Elektron Music Production Tips
Elektron Music Production Tips
Music Production Tips
An introductory guide to using Elektron’s music machines
Olaf Wolkenhauer
Version: 27th April 2016
© Olaf Wolkenhauer, 2015 2016
Please do not share or reproduce this material without permission.
Table of Contents
Table of Contents
Preface
General Advice
Updating the OS
Organising Banks
Avoiding a loss of your work
Live Performance Tips
Practical Issues
Undo of OntheFly Changes
Creative use of Track Routing with the AR
Live Performance Tips for the OT
Live Performance Tips for the AR
Creating Variations
Drum Rolls with the AR
Creating variations with Conditional Locks
Using Trig Mutes
Swing and Accent
Key Concepts of the Octatrack
Patterns
Parts and Scenes
Key Concepts of the Analog Rytm and Analog Four
Compression Techniques
General Considerations
Taming Transients: Fast Attack + Fast Release + High Threshold
Reference
Drum Bus Compression on the AR
Reference
Gain Staging
Reference
The Psychology of Knobism, Button and Faderism
Dark Trinity Tips
Tips for the Setup of the Dark Trinity
MIDI Considerations
Reference
Summary of MIDI Settings
Track Organisation
Connecting and Using other Gear
iConnectMIDI and Novation LaunchControl XL
Reference
Keith McMillen QuNexus (with the A4/AK)
Using the OT CUE Output with external Effect Units
Using Ableton and Push (and Overhub)
Eventide H9 Effect Pedal
Tuning AR and A4 sounds with the Eventide H9 Tuner
Pioneer RMX500 Remix Station
Choosing and using a Separate Mixer
1
A Setup with the Allen & Heath Qu Pac
Using a Group that collects devices and feeds into the LR Mix
Routing Devices through the Quinternal FX rack
Free Assignment with and without Scenes
Noise Sweeps with the Qu Mixer or RMX500 and the Eventide H9
Using the Octatrack as a Sample Player
Creating Sample Chains for the Rytm and Octatrack
Creating sample chains with a DAW
Creating a sample chain in Ableton
Example I (AR)
Example II (OT)
Example III (AR)
Example IV (AR)
Transferring the samples to the AR
Selecting slices/hits within the sample chain on the AR
Handling sample chains on the OT
Playing long samples/slices on the OT
A Strategy to Name Files
Sampled Synths
Reference
Tips for the Elektron Analog Four/Key
LFO Settings
Editing Performance Macros
Sound Design Tips
Reference
Finding your Keys
Chords and Chord Progressions
Reference
Drum Loop Programming with the Rytm
Setting up a Core Drum Loop
Kick Drum Synthesis
Creating a Pattern
Fine Tuning for Levels and Timing
Example Hip Hop Pattern
Summary of a Drum Loop Programming Workflow
References
Tips for the Elektron Analog Rytm
OS 1.22 Update: Trig Conditions and Fills
Ean Golden’s “Pull a Kick out of Your Hat” Trick
Reference
Working with Hi Hats
Working with Claps
Sticky Performance Pads and Reverb Tails
Reference
Creating Retrig Swells
Tips for the Elektron Octatrack
General Considerations
Xfader Transition Trick
Reference
Woosh Effect
Playing Long Samples
2
The Beatrepeat Effect
Pumping Effect
The Echo Freeze Effect
Handling Sample Chains
“How to …” Reference for the Elektron Octatrack
Activate
Add
Arm
Assign
Change
Chain
Check
Clear
Copy
Create
Cue
Delete
Edit
Erase
Enter
Insert
Loading
Mute
Naming
Open
Paste
Play
Preview
Record
Reset
Reload
Remove (see Delete)
Rename
Rotate
Sampling
Save
Select
Set
Shift
Stop
Solo
Trig
Undo
“How to …” Reference for the Analog Rytm
Activate (cf. Enter)
Add
Copy
Change
Check
Clear
Create
3
DeActivate
Delete (cf. erase, remove)
Edit
Erase (cf Remove, Delete)
Enter (cf Activate)
Exit
Load
Move
Mute
Play
Preview
Record
Reload
Remove (cf Erase, Delete)
Reset
Retrigger
Save
Select
Set
Solo
Shift
Turn On/Off (cf. activate)
Undo
Use
“How to …” Reference for the Analog Four (Keys)
Activate
Add
Change
Check
Clear
Copy
Create
Delete
Edit
Enter (cf. Add)
Erase (see Delete)
Exit
Load
Mute
Open
Parameter
Paste
Play
Preview
Reload
Remove (see Delete)
Save
Shift
Select
Transpose
Use
4
5
Preface
Learning how to produce music with the Elektron machines, the User’s Manuals are essential
reading. The purpose of this document is to complement the User Manuals by focussing on music
production tips. The present text assembles a few tricks and tricks, stripped down to a core and it
should be made clear that these can only serve as a starting point for further exploration. There are
too many possibilities with the Elektron machines, to cover them here, or anywhere.
Experimentation is essential and also great fun, which is why you should never seek strict
guidance in any material but ideas to start from. One of the best things about the Elektron
machines is that it offers so many options. In fact, you do not get a finished instrument, you get a
system that allows you to custom build your own instrument to your purpose.
The text contains a few tips and tricks that cannot be found in the manual and a lot of these come
from fellow Elektronauts. Most of my learning stems from a combination of the User’s Manual,
videos on the Internet and the Elektronaut forum. I try to give credit to the sources and inspiration
where I can and in case someone is missing, please let me know so that I can correct this. I am
grateful for the time and advice provided by others, who thereby add to the joy music can give.
The Elektron Octatrack is here referred to as the “OT” and similarly, the Analog Rytm as “AR” and
the Analog Four as “A4”. Note that for most purposes the operation of the Analog Keys (AK) is
virtually identical to the A4, which is why only one acronym may be used here but the functionality
would be the same on both machines.
I here summarize tips and tricks I have come across using the Elektron Machines Analog Rytm
(AR), Analog Four (A4) and the Octatrack (OT). Please note that this text focuses on questions
and problems a beginner may have and that it is far from being complete. In fact, I have written
these notes while I was learning to make music with the Elektron machines myself. Although I had
some training in music production, using a DAW, creating a hardware setup is a very different
adventure.
What I like about the Elektron machines is the flexibility one has to make the results your own. The
vast number of possibilities may, at first, seem daunting but this is just an expression of the
opportunities one has to create the music your way with these machines. The tiny and apparently
simple displays are no restriction in any way because everything is there, reduced to the essential.
After a while, one realises that it is a reflection of the design that suits those people who enjoy the
process of making music as much as the result. What I mean is, that other instruments may enable
you to just focus on playing notes, as if this is what music making is all about, while Elektron allows
you to shape their instrument into an instrument of your own, before you play it, the way you want
to play it.
In the Elektronaut forum, users sometimes complain about a lack of convenience or apparent
limitation of the Elektron machines. While this may be true is some cases, as with every other
machine, in many cases one hits upon limitations because of the many possibilities these
machines offer. In other words, with devices of some other manufacturers you may hit less
limitations, only because the machines are more limited to start with! The Elektron machines make
you think how to achieve things, they encourage you to think of what you want to do and then to
figure out a way to get there. By trying to achieve, what you want to achieve, you will encounter
obstacles but the fact that you got there is the result of the journey that other machines would not
have provided. The Elektron machines encourage you to be creative. There are however also real
limitations, that can still be looked upon as something positive. Take, for example, the memory of
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the Octatrack. A sample chain with 15 kick samples can reach about 10MB. Per project, the
sample memory is at 16bit, mono and 48kHz limited to 64 MB. 30 slices, each 16 bar long pad
sounds, can easily generate a wav file of about 90MB, which will not work. This seems an
unnecessary limitation but I bet for most people, this only means that they have to focus on what is
important and one then often realises that less can be sufficient and sometimes even be more
(because you make more and most of what you have).
I must admit that the effort in trying to figure out how one can use the machines, is already a
pleasure for me. My musicality may be limited, but my love for music isn’t and so these machines
allow me to be creative not just in playing music but also in shaping the instrument that I use.
For this reason, enjoy the music and the process by which you make music!
Olaf Wolkenhauer, Rostock (Germany)
7
General Advice
The first and most important piece of advice I wish to share is to print out the latest version of the
User’s Manuals and ring bind them. These manuals are excellent and very useful, they contain
everything that is essential and the present notes are just a complement to them. Because you will
find yourself browsing them a lot, I recommend to bind them in a way that it is easy to browse and
skip through pages. The money for this is well spend ;)
The Elektronauts forum is a place to find help, tips and inspiration. If you have a problem or
question, I recommend to search the Elektronauts forum and the best way to do this, is not to use
the search options in the forum. Instead, use Google and add the term “Elektronauts” or add
“site:Elektronauts.com” at the end to restrict the search to the forum.
Updating the OS
Some Elektronauts have reported corrupted projects after an OS update. The problems referred to
problems with the active project and for this reason, do create and load a dummy project before
updating the OS and the load your actual project afterwards. Thanks to Adam Jay for this tip.
Backups should, of course, also be considered prior to an OS update. The update of an OS is also
shown in
Cuckoo’s Analog Rytm Megatutorial .
Organising Banks
How one organizes pattern and banks will largely depend on the context in which you are making
music and, of course, a lot will be personal preference. An Elektronaut’s fascination from pictures
that show setups is not only our addiction to knobs, buttons, keys and faders but is also related to
our curiosity to see how others have managed to combine things. We carefully study these images
to see what can be done and what works, even though or because there are an infinite number of
options. The same applies to the decisions of how to organize pattern, banks, songs,
arrangements etc. The only piece of advice I want to give here is to the absolute beginner,
someone who got his new machines and wants to start learning them. I recommend to create a
copy of the preset project of the Elektron machines. I furthermore downloaded various sound
packs for the machines and loaded the pattern and sound banks. This will then fill up several
banks of material to learn from. In my case this filled up banks A to C on my machines and I
decided to start my first own project on bank D. Starting with pattern D1, I copied an example from
the other banks to D1 and played around. This way it is easy to go back, learn from others and
build upon this material my own ideas. Once you get a pattern, kit or sound you like and want to
preserve, the most important habit is to regularly save kits, sounds and projects. Almost everyone
can tell a story in which he lost work because we forget to save things often enough.
Avoiding a loss of your work
The “How to…” sections below provide most commands that one frequently uses. During the
process of creating sounds, tracks, pattern however, here here is a list of important shortcuts that
help saving your work with the AR:
8
YES/SAVE+SCENE/PATTERN Save Pattern A pattern contains sequencer data, including drum
trigs, trig mutes, and parameter locks for the drum and
FX tracks, as well as default settings of the Trig page.
YES/SAVE+KEYBOARD E1 Save changes made
to the active track.
9
Live Performance Tips
The Elektron devices, in particular the combination of them, can be used to create tracks as you
would do in DAW. The arranger on the OT, parts, pattern chains, song mode all help structuring
tracks. One can however also use the Elektron machines to perform live, to jam with different
degrees of preparation beforehand. One may have patterns and sample chains ready but there
would still be many things that can one do on the fly. In many cases these things will be a way to
create variations, to transition between elements of the performance, or just to vary a loop playing
ever so slightly to make it more interesting. What follows are some tips that have come to my mind
when thinking of performing live.
Practical Issues
Number one: Get your cables in order :) I use a pen with white ink, which I use to mark on the
USB cables and power plugs to where they belong, or where they should plug into. Especially if
you have several machines from the same company (eg Elektron), the power supplies may look
very similar and interchangeable but the technical specs may differ, which can lead to serious
problems. Forum users have reported that they have had problems by mixing up power supplies
and hence the tip to mark them.
Use a common power source. Using different wall plugs to supply your devices with power can, in
some cases, introduce noise. I use a power extension cable that allows me to supply twelve device
from one wall plug.
Have some LED light ready in case the light isn’t sufficient where you perform and, strangely, there
is always some use for tape ...
For button combinations that one uses rarely, take a cheat sheet with you. You may have a device
that can be setup with the device itself, or an app but if, for whatever reason, the tablet won’t work,
be sure you know how to adjust the input level on your effect pedal, or how to change the MIDI
channel on your menu free controller device. This book emerged out of a set of notes that I created
purely as a reminder. I have the PDF file on my smartphone and tablet, just in case I need to look
something up about my setup and individual settings.
Undo of OntheFly Changes
If one encourages people to experiment, it is important to know how to return to a safe place if
experimentation brought us into a cul de sac. Here is a list of the important shortcuts that help you
to undo changes made on the fly ( AR ):
NO/RELOAD+MUTE/SOUND Reload Sound … of the active track. This includes the
Synth, Sample, Filter, Amp and LFO pages.
10
settings, FX track parameter settings, Level
settings for the drum and FX tracks, Retrig
settings, General Sound Settings,
Performance and Scene mode macros and
parameter settings.
NO/RELOAD+PERFORMANCE/SONG Reload Song
Similarly, for the
A4/AK
we have:
NO/RELOAD+KEYBOARD C1 Reload active kit A kit contains sounds settings for the four
tracks, settings for the FX and CV tracks. A kit
also includes level settings for the synth and
FX tracks, performance macro and polyphony
settings.
11
Creative use of Track Routing with the AR
Fellow Elektronaut Adam Jay has provided the following tip for creative use of track routing
(
http://www.elektronauts.com/topics/view/15079 ): With respect to the Track Routing page in the
global menu, Adam writes: “ On real FX heavy tracks, I like going to the "SEND TO FX" line, all the
pads light up yellow, and I can mute the FX output of tracks. Playing around with this I can do some
interesting FX muting live, without the need to program Scenes or Perfs to get quick use of the pads for
FX purposes. Or, in the "ROUTE TO MAIN" line, it works as a Mute mode, but in this instance the wet
FX of the tracks you are muting are still heard. This is great for going into breakdowns via mutes but
retaining a lot of space by leaving the delay and reverb going. It also makes for good live intros when
combined with the actual Mute mode. You can keep that menu open and go in and out of it, along with
actual Mute mode (and Scene mode, Performance mode) easily. This works with A4 too. Trig buttons
14 light up for "route to main", and 912 light up for "route to fx” And, they also blink half lit in
accordance to the trigs in the track ”.
Live Performance Tips for the OT
Almost everything about the OT is about live performance and changes “on the fly”. It is impossible
to give generic tips because this depends on the use of the (sample player, recorder, mixer etc). I
shall therefore only mention a few things that may give an idea of what to remember.
Echo freeze delay: Using the OT, or a particular track, as a sample player, the echo freeze delay
trick can come handy. The setup and use is described below in the “Tips” chapter. Pressing
FUNCTION+DOWN ARROW and scrolling down to the Delay Ctrl option, will open the Delay
Control Menu. The green lit LES above trig keys 916 indicate on which tracks the echo freeze
delay effect is set up. Select one of those and keep it pressed to execute the effect.
Sample FX triggering: Creating a sample chain with up to 120 fx sound sample slices, one can
trigger these from conveniently by choosing the slices trig mode (FUNCTION+DOWN ARROW). I
have organised this as follows: The first eight slices in the chain are risers, followed by matching
impacts. Pressing trig key one in the slices trigger mode, will execute a four bar riser and trig key 9
a suitable impact. On page two (slices 1732) I have 4 bar loops with risers and impacts, merged
together. Launching such a slice, I know the drop will occur after two bars, giving me time and
hands free to prepare for this. On page three I have sweeps and on page four atmospheric and
noise loops that can be used for layering. (Press twice the Playback menu key and ensure the
SLIC parameter is set on).
Using parts to switch between effect combinations: Each bank on the OT has available four
Parts. The Part menu is opened by pressing FUNCTION+MIDI/PART. A pattern is linked to a part,
so changing parts the active pattern will control the new part. Apart allows changes to machines
and samples but apart from such more drastic changes, one can also just switch between different
combinations of track parameter settings and FX assignments. Scenes are also linked to a part,
and these are obviously an important tool for making changes in a live setting. While scenes can
then be used to manipulate sounds using the parameter pages and effects, one could switch parts
to change the scenes at hand (keeping machines, sample assignments unchanged). More on
scenes and parts can be found below in the “Tips” chapter.
Live Performance Tips for the AR
Soloing and muting: The mute mode is self explanatory enter mute mode by pressing the
MUTE key and then press and unlit the pads of the tracks that you want to mute. To solo a track in
12
mute mode, press RETRIG+PAD. To mute or unmute several tracks in one go, press and hold the
FUNCTION key and then preselect the relevant pads. Preselected pads are indicated with sky
blue color. Soloing also works for multiple tracks by holding RETRIG pressed. In this case a
turquoise color indicates this.
“Sticky” Performance Pads: Performance macros are an important technique for live
performances. Cuckoo introduced the notion of “sticky performance pads”, which allows you to
make a performance macro stick, allowing you to release the pad. Being in performance mode,
you press a pad with an associated performance macro, to the desired level and then either switch
to another mode, or just leave the performance mode and the performance macro will continue
until being released. Once a performance macros is made to stick, it is possible to switch into mute
mode and mute/unmute that track, the performance macro remaining active. If you do not wish to
leave the performance mode, another way to achieve the same result is to press the performance
pad/macro, then RETRIG (or TRACK) and release the performance pad. In the chapter “Tips for
the AR” there is another tip for using sticky pads to keep reverb tails.
Introducing sounds with trig mutes: For some sounds it is just necessary to unmute them to
enter the stage. For other sounds, one would gradually increase the volume to let them enter the
performance. Another option is to set trig mutes on pattern, so that to begin with only a few bits are
played and one then introduces new trigs by unmuting them. This idea applies equally to the A4,
which also has trig mutes. Trig mutes can be saved with the project but are not saved as part of
the kit, that is, reloading the kit will not restore the original trig mutes. To restore the trig mutes,
reload the pattern (NO/RELOAD+KEYBOARD F1).
Creating Variations
Changing pattern, using parts on the OT, pattern chains and song mode is one way to transition, or
vary elements of your performance. The user manuals explain these things in detail, not much
more to say. An external effect unit can help in transitioning as well, into breaks, out of breaks,
adding and removing a few elements. A filter sweep on some noise, or using reverb is an option.
An effect unit, like the Pioneer RMX or the Korg Kaoss Pad combine various effects to support this.
One can also dedicate a sample chain on the OT to effect samples, with risers, impacts, sweeps.
Going into slice mode (FUNCTION+DOWN ARROW), one can then trigger these easily. Rather
than having risers and impacts in separate slices, requiring pressing two buttons, one can use a
DAW and combine a riser and an impact so that you know when you press the trig button, after two
bars the drop/transition/variation should occur. This gives you two bars time to get your hands
ready on other knobs and buttons.
Rather than changing preprogrammed pattern to provide variations, I shall here focus on
variations that can be added to one chosen pattern. Mute trigs, ghost notes with reduced levels,
using accent trigs and then modulating the level with an LFO; or on pad sounds, one can
temporarily increase the tempo, or alter the sounds with effects. Below external effect units are
discussed, which are obviously designed to create variations. The AR offers samples to be played
on top of the synth engine or as an alternative. This suggest also ideas to vary the sound by
switching either the synth or sample part on/off. Filter cutoffs, reverbs and overdrive are a few
examples of single parameters that lend themselves to on the fly modulation. There is also no
reason why all twelve tracks should be played together. One can therefore have different pattern in
one pattern by playing different tracks together in combination. Scenes can be of interest here.
13
Drum Rolls with the AR
The AR and A4/AK have scenes and performance macros that are essential tools for variations.
The Retrig menu is probably less frequently used but is worth a consideration. Outside the mute
mode, pressing the RETRIG button show the retrig menu. For example, taking a typical four to the
floor kick drum, set RETRIG=1/16 and LENGTH=16, VEL CUR=128 to fade out the retrig over 16
steps (Press RETRIG+PAD during performance) and the track will then be muted. A value VEL
CUR=64 fades out to half of the velocity during the set length and 0 corresponds to a flat velocity
curve with no fade. For positive values you have fade ins. Alternatively, retrigs can be customized
on any sequencer step. Press a trig key and then press RETRIG (or the up/down arrow) to show
the retrig menu. The settings are then done with the knobs indicated. Pressing the trig key and
RETRIG key will toggle the setting on/off. When it is on, every time the trig is executed, the retrig
function will kick in but this time the pattern will just continue afterwards. The retrig settings are
saved as part of a kit.
Creating variations with Conditional Locks
With OS 1.22 the AR and A4/AK got trig conditions (“conditional locks”) that prove extremely useful
to create variations and to 4 bar limit that may have given some loops a static feel. The FILL option
allows trigs being executed when fill mode is active. Activate fill mode for one pattern cycle by
pressing YES+SCALE, or press the SCALE key outside grid recording mode to activate it any time.
Using the first option, gives you time and keeps your hand free for the fill to be executed. The A:B
option can be used to create the impression of loops longer than four bars. Carl Mikael produced
an excellent video explaining this for the AR: https://youtu.be/2XVckY1KsP0 . The probability
options are helping to add variety, which is important as our hearing is very sensitive to changes,
even if they are ever so slight.
Using Trig Mutes
Of course one can remove and add trigs on the fly but with conditional locks we can prepare
different pattern and change between them easily. If you wish to mute trigs to vary a pattern,
scenes are an option but if you want to mute three trigs on every page, this reduces the total
number of 48 available parameter changes in a scene by nine. Fills with conditional locks work
only temporarily, pressing a button, or for one pattern cycle. This suggests “trig mutes”, which can
be quickly added to note trigs or trigless locks, by pressing those keys and then BANK A/E.
Placing a trig on top of any trig “below” it, will mute that trig. (This can even be done across all
tracks). One can check whether a trig has a trig mute by pressing the trig key and check whether
the BANK A/E LED is on. More effective in the removal of trig mutes is however the trig mute
menu, which is activated by pre pressing FUNCTION+BANK A/E. Now only trig mutes are shown
(while the trig mute menu is active).
One example for using trig mutes is the following. You have a kick drum on steps 1, 5, 9 and 13 of
every page. You add prior to playing a pattern, you place mute trigs on the 5th, 9th and 13th step.
This could work well with other percussive elements, or some top loop playing on the OT. To
introduce the main part of a track, you then quickly remove the mute trigs to return to the original
pattern. With OS 1.22 this has become much easier to realize. Just press the trigs on the 5th, 9th
and 13th step and choose for the TRC parameter in the Trig menu the trig condition WITH THE
BAR above the word Fill. The condition is thus true when FILL is not and then pressing the Page
button outside grid recording mode, you have only the first beats (or whatever pattern you like) in
the sequence being triggered, for as long as you hold the Page button. This can be used as part of
an intro.
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Swing and Accent
Like the trig mute menu, the swing and accent menus can be used in live performances to quickly
add and remove elements, or emphasis. For example, focussing on the hi hat tracks, press
FUNCTION+BANK C/D and use the level knob (not the arrows) to temporarily increase the pattern
swing. This must not always sound nice, even a dissonant sound can be used to temporarily create
tension and expectation, which can be used to then introduce a new element (e.g. another track).
This is similar to having risers, sweeps, swooshes etc that are often employed when new elements
are introduced in performance.
Key Concepts of the Octatrack
The goal for this section is to touch upon key concepts but not to repeat the manual. The focus is
on a graphical summary, rather than a textbased description. To this end, a few extracts of the
overall picture are discussed, leaving the rest of the figure to speak for itself.
The Octatrack (OT) provides a great deal of flexibility in how it is going to be used. It can be used
as a looper device, recording sound from external sources, possibly combined with samples played
on internal tracks, allowing for instant playback and subsequent manipulations of recordings.
Even if the conventional use of loopers is not your thing, the ability to record, with instant playback
can be useful in a complex setup. At any point in time, record a loop by moving the crossfader
(xfader) over to a new scene and at the same time mute everything else. While the loop plays you
can change patterns, edit your setup and prepare any other machines for the next phrase, track or
part of your performance. Move back the xfader back for a smooth transition from the recorded
material to is again coming from other machines and parts. Combined with other gear, the OT can
stream long samples, that can be timestretched, to add variety to your arrangement.
In my setup I have a track with a long sample chain of synth loops, one track has a sample chain
with top and percussion loops, one with bass loops, another track is dedicated to FX and VOX
elements, again as sample chains. Sample packs that can be purchased for use in DAWs can be
used with the OT, pretty much the same as if you are playing STEMS or Remix Sets with DJ gear.
In my case I use these loops and sample chains to enrich the things coming from my other gear
and to transition between elements.
The OT can be used as a mixer into which other gear feeds in. Dedicating Track 8 as the master
track, the compressor and other FX can be used to bring everything together. With two stereo
inputs, this does not work for large setups but considering that the Analog Rytm or Analog Four
also feature external inputs it is possible to avoid a chunky external mixer. Having said this, an
external mixer is great for more refined control if you feed individual tracks from the Rytm or
Analog Keys separately into a mixer. Muting and cueing tracks from the A4 is not necessarily the
most convenient experience, which is an argument for the Analog Keys with separate outputs that
go into a mixer.
At the center of the Elektron machines is however the sequencer. Four pages, each with 16 steps,
where at each step we can change what is played and how … giving endless possibilities.
15
Patterns
A pattern is defined by the four pages sequencer. Say, we choose each step to represent a 1/16th
note, the four pages of the sequencer make up a 4 bar pattern. 16 patterns are grouped into a
bank, of which we have 16 per project. Bank 1 contains pattern A01A16, Bank 2, B01 to B16 and
so forth. Changes of pattern and banks are instant, so that the labelling is just a means to organize
things, if you wish. Patterns can also be chained and arranged with the arranger of the OT.
At every step we can edit the playback of material for every track (that is eight audio tracks and
eight MIDI tracks). The two most important concepts to understand are “ trigs
” and “
locks ”. The
most important trigs for audio tracks are “ sample trigs ” and “
note trigs” for MIDI tracks. Sample
trigs trig the machines link to the tracks (ie flix machine, static machine, thru machine, neighbor
machine or pickup machine). Sample files loaded onto the OT are played with either flex or static
machines. For any track, at each step of the sequencer we can thus set a sample trig to initiate
play of material in the tracks. Going through the pattern, every time the sequencer is through the
four pages, it will return to a trig and execute the trig again. In some cases, eg. playing a riser
sample within a sample chain, we may want the sample to play only once. This can be done with
“one shot trigs” . They trig a sample or track recorder only once, so next time round when the
sequencer goes through the four pages, nothing happens … unless we rearm the track in the
meantime. The two next trig types are “ swing trigs ” to affect the timing of the sample trigs and
“slide trigs ” to make the parameter values of a sample trig slide between trigs. The other two trigs
that exist are “recorder trigs” to initiate sampling with track recorders and “trigless trigs” that do not
trig machines but trig LFOs and FX envelopes.
Closely links to trigs are “locks” of which we have four types. A “ parameter lock ” allows every trig
to have its own unique parameter values and “ sample locks ” allow each sample trig of a track to
play a different sample. These two most important lock types are complemented with “ trigless
locks ” that do not trig machine, or LFOs or FX envelopes and “ scene parameter locks ”, which
are the same as parameter locks but used with scenes.
Parts and Scenes
Parts are another organizing tool, where pattern can be kept but the assignment of machines, the
sample assignment, effect assignments, track parameter settings and scenes are changed. A good
example is to just change the effects and have a dedicated set of scenes for a specific part of a
track, creating variation to the basic loop encoded by the original pattern. Each pattern is thus
linked to a part, where the idea is that information about triggers and parameter locks is linked to
16
the pattern, while information about machines, samples, effects, volume settings and scenes is
kept with parts. Of course, one could just change effects while a pattern is running and with 16
scenes available this may well be enough to create variations and even diverge quite far from the
original pattern. Using FUNCTION+RELOAD at any time allows us to jump back. Parts are a more
organized version of this approach.
A common approach is thus to create a pattern, setting up track parameters in the Playback and
Amp Setup pages, decide upon effects and practice on the go variations. Once you are happy with
what you have as a basic loop, involving all tracks, you save this into Part 1. What you got can now
be varied or radically changed. Let us have a look at creating a break. We have our basic loop
going, involving all tracks, with effects set up to create slight variations on the fly. This is stored in a
pattern and we now go into the Part Quick Select Menu (FUNCTION+MIDI/PART). The part
currently linked to our pattern is shown with inverted graphics. An asterisk reminds us to save this
part (FUNCTION+BANK/EDIT). We have now pattern and part together in a state we are happy
with. Next, we copy the current pattern into a new one. This new pattern will initially be linked to the
same part. We can now however start making new machine assignments, sample assignments,
effect assignments etc and thereby create ideas for a new part. Take for example the creation for a
break. We remove the kick from our drum loop but let the top loop continue to play. A sample is
exchanged in one track to have some atmospheric element. Effects and scenes are then used to
create a riser effect, before returning to the main part of the track. Storing ideas for a break and
effects in a part, we can assign several pattern to the same part. So once we are happy with our
dedicated break elements, we save this in a new part.
