouraRodrigo' -
Champion(Brand) SkinID(0) TeamBuilderRole(NONE) PUUID(df798b96-23df-5c91-bd9a-
b2ede73bfbef) ConnectionState(Connected)
000011.892| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'TROYER19' -
Champion(Ashe) SkinID(32) TeamBuilderRole(NONE) PUUID(f8362ed8-bf64-5c88-88e2-
5fb5f7305933) ConnectionState(Connected)
000011.916| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000012.077| ALWAYS| CONN| Game Server Connection Established after 1.484 seconds,
0 retries
000046.635| ALWAYS| Set focus to app
000046.647| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R)
Celeron(R) CPU N2805 @ 1.46GHz, 1472Mhz (2 cores) Instruction Set Level 6Physical
memory: 2147483648Display info: Intel(R) HD Graphics 1076627456 10.18.10.4276
Driver: 10.18.10.4276
000046.862| ALWAYS| LCURemotingClient: Initializing on port 49803
000046.866| ALWAYS| LCURemotingClient: Initializing on port 49803
000046.975| ALWAYS| LCURemotingClient: Connected to app process.
000046.993| ALWAYS| LCURemotingClient: Connected to app process.
000047.005| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000047.207| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000055.564| ALWAYS| FLOW| Begin Async Loading
000121.590| ALWAYS| LOAD| LOADING: Begin Game Object Update
000121.843| ALWAYS| LOAD| LOADING: End Game Object Update
000168.261| ALWAYS| PreloadGlobalEffects
000171.173| ALWAYS| PreloadGlobalEffects Finished
000176.439| ALWAYS| ALE-MM44G8Q7 (120.5518882 47.041851 0.277035 0.059686)
000294.167| ALWAYS| FLOW| Async Loading Complete
000294.820| ALWAYS| FLOW| Data Load Complete
000294.820| ALWAYS| FLOW| Start Main Loop
000295.469| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000353.063| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 08704c31
000355.857| ALWAYS| FLOW| Spawning completed
000355.857| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000359.871| ALWAYS| CONN| Local Player has received reconnection confirmation.
000363.240| ALWAYS| FLOW| SEJ-8711AB1A 156.972
000365.285| ALWAYS| FLOW| SEJ-9651ACAB
000365.417| ALWAYS| FLOW| SEJ-B2890C00
000366.878| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000371.129| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000371.129| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000371.342| ALWAYS| FLOW| SEJ-891ACC45
000371.375| ALWAYS| PRFW| Detected very long frame: 75.923s
000373.066| ALWAYS| PRFW| Detected very long frame: 1.643s
000599.236| ALWAYS| PRFW| Detected very long frame: 5.205s
000900.384| ALWAYS| PRFW| Detected very long frame: 2.166s
001912.593| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001912.594| ALWAYS| FLOW| ALE-8SDFH23F
001920.643| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
001920.670| ALWAYS| CONN| Requesting disconnect (22)
001920.670| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001920.976| ALWAYS| FLOW| Finished Main Loop
001921.828| ALWAYS| =================== Perf Stats (all in ms)
=========================
001921.828| ALWAYS| Average Frame Time: 68.56
001921.828| ALWAYS| Average FPS: 14.59 fps
001921.828| ALWAYS| StdDev Frame Time: 43.77
001921.828| ALWAYS| Max Frame Time: 5205.45
001921.828| ALWAYS| Ave GPU Frame Time: 41.09
001921.828| ALWAYS| StdDev GPU Frame Time: 23.77
001921.828| ALWAYS| Max GPU Frame Time: 3359.89
001921.828| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001921.828| ALWAYS| Frame Time Histogram:
[0,0,0,0,0,0,0,0,1287,16032,4521,630,6,3]
001921.828| ALWAYS| GPU Time Histogram:
[0,0,0,0,0,0,0,3627,17326,1420,66,38,1,1]
001921.829| ALWAYS| Max Memory Allocated = 1025.281MB
002018.944| ALWAYS| FLOW| Cleanup Complete
002024.055| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002035.728| ALWAYS| FLOW| ALE-8SDFH23F
002036.092| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (0) ()
002036.093| ALWAYS| - displayedRankedDivision: (0) ()
002036.093| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002036.093| ALWAYS| - displayedRankedDivision: (2) (II)
002036.093| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (0) ()
002036.093| ALWAYS| - displayedRankedDivision: (0) ()
002036.093| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002036.093| ALWAYS| - displayedRankedDivision: (3) (III)
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (6) (SILVER)
002036.094| ALWAYS| - displayedRankedDivision: (2) (IV)
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (0) ()
002036.094| ALWAYS| - displayedRankedDivision: (0) ()
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (0) ()
002036.094| ALWAYS| - displayedRankedDivision: (0) ()
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (0) ()
002036.094| ALWAYS| - displayedRankedDivision: (0) ()
002036.094| ALWAYS| BackingData::CleanupData
002036.095| ALWAYS| - displayedRankedTier: (0) ()
002036.095| ALWAYS| - displayedRankedDivision: (0) ()
002036.095| ALWAYS| BackingData::CleanupData
002036.095| ALWAYS| - displayedRankedTier: (0) ()
002036.095| ALWAYS| - displayedRankedDivision: (0) ()
002036.374| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002037.103| ALWAYS| FLOW| Destroying the renderer
002037.103| ALWAYS| r3dRenderLayer::Close() enter
002039.847| ALWAYS| r3dRenderLayer::Close() exit

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