With scenes being linked to parts, we can create for each part a dedicated set of scenes to modify
parameter values. For example, rather than going into the effect menus and playing with the
parameters in a live situation, we can plan our parameter changes that make sense for this
particular part of our track and then store this changes in scenes. The scenes may focus on
changes in a particular track, or we wish to move gradually from one effect setting to another. As
indicated in the large overall graphical summary, scene parameter locks have priority over normal
parameter locks. Special for scenes is how volumes are handled. The graphic shows how XVOL
controls the VOL setting in the Amp Setup, before signals go into the effects section. The
parameter XLV applies to the track level, post effects.
For the effect assignments, the graphic shows four examples of commonly used effects and their
default settings. This should help the beginner to return to a neutral state after experimentation.
The default settings for most other menus, machines and effects can be found in the How To …
section of this document. Finally, I have included a few notes on menus, commands I found
particularly useful and which are easy to forget and difficult to pick out from the manual when one
is in a hurry.
I found it useful to print the diagrams out and have them at hand while working with the machines.
To make the diagrams more readable I prepared a version that maximises the space of an A4
sheet of paper. You can find the pdf to this file HERE .
17
18
Key Concepts of the Analog Rytm and Analog Four
Again, I shall keep the text to a minimum and let graphical illustrations speak for themselves. The
manuals of the machines contain all you need to know and there is very little missing. It can
however be cumbersome to browse through a thick manual. For this reason, I created the
graphical illustrations to condense as much information as possible onto one page. For a beginner
it can be useful to have those graphics printed out to your side. To make the diagrams more
readable I prepared a version that maximises the space of an A4 sheet of paper. You can find the
pdf to this file
HERE for a graphical summary of the Analog Rytm Sound Architecture,
HERE for
Analog Rytm Concepts, and
HERE for the Analog Four Structure. I have furthermore prepared
some sheets to take notes while programming the Analog Rytm. This note taking is, for example,
useful when you want to learn from presets and purchased sound packs. They can be found
HERE
.
19
20
21
22
Compression Techniques
General Considerations
Compression can reduce the output level. In order to compensate for the reduced signal levels, on
the AR the MUP parameter provides what is referred to as “makeup gain”. On the OT, there is a
GAIN parameter to adjust the output level. Very hard compression, with the ratio full up is also
called brickwall limiting. A ratio of 100:1 means that for every 100 dB over the threshold, the
compressor will allow only 1dB through.
The strategy is to first seek opportunities for cutting things down, rather than boosting things and
consider EQing before compression:
● Unroll any unwanted low and high frequencies.
● The rule is to avoid boosting, use preferably cutting.
● Boost max 2 or 3dB.
● Use wide Q values for boosting, keeping it more natural.
● Between 100 and 800 Hz is the warmth area, boosting this area is adding warmth
● … but between 250 and 800 Hz, if the area is too busy, the mix sounds muddy.
● Between 1k and 6kHz is the area that gives punch, knock and bite and presence
● Between 6 and 10kHz lies the clarity and crispness.
● Above 10kHz one adds air but it can also get nasty
● High frequencies gives the impression the sound is closer to us.
● Lows, <100 Hz: subbass and the bottom of your kick drum
● Low mids, 100Hz to 1kHz: the body of the snare, percussions, bass line.
● High mids, 1kHz to 10kHz: claps, top end of snares, keyboards, pianos.
● Highs, >10kHz: HiHats, triangles, shakers.
For kicks, fast attack and medium release for taming the transients, reducing the clicky part af the start
of the waveform and reducing its relative volume. Good for smoother kicks in deep and minimal styles.
Medium attack and release: retain a kick’s initial punch by letting the first part of the sound go through.
Good for a baggy kick in electro styles
For percs are at lower volume, compared to the kick, keep the ratio fully up. The attack should be
very short, leaving only threshold and release to play with. Check the volume of the kick and hat in
the loop by putting the loop frame around them. In drum loops the transients are the loudest. Set
the release to release and start reducing the threshold. Then put the release fully up and slowly
reduce it.
For snare sounds bring the initial transient/click out more, by starting with a high ratio, threshold to
the middle. The transient is the loudest part, so we don’t want to turn the attack up. Turn the attack
down and set the release that the compressor recovers. Next move the attack up to let the
transient through.
Taming Transients: Fast Attack + Fast Release + High Threshold
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crosses the threshold. Therefore, gain reduction will primarily be applied only when the signal’s
amplitude is above the threshold. When the amplitude drops below the threshold, gain reduction
will not be applied.
If the threshold is set so that only the attack of a signal triggers the compressor, then these settings
on a compressor can be used to tame the transients of a signal and also help prevent a signal from
clipping. The threshold can be adjusted to change how much of the transient is changed. Lowering
the threshold and increasing the ratio will squash more of the transient, resulting in a higher
relative amplitude for the note’s sustain. Extreme settings with this technique work well in parallel
compression.
This transient tamer technique can be used to perceptually push an instrument back in a mix
because the attack does not cut through as much.
Reference
http://theproaudiofiles.com/compressiontechniques/
Drum Bus Compression on the AR
The Analog Rytm has an excellent compressor on the FX track. What I here describe is a tip how
to make the drum loop coming out from the Rytm a little bit tighter, punchier and a bit groovier by
using drum buss compression.
Before we start, remove any reverb for the time being in order to hear the compression more
clearly. A set of typical parameter values is shown on the right image above.
The first thing Keith Mills from Quantize Courses recommends in his tutorial (see reference below)
is to add some extreme compression by bringing down the threshold. We can the amount of
compression by watching the vertical bar on the right of the screen. The reason to do this is that
when the compressor is having to react very hard, it is easier to hear what each of the parameters
is doing to the overall sound.
With some extreme compression applied, we want to get the punch and the snap back. To do this,
increase the attack to allow the initial transients through. While listening, focus on the kick or the
clap. The range for the AR compressor’s attack is 0.03 to 30 milliseconds. (In Ableton the attack
time goes all the way to 300ms.)
The next step is to set the release, the time it takes for the compression to recover in quieter
moments. The AR’s range is 0.1 to 2 seconds and there are two autorelease presets, A1 and A2,
where A2 is giving a slightly longer time than A1. The release will affect the groove, a short time
giving a more hurried feel, while longer times are a bit more relaxed. While listening, focus on
things with long tails or something like a shaker with a busy pattern, where changing the release
time you will hear it pumping up and down.
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One could now dial the compression back and finish off. For most drum loops, the kick will be the
dominant element and this will also largely influence the compression. In order to give the other
elements more space, the AR offers a sidechain EQ. We select a lowcut, ie the HPF option, which
passes the signal through a highpass filter before it is analysed for compression, making the
compressor react less to the kick or bass. This setting will reduce the pumping, while choosing a
LPF will enhance the pumping effect as the compressor will mostly react to the kick/bass. The HIT
option on the AR results in a balanced equalization of the sidechain signal, making the compressor
react similarly to all frequencies. Choosing the HPF, we now need to dial back the heavy
compression applied to begin with. One way to do this is to reduce the ratio.
A final tip for consideration is the routing of the signals going through the delay and reverb. In the
Distortion menu we have the option of PRE and POST, to have the signals passing through the
delay and reverb going in before or after the compressor. The default for the Delay is PRE and for
the Reverb it is POST. By choosing PRE for the reverb, the compression can also give the reverb
a bit more of the groove that was realised with the approach described here.
Reference
https://youtu.be/gmFAVbxKI
(I recommend not only Keith Mill’s free online tutorials but also Ableton training courses I was
very happy with the training I got from him.)
https://youtu.be/RZIktuWP7I4
(This video deals with high pass filtering in compression; as means to avoid the kick being
squashed in compression)
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Gain Staging
Getting the volume levels right on one Elektron machine, let alone on several of them, may seem
complex: For example, on the AR, the volume of the active track is controlled with the Level knob.
For each track, in the Amp page there is a VOL parameter, the Synth and Sample pages also have
level settings, and then there is the compressor with its Vol parameter. Finally, there is the Master
Volume controlling the main outputs of the AR.
On sample packs, purchased from Elektron the default track volume is typically set between
100110 and for the Synth page we typically find LEV=100. External MIDI controller, like Novation’s
LaunchControlXL or the AGKW Oktakontrol, control the VOL parameter in the Amp menu
between 64 and 0. One recommended strategy is therefore to first increase the VOL parameter on
the Amp page to maximum and then set with the Level Knob the track level to the desired max
level for production and live use. This allows you to swiftly move up a external volume fader,
knowing that the max, this will still be an ok value. Even if you are not using external devices to
control the volume, I recommend to first fix the track levels and then focus, during performance, on
changes of the parameter pages and use the volume parameter for adjusting volume levels on the
fly.
Using DAWs, one often learns that for individual tracks, one aims for something near 12dB
throughout the chain of effects that are behind an individual track. Bringing other tracks (and in our
case other machines) together in a master channel, this leaves some space for final compression
and limiting in the mixdown. (For further mastering after the mix down, one would leave from the
12 something near 6db for the final touches).
Using a DAW can also give hints for gain staging. Load a purchased track into your DAW and play
it through the system at a suitable volume. Then start with the kick on the Elektron machine and
adjust its and the other levels accordingly.
Note that for parameter locks and performance macros, the Amp volume may be parameter
locked, which means that if you change your Amp values, you should check the difference this
makes to performance macros.
Reference
http://www.elektronauts.com/topics/view/6449/53863/page:1#53863
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The Psychology of Knobism, Button and Faderism
Every so often, surfing the Internet, I come across a photo of a NASA space shuttle cockpit. My
instant response is to like such pictures and it only recently dawned upon me why this is the case:
my fatal attraction to knobs, buttons and faders.
One of the most popular type of threads in music forums are shots of setups and studios. Quite
frequently the pictures posted look similar to the cockpit of an airplane or space shuttle ... There is
a genuine interest in these pictures, providing inspiration for what instruments and sounds could
work together and how one could make the gadgets work together in a setup. Behind each setup is
a story that explains the background, motivation and goals associated with the particular setup. I
enjoy looking at these pics and also watching videos, where people explain their setup. A source
for inspiration can also be sessions on Boilerroom.tv . Examples come from Henry Saiz
(https://youtu.be/5Pe6B72tzuE ) and Kink (
https://youtu.be/osS2zsW8mLk ). Kink explains his setup
in this video: https://youtu.be/AJrsbprvbXY .
What I like to do here is to describe the story behind the setup I have been working on for the last
couple of months. Any setup should ultimately be an individual effort, tailored to your interests but
maybe there are some ideas in seeing and hearing about someone else his setup.
I am born in 1966, which meant that I was exposed, in my youth, to a flourishing scene of
electronic music and increasing use of synthesizers in music in general. Beyond building my own
loudspeakers and soldering together a computer, I was only a consumer and had no training in
music. Going to clubs at weekends was very exciting. I did not care too much about the music, it
was the atmosphere, the diversity of people, their behaviour, the lights, the adventure surrounding
those trips that sticks in my memory. Although I still enjoy going into clubs, favoring house music,
from deep and tech house, to techno, at my age, there is a good chance that the other clubbers
consider me too old. So, when a few years ago I was offered a gig as a DJ, I was very excited. I
had zero experience with DJing but I got six months notice. The idea was, that as a professor at
our University, I would play at a local club and the proceeds go to some good cause. I saw this as
a unique chance to learn about DJing and spent the months of preparation as if I had won a space
27
shuttle trip to the moon. In fact, I was “over the moon” when I got further offers afterwards. Since
then I have played on various occasions and had these magic moments when music can take you
away into another space. Rather than being that old chap hanging around awkwardly, or scare
others with me nonability to dance, I can have a good time, with other likeminded people.
Apart from the selection and order of tracks being played, a key element of the experience as a DJ,
is to loop and manipulate tracks. I enjoy isolating and layering elements and for this reason I use
Native Instrument’s Traktor software and their controllers. Eventually I turned to using NI’s Remix
Sets, which are packs of loops that together make up a track. One can then resemble the original
track, or organize it in layers and timewise as you wish. I did however find that it was quite likely
that I not only mess around with loops but also mess up. NI’s new concepts of Stems is much
easier to use. With Remix Sets, you must arrange the track in vertical (layers) and over time, while
the layers of Stem files cover the entire track, so that one just fades in and out layers. As a digital
DJ, the audience has an expectation of high quality sounds and perfect transitions, breaks etc.
There is an appreciation for the use of effects but the expectations are high that it sounds smooth
and perfect as if it would come from a CD. When you perform with a hardware setup, the audience
will appreciate a lot more, that you are creating the music in real time and hands on and I don’t
mind at all if I can hear that a recording of the performance would not make it straight onto a CD
and iTunes. While DJing with Remix Sets can be very creative, playing your own loops and
arranging them live, creating effects, it could be as handson and creative as a hardware setup,
and yet the perception of the artist and the audience differs. Starting to create my own loops, I
soon got the desire to have synths, and effect units in front of me, not a DJ controller and laptop.
As a University professor, my research deals with the search for pattern in data. I suppose that this
is also a reason why I enjoy music in general, but DJing and music making in particular. The fact
that a few lines and dots can encode for something as beautiful as a symphony that brings you to
tears, is similar to mathematical equations we use to model the world around us. I started to first
use purchased Remix Sets, creating my own pattern of music, and soon got interested in making
my own loops. Towards this goal I had to learn using a DAW and I had to learn about making
music. A great development over the last decade is that with a reasonable laptop, it is quite
affordable to get professional tools at your hands. This encouraged me to learn Ableton with
Quantize Courses . I choose Keith Mills as a tutor because his concept is to teach you how to turn
your ideas into music, rather than focussing on teaching the functionality of the DAW. You learn
using the DAW, while you learn making your own music. Once I learned about creating a track
over a period of a couple of months, I wanted to return to pressing buttons, turning knobs and
pushing faders. Most important however is for me the goal not to produce tracks but to play music.
I do not make music for a living, and I do not seek happiness in others clicking on or downloading
things I put on the Internet. Selfishly, I want to enjoy the process of making music any time I want
and not just when I have a gig. The setup I describe here, is therefore designed to leave a
maximum amount of freedom to jam, to create the music in different ways, every time I switch the
gear on. While all machines are linked through a common MIDI clock, there is otherwise no linkage
between parts, chains, songs or arrangements.
The reason why I have chosen the Elektron machines was already described in the preface to this
text. The centre of my setup is a mixer into which I feed the outputs of a drum synthesizer (AR), a
multipurpose synthesizer (A4), a sampler to play loops (OT) and a laptop with a DAW playing tow
software synthesizer (AAS’s Ultra Analog and Lennart’s Sylenth1). I could do without the laptop, or
an iPad, or an additional monophonic bass synth …. but then I enjoy these buttons, knobs and
faders so much that I want to have a setup that can grow over time, if I so desire. As I play my set,
I move through patterns on the Elektron machines, spending about 5 and up to 10 minutes with
each pattern. 16 pattern can thus cover a session or gig lasting well over an hour. Playing pattern
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D01 on the OT, I will play D01 on all the other Elektron machines, but the changes of pattern is not
linked. To transition between pattern, I move from playing sounds on one or two machines only,
while I change the pattern and move with one machine after the other to a new pattern. I want to
decide when and how to do this, on the spot. From the mixer, I can send the incoming sounds out
to external effect units. For the AR and A4, these are the main outs. From the AR, one could
separate the tracks and feed them individually into the mixer but I do this only for the kick as a
trigger signal for ducking and sidechaining. The focus is thus on creating sounds on the AR, and
feeding the main output into the mixer.
The tracks of the OT are filled with sample chains. For each pattern, I have one or two slices of a
sample chain being associated with the pattern. Track 1 has a sample chain with loops covering
synth elements, track 2 is for top loops, track 3 for bass loops, track 4 for percussive loops, coming
from instruments and with sounds that I could not create with the other gear. Track five has sample
chains for drones and transient sounds on page 1, FX elements on page 2, atmospheric
background and layering elements on page 3, and risers and impacts on page 4 (the first eight
trigs for risers, the last eight trigs for impacts, crashes etc). Track six contains 16 bar atmospheric
samples for use in breaks, track seven has vocal loops, mostly of the FXed type and track eight is
for “proper” vocals.
The focus for playing is on the AR and A4, the OT serves as a complement to enrich the other
stuff. For example, I purchased some percussive loops coming from african, or latin american
instruments, with sounds I could never generate myself and with grooves that I cannot think of
playing myself. Transitioning between patterns on the Elektrons, I can play two or three tracks of
the OT together, run these tracks through the external effect units, while changing patterns on the
AR and A4. On the OT, I use the Cue outputs as normal outputs, so that I can divert OT tracks to
external effect units. At any point in time, I have to choose which tracks on the OT, AR and A4 to
play and how to manipulate the sounds with the onboard effects as well as the external effect units.
For each pattern and each track, I have on each track of the OT also several slices to choose from.
In addition I can choose to play two synths in the DAW, not with loops or a sequencer running,
playing pads, arpeggios or chords freely with a keyboard (or the Push).
This setup ensures that every time I sit down, things will turn out different, every time. This level of
choices, or complexity, may not be ideal for live performances and everyone else but then I do not
make music for a living and when I perform live, the audience will be aware that I create the music
in real time, hands on and in response to atmosphere of the moment.
Dark Trinity Tips
The combination of the OT, AR and A4/Keys is, among Elektronauts, also referred to as the ‘Dark
Trinity’, referring to the black colour of the machines. (Previous machines of Elektron had a silver
finish). The present chapter focuses on general tips, that apply to any of the machines, or in their
combination.
Tips for the Setup of the Dark Trinity
These notes are a rough version and far from being comprehensive. They may still be useful to the
beginner, trying to use the three machines together. There are too many options really, to tell
others how to do it and most people will have other requirements because other pieces of
equipment are going to join the party. These notes are thus really only intended to give hints to
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those to who struggle with their very first attempt to get things connected up and work together. For
more information check the Elektronaut forum, and of course read the manual (repeatedly :)
In my setup, the AR creates the beats, the A4/AK is used for bass and synth sounds and the OT
plays back loops and samples the audio from the AR and A4/AK.
For the first Version of a dark trinity setup, the AR goes into the A4, which goes into the OT. The
OT has two input pairs, AB and CD and in this scenario, only AB would be used. Another
motivation for this setup is the use of internal effects of the A4/AK on the incoming signal from the
AR, creating a performance macro on the A4, controlling the desired FX parameters. The macro
can, for example, control the CHO, DEL and REV parameters in the EXT IN page of the FX track
on the A4.
● Connect the AR main outputs to the A4 inputs, the A4 main outputs to one of the input pairs
of the OT (we here assume the input pair A/B).
● Set the master volume on the AR somewhere between 15:00 and 18:00
● Connect a MIDI cable from the OT MIDI OUT to the MIDI IN of the A4 and use a MIDI cable
from the A4 MIDI THRU to the AR MIDI in.
● Make sure the AR and A4 are MIDI slaved to the Octatrack:
○ FUNCTION+GLOBAL > MIDI CONFIG > MIDI SYNC:
■ Activate CLOCK RECEIVE
■ … and consider PROG CH RECEIVE
■ Activate TRANSPORT RECEIVE
○ FUNCTION+GLOBAL > MIDI CONFIG > MIDI PORT CONFIG:
■ Set INPUT FROM to MIDI (or MIDI+USB)
● On the A4/AK:
○ Press the fifth (FX) TRACK key.
○ Press the Ext In (Osc 1) key:
■ Using knobs E and J, turn up the volume of both channels to 120. This will
pass the sound of the AR through. On the EXT IN page you can now design
a performance macro, controlling the CHO, DEL, REV parameters,
manipulating the AR signal.
● On the OT:
○ Create a new project:
■ Open the project menu with FUNCTION+Project, go to the CHANGE
submenu and CREATE EMPTY PROJECT.
○ Open the PROJECT menu by pressing FUNCTION+MIXER:
○ Go to the MIDI menu and SYNC sub menu:
■ Enable both TRANSPORT SEND and CLOCK SEND.
● There are two methods to set the OT up (DIR and THRU). I shall first describe the THRU
method : The Thru machine offers more use of effects to the incoming audio but at the
same time it occupies one of the tracks (here TRACK 1). If one connects the AR into the
A4, the drum tracks can be manipulated with the A4 and its performance macros. This is an
argument against occupying a track for the AB input on the OT. In that case the DIR
method may be better.
○ Open the mixer menu by pressing MIXER. Make sure DIR for AB is set to 0. This
will make the incoming sound available to only Thru machines.
○ Assign a Thru machine to track 1:
■ Select track 1 by pressing the T1 key.
■ Double click the T1 button to open the quick assign menu.
■ Select the THRU machine.
■ To ensure the THRU machine listens to input A/B, select track one by
pressing the T1 button and set INAB to A B by turning knob A.
○ Select track 1 and place a sample trig on the first step of the sequencer. This is
necessary to start passing through incoming audio:
30
■ Press the REC button and then the first trig button.
○ DIR Method (as an alternative to the THRU method): In the mixer menu, set the
DIR value for AB to 127. This will route the incoming signal on AB to the OT output
at full volume. (Check the VOL settings on the A4 EXT IN channel to balance the
volumes). The incoming sound from the AR/A4 can no longer be muted but one can
now choose a different machine on the track and play a sample/slices on that track
in addition to the signal coming through from the AR/A4. Now T1 can be assigned a
sample or flex machine and the track is no longer used in relation to the AR and A4.
○
● Turn track 8 into the master channel. The track effects of track 8 will then affect all the other
tracks as well as any audio coming from the external inputs:
○ FUNCTION+PROJECT, select CONTROL and AUDIO submenu:
■ select for TRACK 8, MASTER
When connection Elektron gear, one can use the MIDI turbo mode. Press FUNCTION+MIXER on
the OT, go to TURBO STATUS. Use the right arrow to increase NEGOTIATE to x10 and press
YES to initiate negotiations.
It may then turn out that the volume levels and gains within the devices need adjustments. There
are numerous discussions about volume and gain levels and lots of confusion about the handling
of levels between the AR, A4 and OT. From the discussions in the Elektronaut forum it appears
that the OT reduces the level of an incoming machine by 12dB but also connecting the AR to the
A4 and listening the main outputs of the A4, the level may appear somewhat low. The following
notes may help you to check all the relevant places where volumes, levels and gains can be
controlled. The values I give may not work for everyone though this needs playing around,
possibly another external device, mixer etc to get things suitable for your purposes.
For the AR, I loaded the factory presets and used Bank A, Pattern 1 (A01), Kit1: STUBB. (Note that
if you reload projects at this stage, you have to repeat the MIDI setup described above). No
changes to the track levels were made. Starting with the Master Volume on the AR at about 9:00,
the headphone levels are (in the author’s case) reasonable.
For the A4, I used the presets, Bank A, Pattern 1 (A01), Kit1. POLYTRON. With Master volume set
to 9:00, the headphone volume is a lot higher than the output of the AR with the same setting. The
track level (level knob on the left of the display is at 116. Pressing the FX track and then the Ext in
page, both levels of the input are set to max=127. The sounds from the AR can hardly be heard
together with the A4 sounds. (Check by muting the A4 tracks).
If for the four A4 tracks the volume (knob J) on the AMP page is reduced to values below 20, the
levels for the sounds of the AR and A4 match reasonably well on the headphone connected to
the A4 and the OT (volume knob at about 2:00) but also on Rokit 6 studio monitors connected to
the OT, with the following settings:
● Mixer page: GAIN=+63 (max) for C / D (knob F).
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● Press T1 (the external input from the A4, here on C/d) and press PLAYBACK, we have
LEV=127 (max, controlled with the level knob on the right) and for INCD a VOL=+63
(controlled by knob E)
● Press T1, on the Amp page, we have LEV=127 (max, controlled by the Level knob) and set
VOL=+63 (max, controlled by knob D).
● Press T8 (set up as the master track), we have LEV=127 (max).
● FUNCTION+Level to zero.
The OT is here only used as a mixer and sequencer for the AR and A4. Feeding the AR into the
A4/AK, and the A4 into the OT is an example suggested by Elektron in their AR manual. I
eventually arrived at a setup in which the AR and A4 go separately into the OT, without occupying
a track (but having T8 as a Master). Having an additional separate mixer, all machines, including
the OT would go separately into the mixer. In such a setup one would consider the use of external
effects units (using Send and Returns on the mixer to select signals going through the effects) and
the use of an external compressor to help glue everything together.
A second possible setup, I mention here, is to feed the AR and A4 separately into the OT, say the
A4 into AB and the AR into CD and have machines assigned to the AR and A4, which means they
each occupy a track but then one can manipulate the signals with the effects of the OT For Track
1:
and for Track 2:
Yet another scenario is to connect the AR and A4 separately into the AB and CD inputs of the OT
but use the Dir method (DIR=127 for AB and CD). In this scenario, I use the input of the A4 for
another synthesizer (say on the iPad) and put that signal through the effects of the A4.
MIDI Considerations
Following the physical connection one has to start thinking of how to connect the play of patterns,
scenes and songs/arrangements. Setting up the OT to provide the master clock, there are several
options to have the AR/A4 being linked to the OT:
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● Using MIDI clock, transport and Program Change messages, the patterns on the AR/A4
follow pattern changes on the OT.
● Using the MIDI clock, transport and Song Pointer Position messages from the OT, Songs
on the AR can follow the OT’s Arrangements.
There are too many possibilities with MIDI to discuss them all. For the A4 and OT, see the video
from “Seen from Space”: https://youtu.be/IPs_gZaTIO4 for their connection. On the AR and A4, I
recommend to begin with, to set in the MIDI port configuration submenu the destination for
changes to encoders, pads, keyboard etc to internal as otherwise changes to them are sent out
and may interfere with other MIDI messages across the devices. Another source to make mistakes
is the OT’s MIDI channel submenu, where one is tempted to use the up/down arrows to scroll
through the menu, when this actually changes the channel numbers.
With the OT at the heart of the setup, I suggest as a starting point the following changes in the
MIDI Control menu: (FUNCTION+MIXER/PROJECT > MIDI > MIDI CONTROL menu):
Next, we set the AR and A4 up to receive nothing but clock and transport control from the OT. This
gives us a starting point in which the OT controls the sequencer on all machines, including
changes in pattern. On the A4, go into the following menus (FUNCTION+GLOBAL):
● MIDI SYNC Menu: Tick Clock Receive, Untick Clock Send, Tick Transport Receive, Untick
Transport Send, Tick Prog Ch Receive and untick Prof Ch Send.
● MIDI Port Config Menu: Out Port Func set to MIDI. Thru Port Func set to MIDI. Input from
MIDI+USB. Output to MIDI+USB. Output Ch set to AUTO CH. Parameter Output set to CC
and Encoder Dest set to INT. Keyboard Dst set to INT and Mute Dest set to INT. Receive
Notes ticked. Receive CC/NRPN ticked.
In the MIDI Channels menu, I set the Auto Channel to 14 and Prog Ch In and Out Ch to AUTO. For
the AR, the same is done receive clock and transport but do not sent these. Also on the AR, tick
Prog Ch Receive and untick Prog Ch Send. For the AR it is particularly to begin with recommended
to the the Encoder Dest, Pad Dest and Mute Dest and Pressure Destinations to INT only. The
same is true for the A4 and the OT. If these machines send MIDI signals out from knob movements
and pad actions, it may happy that this changes things on other machines. The default is INT+EXT
and I would advice to start with INT only and then develop the setup, step by step.
With the setup described here, you could connect an iPad to control the A4 with MIDI notes and
have all machines being in sync and with the pattern changing in unison. Depending on
preferences and individual setups one can then go on to explore MIDI in more detail.
Reference
https://youtu.be/IPs_gZaTIO4
http://www.elektronauts.com/topics/view/14446/121623/page:1#121623
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Summary of MIDI Settings
The following tables summarize all MIDI options in the menus. In the left column an example for
settings linked to the discussion in the text is given. The Auto Channel is here chosen as 14
because when an AR is in the setup, there are 12 audio tracks and thus channel 11, for instance,
would be taken. (With a MIDI router, like the iConnectMIDI, one could remap channels in the
router)
Analog Rytm MIDI CONFIG
MIDI Sync
x Clock Receive This determines whether the AR should receive its clock signal from
outside (say the OT).
Clock Send If the AR receives the clock from outside, don’t tick this box unless you
have a more complex setup in which the AR controls other gear.
x Transport Receive This refers to the start, stop and pause (and song position marker) of the
sequencer. In a setup in which the OT, or a DAW controls the
sequencer, tick this box.
Transport Send Unless the AR does not control other gear, do not tick this option.
x Prog CH Receive This determines whether the AR should receive or respond to program
change messages, which select the pattern on the AR. The channel on
which this happens is determined below. In a setup with an OT as the
central sequencer, this option is chosen.
Prog CH Send When active program change message are send when pattern are
changed. Unless the AR is controlling other gear, do not choose this
option.
MIDI Port Config
Turbo Speed Press Yes/Save to start the turbo speed negotiation. The speed is
chosen automatically.
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INT Pressure Dest As above.
Receive Notes
Receive CC /NRPN
MIDI Channels
1 Track 1 Channel The usual setting is for the track number to match the channel number.
The option ‘OFF’ will make the track disregard any incoming MIDI
messages.
2 Track 2 Channel
12 Track 12 Channel
13 Track FX Channel
MIDI Sync
x Clock Receive This determines whether the A$ should receive its clock signal from
outside (say the OT).
Clock Send If the A4 receives the clock from outside, don’t tick this box unless you
have a more complex setup in which the A4 controls other gear.
x Transport Receive This refers to the start, stop and pause (and song position marker) of the
sequencer. In a setup in which the OT, or a DAW controls the sequncer,
tick this box.
Transport Send Unless the A4 does not control other gear, do not tick this option.
x Prog CH Receive This determines whether the A4 should receive or respond to program
change messages, which select the pattern on the A4. The channel on
which this happens is determined below. In a setup with an OT as the
central sequencer, this option is chosen.
Prog CH Send When active program change message are send when pattern are
changed. Unless the A4 is controlling other gear, do not choose this
option.
MIDI Port Config
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Turbo Speed Press Yes/Save to start the turbo speed negotiation. The speed is
chosen automatically.
x Receive Notes When active makes it possible to play the A4 using an external MIDI
devices, such as a keyboard.
x Receive CC /NRPN When active makes it possible to control A4 parameters from an external
MIDI device sending CC data.
Live Rec on Trk Ch no description in the manual
MIDI Channels
1 Track 1 Channel The usual setting is for the track number to match the channel number.
The option ‘OFF’ will make the track disregard any incoming MIDI
messages.
2 Track 2 Channel
4 Track 4 Channel
5 Track FX Channel
6 Track CV Channel
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Auto Prog Ch Out Ch This entry is linked to the Prog CH Send choice above.
Multi Map Edit
… advanced stuff, not considered here.
Octatrack MIDI CONFIG
MIDI Control
x Audio CC In Determines whether the audio tracks react to incoming MIDI CCs or not.
Using an external MIDI controller, like the Oktakontrol, this option should
be ticked to allow for muting of tracks through buttons on the external
controller (as well as changes to the parameters, effects etc).
Audio Note In Controls whether incoming MIDI notes should affect audio tracks. This
includes the external triggering of tracks and machines.
MIDI Sync
MIDI Channels
Trig Channel Here the common choice is to match track with channel numbers.
Track Organisation
While there are convincing examples of music made with just one Elektron machine, say the
Octatrack or the Analog Rytm, having several machines should suffice for complete live setup. In
the dark trinity, the AR provides all drum elements, the A4 key and lead elements and the
Octatrack can serve as a mixer, sampler and recording device. Feeding the AR and A4 into the
OT, occupying individual tracks, the OT as a mixer can cue each track in live performances.
Dedicated one track as the master, we can use effects and compression to glue all elements
together. Say, we dedicate one track of the OT for recording (for example to perform the xfader
transition trick), we are left with four tracks to spare on the OT. We could load a sample chain with
atmospheric loops on one, a chain of FX elements, like risers, sweeps etc into another track,
maybe one track with vocal elements, leaving us with two more to play with. Does anyone need
more?
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Overbridge now allows the integration of the Elektron Analog machines with Ableton, opening up
endless possibilities. Many will argue that the goal of using hardware is a way to steer clear of a
laptop and they will probably enjoy the ability to make music with just the machines. In any case,
most of us enjoy the creation of a setup, as is evident by the always popular “show me you setup”
threads in any music forum. Also evident from the pictures people post from their setup, there is a
chance that a setup grows over time and soon enough the desire for a dedicated mixer arises.
Let us now look at a live performance setup in which the OT plays a supportive role. The core
drum elements come from the AR and key or lead elements come from the A4. The OT will house
elements that complement the AR and A4 but we will also consider FX elements, like risers or
sweeps that can be fed in from the OT on the press of a button, more easily than this would be
possible with the AR or A4. In addition to vocal material and decorative percussion loops, we shall
also consider some synth, bass and top loops. The strategy for this is to allow all sounds to come
from the OT, at least for a short while, for a break, and in order to make changes on the AR and A4
while these are “offline”. The overall setup is thus one geared towards a live performance in which
elements are brought in and taken out as we wish and not as is dictated by some loop, pattern, or
arrangement. The tracks on all machines are organised into pattern that match. That is, when a
pattern, say D01, is played on all machines, we know that the elements are meant to work
together. We could link changes in pattern across machines. In that case we could dedicate one
track on the OT for recording, as described for the xfader transition trick. Once we wish to make a
transition to a new pattern, we start a four bar recording which is then played from the OT, while
we can change the pattern on all machine simultaneously. The difficulty lies then in introducing the
new elements, i.e. leaving the recorded loop. For this to work, the elements in the pattern need to
match very well. Another strategy is therefore not to link pattern changes but to gradually, or
suddenly in a break, “move over” to the OT for playing. For this reason will have some bass, synth
or musical loops on the OT. We thus transition to the OT, change the pattern on the AR and A4, to
then introduce new elements from those machines.
Let us therefore place a chain with 32 loop samples, containing “synth elements”, each 4 bars long
on the first track of the OT. In the sample editor of the OT we have in the ATTR menu the loop
mode on and in the SLICE menu, we have set loop point in the chain (see the chapter on creating
sample chains). We name the file loaded into T1 “XYZSyOTL0432.wav”. The first three letters are
freely chosen, the “Sy” tells us that we are dealing with synth elements, “OT” reminds us that the
sample chain is for the OT (not the AR), “L” tells us that the elements of the sample chain are
intended to be played as a loo. The“04” indicates the length of the loop and “32” is the number of
loop samples in the chain. The naming scheme ensures that the most important information is
always readable from the different menus on the OT.
On track 2 of the OT we place a chain with top loops, say “XYZToOTL0220”. These top loops are
chosen to work together with the kick on the AR. Track 3 will house bass loops, and T4 a chain
with vocal phrases. Track 7 will have loops with vocal fx elements, that are there for breaks and as
decorative elements. Track 8 can be used as the master track (using the OT as a mixer), or
together with an external mixer, this track could also be used for samples. When a track is used for
recording on the OT, I recommend using T4, so that the bottom two tracks are recording and
master track, having them sort of together. The “synth elements” of T1 can also contain
atmospheric elements that can be looped. Loops on the Elektron machines are limited to 4 bars
and it is therefore a good idea to also have some longer evolving elements. I thus place
atmospheric samples on Track 6 and make these samples 16 bars long. When preparing for a 16
bar break, just after a pattern starts on page one, I arm Track 6 by pressing FUNCTION+YES and
have then four bars time before the sample kicks in. The file on T6 is named “Atm01OTS1632”
(which with our naming scheme will be displayed as ‘Atm01S1632’). The “01” is here the name or
38
number and the “S” tells us that the elements in the chain are played as single shots (loop mode
off and no loop points in the sample editor), 16 is the length of the samples and there are 32 slices
in this chain.
Track 5 will host sample chains with 64 FX elements, each 4 bars long. The 64 elements are
divided into groups: Sweeps (slices 116), FX one shots (slices 1732), atmospheric decorative
elements (slices 3348), Risers (slices 4956) and Impacts (slices 5764). By pressing
FUNCTION+DOWN ARROW together, we can select the Slices Mode on the OT. We can now
select the type of elements by going through the four pages (Sweeps on Page 1, FX one shots on
Page 2, Atmospheric elements on Page 3 and Risers and Impacts on Page 4). Being on Page 4,
we know that risers are placed on trig buttons 18 and impacts on 916. This is very handy for
quick access to these elements in live performances.
OT Track Organisation
Connecting and Using other Gear
iConnectMIDI and Novation LaunchControl XL
Muting tracks and adjusting volume levels directly on the Elektron machines can be cumbersome
in live performances. One option is to use a separate mixer with volume faders and mute/solo
buttons. On the AR muting tracks is easy with the pads but for the A4 and the OT it is less trivial to
do such changes fast. Having an OT going into a mixer, one would not be able to control individual
tracks from the mixer but on the main out. Novation’s LaunchControl XL (LCXL) and AKGW’s
Oktakontrol can be used for this purpose. There are templates available for the LCXL controlling
the OT but since I have the Oktakontrol (OK) to control with its faders the volume and having
convenient mute buttons, I shall here indicate how to use the LCXL with the A4.
To use the LCXL standalone, make sure you checked the Novation website for details on the
latest firmware that allows such an operation. Next you need a MIDI router into which you plug
your USB cable from the LCXL. I do this with the iConnectMIDI4+ (iCM4), where I plug the LCXL
USB cable into USB host jack 1 on the back. The following table shows my own setup, which is
then also reflected in the screenshots for the iConnect editor below.
Possible Setup for the iConnectMIDI4+
39
control so that these can follow the sequencer on the OT.
USB Device Jack 2 Front panel
40
41
42
Next we connect the LCXL directly to the laptop (not through the iConnect) and open the
LaunchControl Editor. We select User Template 1 by pressing User and the first button at the
bottom of the LCXL. In the editor we click on a control element, say the first fader. The fader will be
highlighted and we can set the parameters on the right. For the fader controlling the volume
parameter of the Amp page, we look up the Users Manual and find in the Appendix that the CC for
this is “7”, which we enter in the CC field. For the mute buttons, at the bottom of the LCXL, click
one and select on the right for the Message Type ‘CC’, then choose the CC Nr, which is 94 for the
track mute on the A4. The MIDI Channel is chosen to match the track, ‘1’ for track one and Button
1 below the first fader, and so forth. The Max/Min values can be left to their default 0/127. Value 0
means the track is unmuted and values 1127 mean that the track is muted. Values can be
received on the track channels and on the auto channel but the mutes are only sent out on the
track channels. For the 'Press Type' choose the 'Toggle' setting, meaning you have to press to
mute and the press again to unmute and so on. Having done mappings for all knobs and faders,
43
we then save the template to a file, and/or directly to the LCXL, and then connect the LCXL directly
to the MIDI router.
Unfortunately it is, at present, not possible to control the LEDs to get visual feedback on the mute
status on the LCXL. Another problem is that the faders do not pick the Amp Vol values up when
pattern are changed. This can make it difficult to use the LCXL with the A4 in live performances.
Changing patterns, the knobs on the LCXL will not match the values in the OT. One has to turn the
knob to “catch” the current value, before making changes. This is very prone to errors. For most
Elektronauts it is probably true that we love knobs, buttons and faders and we just can’t get
enough of them. We are thus tempted to buy the thing that has more knobs. Thinking about it, I
realised that one reason to buy the Elektron machines is to do as much as possible with them, not
to remote control them. For level control and muting of tracks there is however a good reason.
Muting a track requires two buttons being pressed at the same time and adjusting the levels of a
track requires us to first select the track, then go to the Amp page and then adjust the level. For
muting and level control it is not possible to do this for several tracks at the same time. This is
where a faderbox can do a good job.
For the OT, Oktakontrol works very well, with visual feedback on the mute status and excellent
faders. There are no problems with volume adjustments following pattern changes. It is possible to
mute and adjust the levels of several tracks at the same time and with one hand. The LCXL offers
many more knobs but because the parameter values in the OT need to be picked up, before they
can be controlled, in a live performance the use of the LCXL’s knobs may be tricky.
Reference
Thanks go to Neil Baldwin, Noxical and Avantronica for help during my exploration into an LCXL
mapping for the A4.
Keith McMillen QuNexus (with the A4/AK)
The Keith McMillen QuNexus is a keyboard MIDI controller, where the keys can detect finger
pressure, velocity and tilt. To use the QuNexus with the A4 one requires either the Keith McMillen
MIDI expander, or something like the iConnectMIDI (or iConnectAUDIO) device discussed above.
To set the QuNexus up, connect it directly to your computer and do not run any other software that
could send MIDI signals. This is to ensure that nothing goes wrong when updating the firmware on
the keyboard. Opening the QuNexus editor, first check for the firmware update.
In the Library menu on the right choose the Pressure & Tilt preset and then Save As it under the
same Analog 4. On the A4 we assume that in the Global Menu > MIDI Config > MIDI channels the
the Auto Channel Ch14 and that in the MIDI Port Configuration menu the box for Receive Notes
and Receive CC/NRPN are ticked. In the Preset menu on the bottom left, choose for USB and
Expander channel 14. (Channel 14 gives access to the currently active track on the A4). Go to the
Library menu and click on Save and choose the Send to D option. Tapping the Shift/Preset button
on the QuNexus, the button will flash and one of the four buttons on the left will indicate the
currently selected preset. Press D and the preset selection mode will exited automatically. The
QuNexus can not only be used to play the A4 without a pattern and plocks. A track that has
parameter locks but it muted can still be played with the QuNexus.
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Connect the iConnectivityMIDI device directly with the computer and connect the QuNexus with the
iConnectMIDI device, using the USB Host Jack 1 on the back of the device (either direct or via a
USB hub). Launch the iConfig software and choose the MIDI Port Routing tab on the top. Go to the
Port menu on the left and click on the HST 2 port in the USB Host Jack 1 menu. On the right
window (Port Routes) click on DIN Jack 2 to send MIDI to the A4. Here is a cheat sheet for use of
the QuNexus without a laptop and the editor:
Changing Preset Tap the Shift button (button LED flashes) and
then select preset A to D. Tap Shift button
again.
Enter Live Edit Mode Hold the Shift button for two and a half
seconds until the blue LED of the Shift button
goes on and stays lit. To exit, just tap the Shift
button.
Change the MIDI channel Enter Live Edit Mode. Hit the button with
“Channel” above. Use the Oct+ buttons to
increment or decrement to the desired
number. Numbers above 12 are displayed with
a solid LED in the tens place and a blinking
LED in the ones place. Hit the “Channel”
button again to exit.
Note that changes in Live Edit Mode will not persist when the QuNexus is unplugged.
Using the OT CUE Output with external Effect Units
Using an external effect unit we can send a track’s signal through the CUE outputs and have them
either return through an OT input, or just send the signal off to a separate mixer into which we the
cue outs and main outs connected as inputs. When cueing a signal on the OT, the signal is audible
on the cue output AND the main output. We must therefore ensure that we mute the main track if
we only want the affected signal to be heard.
FUNCTION+MIXER/PROJECT > System > Personalize. Tick “Cue Focusses Track” so that by
cueing a track, it will also be focussed on. Do not tick “Cue Mutes Track” so that a track being
cued.
FUNCTION+MIXER/PROJECT > Control > Audio. Tick Cue CFG Normal.
In use: Press the Mixer button and mute the track you wish to send to the effect unit. (Alternatively
press FUNCTION+Tx. The track LED turns orange). Then press CUE+Tx to send Tx to the effect
unit. When finished, remove CUE (stop track LED from flashing by pressing CUE+Tx again) and
then unmute the track.
Using Ableton and Push (and Overhub)
For the following setup we do not use Elektron’s Overbridge Technology. The goal is to connect a
DAW (in my example Ableton) to play software synths. I use Elektron’s Overhub USB port. The
port goes into the laptop, and the 7 USB ports go to the AR, A4, OT, Ableton Push, the A&H Qu
Pac mixer and the iConnectivityMIDI4+.
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Using the OT to MIDI control Ableton,
● In the iConnectivityMIDI4+’s iConnectivity config editor, on the left hand side I select “DIN
1” (the MIDI port on the front panel, connected to the OT). In the column on the right, we
see the destinations. Here we set for USB Device Jack 3 Port 1 ON. USB Device Jack 3 is
on the rear panel, the second USB port from the left. This USB cable goes into the Overhub
USB port and then to the laptop.
● In Ableton Live’s preferences, go to the MIDI/Sync submenu. For the row showing as an
input “iConnectivityMIDI4+ (DIN 1), switch on Sync.
● In Ableton Live, in the top left corner, activate external sync. Usable MIDI signals are
indicated by the two small boxes next to the Ext switch. The upper square flashes when
usable MIDI signals are received.
PS: To stream audio from Ableton, in combination with the Qu Pac Mixer, I feed Ableton’s Master
Out through channels 15 & 16 and the CUE signals (and the metronome) through 19 & 20. The
setup of a audio channels is done on a Mac using the Audio MIDI Setup programme.
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Eventide H9 Effect Pedal
I summarize here only those things I found useful to remember before or during making music. A
cheat sheet, if you like. Note that in the table below (as in the manual), “preset” refers to a preset
together with its algorithm. If one wants to use two presets of particular algorithm, they must be
stored as two “presets”.
Select Preset/Algorithm Press the Preset button to switch between algorithm
selection and preset selection.
Bypass effect Press the left footswitch (see “Active” LED)
Cue effect With Tap LED off, the right footswitch is used to
setup up/down through presets. The direction
changes with the encoder being press. (To get the
Tap LED off, press and hold the right footswitch).
Load a cued preset Press the left footswitch when the preset number is
flashing.
Cancel a cued preset Press any of the radio buttons or by pressing and
holding the encoder.
Display name of algorithm Press Preset button.
Switch tuner on Press both footswitches together.
Setting input/output levels Do this in with the iOS control app.
The following settings deserve consideration for using the H9 with Elektron gear:
General Settings:
> Bypass Enabled No
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> Kill Dry Audio If this is enabled, the dry signal is removed from the output.
Using the A&H Qu Pac mixer, on the routing screen both, the
signal in question should then be send to MixXY (generating
the wet part) and the LR mix (dry signal)
> Global Tempo Yes to use the current tempo, coming from the MIDI input. No
means that the tempor stored with the presets is used. If set to
No, the values stored with the preset is used.
> Global Mix No. (Yes the mix settings of the preset is ignored).
Input Gain and Level Meters Adjust here the input gain best with the iOS app. (eg 12dB)
MIDI Settings:
> MIDI receive channel
> MIDI clock Enable MINI Input Clock: Yes
Enable MIDI Clock Filter: Yes (!)
To ensure that pattern changes do not have unexpected consequence (e.g. preset changes) on
the H9, use the iOS software check the “Program Change receive map” in the MIDI menu.
Alternatively, if you don’t need program changes being sent by the clock master, say the OT, then
tick off the PROG CH option on the OT. The following figure shows a setup using the OT to play
sample, which are send via the A&H QuPac mixer to the H9 and back:
Tuning AR and A4 sounds with the Eventide H9 Tuner
The Eventide H9 includes numerous effects but also a tuner. While it is also possible to route
signals with Overbridge to a DAW and use a tuner there for the sounds on the AR and A4, having
the H9 set up as an external FX unit to some mixer, I can feed individual tracks through the H9 to
tune the key of a track.
Use either the H9 control app (>Pedal>Tuner), or press both footswitches on the pedal together to
start the tuner. Rather than using the sequencer, I found it useful to retrigger a track signal to
identify and set its pitch: Select a track by pressing TRACK and then a pad. Outside the mute
mode of the AR, press and hold RETRIG and hit the pad of the track you want to measure.
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Pioneer RMX500 Remix Station
The RMX remix station can be used to pass the main output mix through, or as an send and return
unit. The main drawback of this device is the missing option to clock it via MIDI.
The Rythm FX section is useful to create variations, say with the Roll effect, or by overdubbing.
The Scene FX section on the other hand is useful to create tension, for risers and transitions.
I provide here only a cheat sheet for settings and button combinations that one may forget easily.
The signal level allows a 10dB, 0dB, and +4dB treatment of the input signal. The manual suggest
a +4dB setting if the unit is placed between the master out of a “DJ mixer” and the PA, 0dB if it
placed between the master out of a DJ controller and 10dB if it is used in a send and return
channel from a DJ mixer.
Setting the BPM manually Press and hold TAP, while setting the value
with the Nudge buttons.
Setting Echo+ beat synchronization Use the up/down arrows on the right hand side
(Echo+Beat).
Customizing effect parameters Press Customize Shift and the effect button.
(My choice: rU2 for the Reverb Up and SU1 for
the Spiral Up; nS4 for the Noise, EC2 for the
Echo, Md2 for MOD, HP1 for HPF, LP1 for
LPF, ZP1 for ZIP, SD2 for Spiral Down and rd2
for Reverb Down.
Using the sequencer Press the Overdub button. While the button
flashes, recording takes place. Press Overdub
again to finish recording. Note that to apply
Rythm FX effects during recording, the
corresponding effect button needs to be
pressed.
Setting the sequencer length Press the Customize Shift button plus the
Overdub button to switch between 4 and 8
beats.
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Choosing and using a Separate Mixer
This is not the place for excuses: We love the gear we use for making music, we enjoy the process
of putting devices together. Many, if not most setups, are created to cater for very specific needs.
These needs and the ideas that go into the building of a setup are part of the creative process.
While live performances are forced to consider lightweight setups that can travel more easily,
bedroom producers may be limited by the views of their partner about the decreasing space that is
available in the house. It is therefore not uncommon to grow synths on walls…
Maybe one of the first excuses I meant “reason” to expand the setup, may be the use of external
effects. An Eventide or Strymon paddle? Yes! Or, an effect machine like the Korg Kaoss Pad, or
the Pioneer DJ RMX effect engines are further options. In any case, we quickly run out of channels
on the Octatrack, creating the need for a dedicated mixer. Most of us can’t get enough of knobs,
buttons and faders, and thus there is again the temptation to go big. Having the AR, the A4, the OT
or another Synthesizer, one or two external effect devices, the count is quickly reaching 12
channels.
For those using a laptop in the setup, there is also an interest for a builtin USB or Firewire
interface. We could then do away with the separate audio interface we always had. We could thus
make ourselves believe that buying a mixer would reduce ‘something’. Now, with most mixer
having 12+ channels, they will not operate the level controls with knobs but with faders. A piece of
advice is then to take out a tape measure and check the dimensions of the mixer, before making
the purchase on the Internet. The truth is that such mixers get very large, very quickly and
suddenly the mixer takes more space than all the Elektron gear together. Furthermore, thinking
about it, most level control is easily done on the Elektron machines. This and the considerations for
space are an argument for digital mixers. A major drawback of most digital mixers is that DJ style
EQing is not possible, or cumbersome to realize. For this reason it is not surprising that one sees a
mixer with lots of channels in a setup plus a DJ mixer, for EQing and/or for the effects in some DJ
mixers.
A Setup with the Allen & Heath Qu Pac
What I shall describe here is a setup that involves a digital mixer from the Allen & Heath Qu Series.
Even though what follows is quite specific to that mixer, what I recommend anyone looking for a
mixer, to get first the User Manual from the manufacturer’s website and start mapping your setup
onto the machine, as described below. I did this for several mixers before purchasing one and I
realised that it really is a good idea to go into the manual and figure out what can be done, and
what not.
I decided for the Qu Pac because it saves a lot of space for a large number of channels (up to 32).
Although Allen & Heath offer Apps to control the mixer via an iPad and iPhone, this is not
necessary as all elements can be accessed very easily from the screen and the buttons. There are
15 user configurable softkeys that can be freely assigned, allowing in many cases a one button
operation. The Qu Series will appeal to Elektronauts because the options to configure this mixer
are enormous. The most important advice is thus to print out the detailed “System Block Diagram”
provided in the Qu Mixer Reference Guide (available from the A&H website). That diagram is
absolutely vital to appreciate the options available. It took me several days to get a basic
understanding of the options available.
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In the setup presented here, we assume the following devices to be connected to the mixer: AR,
A4, OT, Laptop/DAW, OK, another keyboard instrument (“synth”) and a bass synth. Furthermore,
two external effect devices are considered (here referred to as “RMX 500” and “H9”). The
assignment of these devices to the channels of the A&H Qu Pac mixer is shown in the figure
below.
A digital mixer offers various processing options, including effects and in case of the A&H Qu
series even a spectral analysis (in addition to graphical representations of the EQing, effects etc).
Another great feature is the possibility to assign arbitrary combinations of devices and channels to
the internal and external effects. There are 100 “Scenes” available in which one can realize
different setups and the softkeys on the front panel can be used to recall the routing with the single
press of a button.
Using a Group that collects devices and feeds into the LR Mix
If scenes are used to realise routings to external effects, it is important to remember that scenes
will also save volume settings. Programming scenes, one has to make sure that all levels (e.g of
the LR mix going into the PA) are not changed in between, as otherwise volume jumps could occur
when scenes are switched. For this reason one should consider feeding all device and return
channels into group channel, which then goes into the main Mix LR channel, where we can control
the overall volume, independent of scene changes.
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Setting up the scenes with the channel routing sketched in the figure, we go through the following
steps for the setup of the Qu mixer:
1. Press Setup > Audio > Make PAFL choices. Set InputAFL=Off so that one can mute an
input but still listen to it over the headphone. Set LR to PAFL on.
2. Press Channel, select a channel, press Processing, name channel and consider linking two
mono channels into a stereo channel (in which case you press again Channel and set the
panning for the left and right channel).
3. Press Setup > Custom Layers > Assign channels for Sel keys. E.g. choose for Sel 16 “Mix
LR” to have quick access to the main output.
4. Press Scenes > Safes > Mix > LR = Safe (the overall volume will not be changed through
the recall of scenes).
5. Press Scenes > Global Filter > Block Custom Layer, Softkeys, AMM, Talkback. To ensure
that the names of channels are not changed when scenes are recalled, block in the Global
Filter In/FX and Out sections “Names”.
6. Press Scenes > Name a scene and recall it.
a. Press Channel > Select as Current Mix LR. Go through all sources and only let Grp
12 be assigned (“On”) for Mix LR (and set volume).
b. Select as Current Mix Grp 12 and
i. For anything that should go straight to the main output (of the group and
then to LR), switch the channel “On” for Mix Grp 12 (and set volume).
ii. Switch also “On” those channels that are feeding back from some external
FX device (here via Mix 56 and Mix 78).
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iii.or anything that should be send out via Mix 56, 78 via an external device,
set these sources to “Off” for Mix Grp 12.
c. Select as Current Mix, Mix 56 (78). Select those sources “On” that should be send
out through Mix 56 (78) and ensure every other source is “Off” for Mix 56 (78).
7. Press Scenes and ensure the current scene is the one edited and the current scene is the
one marked in orange. Store the scene.
8. Press Setup > Control > Set SoftKeys (e.g assign scene selection to softkeys).
9. Press QuControl > E.g. Have one button being the Master Fader for Mix LR to have quick
overall level control and have one button for Master Mute of Mix LR to quickly mute the
main output.
Rather than feeding all devices into one group, one may consider using several groups for similar
input amping, glue compression and so forth. On the Qu Pac, four groups are available. Choosing
a new mixer, I recommend downloading the User Manual of the mixer and to then map your setup
onto the layout or diagrams that can usually be found in the pdf files of the manuals.
Routing Devices through the Quinternal FX rack
In the previous section we fed external devices, and returns from external effect units, into the
group Grp12 and Grp12 in turn was fed into the main out Mix LR. The reason to not go directly
from the channels into LR was to keep the level control of the main mix to be independent of
changes in scenes. We are now going to look at the routing channels through a reverb and delay
placed in the Allen & Heath Qu internal FX rack. It is indeed possible to use the Qu Pac for live
performance manipulation of sounds. This requires a few clicks to select the relevant track and
routing and then the turning of a knob is used to dial in the effect. One can easily switch between
effects using the routing screen during the live manipulation. I doubt that a DJ mixer is much
simpler to use in that respect.
Setting the FX channel up there are numerous faders, mutes and On/Offs involved. We begin by
setting up the Qu internal FX rack. Note that each scene can have a different effect rack. To set
the rack up, press the “FX” button on the front panel and choose with the tab one of the four FX
slots. Using the Fn button we can select effects from the library. We shall here consider a scenario
with a delay in FX1 and a reverb in FX2.
The most right tab toggles between the front and back panel few. On the back panel we need to
decide for the patching of the FX. For delays and reverbs it is most common to use them in a send
and return manner. To this end we choose “Mix > Return”. For the “Input” we choose the mix bus
going into the FX unit. In our case we want the FX1 bus to go into FX1. For the reverb it would be
FX2.
We now need to feed the FX returns into our group Grp12, which gathers everything before
sending it off to the main LR mix going out to the PA. Press “Channel” and select for the current
mix “Grp12”. Select the tab “ST, FX, Grp” and press FX1Ret. Switch the return channel on for
Grp12 and set the level to 0dB. Do the same for the other FX returns as required. (No need to
consider the “FX, Mix” tab at this point).
Next, we select a channel (Input channels 132, St13), pressing first “Channel”. We can select the
channel by first choosing a tab (e.g “St, FX, Grp” to pick St2 where the AR goes into stereo
channel 2), or having linked St2 (the AR) with the select button “Sel 1” in the custom layer, we
press Sel 1 to quickly access the fader strip for the AR. Pressing the “Routing” button on the front
panel, we are presented with an overview of the selected input to the mixes, FXs and groups.
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Choosing the tab “FX Sends”, we select “Post” for at least FX1 and FX2 as this is most commonly
done (the FX following the fader). We can now decide into which FX unit the AR should feed by
pressing On/Off and adjusting the level in the same menu. There is no need for a router and the
use of iPad and iPhone apps, they will not make things easier or faster in live performances.
For a live performance, the workflow is then to first select an instrument (input channel) using the
select keys on the front panel (freely assigned via Setup > Control > Custom Layer). Next we press
the Routing button and select the FX Sends tab (which would already be there if this was
previously done). We have now in view the sends of our instrument to all four FX units, can adjust
levels and On/Off very quickly. In the figure below is an example for the assignment of the custom
layer select keys, the softkeys and the QuControl menu. The Qu Control menu allows us to have
mute buttons, so that we could also turn the mutes on the softkeys into further scene recalls. In the
middle row of softkeys we have two buttons to scroll through the list of scenes and one button in
between to recall that scenes. With the Elektron machines, scenes on the Qu Pac stand for
different routings to external and internal FX units. For example, pressing one of the soft keys, we
can route everything coming from the A4 to an external effect unit. With 100 scenes available,
there should be no shortage of routing options.
In the setup described we can use both, external and internal FX units, on the fly in a live
performance. Something that is set up prior to a performance is the compression. The Qu mixers
from Allen & Heath have compression on board, for all input channels, for groups and for mixes …
plenty of options but in case of compression this may just be a little too much. To begin with one
should focus on compression for individual channels if they are dedicated to a particular source
(e.g just vocals). In the setup described here, the Elektron machines deliver from their tracks
different things through their main outputs to the input of the mixer. The focus for compression
would thus be on groups, for instance, to glue different elements together and of course on the
main out LR mix for overall limiting and compression at the end of the chain.
Free Assignment with and without Scenes
An alternative to scenes is to freely route the devices to external and internal FX units. This will be
done on the Routing screen, selecting the Mix Sends and FX Sends submenus and using the
custom layer select keys to switch focus.
In Setup > Control > Custom Layer, assign the green custom layer buttons on the front of the Qu
Pac to the inputs we wish to route (our drum synthesizer, sampler, synths, DAW etc).
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Press the yellow Channel button and choose LR as the current mix. Select the FX external and
internal return channels (which are usually not mapped onto the custom layer select keys) and
make sure the returns are feeding into the LR mix (switch on and set to zero dB) but do not feed
into any other mix. (In the setting above, using groups, the FX returns would not go into the LR but
into a group).
Next, press the green Routing button, and use the select keys in the custom layer (or via the yellow
Channel button) to select the input sources. Then go go through the Mix Sens and FX Sends
menus to make the required FX settings on the fly. One could also store now different routings in
scenes, or at least one scene that resets everything.
The idea was however here to operate in the Routing menu, live and in real time. We press a
select key on the custom layer to choose an input, and in the Routing menu we can then easily
route signals to the external and internal effect units, without changing assignments in groups. This
is the advantage compared to the way things were done in the previous section. There it would not
be so straightforward to change routings as one has to switch between the LR mix and the groups.
The setup in the previous section would thus assume that one has all possible routings encoded in
scenes and one focusses on selecting scenes.
What is described here, however, is to do things on the fly in the routing menu. It would then make
sense to have one scene to reset everything as a kind of panic button if we can remember in the
heat of the moment what is going on. But otherwise one would probably not use programmed
scenes for the following reason: Because we have not used groups here, we have to make sure
that the level of the main LR mix going into the PA is the same in all scenes and should not be
changed during the performance as otherwise volume jumps occur.
Noise Sweeps with the Qu Mixer or RMX500 and the Eventide H9
The Pioneer RMX effect engines and also the Allen & Heath Qu mixers provide noise generators.
Feeding these into an effect pedal, like the Eventide H9, one is able to create interesting noise
sweep and atmospheric elements.
In the setup described above, the Pioneer RMX500 is feeding into linked channels 5 and 6.
Normally the RMX is a destination for a signal but it has a noise generator on board, which works
with no signal going into the RMX. We will just use the noise source going into the Qu Pac mixer’s
channels 5 and 6. We can assign channel five to a select key in the Custom Layer. Selecting the
focus on Channel 5, we press the Routing button. We then ensure that the RMX return channel
does not go anywhere else (eg the LR mix) and instead feeds into Mix 78, which is the send
channel for the Eventide H9 Max effect pedal. The SpaceTime and Space algorithms work
particularly well, specifically the following presets:
● F9 Spacetime Aphelion
● F13 Spacetime Shadows
● F23 Spacetime Outer Limits
● F24 Spacetime Star Sailor
● F8 Shimmer Quasar (Space)
● F13 Shimmer AmedeoBass Syth (Space)
● F1 Modechoverb (Space)
● F9 Blackhole Train Tracks (Space)
Turning the Scene FX knob on the RMX, we can create the sweep or atmospheric patch.
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The procedure with the signal generator of the Allen & Heath Qu mixers is as follows. Press Setup,
then select the Audio menu and then the SigGen submenu. To begin with ensure the level is set to
inf or very low value and/or the noise source being mute. Then select one of the noise sources on
offer. White noise, Pink Noise and Bandpass Noise all work well. All that need to be done is to
select in the same menu, on the right the destination, which is here Mix 78 for the H9 and then to
turn the level knob. The same algorithms and presets listed above work.
At the end of using the noise generators, make sure the routing settings are removed. Note that
switching to another scene will not remove the settings on the SigGen page! (I have one scene to
clear/reset routings to some default but this does not work for this page).
Using the Octatrack as a Sample Player
The OT can be used as a sampler, looper, sample player, effect unit and mixer. If it is not used as
a mixer but instead its main outputs are fed into another mixer, then the role of the Cue outputs is
worth some consideration. See the other section on Track Organisation for ideas on how to
organise sample chains on the OT so that the combination of them plays a song.
If, for example, you use the OT to host samples or sample chains, say one track providing a drum
loop, another synth loops, another ambient elements, or some FX loops, then it can make sense to
have two output routes available. In other words, you direct a track to different outputs, which then
go into separate inputs on another mixer, where they can be treated in different ways with effects.
In this case, make sure the cue level (press CUE to see the main level indicator switch to the cue
level) is the same as the track level: Press CUE and use the Level knob to adjust the value.
Project Menu > System > Personalize:
“Cue focusses track” This is just saying that if you cue a track, it will also be focussed. In
many cases cueing a track, you also may want to adjust other settings
for this track and now you save the task of focussing on that track.
“Cue mutes track” This combines cueing with muting. If you use cueing to feed the cue
output into another mixer (where you can do cueing/previewing etc),
you may want to choose this option (which is not the default).
Pressing Cue+Tx will direct the track to the cue outs and will at the
same time mute the signal to the main outs of the OT. Ensure that in
Project Menu > System > Audio the Cue Cfg option “Normal” is
chosen.
Cued tracks have a flashing LED.
Creating Sample Chains for the Rytm and Octatrack
A sample chain groups one samples into one file. Both, the OT and the AR allow users to load a
sample chain into a sample slot and then address individual slices. With the sequencer the slices
can be parameter locked. On the AR, the STA and END parameters of the Sample page define
start and end points for the slices played. On the OT, slices are played by using the STRT
parameter in the playback menu. There are a variety of uses for sample chains. Some use them to
create variations, having similar or related sounds in a chain, or they help saving ‘physical tracks’
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on the machine by putting things that could otherwise be on different tracks, together into one
chain (e.g. drum loops). Yet another use is to have single waveform samples in chain and thus
“play” these samples. Using the pads and chromatic mode on the AR, one can then use the
machine to play it like a synth.
The AR can only play mono samples, while the OT can play stereo samples. Preparing sample
chains with a DAW, render chains for the AR at 16bit, 48khz and convert them into mono. For the
OT, render chains at 44.1kHz (16 or 24 bit) and do not turn sample into mono. Something to keep
in mind is that when using Flex machines, one should not forget the limit of about 80MB on the OT.
For the AR, the consolidated and exported sample chains will typically contain either 15, 30, 60 or
120 slices. Say we have only 13 samples to build a chain. We then create a sample chain with 15
slices, the last two being empty. More on this later. For the OT, the consolidated and exported
sample chains typically contain 4, 6 8, 12, 16, 24, 32, 48, 64. The OT allows you to assign the
slices to the trig keys, which is sometimes a motivation to use 16 slices on the OT.
The number of slices differ for the AR and OT. For the AR the number of slices must fit into 120 to
have them spread out equally and for the OT this number is 128. These two numbers, 120 and
128, are important below when it comes to calculate the rendering length of the sample chain
within a DAW.
Creating sample chains with a DAW
I use here Ableton but the principle will be the same for any other DAW. The most important idea is
to equally space individual samples. If all samples in a chain have the same length, this is easy. If
the length are mixed, identify first the longest length. Say, this is 4 bars, ensure than that any other
samples with shorter samples will still occupy 4 bars in the timeline.
Warping: Depending on the type of samples combined in a chain, check whether the DAW should,
or should not warp/timestretch samples.
When I assemble samples from purchased sample packs, these usually have fixed bar lengths and
can be more easily combined in chains. With the BPM being not too different between the
samples, warping them to a common BPM works fine.
Because samples do not have to have the same length if they are spaced equally and because the
tempo does not really matter, one can increase the tempo to remove gaps between samples, so
that they make up less memory. For chains created from purchased sample packs this will in most
cases not be necessary. Because spaced out the individual samples equally, we do not have to
identify start and end points of slices manually, or use the zerocrossing algorithm on the OT. The
whole procedure is thus quite simple.
Fades: Especially for one shot samples, ensure that they play out well before the next slides starts.
In some cases you want to turn off the option “Create Fades on Clip Edges” in the Ableton
Preference menu (under "Record/Warp/Launch"), but sometimes these fades may come in handy
but can then be created in the session and arrangement views later when required.
Grouping: If I create chains of similar items, e.g. risers or impact sampes, I group things with
similar sounds or styles within the chain. If there is a sufficient number of samples with the same
length I also keep these together, or even consider creating separate chains for different bar length
as this simplifies the process in Ableton no need to align the samples in a chain one by one in the
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timeline but just drag and drop them from the session view into the arrangement view. (I first gather
candidates from my sample packs in Ableton’ session view, audition and group them.)
Editing: If the sample are not from some professional sample packs, consider some using an EQ to
cut things off below 30Hz. In the Elektronaut forum one user wrote that he always checks a few
key frequencies, and dips them if necessary : 40 Hz, 200 Hz, 5k, 13k.
Creating a sample chain in Ableton
Once a sample chain is assembled and equally spaced out across the timeline in Ableton’s
arrangement view, the samples are consolidated into a single file. Next, the file is exported. First
decide upon the track that is exported. If the master track is chosen, ensure that no other tracks
are playing and that unnecessary effects etc are removed in the recording chain. The file type is
.wav, the bit depth is chosen, say 16bit working for both the OT and AR, and normally there is no
normalization necessary so that we turn these options off.
For the AR, make sure the correct Sample Rate is chosen (48000) and the option “Convert to
Mono” is chosen. Put a utility on the Ableton track with panorama set to 0% so that you can hear
things in mono like they'll be on the Rytm. Very important is then the “Render to Length” option.
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I first, turn off "Create Fades on Clip Edges" in Preferences > Record/Warp/Launch and turn warp
off on all samples. Also make sure there are no devices on the track you don’t want to be their (eg
filters). When exporting the files it is usually better to choose the individual track, rather than
exporting what goes through the master channel.
Example I
(AR)
We have 13 four bar samples that we combine in a chain. We consolidate the samples and during
export we render to length 4x15=60 because 15 is the next higher length the AR can handle well
with its splitting of samples using the STA and END parameters in the Sample menu. So, if 60 is
the desired render length, we set 1:1:1 to 60:0:0 in the menu.
Example II
(OT)
I have 9 samples, each 2 bars long, in the Ableton arrangement view only bars 1 to 18 will be filled.
I then choose the next length that can be cut in the OT, that is 12x2=24 in the “Render length”
option of the Ableton export menu. In the OT audio editor I cut the file into 12 slices, although only
9 slices will have sound.
Example III
(AR)
I have 15 drum hits of different length but only a few are (unwarped) just a tiny bit longer than ½. In
the arrangement view I place on bars 1 to 15 (see picture above). I then increase the tempo so that
the longest sample does not overlap with the next one. Removing gaps reduces the file size (which
in this case is about 10MBytes). I then mark the region from 1.0 to 16.0 (see image above) and
consolidate the clips into one sample. Next, mark the track with the consolidated file (solo it) and
then export that track and choose a render length 15.0.0 (from a start 1.1.1). On the AR, the first
slices starts at 0 and ends at 8, the second slice starts at 8 and ends at 16 and so on, in
increments of 8 until the last slice, starts at 112 and ends at 120. For a 30 slice chain, start points
will be 0, 4, 8, 12, 16, etc. (120 divided by 30 is 4).
In my Ableton template, I have in the session view tracks for Impact Samples, Risers, Sound FX,
Vocal samples, Vocal FX, Atmospheric samples, Synth samples, Musical loops, Top loops, and
Percussion loops (see below under File naming for an explanation of what this includes).
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In each session view track I gather groups with different bar lengths. I then drag and consolidate
these groups into a new track in the arrangement view. If among the Sound FX samples in the
track of the same name, a group consists of 2 bar Sound FX samples, I name that track in which I
consolidate and from which I export the wav file "OT Sound FX 2 bar slices”. It is then later easy to
add sample and redo exports if necessary.
Regarding the setting of track and mixer levels, creating sample chains from purchased sample
packs, I usually have all levels set to 0dB.
Example IV
(AR)
By having 120 sample hits in a chain it is rather easy to address the slices. With the cowbell on
track CB12 being somewhat unpopular nowadays, this track could well be dedicated to sample
play, hosting a sample chains with lots of percussive single hits. A typical wav file size for 120 short
hits that are no longer than 1/16, recorded at 40 BPM would be 3,7MB. Here is a workflow to
create such a sample chain:
1. Open a fresh Ableton live set and get rid of any return channels and any unwanted devices
on your tracks.
2. Set all levels to 0dB.
3. Set the tempo to 40 BPM.
4. Go into the arrangement view and set the grid size to 1/16.
5. 120 hits a 1/16 th note, which takes us up to bar 7.3
6. Drag your samples (e.g. percussive hits) into the arrangement, each one must be shorter
than, or shortened to 1/16 in length and lined up on the grid.
7. Once all 120 samples are lined up, duplicate the track before consolitating (just in case you
have to go back …)
8. Consolidate the entire collection into a single file.
9. Set the “solo” button of the track before exporting.
10. Go to the export audio menu, choose track with the soloed consolidated sample. Choose a
sample rate of 48000. Convert to mono, set to “on”.
11. Transfer the sample chain to the AR and be creative.
The time line in Ableton now matches with the STA parameter in the AR as follows:
DAW AR
1 0
1.1.2 1
1.1.3 2
1.2.4 3
1.2 4
1.2.2 5
1.2.3 6
1.2.4 7
1.3 8
60
1.3.2 9
... ...
With 120 hits, the STA and END parameter are always one count apart. (Do however consider end
points lower than the start points and see whether this sound good as well ;) Going to the Amp
page and setting the HLD and DEC parameters one can set these values (e.g. HLD somewhere
between 20 to 30 and DEC 2 to 5) so that only the STA parameter needs to be changed to select a
slice. This can be used creatively by changing the start parameter with a LFO, or in relation to a
scene or performance macro.
Transferring the samples to the AR
In the Global menu, check in the MIDI config set Output to USB only, rather than using
“MIDI+USB”. This increases the speed for the transfer.
1. Connect the Elektron machine with a laptop via USB.
2. Set the directory to which files are to be loaded: FUNCTION+GLOBAL, go to the SAMPLES
subfolder, use the LEFT arrow to select “UPLOAD HERE” from the menu.
3. Make sure the AR is receiving data over USB: FUNCTION+GLOBAL, select MIDI CONFIG
submenu, to to MIDI PORT CONFIG and set INPUT FROM to USB.
4. Open the Sysex C6 utility on the laptop.
5. In the Config settings, select the AR as MIDI IN and OUT, tick the boxes for SDS
Handshake, Use Extended SDS and Send SDS1UW name.
6. Drag files for transfer into the C6 file window.
7. In the C6 file menu, the files for transfer need to be marked (!)
8. Press Send and wait ….
9. If on the AR the sample is to be linked to a particular track, first select the track with
TRACK+PAD, double click SAMPLE and select an empty sample slot with the data entry
knob D.
10. In the Global menu, select the sample and make sure it is loaded to the project. The
sample will now be loaded to previously chosen track.
Elektron provides a tutorial video for transferring samples and packs, which is identical to the info
above but they explain also the creation of a project and the transfer of “proper” sample packs:
https://www.youtube.com/watch?v=MliQZYlGKPU
A sample chain with 15 kick samples can reach about 10MB. Per project, the sample memory is at
16bit, mono and 48kHz limited to 64 MB. 30 slices, each 16 bar long pad sounds, will generate a
wav file of about 90MB, which will not work. For short hits, like hats, make sure to remove gaps
between the hits so as to reduce the file size. (For claps and hats my file sizes are typically
between 1,5 and 2MB). As shown in the figure above, in Ableton this is done by increasing the
tempo. The BPM in the DAW do not matter at all for using the samples on the AR, all that matters
is that the samples are equally spaced.
On the AR, check not only the Sample menu but also the Trig menu and in particular the SMP and
ENV settings. The samples will also go through the filter, so that the settings in the Filter menu will
influence how the samples in the chain are played.
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Selecting slices/hits within the sample chain on the AR
For the AR: If you're working with a chain that has 60 slices, then you'll want to set start points at 0,
or 2, or 4, 6, 8 etc. and end at 2, or 4, or 6, 8, 10, respectively. Each slice is 2 divisions (120
divided by 60 is 2) If there are 30 slices in a chain, then 0,4,8,12,16 etc for start points, with end
points 4 slices after respectively (120 divided by 30 is 4) For a 30 slice chain, start points will be 0,
4, 8, 12, 16, etc. For a 15 slices chain slice 1 has the start 0, end 8; slice 2 starts at 8 and endpoint
16, etc.:
Slice # Start End
1 0 8
2 8 16
3 16 24
4 24 32
5 32 40
6 40 48
7 48 56
8 56 64
9 64 72
10 72 80
11 80 88
12 88 96
13 96 104
14 104 112
15 112 120
Someone kindly provide a “calculator” for this: http://bit.ly/rytmcalc
Invert these values for reversed samples. On the AR, I had to choose the starting point at 9 to get
the reverse (not 8).
The Elektronaut forum member AdamJay recommends to render 16bar loops for the AR, by
turning them into two 8 slice loops, as 120 is divisible by 8, and then use parameter locks to
change from one loop to the other.
Check Example IV above with tips on how to simplify addressing slices.
Handling sample chains on the OT
Transferring .wav files to the OT is very easy. Select the USB mode in the System menu and drag
files across into the AUDIO directory of a set.
On the OT, there is not much difference whether one uses a Flex or Static machine. As
“secretmusic” wrote in the forum: "the only really obvious difference is that you are streaming static
samples from the card, so there is no limitation on the size of them (aside from the size of your
card, obviously). So if you're doing 64 slice chains of ambiances, you will HAVE to use a static
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slot, as the OT simply would not have enough RAM to load the whole chain. In general, I try to
keep the RAM free for resampling. So I favor static slots, especially since i tend to use long chains
that would fill up the RAM very quickly."
Select a track with a Flex or Static machine assigned to it. Load a sample into the sample slot list
by pressing FUNCTION+PLAYBACK. Either select a machine or press the RIGHT arrow to go to
the sample slot list. To load a new sample from the audio pool to an empty sample slot, select the
sample slot and press ENTER/YES. The file browser will be opened. If a sample slot contains
already a sample, press the right arrow key to access the audio pool without assigning the selected
sample slot to the machine. Turn the new chain into the active sample for the track and press
FUNCTION+BANK/EDIT to open the audio editor. Select the Slice submenu by pressing the Amp
key. Press again FUNCTION+BANK/EDIT and select the “Create slice grid” option and choose the
appropriate number of slices. If the chain was created in a DAW with equal spacings between
individual samples, say no to “zero crossing align markers” (divides the chain into pieces of equal
length). Next, consider creating linear locks for the slices by pressing FUNCTION+BANK/EDIT
again (in the slices submenu) and choose “Create linear locks”. Now the slices are locked to the
trig keys. Make sure SLIC is set to ON in the Playback Setup menu (if linear locks are created, this
will be done automatically).
Check the ATTR submenu of the audio editor. Check whether LOOP MODE should be on or,
depending on the nature of the slices and how you want to play them. If loop markers should be
respected (ie slices should loop), set this to ON and ensure that you set loop markers in the SLICE
menu (this can be done quickly by turning knob B slightly to the left). Note that if your chain
contains samples that should be looped, they should have all the same length. If a slice is shorter
than others, one cannot loop this slices (looping is from the Loop point to the End point, which
would then be a quite gap).
Select the appropriate Timestretch option. NORMAL is an algorithm that suitable for most material.
Note: If the TSTR parameter in the FLEX/STATIC PLAYBACK SETUP menu is set to AUTO,
different timestretch settings can be applied to different samples used in a track.
The ORIGINAL TEMPO is the calculated BPM. Change this to the BPM that you know from
creating the chains in the DAW. Press FUNCTION and turn the LEVEL knob for this. Watch the
TRIM and LOOP LEN parameters changing to the value chosen for the render length in the file
export menu of the DAW.
Next check the QUANTIZED TRIG option to choose an appropriate mode. DIRECT will make the
sample play immediately once it is triggered.
Now go to the FILE submenu and save the sample settings. Another thing to watch is the GAIN
setting in the ATTR submenu of the Audio Editor. For samples loading to tracks with Flex
machines, the gain is apparently set to 12dB by default.
To hear the samples play, make sure that the track is not muted. In SLICE TRIG MODE
(FUNCTION+DOWN ARROW), the slices can be conveniently played back with the trig keys. If
each slice in the chain is a loop, set LOOP in the Playback Setup for the track to ON. However, this
then applies to all samples linked to that track. If set to AUTO, the settings can vary from sample to
sample. In the ATTR submenu of the sample editor, one can set the LOOP MODE for the
individual sample to ON but then one also has to set loop points for the slices: Go to the SLICE
submenu and use the arrow keys to select a slice. Turn knob B to add a loop point, which should
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be then moved right to the start, above the S(tart) point. (Turning the knob for the first time to the
left, does the job in one touch).
Note that a pattern in the sequencer consists of four pages. If the pattern scale is set to 64/64 1x,
each trig will correspond to a 16th and four pages to 4 bars. If a sample/slice is 8 bars long, setting
a sample trig, will retrigger the sample after 4 bars.
Playing long samples/slices on the OT
Assume a scenario in which a 8bar slices is to be played with the scale setup being 64/64 1x, so
that each of the 16 trigs is a 16th note and hence the four pages represent four bars:
1. Enter Grid Recording mode and enter a sample trig by pressing the first trig key.
2. If the 8 bar sample is a slice in a chain, parameter lock the slice by pressing and holding
the TRIG key and select with STRT (knob B) the slice that is to be played.
3. Start play of the pattern and before the four pages are completed, press TRIG+ENTER/NO
twice to turn the sample trig into a trigless lock. Trigless locks are indicated by halfbright
green trig LEDs.
4. If LOOP on the track’s Playback Setup is set to ON, the 8 bar slice will be looped. However,
there may be a click at the end of the 8 bars, which one does not have if LOOP is set OFF
or AUTO (and the LOOP MODE of the ATTR submenu for the slice is OFF or ON) and if
one then switches forth and back between a sample trig and trigless lock. Setting Loop
points in the SLICE menu of the sample audio editor (turning knob B to the left to create a
loop point covering the full length of the slice) and setting in the ATTR menu LOOP MODE
to ON (LOOP mode to AUTO in the track’s Playback Setup menu). Ensure that you are
outside grid recording mode to open the track’s Playback Setup menu with
FUNCTION+EDIT.
5. Switching from trigless lock to sample trig: Press the TRIG key of the trigless lock to turn it
back into a sample trig.
Another approach is to use oneshot trigs, which however also requires rearming. A free running
sample is yet another option: (1) Select the relevant track by pressing the TRACK key. (2) Outside
grid recording mode, press FUNCTION+BANK/EDIT to open the Pattern Settings Menu. Use the
DOWN arrow key to get to the relevant page for the track of choice and tick the PLAYS FREE
option. (3) The track is now disconnected from the sequencer. When PLAY is pressed, the track
will not start playing. Instead, use Trig keys 18 to trig disconnected tracks. This however requires
a trig to be set (which will be retrigged after four pages …). Alternatively press TRACK+PLAY to
play the sample and TRACK+STOP to stop it. (4) Different slices can now to selected with the
STRT parameter. (5) With LOOP MODE set to ON in the ATTR menu of the slice/sample and
LOOP in the Playback Setup of the track set to ON, and no loop points set (using knob B in the
SLICE menu) the sample/slice will loop. (Ensure that you are outside grid recording mode to open
the track’s Playback Setup menu with FUNCTION+EDIT). Compared to the manual approach
described above, I have a slight click when the slice loops. Setting a loop point for slices (turn knob
B to the left to set one that covers the whole slice) and then choosing the option AUTO in the
Playback Setup for the track, there is no click while looping! Note that in this case changing the
STRT parameter to select a different slice, will only come into effect by triggering the machine
again (with TRACK+PLAY). Monitor progression through sample/slice by pressing
TRACK+BANK/EDIT and go to the SLICE submenu of the audio editor. Slices can also be selected
with the trig keys by going into the Slices Trig Mode (press FUNCTION+DOWN arrow key, outside
the editor).
Finally, a suggestion from ‘Sternenlicht’ in the Elektronauts forum: Creating a 16 or 32 bar long
atmosphere in a DWA, on the OT one can use the audio editor to apply a slice grid of 16 or 32
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slices. Now you can lock the slice position to a scene, so scene one, gets slice one, scene two
slice two and so on. The advantage of this, is that you can sequence now with the
arranger the
used scenes, and therefore you can control which part of your atmosphere /pad or long melodic
part is played with the lockable scenes. With this approach you can trigger longer samples,
distributed over several patterns.
A Strategy to Name Files
Creating sample chains for the AR and OT, it makes sense to have a naming scheme. For the OT
only ten characters of the filename are shown. By default the first and last five characters. In the
preferences (“Personalization”) one can change this to the first and last ten characters. To
differentiate in the menus sample chains, I have devised the following scheme that works well for
most menus, providing all the information necessary to identify file names. With the displays being
limited to the length of names shown, one could otherwise have two different filenames that appear
identical in the reduced displayed version.
An example would be the file name “Imp01ARS0413.wav” telling me that the chain gathers
impacts, including crashes etc. The file number is 01 and the chain is created for the AR (this
allows me to keep chains mixed in one folder of the computer with no risk of mixing chains for the
different machines). In this example, each slices is 4 bars long and there are in total 13 usable
samples in the chain. From this number, I also know that on the AR, I must choose the STA and
END parameters in the Sample page with respect to 15 slices. If this would be a chain for the OT, I
would select slices by selecting the STRT parameter between 1 and 16. (Always going to the next
higher number of slices the machine handles, eg 2,3,4,6,8,12,16,24,32,48 for the OT and 15, 30,
60, 120 for the AR).
The general naming scheme I use is thus: 11122:33:XXXX …. XXXX:45566
1. Kind of loop:
○ Voc: Vocal samples
○ VoX: Vocal FX samples (incl glitched sounds)
○ Imp: Impacts (e.g. crashes)
○ Ris: Risers
○ Ble: Bleeps
○ Mus: Musical loops containing multiple elements (e.g. synth & vocals)
○ Atm: Atmospheric samples (e.g. sweeps, pads)
○ SFX: Sound FX (incl sweeps and impacts)
○ Syn: Synth samples (incl chords, stabs, bass)
○ Top: Top loops (incl high frequency and sparser material)
○ Per: Percussion loops (incl congas, claves etc)
○ Dru: Drum kit material (incl kick, tom, bass, HH, claps etc)
2. File number (distinguishing chains of the same kind)
3. Elektron machine the chain is created for:
○ OT: Octatrack
○ AR: Analog Rytm
4. Type (the way it is likely to be used):
○ L: loops
○ S: Single shots
○ M: Mixed loops and single shots
5. Length:
○ ##: bar length. In case of kicks, the length may be ½ bar, for which I then write “12”
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6. Number of samples added to the chain. The chosen number of slices on the OT will then be
the next higher option for slicing available on the OT (2,3,4,6,8,12,16,24,32,48) or the AR
(15, 30, 60, 120).
Other codes that could be used are “D/W” to distinguish “dry”and “wet” recordings and the musical
key of the slices. Or include the BPM and notes to whether slice samples were warped, or not.
Creating sample chains for drum kits, with chains for kick, hats, claps, percs, snares etc, I use the
first three letters to give the drum kit a name (eg. “MDH” for Melodic Deep House, or “SM56” to
identify the source of the samples). I then use two letters to identify the kind of hit, eg Ki, Ba, Sn,
Ha, HH, Pe, Cl, etc. This is followed by “AR” to indicate for which Elektron machine the chains was
rendered. The last two digits tell me how many slices there are in the chain.
Note: The last two digits indicate the actual number of slices in the wav file. The OT audio editor
allows slicing for 2,3,4,6,8,12,16,24,32,48 slices. The export from Ableton is then done to the next
highest number the OT can slice for. Say there are 19 slices in the wav file, we slice it on the OT
into 24 slices. This makes it necessary to export the correct length calculated as follows: Say, the
samples (which will become slices) are 8 bars long and we have 19 samples, we then export in
Ableton from 1:1:1 to 192:0:0 because 8x24=192. If samples with different tempos are combined
(using warping to a common BPM), make sure to check the ATTR submenu of the Audio Editor
and enter the correct BPM so that the Loop Len in bars is correct (in the example, LOOP LEN
should be displayed with 192).
Searching for “sample chains” in the Elektronaut forum, various people are also offering sample
“packs” for use with the OT and AR.
Sampled Synths
Highly recommended are the discussions in the Elektronaut forum on using single waveform
samples to create entirely new sounds from samples. On the AR the pad and the chromatic mode
lend themselve for this very well. For the OT, one could sample different pitches (say, starting at C
and then D#, F#, A, C …) and by taking 16 slices, these can be played with the trig keys. Using
parameter locking with such sample chains, the Rate, Length and Pitch parameters are then to
play with.
Reference
http://www.elektronauts.com/topics/view/1099/32665/page:3#32665
http://www.elektronauts.com/topics/view/12846/106005/page:1#106005
http://www.elektronauts.com/topics/view/12816
http://youtu.be/QPKFpfSebM
http://patcharena.com/tag/howtouseoctatracksamplechains/
http://youtu.be/aW_m04bLOk8
https://www.youtube.com/watch?v=fiTS7hqnElQ&index=9&list=PLnU8PFTEF_jGI7GIE7nseOmV
dlFtlH
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http://bit.ly/rytmcalc
(a sample slice calculator)
https://soundcloud.com/groups/elektronoctatracksamplechains
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Tips for the Elektron Analog Four/Key
LFO Settings
In the Subsection “Working with HiHats” of Section “Tips for the Analog Rytm”, I provide an
example to learn using LFO settings.
The following table summarizes some typical AF/AK LFO times (in beats):
SPD Multiplier (MUL)
Editing Performance Macros
With four tracks and up to 10 performance macros per pattern, there are various options how to
organise and name performance macros. If one uses ex
Encoding performance macros, probably the most common mistake I keep repeating is to press a
knob and thereby change the track to which the change should apply. For those macros for which I
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want to manipulate only parameters of a particular track, I therefore first press all knobs to have
that track selected (and possibly the FX track).
During performance macro editing, the level knob gives us a simulation of what the macro will give.
I frequently turn this knob up, to focus on the maximum change. I then choose a lower knob that
will dial in a particular change and turn this one also far up. The reason is that when I then select
with the corresponding upper knob what parameter I wish to change, I immediately hear the effect.
Scrolling through the list, I will thereby “audion” the effect that parameter will have.
Whenever you are happy with what you did with one knob, save the kit to ensure that if you later
get lost and have to reload the kit, your effort is not lost. For the naming of knobs, I put the track
number(s) that affected first (to easily see which knob to choose) and the write either “BI” or “LI” to
know whether this knob will be moved from middle position, or whether it is one that starts from
zero, turning it just clockwise to get the effect.
For live performances, the Performance Mixer and Performance mutes are very useful. For muting
in the performance menu (press the Perf key twice), do remember to turn OFF grid recording mode
as you may otherwise remove trigs from your pattern, rather than muting tracks!
Sound Design Tips
The presets, or sound packs available from the Elektron site are good places to start learning the
design of sounds and their integration into pattern, including the use of parameter locks.
Loading free or purchased sound packs onto the A4/AK, I recommend to take note of the sound
bank to which they are stored, so that you later remember that the sounds of pack “XYZ” are
stored in G001 to G128. There is otherwise later not way to know from which pack a sound
originated.
The presets come with pattern, while most sound packs only provide sounds. I therefore first
started with exploring the presets by copying them into a new project. The presets occupy banks A
to C, so that I start with bank D and patterns D01 to D16 for my own explorations. I then go forth
and back to see whether I like to copy a pattern, together with the kit and its sounds (using copy
and paste outside grid recording mode, that is, FUNCTION+REC for copy and FUNCTION+STOP
for paste), or whether I just like a particular track, its trig pattern and its sound. The track’s trigs can
be copied with FUNCTION+REC (in grid recording mode!) and then the track’s sound is copied
separately by pressing the Trk button together with REC and STOP. “Cutting” individual tracks
sounds out of a kit, it can happen that FX settings and sound settings (e.g polyphony) differ, so this
does not always work perfectly but is often a good starting point, nevertheless.
When saving a kit, the parameter page settings of the synth tracks (those settings that constitute a
sound) are saved together with the kit. However, do note that if you then tweak the sound, changes
to the track sound will not affect the loaded sound, only the kit. For this reason it is possible to have
in different pattern and kits sounds that have the same name but sound different. To ensure that a
sound you like is not further changed, go into the Sound Manager and use the toggle option to
write protect it.
Several pattern can use the same kit but then, if you make changes to a kit somewhere, these
changes will also apply to the other pattern that are linked to that kit. For this reason, I copy a
pattern from the presets to another location and then save for each pattern a new kit, pattern D05
is then linked to a kit with the name D05.
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Starting your practice with presets, copied or renamed into a new project, the sound pool of the
active project is likely to be full to the maximum of the 128 sounds that can be stored in the sound
pool. Sounds can also be kept in the +Drive but only with the sounds in the sound pool of the
active project, can be plocked on the sequencer. Sounds in the +Drive are organized into 16
banks, A to P, each taking up to 256 sounds.
Searching for sounds is best done with the Sound Browser (FUNCTION+SOUND), with is faster
because it does not show empty sound slots. Double pressing a Trk key will also open the Sound
Browser. The Sound Manager is used for tagging and organization, although this is somewhat
tedious on the A4. In the sound manager you can also load sounds from the +Drive into the active
project’s sound pool (and vice versa). Sounds can here also be saved and renamed.
A difficulty is the role of the FX track. Since the FX tracks applies to all tracks, one has to go forth
and back to find settings for the FX track parameters that suit all tracks. To this end, it is important
to note the following: When selecting the FX track, the track LED of the previously active track will
become half bright. This indicates that the keyboard keys will still trig notes on this track. This
allows you to hear how parameter changes affect the previously active track. Press Trk5 again to
make the FX track fully active.
I have myself not the experience to provide tips for systematic sound design with the A4/AK. Our
fellow Elektronaut “Burn Cycle” has produced a range of sound packs and has kindly shared the
followed advice on the Elektronauts forum (see also his YouTube channel “Burn Cycle Music”).
1. Make sure Performance knobs are at zero as otherwise the knob settings influence the
auditing of sounds in the sound browser.
2. Deactivate unison to begin with, and most likely poly too. The same for FX. These things
are the gravy for later on. For a bread and butter +drive sound, you want the sound not to
be dependent on a kit's FX settings.
3. The button combo TRACK+COPY and TRACK+PASTE can be handy to copy the sound to
other tracks before tweaking on. It's sort of a checkpoint, so you can have up to three
checkpoints and one track where you are tweaking along. This allows you to backtrack
when things go wrong or get interesting without having to immediately save/load a sound in
the sound manager.
4. Try to determine the filter mode early on. Consider LP2, then LP1, then BP. The HP is more
complicated when it comes to filter cutoff/res.
5. Turning osc levels beyond 50 will create a bit of distortion.
6. Turning overdrive to the right will create fuzz, to the left will just boost the signal.
7. Using PWM and osc sync makes quite a difference, the envs too of course. A cheat sheet
for the envelope shape is given below.
8. Some chorus like effect or movement or fattening can also be created using pwm.
9. For more impact, consider using the osc retrig (trig) option in the Osc2 submenu. Think
basses or percussion sounds.
10. Bend depth and slide can create unexpected results, without having to use up a env slot for
pitch.
11. Filter tracking is probably a good idea for sound that will end up as "arp sounds". This way
higher notes in the arp will be brighter and add interest to the sound.
Reading the User Manual’s section on oscillators, filters and envelopes is essential reading for the
sound design. In this case, the manual provides more than just core definitions. Take also note of the
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For the envelope shapes of the A4/AK the
hint in the manual on how to “programme” triadic chords.
following info helps (see manual):
01 Linear attack and decay/release. An envelope shape suitable for controlling the filters if
linear attack/decay/release sweeps are desired. When used as an amplitude envelope the
decay and release phase appears to drop quicker towards the end, making it most useful for
sounds that should fade out without a tail.
23 This can be considered the standard envelope shape. Decay and release fall quicker in the
beginning of their phase, behaving more snappy and – just like acoustic sounds tend to do –
leaving a tail instead of ending abruptly. This envelope shape is useful for creating distinct
sounds, for example kick drums and basses, but also lengthier sounds like pads.
45 Exponential attack, linear decay/release. This shape makes the envelope rise quicker and
quicker. This envelope is suitable when for example creating sounds appearing to be played
in reverse or for sounds requiring a sudden attack.
67 Exponential attack, exponential decay/release. Since our hearing perceives loudness
exponentially, this shape is primarily useful as an amplitude envelope for very long sounds
that are supposed to fade in and fade out at a very constant rate. When used as a filter
envelope, very clicky, whip lashlike sounds can also be obtained by using this shape.
89 Full attack, linear decay/release. The envelope will immediately rise to the full envelope level
and stay there for the whole attack phase. The ATK parameter sets the duration of this
attack phase. The envelope shape is useful as amplitude envelope for certain percussive
sounds that need a punch at full volume followed by a quick decay, or for other sounds that
should contain a full body before being entering the decay phase.
1011 Full attack, exponential decay/release. The envelope behaves like the aforementioned
shape 89, but decay and release will fall in a more snappy fashion, ending with a tail. This
makes it even more useful for percussive sounds.
Reference
http://www.elektronauts.com/topics/view/19285/154031/page:1#154031
Finding your Keys
In the chapter for the “Dark Trinity” I presented a live performance setup that involves the OT to
play loops. The idea is that when we wish to change pattern or any settings on the AR and/or A4,
we “move over” and play some loops from the OT, giving us time to adjust things on the other
machines. Having changed the pattern, we can then begin introducing new elements, to eventually
fade down on the OT loops. If any of the loops or samples used have bass or melodic elements,
they are set in a particular musical key that determines the character. If we are not to complement
with these loops elements on the AR and A4, we need to make sure that our sounds are in the
same key and progressing through our set we should ensure that the elements match.
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The information required to match elements in a set can be found from the Circle of Fifths
. The
table below maps out the Circle of Fifth. Moving through a set, we would either go down through
the rows, or jump between minor and major keys. Moving this way, the elements of the music fit
together, sound good together. I have also included the notation used in DJ software (Traktor and
Mixed In Key), which have algorithms to detect the key of a track. Their notation is quite simple in
that we just progressive upwards and downwards in the numbers. Well, of course there are no
rules, just common approaches and one should really do whatever you and others like. In DJing it
can make sense to jump in certain steps and between minor and major to create a certain energy
or mood. The mood and brightness, the feeling of chords and chord progressions are really
fascinating topics. All I summarize here are few essential things that help you to get your sounds
on the A4, AR and OT to match better.
The two main groups of keys we need to be aware of are major and minor keys, where for the
minor keys we focus here on what is called “natural minor” (harmonic minor and melodic minor
being further variations). It is for this reason that we have different, simplified notations :) The table
below summarizes them all.
Minor Major
Camelot Open Key Scale Camelot Open Key Scale
1A 6m Abm, G#m 1B 6d Cb, B
2A 7m Ebm, D#m 2b 7s Gb, F#
3A 8m Bbm, A#m 3B 8d Db, C#
4A 9m Fm 4B 9d Ab, G#
5A 10m Cm 5B 10d Eb, D#
6A 11m Gm 6B 11d Bb, A#
7A 12m Dm 7B 12d F
8A 1m Am 8B 1d C
9A 2m Em 9B 2d G
10A 3m Bm 10B 3d D
11A 4m Gbm, F#m 11B 4d A
12A 5m Dbm, C#m 12B 5d E
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Let us consider now assume that to begin with in our set we have a loop on the OT that we know is
in G#m (G sharp minor). (Most educational material on musical theory will start with C major, which
is why I deliberately choose a less convenient example here). If you purchase samples, the
labelling of the files will usually not use the #. The table tells us that as we progress through our
set, we could move from G# to D#, or from a minor key, to a major key, specifically B. In musical
terms, G# is called the relative minor to the B major key and the reason why we can so easily
move between these keys is the fact that they share the same notes. (“major” and “minor” define
the mode or type of scale).
Let us then look at the scale of notes that are linked to the key of G#m. Focusing on one key of the
keyboard, say the black key between the white keys for G and A. Looked at from G, the black key
is referred to as G# (”G sharp”) and looked at from A, it is called Ab (“A flat”, in the literature also
denoted as A♭). Constructing a scale from G#, this can therefore be presented in two ways, using
either “flats” (b) or “sharps” (#):
Notes in the scale of G# minor (Ab)
G#m G# A# B C# D# E F# G#
Ab Ab Bb Cb Db Eb Fb Gb Ab
Using a DAW, like Ableton and the Push as a keyboard, the notation to get used to would be Ab.
Chords and Chord Progressions
Knowing from a sample loop the key our music should be set in, we can look at the notes in the
scale of that key. So while we are in G#m, we play the notes listed in the table above, and as we
move through our set during a live performance, we could change the key from G#m to B, or D#m.
Looking at the notes in the scales of those keys, we can see why this strategy works the different
keys share notes, which is why the different keys and different scales fit together:
G#m: G# A# B C# D# E F# G#
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These triads are thus most important chords formed from a scale. The next refinement is to
seventh
consider , requiring four fingers when played on a keyboard, and more oscillators on the
synth. The intervals considered so far are the perfect, major/minor, augmented/diminished. This is
complemented by an inversion of each interval, which we shall also skip here.
Main and Alternative Progressions in G#m
VI iv i v
AP1 C#m A E B
i v VI iv
AP1 E B C#m A
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AP2 D#m A#m B G#m
i iv i v
iv i iv v
i iv v v
When chords are placed in a sequence, we get a chord progression. The concept of “tonality” is
used to characterize progressions. The tonic chord is the chord build on the first degree of the
scale and is considered most important, often acting as the “home base” for a chord progression to
start and end with The tonic chord is backed up by the dominant chord, which always occurs on
degree five of the scale. The other important chord is the one build on degree four of the scale,
called the subdominant chord . Chords 1, 4, and 5 are thus the most important ones to learn. We
are now quite close to have everything together to create harmonies. We leave this however to the
specialised literature, all I wanted to provide here is a dictionary of terms and an example for how
to consider chords in playing a synth. The table above is what we need to get hold off for playing a
keyboard, or encoding chord progressions with the A4. One can either derive chord progressions
from the rules described here, but there are also smartphone apps that help out … and of course
various tools for DAWs.
Main and Alternative Progressions in C natural minor
VI iv i v
i v VI iv
v iid III i
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Looking at another set of minor chord progression, we notice that one can memorise them by
recalling sequences, like 6415, 1564, 1624, or 1346 and that these are the same for
different scales. Using an “In Key” device, like Ableton’s Push, the triads form triads on the device.
Playing chords is then rather easy.
The tables above give examples of typical chord progressions for particular keys. More generally
we have the following pattern for common chord progressions, summarized in the following figure.
In a major key, the destination for chord progressions tends to be the I chord. The image shows
ways to get to this chord. Coming from vi, we have ii and IV as alternatives. These pattern are no
strict rules but guidance and all that is being said here is that the cadences V to I and ivv° to I are
frequently used. The strongest way to approach V is a from ii and the strongest approach to ivv° is
coming from IV. Since I is the strongest chord, it can be followed by anything. The V and ivv°
chords are referred to as the dominants and ii and IV are labeled as predominants.
Common chord progressions for minor scales is very similar, only that the strongest way to
approach III is from VII.
Reference
Music Theory for Computer Musicians.
Michael Hewitt: Course Technology PTR, 2008
Warp Academy: Push and Basic Music Theory,
YouTube 2014
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Drum Loop Programming with the Rytm
Creating tracks with a DAW, one usually starts with the programming of a drum loop and from
there complements this with the bass and other melodic elements, FX etc. I shall here give a basic
introduction into drum loop programming with the AR. For those understanding German, thanks to
Kai Chonishivli there is an excellent video workshop available on YouTube (link below).
Setting up a Core Drum Loop
The kick, or bass drum (track BD1 on the AR) is the most important element from which we start.
We start with a new project, or with an empty place on some bank and set the tempo to 122 BPM
(or whatever you prefer). It is also an good idea to save your experiments as a new kit.
The first thing to do is to choose a sound for the bass/kick drum track. If you are starting out, I
would recommend learning from preset and sound packs one can purchase from Elektron
(including various free packs). The current sound for the selected track can be checked by
pressing TRACK and the BD1 pad. The sound will be briefly displayed. Choose a sound for the
BD1 track by opening the sound browser with FUNCTION+MUTE/SOUND. The following figure
summarises the elements of an AR sound and gives some typical values one could use for a
house kick drum:
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Kick Drum Synthesis
For those who want to delve into more depths of kick drum design, the anatomy of a kick drum
includes the following elements:
● Clicking part:
○ right at the start of the waveform.
○ contains high frequencies.
○ very short, 10ms or less.
○ the clicky part helps the kick drum cutting through the mix and one should watch out
not to filter it accidentally out with some attack envelope setting.
● Punchy section:
○ the part that is felt in the chest.
○ starts at a higher pitch and rapidly moves to a lower pitch
● Longer tail section, a fixed tone, the subby part.
○ constant pitch, waves of equal period.
● The length of the kick drum is also determined by the question whether we need space for
a bass, or whether the kick is pretty much also the bass.
The 909 kick drum is known for its solid punch, while the 808 provides a subbedout thump with
longer tail. The depth and length of the kick should be directly related to the bassline, which in our
workflow comes only later into consideration. A higher, short kick will work well with a booming,
deep bassline, while a higher bassline will sit nicely alongside a longer, deep kick drum (e.g. the
808). Tune the kick to the key of the track and adjust the amp envelope to get the right length. Use
a tuner from some external gear (e.g included in an effect or guitar pedal, or consider using
Overbridge and a tuner within the DAW. Subbass elements require good studio speakers and
headphone to check them.
With regard to compression and a frequency spectrum (which is difficult to analyse with the
Elektron machines, unless you use Overbridge, a DAW or some other gear), we have the following
considerations:
● Compression:
○ A fast attack / medium release tames the transients, reducing the clicky part of the start
of the waveform and reducing its relative volume. Good for smoother kicks in deep and
minimal styles.
○ Medium attack and release: retain a kick’s initial punch by letting the first part of the
sound go through. Good for a baggy kick in electro styles.
● Frequencies:
○ Highend of the kick, 118 kHz: the kick’s detail and clarity. For extra edge and bite,
boost around 24 kHz and for extra clarity in the highhat zone boost above 4 kHz.
○ Midrange, 120 Hz 1 kHz: the knock, thump and punch of a kick. If you boost the
midrange knock between 200800 Hz (not more than 3dB), then reduce the bass a few
dBs around 200400 Hz to reduce overlap.
○ Lowend, 20120 Hz: weight and warmth can be increased with a boost in the 6080 Hz
region.
With respect to frequencies, the elements of a track are frequently discussed in terms of the
following bands:
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● Lows, <100 Hz: subbass and the bottom of your kick drum.
● Low mids, 100 Hz to 1 kHz: the body of the snare, percussions, bass line.
● High mids, 1 kHz to 10 kHz: claps, top end of snares, keyboards, pianos.
● Highs, >10 kHz: HiHats, triangles, shakers.
Creating a Pattern
Opening the Scale Menu (FUNCTION+PAGE/SCALE), we choose the Normal Mode and a 16/16
1x pattern, allowing us to focus on a one bar pattern. We place trigs for the kick drum on steps 1,
5, 9, 13. When a pattern is described one finds often the term “off beats”. In music that progresses
regularly in 44 time, counted as "1 2 3 4, 1 2 3 4...", the first beat of the bar (downbeat) is usually
the strongest accent in the melody and the likeliest place for a chord change, the third is the next
strongest: these are "on" beats. The second and fourth are weaker and subsequently referred to as
the "offbeats". Sometimes, the second and fourth beat of the bar are also called “back beats” or
“off beats”.
After the kick, the next element in a house groove is the snare drum (track SD2), and/or a clap
(track CP4), providing a counterpoint to the steady kick. They are typically placed on the second
and fourth beat of the bar, i.e. trigs on 5 and 13. The snare would then back up the weaker off
beats at 5 and 13.. A variation for a more techhouse feel, is to place the SD not on the same trigs
of the clap (5, 13) but on 5, 12, 15, and 16. Or, try a snare drum on 1, 5, 9, 13 and. In a frequency
spectrum, the clap is usually sitting in the high mids, 1 kHz upwards. The snares are across the
low and high mids, the body sits in the low mids and the crack of the snares sits in the high mids.
Hihats are another essential component that can be used to emphasize the rhythm and to
increase its pace. Closed hats are short and tight, while open hats have a longer sustain. In an
acoustic drum they cannot be played together, which is why we usually place them accordingly on
our sequencer. Closed hats are now placed on trigs 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 16 of track
CH9 and open hats are placed on the gaps left by the CH, that is, trigs on 3, 7, 11, 15.
Alternatively, place closed hats on 2, 4, 6, 8, 10 12, 14, 16 and open hi hats on 3, 7, 11, and 15
giving you a very well known and recognisable pattern. (On other sequencers, like the Roland Aira
TR8 drum machine, there is a ride (RS) element, which would then be placed on 1, 3, 5, 7, 9, 11,
13, 15). Combine this with a snare drum on 12 and 15, or on 4, 7, 12 and 15. The latter suggests
itself as a bassline pattern, maybe matching with the low tom (LT) track or other percussive
elements, placed on the same steps. On the AR, the toms can be very deep, especially when
pitching down.
Having suggested alternatives here, which may be confusing to begin with, one should get used to
experimenting. When you enter pattern, the FUNCTION+LEFT/RIGHT arrow combination may be
useful to test the positioning of pattern as this will shift trig patterns left and right.
A refinement of the kick pattern is to add a ghost note on step 16, with a low velocity. Press and
hold trig 16 and on the Trig men, choose a low value for the velocity. In a live performance, an
option is to vary the pattern by placing an additional trig on 16. For effects, a delay on a hihat can
increase the pace of a track and can also introduce an additional element to the rhythm. It is also
quite common to use an LFO on them. For example, try on OH12 an LFO with SPD=1, MUL=x32,
DST=VOL, WAV=TRI, SPH=0, MOD=FRE, DEP=+22. To begin with, one should however focus on
the pattern and groove and not focus too much on using effects, which can be done later. If one
adds too many details on the Filter, Amp and LFO pages at this stage, one is less prepared to
change things around. It is however important to experiment and one should expect that something
sounds initially fine and later, in the context of other tracks, it does not make sense. We should
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then not hesitate to go back and start all over. If one has introduced already lots of parameter locks
on the sequencer, one is less likely to make radical changes to the pattern.
A refinement of the claps is to move them ever so slightly ahead of the kick. On the AR, we press
the trigs in grid recording mode, and use the left arrow to move the tricks in small steps.
The cowbell is somewhat out of date but one can then use on track CB12 a sample of some
percussive hit and place trigs on 6, 7, 8 and 15, 16.
The result of our efforts for a one bar drum loop can be visualized in the following way (eg):
Fine Tuning for Levels and Timing
Fine tuning of our sounds on the tracks includes adjustments to swing/shuffle, velocity variations,
accentuation and ghost notes. Live recording is one way to “humanize” a pattern, alternatively we
vary the velocity of steps in a semirandom fashion. Check out Cuckoo’s AR Walkthrough video
(link below) for tips on live recording. For the present exercise, we will programme this. The
velocity changes
influence of can be seen by changing, in the pattern from the figure above, the
velocity of CH9 for steps 1, 5, 9, 13 to about 6070. The sound turns from something basic into
something quite awful … To check out the positive influence of velocity changes on the groove, it is
best to experiment with a closed high hat placed on every of the 16 step. On CH9, try first with all
velocities set to 100, for all sixteen steps, listen and then do the following. Set the velocities for the
sixteen steps: 100, 90, 70, 85, 75, 100, 94, 73, 55, 100, 72, 68, 90, 60, 85, 60 …. and notice the
difference!
“Syncopation” is a widely used technique to add interest to repeating patterns. This stresses music
occurring off beat rather than on it. This variation of the rhythm is somewhat unexpected, as it
which makes part the tune appear offbeat. More simply and according to Wikipedia , syncopation
is a general term for "a disturbance or interruption of the regular flow of rhythm": a "placement of
rhythmic stresses or accents where they wouldn't normally occur. In the 44 time signature the first
and third beats are most likely the place where we introduce new elements, change chords etc, as
a consequence of which the first and third beat in a bar will often receive the accent of the music
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with notes on these two beat appearing a little louder. With accentuation of notes that occur off
beat, on 3 and 5, the result is syncopation can improve the rhythm considerably. For live
performances it can also be a good idea to change the syncopation every few bars on rhythmical
elements such as hi hats.
On the AR, we can add accent trigs to quickly change the velocity for chosen steps of a track.
These accent levels are then also a popular target for modulation, for example, by an LFO. Select
a track by pressing TRACK+PAD, and then open the Accent Menu by pressing FUNCTION+BANK
B/F. If accent trigs are present the trig LEDs display them. To accentuate certain notes, place trigs
on steps with note trigs, while the accent menu is open and choose an accent level higher than 32.
A note trig can be quickly accented by pressing a note trig and press BANK B/F. An accent trig will
then be placed on the same setup. To check whether an accent trig is on top of a note trig, press
the trig key and check whether the BANK B/F LED lights up.
Next, ghost notes can be employed improve the pattern, to make the pattern groove. On the
snare track SD2, add to what is in the pattern above, at steps 1, 3, 7, 11, and 15, notes with a very
low velocity with values between 2 and 6. Notice the difference this makes to the track soloed and
in relation to the other tracks.
We indicated already above, that moving the clap it tiny bit can make things sound better. Other
examples are small forward (right) shifts of the closed high hat, or the low tom, and also of the
snare. There are no general rules and one has to carefully listen to see the effect for the track
soloed and then in the context of the other tracks. Moving things slightly behind the kick, will tend
to create a more laidback feel, while moving things ever so slightly ahead of the kick, will create a
more intense feel.
Swing , also referred to as “shuffle”, is used to avoid too monotonous or robotic rhythms. To adjust
the swing setting of the pattern, press FUNCTION+BANK C/G. The swing pattern is shown by the
trig LEDs and the up/down arrows are used to adjust the swing ratio. A value of 50% is default,
6070 is what should try to begin with. When applying swing, some notes get shifted away from the
grid, while other stay in place. In a typical note shuffle pattern with 16th notes, every second note
gets dragged a little later in time.
Triplets are also a popular means to create (“syncopated”) grooves by changes to the timing.
Rather than dividing a bar up into four steps, its is divided into three. The notation ⅛ is used to say
that a bar is divided into 1/8th notes. A ¼ note could then be split into two 1/8th notes. The triplet
notation 1/8T then says that instead of two 1/8th notes, we have 3 x ⅛ notes over the duration of a
quarter of the bar. Similar, 1/16T says that 3 x 1/16 notes are covering the space of a ⅛ note in the
44 pattern. 1/32T says that 3 x 1/32 notes are covering the duration of a 1/16th note. For the AR,
1/16T then says that a 1/8th note duration of two sequencer steps is now represented by three
1/16th notes. Let us focus on the first bar and sequencer steps 1, 2, and 3. To bring three
sequencer steps into the duration of two 1/16th notes, that is, we have to nudge step 2 and step 3
to the left. The following figure illustrates this. On left, the yellow arrows show the microshift
required to generate a triplet with the first three sequencer steps:
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On the right all information is provided to convert any 1/16T groove pattern into the AR sequencer.
Depending on what pattern we would have in the DAW, we either shift a trig on the sequencer 8 or
16 steps to the left, or right.
There are several ways to realise triplets with the AR. The first option to achieve this is by
microtiming of trigs (hold a trig and press the left/right arrow for the menu to appear).. Each 1/16th
note is divided into 24 microtiming steps (16 x 24 = 384; each micro timing step is 1/384th of a
note). For the 1/16T triplet grid above, we have 2x24 microtiming steps covering the two 1/16th
notes of steps 1 and 2. This is now divided by three. The second sequencer step has therefore to
be moved 2416=8 steps to the left (1/48 in the microtiming menu). Step 3 moves from 48
microsteps away from step 1, to 4832=16 steps to the left (1/24 in the microtiming menu). To
programme 1/4t you need to use the microtiming to shift the trigs and place each one 64/384 ths
after the preceding beat (384/6=64).
An alternative is to use retrigs. Press and hold a trig and then use the left/right arrow to open the
micro timing menu. Change retrig rate with knob E to 1/12 to create triplets. Retrigs are
unfortunately not affected by swing. Yet another way is to set sequence length to 12 steps.
Standard 4/4 kicks would go on steps 1, 4, 7, 10 instead of 1, 5, 9, and 13. To sync to an external
clock set time to 3/4 in scale menu. Finally, using a 67% swing setting also produces triplets.
An excellent more advanced video tutorial about polyrhythms was prepared by Carl Mikael (see
link below).
Example Hip Hop Pattern
In addition to the house style pattern above we here summarize a hip hop pattern. The pattern is
equivalent to hip hop pattern #31 in the book by Josh Bess (s. below). It is a 1/16T pattern. In a
DAW the first bar of the pattern would look like this:
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Below the DAW layout we have the AR sequencer steps. With blue arrow we have indicated those
places that require a microshift. The entire pattern could also be visualized for the AR sequencer,
including the required microshift moves and velocities indicated inside the circles:
The pattern from the book (also demonstrated in Kai Chonishivli’s excellent video series ) is actually
a two bar pattern but for the sake of simplicity, I show here only the first sequencer page.
Extending the pattern to two pages, one can then also introduce on the second page elements for
the LT, MT and HT tracks. For example, something on steps 7 & 8 for track MT7, steps 9 & 10 on
HT8 and steps 13 & 14 for LT6.
To experiment with accentuation, focus on track BD1, press FUNCTION+BANK B/F, set accent
trigs on steps 1 and 9, and use the level knob to increase the accentuation up to 127. To
experiment with ghost notes, focus on SD2 and add trigs on 1 and 3, set the velocity to very low
values, say 7 and 10, respectively.
Summary of a Drum Loop Programming Workflow
Summarising our current discussion and looking ahead, we have the following suggested workflow,
with some added tips for further experimentation:
1. For your genre, identify characteristic sounds (e.g. 808 or 909 kick drums)
2. Get inspired by known pattern as a starting point.
3. Start with a core loop of one bar length (Page 1) and expand later.
a. Start with sound of bass/kick drum (BD1), then snare drum (SD2) and/or clap (CP4),
then hi hats (CH09 and OH10). Ensure no LFO, filtering or effects are introduced,
consider this later.
b. Start with the synth engine first and then consider a layered sample to sculpture the
kick sound.
c. In case you don’t like the sound of the snare, check whether high pass filtering
helps (although heaving filtering and effects should really come later)
d. Consider percussive hits (eg on CB12).
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e. Switch between soloing a sound and listening to it in the context of the other
elements. For example, check the open hi hats relation with the clap etc. Expect
that things may sound good on its own, or in combination with another track but that
overall things are not working out. Go back and forth, experiment!
4. Finetuning pattern:
a. Consider adding ghost notes.
b. Consider using triplets.
c. Consider flams (two taps,a grace note followed by a full volume tap) played very
close together in order to sound like one slightly longer note). With the AR, you can
put two 16th note trigs backtoback and adjust the microtiming on one to as close
to the other as possible. plock velocity. Alternatively, consider retrig for flams, just
set short enough gate time and a suitable interval. E.g. using a RATE of 1/64, a
LEN of 0.313 and a VEL of 14. Flams can fit well to the snare drum.
d. Check “choke groups” and ensure that sounds that can or should not be played
together do not overlap in the pattern and their note lengths. This may be due to the
hardware and shared voices (eg RSCP, MTHT, CHOH and CYCB)
e. If you have more than one percussive elements of similar frequencies, consider the
working together, one being an answer to the other (pan one to the left, the other
more to the right).
f. Consider matching the snare pattern with the low tom (LT) pattern.
5. Finetuning timing:
a. Live recording or manual nudging of notes to humanize the groove.
b. Swing (shuffle). To see the effect, press FUNCTION+BANK C/D and use the level
knob.
6. Finetuning levels:
a. Live recording or semirandom manual adjustment for step velocities.
b. Accentuation.
c. Consider using an LFO for modulation.
7. Finetuning sounds:
a. If you are using sound packs, check whether the legacy mode is set in the sound
settings (see OS 1.22 update)
b. Consider delays on hi hats and percussive elements, making them more bouncy;
reverbs on the clap and so forth. To begin with, however, focus on the groove and
use effects sparingly.
c. Add reverb but again, focus initially on the groove.
d. Position elements in the stereo field. Start with panning of the hi hats. Claps are
difficult to pan. To give them a bit more width, collect two different samples, pan one to
the left, the other to the right. For more advanced high hat tuning, consider for the
closed hi hat, two tracks of the same sample, with ghost notes in different places,
panning the one track fully right and fully left on the other. Furthermore, add some track
delay (e.g. 2ms) to one of the tracks. For both tracks, playing the same pattern, this
delay gives an ever so slightly different sound on each side, giving us this stereo width.
8. Check the track volume levels of tracks against each other. (cf track level vs amp volume)
to balance the volume of the different tracks.
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9. EQing of tracks to separate overlapping frequencies, to emphasize and to avoid an overall
muddy sounds.
a. The parameters of the filter envelope are Attack (how fast the volume comes in),
Decay (how slow the volume decays), Sustain (determines the values after the
decay is finished), Release (how long it takes to reach zero).
b. On snares high pass filtering may have a big impact.
c. Use a low cut on the reverb filter to avoid muddening the low end up too much.
d. Overall, avoid too much of high frequency sound as this may make the listeners
tired. (Such advice is of course just a suggestion and as always, rules are there to
be broken).
10. Consider using an exponential one shot LFO to add "snap" to a sound (e.g. on snares)
11. Compression for loudness and glueing.
12. Expanding the loop.
a. Use conditional trigs! (see also live performance tips)
13. Add a bassline
a. Ensure the kick and bass are playing in the same key.
b. Bass notes as high up as the major fifths can play at the same time as the kick without
risk of a clash of frequencies. They are however better placed at the end of the kick note
so that the transitions at the start of the notes are not colliding.
c. One can also use a Tom sample and transpose this a few semitones down.
14. Add melodic and synth elements, pads, stabs.
15. Add FX elements, pitch bend effects, risers, sweeps, vocals.
16. Create scenes and performance macros.
References
Analog Rytm Cuckoo Walkthrough #1:
https://youtu.be/1egKAzWVfo4?list=PLD5YGxDn2JVQ1TY5db80EzbdC9I6d8lU
Josh Bess: Electronic Dance Music Grooves. Hal Leonard Corporation, 2015
Carl Mikael: Creating Polyrhythms with the Elektron Octatrack:
http://youtu.be/cVJmC28OgAI
Quantize Courses Ableton Kick Drum Design Course:
https://quantizecourses.com/videocourses/kickdrumdesignvideopack/
Attack Magazine Beat Dissected Series:
https://www.attackmagazine.com/technique/beatdissected/rollingdeephouse/
Recording.de Beat Programming Workship (in German):
https://www.youtube.com/playlist?list=PLft17iB4mUuhNE_AUpN0hvJWCycA3fmvJ
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Tips for the Elektron Analog Rytm
OS 1.22 Update: Trig Conditions and Fills
The OS update 1.22 brought some fantastic additions to the AR and A4. Trig conditions
(“conditional locks”) are most useful to create loops that are longer than four bars but generally to
introduce variations in loops. Elektron explains the changes for the AR and A4 in this video:
https://youtu.be/BEXY6NhnSBw , which includes FM synthesis for the A4. Carl Mikael produced an
excellent video explaining trig conditions for the AR: https://youtu.be/2XVckY1KsP0
Ean Golden’s “Pull a Kick out of Your Hat” Trick
In a DJ TechTools Video ( https://youtu.be/NmLeUZsaexc ) from July 2014, Ean Golden presents a
trick that uses a sample that has a kick and high frequency hi hat element or kick with a ride on it.
With a high pass filter one can then play either the high hat, accompanying another 44 kick pattern
in a track, or by bringing down the high pass filter cut off, a fill is added from the kickhh sample.
This kickhh sample is played on 16th notes. The trick is to move down the cut off frequency of the
high pass filter working on the sample so that the normal kick pattern is accompanied not just with
the highhat but also a drum fill. This works very well with techno and house tracks and using a
performance macro one can rhythmically add a nice touch to a basic drum loop all with the press
of a button (pad). The trick is super easy but works so well that I highly recommend it. The reason
why I enjoy this one is that a single press of a pad makes such a difference a nice example for
the AR performance macros and the fact that each track has a synth engine, as well as sample
play.
The trick is presented using the Midi Fighter Twister and using NI Traktor DJ software. The starting
point is a kick sample with a high hat in it. We shall here translate this idea to the AR and use the
fact that the tracks of the AR used to synthesize a high hat, can also play a sample, which in this
case will be a kick sample.
We assume that on track BD1 we have a kick playing with trigs played on trig keys 15913, the
usual 44 pattern. We now focus on track CH9 and first switch off the sample play in the Trig menu
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in order to first create a high frequency hat sound that plays every 1/16, ie trigs placed on every trig
key.
Next, we choose in the filter menu the high pass filter HP2 or HP1. Still in the filter menu, we adjust
the FRQ parameter so that we are happy with a high hat that accompanies the kick on the BD1
track.
We now add on track CH9 (or another track of the top row) the sample play with SMP=1 in the trig
menu and choose in the sample menu a kick sample. We should now have the kick on BD1 being
accompanied with a high hat on CH9. Going to the filter menu, we now adjust the FRQ parameter
for a cut off frequency where we hear the high hat but not the kick sample on CH9. By turning the
FRQ knob E counterclockwise, we bring in the kick on the 16th notes. We take note of the FRQ
value where we are happy with the high hat (no kick) to now modulate this value with a
performance macro.
Next, go into the performance edit mode (press and hold Perf for a short while) and select the pad
for the performance macro (a natural choice being the pad of CH9). Pressing the pad, we can now
create a performance lock for the FRQ parameter in the filter menu. Add anything else to your own
taste and voila we can enrich our normal drum loop with a drum fill at the press of a button. Great
fun to rhythmically press the pad during a performance. PS: Compare this with the Retrig button,
which can also be used to retrig sounds in quick succession.
Reference
Ean Golden’s “Pull a Hat out of Your Kick” Trick:
https://youtu.be/NmLeUZsaexc
Working with Hi Hats
Closed hats (CH), on the AR placed on track 9, are typically short and tight. Using a DAW, a common
trick is to pan identical closed hats hard left and right and then create a 16th note sequence that
alternatively triggers the left and right hats for fizzing rhythmic width.
To get a feel for the LFO settings, we place 16 trigs per page (1/16 notes) and use on track CH9, to
begin with, the following settings for the LFO: SPD=8, MUL=x1, no FAD, DST=PAN, WAV=SIN,
SPH=0, MOD=HLD, DEP=127. What we should hear is that the CHs are panned very slowly from left to
right, every four bars. Setting the speed parameter SPD to 32, the movement will occur already after
two bars. Now keeping SPD=32 and set MUL=x2, the movement is every bar. Increasing the MUL
parameter to x4, x8 we increase the speed of the movement. Using this effect in music, one would then
reduce the depth to something like DEP=20 and less. The following settings could be used to turn a
static and monotonic hi hat 16th note pattern into something that adds groove:
Modifying the MUL parameter with a performance macro is a good idea and allows even more rhythmic
input from the hi hats. Adding delays on a hihat is another idea to increase the pace of a track and
introduce an extra element of rhythm.
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Working with Claps
On the AR, claps (CP) are generated with track 4. During breaks, with the kick removed, it can work
well to send the clap with the DEL parameter on the Amp page into a delay. Rather than doing this
“online” in the Amp menu, this can be done with a performance macro. Increasing the FRQ parameter
of a HP filter is also frequently done in combination and can be used to construct a buildup with a
performance pad. Also add a little reverb to your taste. Creating a build up, in addition to the claps, the
same performance macro could be used to add distortion (the OVR parameter for BT5) to the bassline.
A monotonous clap can be made more interesting by adding (plocking) to every fourth clap a delay and
some reverb.
Sticky Performance Pads and Reverb Tails
Cuckoo was one of the first to realise this as a trick, while others were asking whether it is a bug.
The idea is to make the current performance macro/pad “stick”, allowing you to move on to other
things.
You first set up a performance macro by entering performance mode (press and hold the Perf key,
select a pad and while keeping the pad pressed you can lock parameter changes to pressing the
pad). Once the editing is done, press PERF again to exit edit mode. Being in performance mode
(not performance edit mode), you can press the pad to realise the parameter changes. If you keep
the pad pressed and then switch to mute (chromatic or scene) mode, the performance macro will
“stick” until you return to the performance mode and press again the pad. It is also possible to
make a performance macro stick without leaving the performance mode: press the pad, then press
the RETRIG (or TRACK) key, then release the pad before releasing the RETRIG (TRACK) key,
making the performance macro stick.
An application of this is to create a build, using a performance macro to increase the reverb across
several tracks (possibly also linking the decay of the reverb to the macro). When the performance
pad is released, the reverb dies out quickly and the trick can be used to keep a long reverb tail. I
do not use performance pads on the kick drum often; I usually mute it, or if I want a more subtle
change, I could use a scene. The kick drum pad is thus suitable for a performance macro that
applies to various other tracks and is easy to remember across kits and pattern. One idea for
performance macro on BD1 is to modify 7 parameters on the FX track, e.g. PRE=+127,
DEC=+100, FRQ=+70, GAI=+100, HPF=127, LPF=+127, VOL=+100 to send higher frequency
sounds during breaks into space.
Reference
http://www.elektronauts.com/topics/view/5523/142348/page:1#142348
http://www.elektronauts.com/topics/view/8380/142346/page:1#142346
Creating Retrig Swells
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Outside the mute mode, selecting a track and then pressing the RETRIG button, shows us the
settings to retrigger sounds of that track. Let us consider a scenario in which track CP4 has a clap
with a standard pattern of trigs 5913 across a 64/64 pattern. Pressing the Retrig button, we might
see something like this on the left hand side:
In this example, pressing the retrig button together with the track’s pad (whether the track is muted,
or not!), the sound of that track will be retriggered at the rate 1/16. With the velocity curve being
OFF, we do not need to consider the length value and with ALWAYS ON being not ticked, we have
to press the RETRIG button in addition to the pad to retrigger the sound. This may already be
enough for some cases but it become probably more interesting for many more situations if we can
create a swell.
Say we want the retriggering to swell up over over one bar, we set LENGTH=16 (2 bars would be
32 etc). Next, we set VEL.CUR=+127 to create a fade in (127 for falls, or fade outs). To operate
the effect we press the RETRIG and hit the pad with low pressure and hold. This can be tricky and
another option, by which we however loose the normed plocked claps, is to go to the trig menu
(shown in the figure above) and set VEL=1. If we now press the RETRIG button, the FUNCTION
button and then hit the pad (no matter how hard), the retriggering will start with at a low volume
and increases over the period set by the LENGTH parameter.
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Tips for the Elektron Octatrack
General Considerations
Samples on the OT can be kept in RAM memory, or streamed from the CF memory card. While
streaming allows us to use huge files, RAM is limited to about 64MB across the Flex slots. From
what is on the CF card, one selects files and assigns them to the static and flex sample slot lists.
There they can be addressed through sample and slice locks.
Working with pattern, the Track Trig Edit Menu is important to remember. This menu is opened by
pressing FUNCTION+BANK when grid recording mode is active. It offers an overview of trigs and
trig types on the sequencer.
Xfader Transition Trick
The goal is to record in Scene A what is currently playing on the OT (with or without what comes
from the external inputs) and then by moving the crossfader over to Scene B, play the recording.
This then allows you to make changes to pattern, samples or sample chains on tracks. For the
description here, we will record on Track 4, which is assigned a flex machine.
Setup: Check that on the Playback page PTCH=0 and RATE=63. Make sure that in the Playback
Setup Menu you have LEN=OFF. Note that TSTR in the PLAYBACK SETUP menu must be set to
either AUTO, NORM or BEAT for this to function. If set to AUTO, make sure time stretch is
activated for the recorder buffer. That is done in the ATTRIBUTES menu of the audio editor. Track
8 should be set as the Master track. Select Track 4, and assign recorder buffer R4 to it (double
click on T4). Note that on T4, where we record and then play back, there cannot be a one shot trig
on the first sequencer step as otherwise the recording would not automatically start playing when
the recording is completed (unless you want to start the playback of the recording manually before
moving the crossfader over to Scene B). A sample trig on T4 is required to play the recording
automatically. Set the level for T4 to 127. Open the Recording Setup Menu 1 with FUNCTION +
AUDIO AB and decide for INAB and INCD whether the external inputs should be recorded. We set
the recording length as RLEN=64 (sequencer steps), which fits into the default recorder buffer size.
We also choose TRIG=ONE and LOOP=OFF. For the internal recording source we choose
SRC3=T8 (master track). Setting SRC3 to CUE, one can create a variation of this trick in which the
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tracks that are recorded can be individually selected (cued tracks have blinking LEDs). For
Recorder Setup Menu 2 (FUNCTION+ AUDIO CD) we assume the defaults, including FIN=0,
FOUT=0. Next we assign scenes. We shall here use scene 15 for slot A and scene 16 for slot B.
Scene 15 is for anything playing normal during the recording. Select Track 4 and select the Amp
menu. Hold down the button for Scene A and select (for Track 4) with knob F crossfader
XVOL=MIN. Track 4 will thus be silent during the recording. When we move the crossfader over to
Scene 16 in slot B, we want to hear the recorded loop. Press and hold the Scene B button and
select (for Track 4) with knob F for XVOL=MAX. Next, select all other tracks, press and hold the
Scene B button and select with knob F, XVOL=MIN. Next, we set a oneshot recording trig on
Track 4: FUNCTION+REC AB, enter grid recording mode, and press FUNCTION + Trig Key 1.
Blinks if not armed, otherwise constant yellow.
Preparation: Select T4 and ensure there is a single sample trig for T4, not a one shot trig. Move the
crossfader to the left (Scene A). Have both scenes active (LED on).
Using the trick: Go into grid recording mode (Rec button). Open recorder setup for T4
(FUNCTION+REC AB). Arm the recorder by pressing T4 + ENTER/YES (constant yellow trig LED
in grid recording mode) the recording will start with the next start of the 4 bar pattern.
In the Recording Setup Menu 1, the upper arrow shows the recording, while the lower arrow runs
in parallel playing back. After one bar, the upper arrow is no longer there, indicating that the
recording is completed. The lower arrow should continue. Now move the crossfader over to Scene
B to hear the recording.
Once the recording plays, one can now make changes to other tracks, change patterns, load new
samples etc. If patterns are changed, do not forget that for T4 there should be trig placed on the
first step of the sequencer to ensure the playback of the recording continues.
Note that if external inputs AB and/or CD are routed directly to the main output (DIR=127 in the
mixer menu), they will continue to play, they are not silenced through the scene. In a setup in
which external inputs are routed directly through to the main output on Track 8, deselect IN AB and
CD in the Recorder Setup Menu. The effect works work well with the Octakontrol, which provide
volume faders for the OT. Another tip: Using a Delay on Track 4 one can use knob F, to change
the Send from 127 to 0 and create an echo to transition from the recording to new elements (see
Echo Freeze Trick below). This give also a hint for the case that you move the crossfader to Scene
B and you hear nothing …. check if you have a delay in place with Send being 0 … .
The way how this “trick” is used depends strongly on the intended role of the external inputs in the
recording and how the external inputs are setup, using through machines (occupying a track on the
OT and thereby recorded) or whether the DIR method is used, where the external inputs are routed
directly to the main output of the OT. Using the DIR method and having the AR/A4 coming into the
OT, one can keep them running (and do not record them INAB=). Note that scenes are included
in Parts. Once the setup is completed, check that you save the Part. Credit for this trick goes to
Tarekith https://youtu.be/f1D_UurOook
Reference
https://www.youtube.com/watch?v=EUhiMk3U8sg&feature=youtu.be
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Woosh Effect
Select a continuous white noise loop sample or something with many frequencies in so that a
frequency sweep makes sense. I here assume that we have a sample chain with one slice that
contains a noise sample. Ensure that this slice is looped. The idea is to make a filter sweep,
combined with an LFO for use as a transition effect that can be used during a break, creating
tension before the kick drops back in. The effect will be controlled with the crossfader. The effects
uses Effect 1 (Filter) and an LFO. In order to leave the defaults of Effect 1 (Filter) untouched, all
changes are locked to scenes. Select a scene. To set LFO1, press FUNCTION+LFO and select for
PMTR=AMP VOL, WAVE=ISQR, MULT=16x or 32x, TRIG=TRIG. Press LFO to go to the main
LFO parameter page. Press and hold SCENE A, lock SPD1=16 and DEP1=127. Press Effect 1
and then press and hold SCENE A to set BASE=120 (which gives silence, the effect is full on
around 90 and by moving the crossfader over we can get silence after the drop), Q=65
(WDTH=127, ATK=0, DEC=64, DPTH=0, HP=LP=12dB, ENV=WDTH, HOLD=OFF, Q=BDTH,
DIST=OFF remain unchanged). This would be the setting for the woosh effect being full on.
(Consider adding reverb). Select Scene B and move crossfader over. For Effect 1, press and hold
SCENE B and set for the Filter Q=100, BASE=60 and for the LFO, SP1=16 or 32, DEP1=10 and
XLV=MIN. Press and hold Scene B and on the Playback page for the noise sample, set the STRT
parameter to pick the slice in the sample chain that contains the noise sample. Moving the
crossfader from Scene B to Scene A on the left increases the effect, introducing a pumping woosh.
The track containing the sample chain with the noise sample can be handled in different ways. Say
the sample chain contains other SFXs one shots, that should not necessarily be looped. In the
Playback Setup we than have LOOP=AUTO and in the Audio Editor ATTR submenu LOOP
MODE=ON. Then those slices that have a loop point, will loop and the others not. For such a track
with SFX one would have to consider muting the track, say after the woosh effect to avoid
surprises. For the woosh effect first the two scenes need to be assigned to the crossfader and then
(in the scenario with the free running track), pressing the track button + Play will launch the noise
loop. Don’t forget to save the effort by saving the Part (FUNCTION+MIDI/PART and then
FUNCTION+BANK/EDIT) and also to save the project regularly.
Playing Long Samples
Approach 1: A pattern in the sequencer consists of four pages. If the pattern scale is set to 64/64
1x, each trig will correspond to a 16th and four pages to 4 bars. If a sample/slice is more than four
bars long, setting a sample trig, will retrigger the sample after 4 bars. Solution: Assume a scenario
in which a 8bar slices is to be played with the scale setup being 64/64 1x, so that each of the 16
trigs is a 16th note and hence the four pages represent four bars: (1) Enter Grid Recording mode
and enter a sample trig by pressing the first trig key. (2) If the 8 bar sample is a slice in a chain,
parameter lock the slice by pressing and holding the TRIG key and select with STRT (knob B) the
slice that is to be played. (3) Start play of the pattern and before the four pages are completed,
press TRIG+ENTER/NO twice to turn the sample trig into a trigless lock. Trigless locks are
indicated by halfbright green trig LEDs. (4) Set Loop points in the SLICE menu of the sample
audio editor (turning knob B to the left to create a loop point covering the full length of the slice)
and setting in the ATTR menu LOOP MODE to ON (LOOP mode to AUTO in the track’s Playback
Setup menu). Ensure that you are outside grid recording mode to open the track’s Playback Setup
menu with FUNCTION+EDIT. (5) Switching from trigless lock to sample trig: Press the TRIG key of
the trigless lock to turn it back into a sample trig. If it is not desired that the sample plays out when
the sequencer is stopped, ensure the release in the Amp section is low.
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Approach 2: A free running sample is another option: (1) Select the relevant track by pressing the
TRACK key. (2) Outside grid recording mode, press FUNCTION+BANK/EDIT to open the Pattern
Settings Menu. Use the DOWN arrow key to get to the relevant page for the track of choice and
tick the PLAYS FREE option. (3) The track is now disconnected from the sequencer. When PLAY
is pressed, the track will not start playing. Instead, use Trig keys 18 to trig disconnected tracks.
This however requires a trig to be set (which will be retrigged after four pages …). Alternatively
press TRACK+PLAY to play the sample and TRACK+STOP to stop it. (4) Different slices can now
to selected with the STRT parameter. (5) With LOOP MODE set to ON in the ATTR menu of the
slice/sample and LOOP in the Playback Setup of the track set to ON, and no loop points set (using
knob B in the SLICE menu) the sample/slice will loop. (Ensure that you are outside grid recording
mode to open the track’s Playback Setup menu with FUNCTION+EDIT). Compared to the manual
approach described above, I have a slight click when the slice loops. Setting a loop point for slices
(turn knob B to the left to set one that covers the whole slice) and then choosing the option AUTO
in the Playback Setup for the track, there is no click while looping! Note that in this case changing
the STRT parameter to select a different slice, will only come into effect by triggering the machine
again (with TRACK+PLAY). Monitor progression through sample/slice by pressing
TRACK+BANK/EDIT and go to the SLICE submenu of the audio editor. Slices can also be selected
with the trig keys by going into the Slices Trig Mode (press FUNCTION+DOWN arrow key, outside
the editor).
The Beatrepeat Effect
Setup: In the Echo Freeze Setup Page (FUNCTION+FX2 on a track with a delay chosen for FX2).
Set LOCK=ON, and set SEND=0 so that the delay can function as a repeater. Set the FB
parameter on the FX2 main page to 127. Operation: Press FUNCTION+UP/DOWN, scrolling down
to the Delay Control menu. Green lit LEDs, above trig keys 916, indicate tracks with a delay effect.
Pressing one or more of these, will allow trig keys 18 to adjust the TIME parameter of the selected
tracks. The lower the key number, the lower the TIME value, i.e. one would in quick succession
press the keys from right to left (eg T6 to T2).
Pumping Effect
There is no sidechaining possible with the OT but an LFO can be used to simulate a similar effect.
One option is to duck the volume of a sample. We assume a 44 kick with 122 BPM on some track
of the OT, or coming from the AR. We place an atmospheric sample on track 1, maybe something
that has already a small and slow pitch change included (although this could be also be realised on
the OT by combining LFOs). We then go to the LFO page for T1 and use the following settings:
PMTR=AMP VOL, WAVE=ISQR, MULT=x8, TRIG SYNC=TRIG, SPD=64, DEP=25.
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The Echo Freeze Effect
Setup: For the track(s) in question, ensure for FX2 a delays is selected. Step 1: Open the Echo
Freeze Setup Page by pressing FUNCTION+EFFECT2. Set X=0, TAPE=1, DIR=127, SYNC=1,
LOCK=1, PASS=0. For the TAPE=ON you get slewed modulation, for TAPE=OFF a stepped
modulation. DIR=127 to mix the entire dry signal with the delay signal. A min setting will make only
the delay signal be heard. Step 2: Press the Effect 2 key to get the FX2 main menu which can be
opened while the Delay Control Menu (FUNCTION+DOWN) is open. Set TIME=32, FB=100,
VOL=80, BASE=0, WDTH=127, SEND=127. Experiment with different TIME values, say TIME=64
(one bar delay) or TIME=32 (fast). SEND=127 sends the whole signal into the delay, with SEND=0
the effect is engaged. Note that if SEND=0 and the delay buffer is empty, no sound is coming from
that track … just in case, at some point, you are wondering why one track is “dead”. Set FB=100
and experiment to find some suitable parameter. The higher the FB value, the longer is the echo.
The volume of the freeze effect can be controlled with the VOL parameter on the delay main page.
Operation: (i) with the Delay Control menu (FUNCTION+UP/DOWN, and scrolling down to the
Delay Control menu (Delay Trig Mode). Green lit LEDs, above trig keys 916, indicate tracks with a
delay effect. Pressing one or more of these, will allow trig keys 18 to adjust the TIME parameter of
the selected tracks. The lower the key number, the lower the TIME value. Press and hold the trig
keys T9 to T16 to engage the effect. (ii) Alternatively, we can assign a Scene, and link the
crossfader position where the effect is in full action with a SEND=0. The advantage of a scene is
that we can combine the delay with other effects on FX1.
Variations: If you want the dry signal on top of the freezes, turn PASS on. One can hipass the
freeze effect with the BASE parameter.
Handling Sample Chains
Transfer a .wav file to the OT Audio folder. Select a track with a Flex or Static machine assigned to
it. Load a sample into the sample slot list by pressing FUNCTION+PLAYBACK. Either select a
machine or press the RIGHT arrow to go to the sample slot list. To load a new sample from the
audio pool to an empty sample slot, select the sample slot and press ENTER/YES. The file
browser will be opened. If a sample slot contains already a sample, press the right arrow key to
access the audio pool without assigning the selected sample slot to the machine. Turn the new
chain into the active sample for the track and press FUNCTION+BANK/EDIT to open the audio
editor. Select the Slice submenu by pressing the Amp key. Press again FUNCTION+BANK/EDIT
and select the “Create slice grid” option and choose the appropriate number of slices. If the chain
was created in a DAW with equal spacings between individual samples, say no to “zero crossing
align markers”. Next create linear locks for the slices by pressing FUNCTION+BANK/EDIT again
(in the slices submenu) and choose “Create linear locks”. Now the slices are locked to the trig
keys. Make sure SLIC is set to ON in the Playback Setup menu. To hear the samples play, make
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sure that the track is not muted. In SLICE TRIG MODE (FUNCTION+DOWN ARROW), the slices
can be conveniently played back with the trig keys. If each slice in the chain is a loop, set LOOP in
the Playback Setup for the track to ON. However, this then applies to all samples linked to that
track. If set to AUTO, the settings can vary from sample to sample. In the ATTR submenu of the
sample editor, one can set the LOOP MODE for the individual sample to ON but then one also has
to set loop points for the slices: Go to the SLICE submenu and use the arrow keys to select a slice.
Turn knob B to add a loop point, which should be then moved right to the start, above the S(tart)
point. (Turning the knob for the first time to the left, does the job in one touch).
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“How to …” Reference for the Elektron Octatrack
The purpose of this reference is not to replace the manual but to complement it. Once you have
studied the User’s Manual, a common problem is to remember the very large number of options
these machines offer. The present text addresses this problem by providing a quick “lookup”
reference that orders entry by tasks. To this end, the wording follows closely the manual and
entries are ordered alphabetically. The “Check” section may prove useful in case you wonder what
a LEDs or events on the screen refer to. For example, you find here information what a yellow
Card Status LED means.
Activate
● /rearm one shot recorder trigs : In grid recording in grid recording mode (or the recording
setup and track trig edit menu) all one shot trigs will be rearmed when pressing
ENTER/YES. Pressing TRACK+ENTER/YES will also rearm all one short recorder trigs of
a track (for as long as the as the key combination is held). One shot recorder trigs are
disarmed with TRACK + EXIT/NO and both of these combinations also work if grid
recording mode is not active. One shot sample trigs will not be affected when in Grid
Recording mode.
● /rearm one shot sample trigs : FUNCTION+ENTER/YES … of the active track even if the
sequencer is running. FUNCTION+ENTER/NO will disarm one shot sample trigs of the
active track. One short recorder trigs will not be affected when in Grid Recording mode.
One shot trigs that have been activated by the sequencer are indicated by alternating
yellow/red trig LEDs. Quickly pressing STOP+STOP while the sequencer is stopped, will
also rearm all one shot trigs.
● Sampling source for recorder trig: Keep the TRIG button of the recorder trig pressed
● Slice playback functionality: Double press PLAYBACK key to open the Playback Setup
menu. Set SLIC to ON.
● Trig recording mode : Press REC.
Add
● Comment to arrangement: see Add Remark
● Content to the audio pool : Connect the OT to a computer via the USB cable. Open the
Project menu and select SYSTEM and then USB Disc Mode. Use the computer to manage
files. It is recommended to put audio files only in the AUDIO folder. Got to
PROJECT>SYSTEM>CARD TOOLS for file management with the OT.
● Oneshot sample trig: Press FUNCTION+TRIG on an existing sample trig.
FUNCTION+ENTER/YES will rearm all one shot trigs of a track.
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● Oneshot recorder trig: Open the Recording Setup Menu with FUNCTION + REC A B and
enter grid recording mode. Press FUNCTION + TRIG key. A yellow trig LED indicates a one
short trig. When the trig LED is flashing, arm the track first with Trk KEY + ENTER/YES.
● Parameter locks to a scene: Press the relevant SCENE button, and choose the value of
the track parameters. The graphics of locked parameters will be inverted.
● Recorder trig: Select track and open the Recorder Setup Menu 1 with FUNCTION+REC
AB. Enter grid recording mode and place the trig. Turn it into a oneshot recorder trig with
FUNCTION+TRIG KEY.
● Remark to arrangement: Enter Arrangement Mode by pressing
FUNCTION+PATTERN/ARRANGER. Next, press FUNCTION+BANK/EDIT to open the
Arranger menu and choose the Edit submenu. Insert a new row by pressing
FUNCTION+DOWN. Go to row PAT with the Right Arrow key and turn the Level knob
anticlockwise until REM appears. Press the Right Arrow key and then press YES to open
the naming menu. FUNCTION will open the pop up menu.
● Sample lock: Each sample trig can play a different sample. In grid recording mode, open
the Sample Lock menu by holding down a TRIG key and either pressing the UP/DOWN
keys or turning the LEVEL knob. While holding the TRIG key, select a new sample and
press ENTER/YES to lock it. Continue to hold the TRIG key and select slice or other set
other parameter locks.
● Slide trig: Enter grid recording mode and then open the Track Edit Menu with
FUNCTION+BANK/EDIT.
● Swing trig: Enter grid recording mode and then open the Track Edit Menu with
FUNCTION+BANK/EDIT.
● Track recorder trig: Select track and open the Recorder Setup Menu with
FUNCTION+REC AB. Go into grid recording mode by pressing REC and place a trig (or
one shot trig with FUNCTION+TRIG KEY on an existing trig).
Arm
● One shot trigs, for a particular track: Go into Grid Recording Mode and press
ENTER/YES. In the SYSTEM > PERSONALIZE menu this behavior can be disabled.
Alternatively press FUNCTION+ENTER/YES
● One shot trigs, for all tracks:
Go outside Grid Recording Mode and press ENTER/YES to
rearm all tracks.
● Disarm one shot recorder trigs ,
for a particular track:
TRACK+EXIT/NO
● Disarm one shot trigs, for all tracks: Go outside Grid Recording Mode and press
EXIT/NO
● Recorder Track: Press TRACK and ENTER/YES.
Assign
● Effect: Each track features two assignable effects. Press FUNCTION+EFFECT1/EFFECT2
or quickly double press EFFECT1/EFFECT2 to open up the effect setup menu. See also
Edit Effects.
● Machines to tracks: (i) via PLAYBACK setup menu. (ii) double click a TRACK button. If
the track contained a Static or Flex machine, use the LEFT arrow to access the machine
list. Afterwards, access the sample slot list by pressing the RIGHT arrow key.
● Samples to machines: see Assign ‘machines to tracks.
● Sample to trig: Press REC to get into the grid recording mode, then press TRIG key +
UP/DOWN arrow (or turning the Level knob). Select sample and press ENTER/YES. The
trig LED will rapidly flash.
● Scene to the selected scene slot: SCENE A/B+TRIG. SCENE+Data Entry knob will
assign the chosen parameter value to the scene. FUNCTION+SCENE will mute the scene.
● Scene to pattern in arrangement: Press FUNCTION+PATTERN to enter arrangement
mode. Press FUNCTION+BANK/EDIT to open the arranger menu. Choose Edit. Move the
two columns entitled “SCENE”. The first column is for scene A slot and the second column
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for slot B. Use the level knob (or press Scene A/B+TRIG) to assign scenes. The scenes are
chosen from the part linked to the pattern of the arrangement row.
Change
● BPM see Tempo.
● Cue level: CUE+LEVEL knob.
● Main output level: FUNCTION+LEVEL knob. (not in STUDIO mode of the CUE CFG)
● Pitch of a sample: Press PLAYBACK to open the playback page and adjust the PTCH
parameter with knob A.
● Sample trig into trigless lock: Press TRIG+EXIT/NO twice. To turn a trigless lock to a
trigless trig, press TRIG+ENTER/YES. When pressing the trig key of a trigless lock, it will
turn into a sample trig. Press the trig key again to remove the sample trig altogether.
● Sample trig into trigless trig: Press TRIG+EXIT/NO. To turn a trigless lock to a trigless
trig, press TRIG+ENTER/YES. When pressing the trig key of a trigless trig, it will turn into a
sample trig. press the trig key again to remove the sample trig altogether.
● Sample trig into oneshot trig: Press FUNCTION+TRIG on an existing trig.
FUNCTION+ENTER/YES will rearm all one shot trigs of a track.
● Tempo: TRACK+LEFT/RIGHT to nudge the tempo +/10%. Press TEMPO to open the
tempo menu. Use the LEVEL encoder to change the tempo in integer steps. The UP and
DOWN arrow keys change the decimal part of the tempo. Holding FUNCTION while
adjusting the tempo will not change the tempo until the FUNCTION button is released. To
tap a tempo, hold the FUNCTION key and tap the TEMPO key for at least four taps.
● Track level: Level knob.
● Trig mode: Press FUNCTION+UP or DOWN arrow. When no recording mode is active, in
TRACK TRIG MODE, trig keys 18 trig any disconnected audio tracks and trig keys 916
trig the machines of the eight tracks. In SLOTS TRIG MODE, the trigs will play different
samples on the same track. In SLICES TRIG MODE, the trig keys will trigger slices. In
QUICK MUTE MODE, the eight leftmost trig keys mute the audio tracks, while the other trig
keys mute the MIDI tracks.
Chain
● Pattern: Press and hold the PATTERN button and then press and hold the TRIG keys in
the order they should be chained. You can only use pattern in the same bank and each
pattern can only appear once. A chain is indicated by a double arrow between the current
and next pattern. Pressing stop twice unlinks a chain.
Check
● “+”
next to the track indicator on the display: Recording going on.
● Bank: Press BANK. The trig LED of the active bank will be lit red.
● Card status: A blinking green LED means that the card is being read. A red LED means
the card is written to. A yellow LED means that the card cannot be written to until STOP is
pressed.
● Mixer menu mute status: in the mixer menu, mute and unmute tracks with the trig keys
(T1T8 for audio tracks and T9T16 for MIDI tracks). A ““ indicates a muted track. A lid trig
LED and an outline square indicate an audible track. A green trig LED indicates a soloed
track (press CUE+trig key for soloing).
● Arrangement mute status : Enter Arrangement Mode, open the Arranger Menu, open the
Arrangement Editor. Use the right arrow to go to the last column (“M”) and press YES. A
“M” in the row indicates that tracks are muted for the arrangement row.
● MIDI activity: Two pixels in the upper left corner of the LCD screen indicate MIDI activity.
The left pixel blinks when MIDI data is received, the right pixel blinks when MIDI data is
send out.
● Mute status: See Check Mixer menu mute status and Check Arrangement mute status.
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● Part menu: The part marked with an asterisk indicates a part that has been changed but it
not saved. Press FUNCTION+BANK/EDIT to open menu for saving.
● Pattern: Press PATTERN the active pattern is indicated by a red trig LED. Patterns
containing data are indicated by green trig LEDs.
● Rec LED:
○ Red: Grid recording mode is active.
● Recording status: Select track and then open with FUNCTION+REC AB and
FUNCTION+REC CD the two recording setup menus. FUNCTION+BANK/EDIT gives
further edit options. While running, the top arrow shows the recording, while the
lower arrow
shows the playback position. In the bottom right, the available recording time is shown in
seconds and in sequencer steps. When playing or recording, the tape recorder wheel is
moving.
● Double arrow between pattern: a double arrow between the current pattern and the pattern
that will play next indicates a pattern chain. Unlink a chain by pressing STOP twice.
● Scene: The scenes currently assigned to the scene slots are displayed in the lower right
part of the LCD screen. Another way to check this is by pressing the Scene button. The
scene assigned to the slot for which the button is pressed, is indicated by a red trig LED
and the scene assigned to the other slot is indicated by a green LED. Scenes containing
locks are indicated by halfbright green trig LEDs.
● Scene locks: Press and hold the Scene key. The track LEDs of all tracks containing scene
locks will turn halfbright green and/or start to blink. Selecting one of these tracks will show
halfbright green and/or blinking Track Parameter LEDs. They indicate which track
parameter pages contain scene locks.
● Track LED:
○ Green: Deselected, unmuted, audible track.
○ Red: Selected, unmuted, audible track.
○ Yellow: A muted and currently active track.
○ Unlit: A muted and currently not selected inaudible track.
○ Flashing: indicates a track that is cued.
● Tracks with delay: FUNCTION+UP/DOWN, scrolling down to select the Delay Control
menu. Green lit TRIG LEDs above trig keys 916 indicate tracks with a delay effect.
Pressing one or more of these, will allow trig keys 18 to adjust the TIME parameter of the
selected tracks. The lower the key number, the lower the TIME value.
● Trig LEDs:
○ Blinking: indicates cued tracks.
○ Red Pressing PATTERN, indicates the currently active pattern.
○ Red Rapidly flashing: Indicates a sample lock.
○ Green pattern containing data. A red trig LED also indicates a sample trig.
○ Yellow: One shot trig. See Enter one shot trigs. One shot trigs that have been
activated by the sequencer are indicated by alternating yellow/red trig LEDs. Quickly
pressing STOP+STOP while the sequencer is stopped, will rearm all one shot trigs.
○ Yellow and red alternating: Activated one shot trig (see yellow trig LED). Rearm
with FUNCTION+YES or TRACK+ENTER/YES.
○ Green: Indicates a slide trig.
○ Green halfbright: indicates a trigless lock.
○ Green fullbright: indicates a trigless trig in grid recording mode.
● Trig mode: The currently active trig mode is indicated in the lower right part of the LCD
screen. When no recording mode is active, in TRACK TRIG MODE, trig keys 18 trig any
disconnected audio tracks and trig keys 916 trig the machines of the eight tracks. In
SLOTS TRIG MODE, pressing a trig key when no recording mode is active, will trig a
specific sample in either the Flex or Static sample slot list.
Clear
● In general:
FUNCTION+CLEAR (Undo by repeating the operation)
● Page (of parameter values): See Reset.
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● Recorder buffer: Open the Recording Setup Menu and press FUNCTION+PLAY. Grid
Recording mode needs to be inactive for this to function.
● Sample slot: Either through the File menu (double click track, right arrow) or
FUNCTION+CLEAR.
● Scene parameter lock data: Hold a Scene button and press PLAY. Undo by repeating the
operation.
● Track from trigs: Enter Grid Recording Mode, select track and press FUNCTION+PLAY.
The operation can be undone by pressing FUNCTION+PLAY again.
● Track parameter page: Select the Track Parameter page you wish to clear and press
TRACK PARAMETER+PLAY. Undo the operation by pressing TRACK
PARAMETER+PLAY again.
● Trigs: Activate grid recording mode by pressing REC. Then press
FUNCTION+PLAY/CLEAR to clear all trigs of the track.
● Trig locks: Hold and press the TRIG key of the trig whose content you want to clear. Then
press PLAY to clear the trig of all parameter locks. This operation can be undone by
repeating the operation.
Copy
● Bank: Check copying parts (eg. across banks) and in the OT manual see “Card Tools”.
● Pattern: Exit grid recording mode first, select the pattern for copy, then press
FUNCTION+REC.
● Scene: Press and hold the scene key and press REC. Paste a scene by holding a scene
key and pressing STOP.
● Track: Enter Grid Recording Mode. Select the track you want to copy by pressing its
TRACK key. Press FUNCTION+REC to copy. The copied information consists of trigs,
parameter locks, machine and FX assignments. Select the destination track and paste the
data by pressing FUNCTION+STOP. The operation can be undone by pressing
FUNCTION+STOP a second time.
● Track page: Copying all trigs and parameter locks for an entire page of the sequencer,
enter first Grid Recording Mode. Select the track containing the data you want to copy, then
select the track page you want to copy by pressing the PATTERN PAGE key. Hold the
Pattern Page key and press REC to copy the track page. Select the track page you want to
paste the copies page to and paste by holding the PATTERN PAGE key while pressing the
STOP key. This operation can be undone by pressing PATTERN PAGE+STOP. The copied
data can also be pasted to another track: After having performed the track page copy
command, select the new track and, if needed, the track page. Then paste.
● Track parameter page: To copy the settings of the MAIN and SETUP pages, select the
TRACK PARAMETER PAGE you wish to copy and press TRACK PARAMETER+STOP.
This operation can be undone by pressing TRACK PARAMETER+STOP again.
● Trigs: Enter Grid Recording Mode and then open the Trig Edit menu (FUNCTION+BANK).
Press and hold the trig you want to copy and press the REC key. Hold the trig key
corresponding to the location you want to paste the trig to and press the STOP key to
complete the paste operation.
Create
● Arrangement: Enter Arrangment Mode by pressing FUNCTION+PATTERN/ARRANGER.
FUNCTION+BANK/EDIT opens the Arranger Menu. See Edit Arrangement. See also Add
Remark to arrangement. Start the arrangement by pressing PLAY in the arrangement
mode. Navigate in the arrangement with the Up/Down arrows. Press ENTER/YES to play
another row.
● Free playing (disconnected) tracks: To start and stop tracks individually, tracks can be
disconnected from the sequencer. The first eight TRIG keys trig disconnected tracks (in
TRACKS trig mode (selected by pressing FUNCTION+UP or DOWN). Outside the grid
recording mode, press FUNCTION+BANK/EDIT and use the UP/DOWN keys to go to the
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playback settings. Check the PLAYS FREE box. When PLAY is pressed, the track now not
start but needs to be triggered manually by pressing the relevant trig key among the first
eight trig keys.
● Pattern chains: Press and hold the PATTERN button and then press and hold the trig keys
in the order they should be chained.
● Sample lock: look under Add
● Slide trig:
look under Add
● Swing trig: look under Add
● Track recorder trig: see under Add
Cue
● Track:
CUE+TRACK. By pressing CUE plus the AUDIO RECORD buttons it is also
possible.
Delete
● Arrangement row: In the arrangement editor, press FUNCTION+UP to remove a row.
● Letters in naming menu: FUNCTION+EXIT/NO. CUE+NO without the pop upmenu.
● Level lock in scene: Press the LEVEL knob while holding down the SCENE key pressed.
An XVOL lock is removed by pressing the corresponding data entry knob while keeping the
SCENE button pressed. An XDIR AB lock is removed by pressing knob B while keeping the
SCENE button pressed. XDIR CD is removed by pressing knob C while keeping the
SCENE button pressed.
● Loop point: Open Slice Edit Menu with FUNCTION+BANK/EDIT. Select Slice submenu,
select slice of choice and press FUNCTION+BANK/EDIT and select Disable Loop to delete
the loop point of the selected slice.
● Pattern chain: to unlink the patterns in a chain, press STOP once to stop playing the chain
and then press again STOP to unlink the pattern in a chain.
● Project: Project: FUNCTION+MIXER to open the project menu, go the CHANGE submenu
and press FUNCTION+BANK.
● Sample trig: press the trig again.
● Samples: Remove unused samples from the project (sample slot lists, remaining in the
audio pool), by opening the Project Menu with FUNCTION+MIXER/PROJECT and then
choose PURGE SAMPLES option.
● Scene lock: Hold the scene button and press the corresponding data entry knob.
Edit
● Arrangement: Press FUNCTION+PATTERN to enter arrangement mode, then
FUNCTION+BANK/EDIT to open the arranger menu. Select Edit for the arrangement
editor. Insert a row with FUNCTION+DOWN. Remove a row by FUNCTION+UP. Use
left/right arrow keys to move the focus between the columns. To insert a loop, choose
HALT in the PAT column, move with the cursor to the right and turn level knob for LOOP to
appear on the left.
● Effects (Default FX1=Filter, FX2=Delay) see also Reset Parameter Values below:
○ Delay: For a one beat delay, 4x16th notes, the delay time should be set to 64.
SEND determines how much of the signal is send to the delay. DIR sets how much
of the dry signal will be mixed with the delay signal. A min setting will make only the
delay signal be heard. Defaults:
TIME=48, FB=0, VOL=127, BASE=0, WDTH=127,
SEND=0. DIR=127, TAPE=1, X=0, SYNC=1, LOCK=0, PASS=0 (OFF).
● Filter: To use it as a HP filter, set WIDTH to max and sweep the BASE. To use it as a LP
filter, set BASE to min and sweep the WIDTH. Defaults:
BASE=0, WDTH=127, Q=0,
DPTH=0, ATK=0, DEC=64. HP=LP=12dB, ENV=WDTH, HOLD=OFF, Q=BOTH,
DIST=OFF.
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○ LoFi collection: DIST controls the signal overload distortion. Starting from zero,
increase BRR and SRR for dramatic effects. Defaults: AMPH=OFF, DIST=0,
AMF=0, SRR=0, BRR=0, AMD=0.
○ Plate Reverb Factory default: GVOL=0, BAL=0, MONO=0, MIXF=MIX, TIME=24,
DAMP=0, GATE=127, HP=0, LP=127, MIX=0.
○ Spring Reverb Factory default: TYPE=2, BAL=0, TIME=23, HP=20, LP=127, MIX=0.
○ Dark Reverb Factory default: PRE=0, BAL=0, MONO=0, MIXF=MIX, TIME=24,
SHVG=0, SHVF=127, HP=0, LP=127, MIX=0.
● LFO:
○ Defaults: SPD1=32, SPD2=32, SPD3=32, DEP1=DEP2=DEP3=0. PMTR=PB
PTCH, TRIG=FREE, MULT=1x, WAVE=saw
● Names: FUNCTION+NO to delete a character like a backspace Button on a keyboard.
● Parts: Press FUNCTION+MIDI/PART to open the Part Quick Select Menu, select a part
with the arrow keys and then press FUNCTION+BANK/EDIT to open the Parts Edit popup
menu.
● Pattern settings: FUNCTION + BANK (in the default screen).
● Recording: Open Recording Setup Menu and press FUNCTION+BANK/EDIT to open
submenus. Choose “Edit this recording”.
● Sample: (i) from the quick assign menu double click the TRACK key, select sample and
press FUNCTION+BANK to open the sample editor. (ii) from the playback setup menu
double click PLAYBACK or press FUNCTION+PLAYBACK. Navigate to the Flex or Static
sample slot list, select a sample and press FUNCTION+BANK/EDIT. (iii) from tracks and
track recorders TRACK+BANK. See p.96 of the manual.
○ Level knob: Navigate waveform.
○ Knob A: Start point.
○ Knob B: Loop point marker.
○ Knob C: End point.
○ Knob D: yaxis zoom.
○ Knob E: Scroll the waveform.
○ Knob F: Zoom xaxis.
○ Hold FUNCTION while using the knobs A,B,C to snap to zero amplitude crossings.
○ FUNCTION+BANK: Opens Sub Edit Menus
● Track Parameter Pages Default settings: (see Reset Parameter Values)
○ Playback factory defaults: PTCH=0, STRT=0, LEN=1, RATE=63, RTRG=1,
RTIM=1/2, LOOP=AUTO, SLIC=OFF, LEN=OFF, RATE=PTCH, TSTR=Auto,
TSNS=64.
○ Amp factory defaults: ATK=0, HOLD=INF, REL=INF, VOL=0, BAL=0, AMP=RTRG,
SYNC=ON, ATCK=LIN, FX1=ANLG, FX2=ANLG.
○ LFO factory defaults: SPD1=32, SPD2=32, SPD3=32, DEP1=0, DEP2=0, DEP3=0,
PMTR=PB PTCH, TRIG=FREE, MULT=x1, SPD=32, DEP=0.
○ Effect 1 factory default: Flter. Defaults: HP=LP=12dB, ENV=WDTH, DIST=OFF,
HOLD=OFF, Q=BDTH, BASE=0, WDTH=127, Q=0, DPTH=0, ATK=0, DEC=64.
○ Effect 2 factory default: Delay. Defaults: TIME=48, FB=0, VOL=127, BASE=0,
WDTH=127, SEND=0, X=OFF, TAPE=On, DIR=127, SYNC=ON, LOCK=OFF,
PASS=OFF.
● Trig settings: In grid recording mode, press FUNCTION+BANK.
Erase
● Characters: FUNCTION+EXIT/NO, or (without the menu popping up) CUE+EXIT/NO.
● Parameter locks: In live recording mode, press and hold FUNCTION+EXIT/NO. All trigs
hits by the running LED of the sequencer will be erased from the active track. Sample locks
will however not be erased. To remove specific parameter locks in real time, press
EXIT/NO while pressing the data entry knob.
● Sample locks in real time: In live recording mode, press EXIT/NO while pressing the
LEVEL knob.
103
● Trigs:
In live recording mode, press and hold EXIT/NO + the TRACK key of the track you
wish to areas trigs from. All trigs hits by the running LED of the sequencer will be erased
from the active track. The trigs of more than one track can be removed by pressing several
TRACK keys simultaneously.
Enter
● Arrangement mode: FUNCTION+PATTERN/ARRANGER. While being in Arranger mode,
press FUNCTION+BANK/EDIT to open the Arranger menu.
● Grid recording mode: Press REC.
● Live recording mode: Hold REC while pressing PLAY.
● One shot trigs: Press FUNCTION + the TRIG key of an existing sample trig. The trig LED
will change from red to yellow. One shot trigs that have been activated by the sequencer
are indicated by alternating yellow/red trig LEDs. Quickly pressing STOP+STOP while the
sequencer is stopped, will rearm all one shot trigs.
● Trigless lock: Press FUNCTION+TRIG. They are indicated by halfbright green LEDs.
Insert
● Arrangement row: Enter Arrangement mode by pressing FUNCTION+PATTERN. Press
FUNCTION+BANK/EDIT to open the arrangement editor. Press FUNCTION+DOWN to
insert a row. Remove a row with FUNCTION+UP. Use left/right arrow keys to move the
focus between the columns of the editor. Select pattern by using the LEVEL knob or press
pressing the appropriate BANK/PATTERN+TRIG key combination.
● Loop in arrangement: In the arrangement editor, insert a new row by pressing
FUNCTION+DOWN. Turn the Level knob anticlockwise until HALT appears in the PAT
column. Use the right arrow to move the focus to the REP column and turn the Level knob
anticlockwise for LOOP to appear in the PAT column. The arrangement section will now
loop infinitely between row 000 (REP column, changeable) and the row containing the loop
command.
Loading
● Samples to the sample slot lists of a track: Select a track, FUNCTION+PLAYBACK, press
RIGHT arrow to enter sample slot list. A sample is loaded by selecting it and either pressing
ENTER/YES or the RIGHT arrow key. However, the file browser is not closed until the
ENTER/YES is released. This makes it possible to keep holding ENTER/YES and use the
UP/DOWN arrow keys to instantly load and try samples, without having to reopen the file
browser for each file.
Mute
● Scene: FUNCTION+SCENE A/B
● Track: (i) with the mixer menu open use the trig keys to mute a track. ““ indicates a
muted track, a and outlined square indicates an audible track. While holding FUNCTION
and pressing the trig keys, the mute changes will be held until FUNCTION is released
(indicated by a “+”). A track that is currently not muted but will be muted when FUNCTION
is released, is displayed by an “x”. (ii) Outside the mixer menu, press FUNCTION + TRACK
key.
● Tracks in arrangement: Open arranger with FUNCTION+PATTERN, open Arrangement
Editor with FUNCTION+BANK/EDIT. Choose Edit. Move cursor to the column “M” and the
press ENTER/YES to open the Row Mute Window.
104
Naming
● Things: Open pop upmenu: FUNCTION. Use the arrow keys while pressing the
FUNCTION button. Pressing CUE instead of FUNCTION, allows naming commands
without the pop upmenu appearing. While keeping FUNCTION pressed, use the arrow
keys to select a letter/number/symbol. Release the FUNCTION key to insert the character.
For naming projects, sets and samples, there are two popup menus with more choices.
Scroll between them by using the Up/Down arrows. Press FUNCTION+EXIT/NO to quickly
erase characters. Alternatively, press CUE+EXIT/NO to erase a letter (without the popup
menu). Press ENTER/YES to complete the naming.
Open
● Arranger menu: Press FUNCTION+BANK/EDIT while arranger mode is active (cf. Enter).
● Arrangement editor: Enter Arrangement Mode by pressing FUNCTION+PATTERN. Press
FUNCTION+BANK to open the Arranger Menu and choose the EDIT submenu to open the
arrangement editor.
● Audio editor: Press TRACK key + BANK/EDIT
● Pattern settings menu: Press FUNCTION+BANK/EDIT when in grid recording mode is not
active.
● Playback Setup Menu: Double press PLAYBACK. Press TRACK+BANK to open sample
in audio editor.
● Recording Setup Menu: FUNCTION+ AUDIO REC AB /N AUDIO REC CD.
● Sample Lock Menu: In grid recording mode, open the Sample Lock menu by holding down
a TRIG key and either pressing the UP/DOWN keys or turning the LEVEL knob.
● Scale Setup Menu: Press FUNCTION+PATTERN PAGE.
● Track trig edit Menu: Press FUNCTION+BANK/EDIT in grid recording mode.
Paste
● FUNCTION+STOP. Undo by repeating the operation.
Play
● Arrangement: Enter Arrangement Mode by pressing FUNCTION+PATTERN. Press PLAY.
● Machine of a track : see Trig
● Slices: Using trigs, the STRT parameter in the Playback menu can be used to play slices in
a sample chain. An alternative is the Slice Trig Mode: Press FUNCTION+DOWN and go to
the Slices submenu. The slices are divided into four pages and the trig keys are used to
trigger the slices in those pages. To make this work, ensure that in the Playback Setup
Menu the SLIC parameter is set to ON. Also check and consider the Pattern Settings Menu
(FUNCTION+BANK/EDIT outside grid recording mode) and there the Plays Free option.
Preview
● Samples: FUNCTION+YES (through the main output) or CUE+ENTER/YES (through the
cue outputs)
Record
● Audio from a track:
Press TRACK+AUDIO RECORD.
105
Reset
● Parameter value changes: To clear the main page of parameter values (not including the
track level), press and hold the Parameter main page button (Playback, Amp, LFO, Effect
1, Effect 2) and press PLAY/CLEAR.
Reload
● Bank: Reload the current bank by first opening the Project Menu with
FUNCTION+MIXER/PROJECT, choose the RELOAD CUR BANK option.
● Effect settings:
See Edit
● Part:
Reload active part to its saved settings by pressing FUNCTION+CUE/RELOAD.
● Project:
Open Project Menu with FUNCTION+MIXER/PROJECT, choose RELOAD option.
Remove (see Delete)
● Clicks in recordings: To remove unwanted clicks that might occur when a recorded
sample loops, set FIN and FOUT in the Recording Setup 2 Menu (FUNCTION+AUDIO
REC CD) to their lowest values.
Rename
● Part:
Press FUNCTION+MIDI/PART to open the part select menu. Press
FUNCTION+BANK/EDIT for the edit menu.
● Project:
FUNCTION+MIXER/PROJECT to open the project menu, go to the CHANGE
submenu and press FUNCTION+BANK/EDIT.
Rotate
● LFO designer sequence:
FUNCTION+LEFT/RIGHT
Sampling
● of the
audio inputs
(manually): TRACK+AUDIO REC AB/CD. Alternatively check recorder
trig sampling.
● of the
audio tracks
(manually): TRACK+MIDI. https://youtu.be/f1D_UurOook
Save
● Bank: Save the current bank by first opening the Project Menu with
FUNCTION+MIXER/PROJECT, choose the SAVE CUR BANK option.
● Part:
Press FUNCTION+MIDI/PART to open the part quick select menu. If a part has been
altered but not saved, it will be marked with an asterisk. Press FUNCTION+BANK/EDIT to
open the parts edit popup menu.
● Project: Open the project menu and go to SAVE.
● Project into a new one: Open the project menu and go to CHANGE, CREATE NEW
PROJECT (why not SAVE TO NEW?). Press FUNCTION+BANK/EDIT for further options in
the change menu.
● Recording: Open Recording Setup Menu and press FUNCTION+BANK/EDIT to open
submenus. Choose “Save this recording”.
Select
● Active bank:
BANK+TRIG
106
● Active pattern page: In grid recording mode, press PATTERN PAGE.
● Part: To link a part to the active pattern, press FUNCTION+MIDI/PART to open the Part
Quick Select menu.
● Inputs or inputs of input pairs for recording: Enter Recording Setup Menu 1 by pressing
FUNCTION +AUDIO REC AB. Select for INAB and INCD.
● Pattern in active bank: Press PATTERN+TRIG key.
● Pattern in different bank: Press BANK+TRIG key and when the “choose pattern” menu
appears, press a TRIG key.
● Trig mode: FUNCTION+UP/DOWN when no recording mode is active.
Set
● BPM by tapping: FUNCTION+TEMPO
● Cue level:
CUE+LEVEL.
● Output volume level: FUNCTION+LEVEL
● Recording length: Enter Recording Setup Menu 1 by pressing FUNCTION + AUDIO REC
AB. Set RLEN.
● Track length: Press FUNCTION+PATTERN PAGE.
● Track level:
LEVEL.
Shift
● Trigs:
In grid recording mode, hold down FUNCTION while pressing the LEFT or RIGHT
arrow keys.
Stop
● Playback of THRU machines: Press TRACK+STOP
● Playback of a sample with stopping the sequencer: Once playback is initiated with a trig, it
will last as long as LEN is set for, and the volume will be held as long as your amp HOLD is
set for, at which point it will enter the REL stage of the envelope, and fade for as long as
that's set for. Say your sample is one bar, and instead you slice it into a grid of 16, put a trig
on each step, and then create linear locks in the audio editor. if you set LEN to 1 slice,
HOLD to 1, and REL to 0, when you stop the sequencer it'll play the last slice that was
trigged, and then playback will stop.
Solo
● Track:
In the mixer menu, press CUE+TRIG key. This is indicated by an “S” and green trig
LED.
Trig
● Disconnected (free playing) tracks: To start and stop tracks individually, tracks can be
disconnected from the sequencer. The first eight TRIG keys trig disconnected tracks.
Outside the grid recording mode, press FUNCTION+BANK/EDIT and use the UP/DOWN
keys to go to the playback settings. Check the PLAYS FREE box. When PLAY is pressed,
the track now not start but needs to be triggered manually by pressing the relevant trig key
among the first eight trig keys.
● Machine of a track: When not in any recording mode and with the TRACKS trig mode
chosen (FUNCTION+UP or DOWN), Trig keys 916 will will the machines of the eight
tracks. Alternatively, machines can also be trigged by pressing TRACK+PLAY
● Sample assigned to machine of a track: TRACK+PLAY. Stop playback of the machine
by pressing TRACK+STOP.
● Trigless trig:
Outside any recording mode press FUNCTION + TRIG 9..16
107
Undo
● Changes to a part:
FUNCTION+CUE/RELOAD.
108
“How to …” Reference for the Analog Rytm
As with the previous section, the purpose of this section is not to replace the manual but to
complement it.
Activate (cf. Enter)
● Chain mode: Press CHAIN MODE.
● Drum track :
for editing Press TRACK+PAD.
● Fill mode: (i) for one pattern iteration press YES+SCALE; (ii) momentarily press SCALE
key when not in grid recording mode (fill mode is activated for as long as the key is
pressed). On the Trig page, the Trig Condition (TRC) is true when the sequencer is in fill
mode.
● Live recording mode: RECORD+PLAY.
● Metronome: Press FUNCTION+RETRIG for a second.
● Quantization of live recording: RECORD + 2x PLAY.
● Synth part or the Sample part of the track Sound: Press TRIG setup.
● Solo of a track: In MUTE mode, press RETRIG+PADS.
● Song mode: Press the SONG MODE key.
Add
● Accent trigs: The velocity of a chosen step can be changed by opening the Accent menu
by pressing FUNCTION plus the BANK B/F key. Select the track that will be affected by
pressing the corresponding track key. Select the accent value by turning the level knob.
Quick version: In grid recording mode, keep a note trig pressed and select the BANK B/F
key to add an accent trig.
● Chain to a song row: Enter song mode by pressing FUNCTION+EDIT/SONG, select row,
then press RIGHT arrow to position cursor and then press relevant BANK and TRIG keys.
● Mutes to a song outside song edit mode: Song mutes can be instantly added to any track
of the active pattern in a chain or song by activating MUTE mode and then press and hold
SONG MODE and tap the PADS of the tracks you wish to mute.
● Parameter slides: (i) Open the menu by pressing FUNCTION+BANK D/H . Press a trig key
to place a slide on the sequencer. (ii) Quick version: Keep the note trig or trigless lock
pressed and press BANK D/H. A locked parameter will slide to the unlocked value and vice
versa. To make a parameter value slide, place a slide trig on the same sequencer step as
the trig whose parameters you want to slide. The speed is completed when the next trig is
reached.
● Song mutes: see Mutes above.
109
● Song row in SONG mode: Enter song mode by pressing FUNCTION+EDIT/SONG and
then press FUNCTION+YES. Assign a pattern by pressing the relevant BANK and TRIG
keys.
● Trig mutes: Open trig mute menu by pressing FUNCTION+BANK A/E. Trig mutes are
entered by pressing the trig keys. While on the trig mute screen, the trigs entered will mute
any trigs placed on the active track, given the trigs are on the same sequencer step. The
steps containing note trigs will be shown with dimly lit trig LEDs.
Copy
● Copy, Paste, Clear : FUNCTION+REC or STOP or PLAY. Undo by repeating this.
● Copy/paste/clear individual sequencer tracks : As with copy pattern but Grid Recording
model needs to be active.
● Filter page settings : Press FILTER+REC. Go to other track and press FILTER+STOP to
paste.
● Kit:
Open Kit menu by pressing FUNCTION+KIT/FX. Select Load or Save Kit submenu and
go to the kit you want to copy. Press FUNCTION+COPY/REC. Works also across projects:
After copy, load another project, select bank group and go into the kit menu, into the
load/save kit submenu and select an empty slot and then press FUNCTION+REC to paste.
Note that
pattern are copied separately. Samples are not copied across projects.
● Page :
(of a pattern) see Track page below.
● Pattern : Select a pattern, and then exit the Grid Recording mode. Press FUNCTION+REC
to copy. Select another location or bank and press FUNCTION+STOP to paste. Undo by
pressing FUNCTION+STOP again. Copy and paste of pattern also words in song edit mode
(FUNCTION+SONG/EDIT).
● Pattern Quick version: Press and hold BANK key, press and hold TRIG key and press
COPY. The menu indicates the copying of the pattern. Press and hold the BANK key plus
the TRIG key you want to paste to and press AND HOLD stop/paste for long enough so
that the menu with the question disappears.
● Performance macro copy/paste/clear: In performance mode, go into the edit mode by
pressing Perf for one second, then FUNCTION+REC to copy. Change location and be
again in performance mode and into performance edit mode, select pad and press
FUNCTION+STOP to paste. Performance macros can be copied across projects by
copying kits and then copying the macro as described here.
● Track page copy/paste/clear: With Grid Recording mode active, select the track page of
choice. Copy by pressing PAGE+REC. Select new track page and press PAGE+STOP to
paste. Undo by pressing PAGE+STOP again. Press PAGE+PLAY to clear the active track
page. Undo by repeating this.
● Trig: Activate GRID RECORDING mode. Press and hold a trig and press REC to copy.
Paste by holding another TRIG key and pressing STOP. It is possible to copy multiple trigs.
● Scene copy/paste/clear scene: In Scene edit mode, FUNCTION+RECORD/STOP/PLAY.
● Sound: TRACK+RECORD, select track you want to copy to with TRACK + pad, paste by
TRACK+STOP.
Change
● FX send levels: See DeActivate legacy FX send levels.
● Note trig into trigless lock: Set SYN and SMP in the TRIG MENU to zero.
● Pattern length : Press FUNCTION+SCALE to enter the scale mode. Press PAGE
repeatedly to extend the pattern.
● Pattern play mode : FUNCTION+BANK GROUP toggles through direct jump, sequential,
direct start.
● Pattern mode: Toggle between the pattern modes by pressing FUNCTION+BANK
GROUP.
● Song play position : Change the position from where a song starts playing by going into
song edit mode (FUNCTION+EDIT/SONG). Highlight a pattern and press YES.
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● Song row repeats: Press FUNCTION+SONG/EDIT to enter song edit mode. Move the
cursor to the second column and use data entry knob A to change the number of repeats.
Check
● "_ _ :" Indicates that the scratch pad row is now active. Cf. Song mode.
● Accents: Open the accent menu by pressing FUNCTION plus the BANK B/F key. When
the menu is open, the sequencer will display accent trigs. Place or remove accent trigs by
pressing the trig keys. If an accent trig is placed on the same sequencer step as a note trig,
the note trig will be accentuated. In grid recording mode, press a note trig/trigless lock to
quickly see if an accent trig is placed on the same sequencer step as the trig. If that is the
case, the BANK B/F LED will light up.
● Active scene (Scene mode) : When active, the pad to which the scene is assigned will glow
blue. The <PADS> of nonempty, inactive scenes glow halfbright blue. Empty scenes have
unlit pads. If the pad of the active track contains a scene, the pad will exhibit violet color (a
mix of the active track color and the scene color, red and blue).
● Active Scenes (outside scene mode) : The LED light atop the SCENE key will stay lit,
halfbright red, if any of the scenes are active.
● Note pitch parameter locks: Enter Chromatic mode. A note pitch parameter lock will be
shown with a red color pad when you press and hold a trig key containing such a lock.
● Muted trigs: Press a note trig or trigless lock to quickly see if a trig mute trig is placed on
the same sequencer step as the trig. If that is the case, the BANK A/E LED will light up.
● Mutes in a song: When a song contains programmed mutes of tracks in a pattern, the LED
adjacent to the MUTE, SONG and CHAIN keys will be dimly lit, whether any of these
modes are active or not. Whenever a pattern containing song mutes is selected, and MUTE
mode is active, the pads linked to programmed mutes the green of the pads will be more
dimly let than normally.
● Parameter values: Press and hold the parameter buttons Trig, Sample, Synth, Filter, Amp
and LFO.
● Parameter macros: Enter performance mode by pressing PERF. Press and hold PERF to
enter edit mode. Performance macros are indicated by a green pad. The number of
parameter locks is indicated in the display. The pads of the drum tracks containing
parameter locks will glow halfbright red. Press and hold the pad associated with the
performance macro and go through the parameter menus, looking out for inverted graphics
that indicate parameters changed in the macro. Repeat for all tracks (selected by
TRACK+PAD). If parameters in the FX are locks, the FX LED flickers.
● Parameter slides: Press a note trig/trigless lock to quickly see if a parameter slide is
placed on the same sequencer step as the trig If that is the case, the BANK D/H LED will
light up.
● Pattern mode: Red pattern mode LED Direct Start. Green pattern mode LED Direct
jump. Unlit pattern mode LED Sequential.
● Sample linked to a pad: Press SAMPLE and then press knob D.
● Scene macros: Enter scene mode by pressing SCENE. Pads with scenes assigned to
them will glow blue. Select scene and press and hold SCENE to enter edit mode. If the pad
of the active track contains a scene, the pad will exhibit a violet colour. The number of
parameter locks associated are indicated in the display. Press and hold the pad for the
scene macro. The pads of tracks containing parameter locks will glow halfbright red and
flicker. If a scene contains FX track parameters, the FX track LED flickers. Select the tracks
one by one by pressing TRACK+PAD and the for each track, press and hold the scene pad
and go through the parameter pages to look out for inverted graphics.
● Sound linked to a track: TRACK + pad to briefly display the current sound.
● Trig mutes: Press REC for grid recording mode. Press a note/trigless lock to quickly see if
a trig mute is placed on the same sequencer step as the trig. If that is the case, the BANK
A/E LED will light up.
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● Worried? Don’t, this is no bug. Check whether you
are in Song or Chain mode and exit from there.
Clear
● Kit: In the Kit menu, CLEAR KIT will clear the content of the currently loaded kit, basically
initializing it. Note that no kit information will be permanently lost until the kit is saved to the
same kit slot it was loaded from.
● Parameter value changes: see Reset.
● Pattern: Outside grid recording mode, press FUNCTION+PLAY.
● Track: In grid recording mode, press FUNCTION+PLAY. Undo by repeating this.
Create
● Chain :
○ Outside chain mode: FUNCTION+CHAIN MODE for a new, blank, scratch pad row
○ In chain mode:
■ CHAIN+LEFT/RIGHT to move chain cursor before, on or after a pattern.
■ BANK X/X+TRIG insert/replace pattern
■ BANK X/X plus multiple trigs to quickly create a chain of patterns (erases
previous chain)
○ New chain row: FUNCTION+CHAIN. The scratch pad row will be moved, which can
be seen when entering the SONG EDIT menu (by pressing
FUNCTION+SONG/EDIT).
○ In song mode: FUNCTION+YES
● Fills:
On the Trig page, use the TRC parameter to create conditions for the trig. To trig a
series of trigs, all together with same prob/pattern, fix the condition for the first trig and set
the trig cond for the others to PRE. Activate fill mode: (i) for one pattern iteration press
YES+SCALE; (ii) momentarily press SCALE key when not in grid recording mode (fill
mode is activated for as long as the key is pressed). Use FILL without the bar above and
the momentary fill mode activation to initiate preprogrammed fills.
● Song mutes : Song mutes can be instantly added to any track of the active pattern in a
chain or song by activating MUTE mode and then press and hold SONG MODE and tap the
PADS of the tracks you wish to mute.
DeActivate
● Metronome: Press FUNCTION+RETRIG for a second.
● Quantization of live recording : RECORD + 2x PLAY.
● The Synth part or the Sample part of the track Sound : Press TRIG setup.
● Legacy FX send levels: From OS 1.22 onwards the FX send levels have been
optimised/changed. Everything created before the OS update, will have the legacy mode
set on by default. Select a track with TRACK+PAD and then press
FUNCTION+MUTE/SOUND. Untick the legacy mode (can be undone).
Delete (cf. erase, remove)
● Kit: In the kit menu (FUNCTION+FX/KIT), select Load or Save Kit submenu and go to the
kit you want to delete. Press FUNCTION+PLAY/CLEAR.
● Pattern in chain: Press CHAIN+LEFT/RiGHT to move the cursor within a chain. Depending
upon the location of the cursor, either the pattern located before the cursor, or the one
highlighted by it, will be erased.
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● Song row
in SONG mode: FUNCTION+NO.
Edit
● Defaults (starting a clear kit): check Trig Menu for control of ENV and LFO!
○ SAMP: TUN=0, FIN=0, BR=0.
○ TRIG: NOT=0, VEL=98, LEN=3.13.
○ SYN: TUN=+16, DEC=63, SNP=1, NOL=0, LEV=100.
○ FILT: ATK=0, DEC=64, SUS=0, REL=64, FRQ=127, RES=0, TYP=LP2, ENV=0.
○ AMP: ATK=0, HLD=AUTO, DEC=INF, OVR=0, DEL=0, REV=0, PAN=0, VOL=110.
○ LFO: SPD=+48, MUL=x16, FAD=0, DST=..., WAV=TRI, SPH=0, MOD=FRE,
DEP=0.
○ DEL: TIM=24, X=0, WID=0, FDB=50, HPF=32, LPF=96, REV=0, VOL=110.
○ REV: PRE=8, DEC=41, FRQ=64, GAI=32, HPF=32, LPF=96, VOL=110.
○ DIST: AMT=0, SYM=0, DOV=0, DEL=PRE, REV=POST.
○ COMP: THR=96, ATK=0.3, REL=0.4, MUP=0, RAT=1:2, SEQ=LPF, MIX=0,
VOL=64.
○ LFO: SPD=+48, MUL=x16, FAD=0, DST=..., WAV=TRI, SPH=0, MOD=FRE,
DEP=0.
● Names: Use arrow keys for navigation. FUNCTION+NO/RELOAD will erase letters.
● Note trigs : In Grid Recording Mode (Press REC) and then place trigs. Editing: press trig for
longer. For locked parameters, the graphics are inverted and the trig LED is flashing to
indicate that trig has a parameter lock associated with it.
● Parameters: If the Data Entry knob is pressed while it is turned, parameters will be
adjusted in larger increments. Pressing FUNCTION while editing, certain parameters will
make the parameter values jump to appropriate positions.
● Performance macros : PERF to enter performance mode. Select macro with FUNCTION +
pad. Select track to change with TRACK + pad. Press and hold macro pad and then
change parameters. Note: No pressure adds zero, medium pressure adds 12, maximum
pressure adds 24.
● Retrigs : Press TRIG key and then RETRIG. Outside the mute mode, pressing the RETRIG
button will display the retrig settings for the chosen track.
● Repeats of song rows: Press FUNCTION+SONG/EDIT to enter song edit mode. Move the
cursor to the second column and use data entry knob A to change the number of repeats.
● Scene: Select which scene to edit by pressing one of the PADS. Then press and hold the
SCENE key for a short while in order to edit the scene. When SCENE mode is active,
FUNCTION + one of the PADS offers a convenient shortcut to scene edit mode.
● Songs: FUNCTION+SONG mode.
● Swing settings : FUNCTION+BANK C/G. For individual trigs, press the TRIG+muTime.
● Trigless locks : (parameter changes without play notes). Press FUNCTION+TRIG. Setting
SYN and SMP (on the trip page) to zero, turns a note trig into a trigless lock. Editing: press
trig for longer.
● Sound locks: Press and hold a note trig and turn the LEVEL knob. The Sound pool will
appear. Scroll through the list with the level knob and select sound by releasing the trig key.
The trig LED will start to flash. Press and hold the trig key to show the assigned sound. The
first position in the sound pool list, titled TRACK SOUND, is the default selection, which
plays the corresponding track sound of the active kit.
Erase (cf Remove, Delete)
● Chain : CHAIN MODE+NO. Depending the chain cursor location, either erase the pattern
located before the cursor or the one highlighted by it.
● Letters : FUNCTION+NO/RELOAD.
● Pattern: In song mode: select pattern, FUNCTION+NO. In chain mode, depending on the
location of the chain cursor, CHAIN MODE+NO/RELOAD will either erase the pattern
located before the cursor, or the one highlighted by it.
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● Sequences of trigs (eg from live recording): NO + one (or more) pads to erase a sequence
of recorded trigs on one (or more) tracks. All steps reached on the pattern playing are
erased until the keys are released.
● Song row: In Song mode, mark pattern, FUNCTION+NO, repeat for all pattern in row.
Enter (cf Activate)
● Chain mode: Press CHAIN.
● Grid recording mode : Press REC.
● Live recording mode : Press RECORD+PLAY. Press PLAY to exit (while keeping the
sequencer going). Press STOP to stop both, the recording and the sequencer.
● Parameter values: Turn knob. Press+turn for larger increments. FUNCTION + turn for
preset values that make sense in the given context.
● Performance edit mode: In performance mode, press and hold PER key for a while.
● Scene edit mode: In performance mode, FUNCTION plus one of the pads gives a shortcut
to enter the edit mode.
● Scene edit mode: In scene mode, FUNCTION + one of the pads is a shortcut to the scene
edit mode.
● Song edit mode: Press SONG and then FUNCTION+SONG/EDIT.
● Song mutes : Song mutes can be instantly added to any track of the active pattern in a
chain or song by activating MUTE mode and then press and hold SONG MODE and tap the
PADS of the tracks you wish to mute.
● Trigs: Enter grid recording mode by pressing REC. Select the track to which you want to
add trigs by pressing TRACK+PAD. Place note trigs on the sequencer by pressing the trig
keys 116. To add a trigless lock, press FUNCTION+TRIG.
Exit
● Song edit mode: Pressing FUNCTION+SONG or NO will exit the song edit mode but
make sure that the active pattern is in the scratch pad row as otherwise any further
changes are made in the song.
Load
● Sample : Select a drum track by pressing TRACK + one of the PADS. Press SAMPLE and
then data entry knob D or press the SAMPLE button twice. Make sure the sample is loaded
to the project: FUNCTION+TRACK/GLOBAL, go to the SAMPLES submenu, select sample
(FUNCTION+YES to preview a sample) and load it (with YES) to the project by using the
menu reachable with the RIGHT arrow key. Press FUNCTION + YES/SAVE to enter the
menu to manage the sample file.
Move
● Pattern in a chain: Go into song edit mode by pressing FUNCTION+SONG. Highlight a
pattern by moving the cursor to it and press YES. Then press FUNCTION plus
LEFT/RIGHT to move the pattern in the song row.
● Song row: Go into song edit mode by pressing FUNCTION+SONG. Move the cursor to the
song row that is to be moved and press FUNCTION+UP/DOWN.
● Through menus: FUNCTION+Up/down arrows moves cursor one menu page at a time.
● Trigs:
Shift all trigs left/right by pressing FUNCTION+LEFT/RIGHT. Use
TRIG+LEFT/RIGHT to shift a single trig a fractional step left or right.
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Mute
● Pads : Enter MUTE mode. Press pad to mute/unmute. Press and hold FUNCTION and any
of the pads in order to preselect a mute, or mute/unmute several tracks in one go. Press
RETRIG+PAD to solo a track.
● Pads in a song pattern: Press FUNCTION+SONG/EDIT to enter song edit mode. Press
MUTE to enter mute mode.
● Trigs : FUNCTION+BANK A/E to enter Trig Mute menu. Shortcut: keep the note trig or
trigless lock pressed and press the BANK A/E key.
Play
● Sound: Play the drum track sounds of the active kit by tapping any of the twelve pads. Use
FUNCTION+PADS to trig the Sound at the velocity set on the trig page for each track (Vel
parameter). Alternatively press keys 112 to play the sounds with the VEL value. Press and
hold RETRIG+PAD to continuously retrig the track Sound for as long as the pad is hold.
● Song from beginning: Double press STOP.
Preview
● Sample
: FUNCTION+YES.
● Sound:
Open the Sound Browser, select sound and tap the pad of the active track.
Record
● Trigs live: Press RECORD+PLAY. Press PLAY to exit Live Recording model. Press STOP
to also stop the sequencer.
Reload
● Defaults: see Edit > Defaults
● Pattern : RELOAD+SCENE … undoing changes made to the active pattern.
● Song : RELOAD+Chromatic or Scene or Performance.
● Sound (consisting of the parameter settings found in the PARAMETER pages called
SYNTH, SAMPLE, FILTER, AMP and LFO) to its original state, press RELOAD+MUTE.
● Track: RELOAD+Chromatic
● Kit
(which includes the 12 track sounds) to its original state, press RELOAD+FX.
Remove (cf Erase, Delete)
● Chain: Enter Song edit mode by pressing FUNCTION+SONG/EDIT. Mark pattern and
press FUNCTION+NO repeatedly. (Does not work for scratch pad row)
● Pattern in chain: Press CHAIN+LEFT/RiGHT to move the cursor within a chain. Depending
upon the location of the cursor, either the pattern located before the cursor, or the one
highlighted by it, will be erased by pressing FUNCTION+NO.
● Parameter locks of all tracks in live recording mode, press and hold
FUNCTION+RELOAD. (Sound locks will not be removed). Press NO plus one or several of
the pads in order to erase a sequence of recorded trigs on a specific track or on several
tracks in time with the sequencer, i.e., all steps reached on the pattern playing will be
erased until the keys are released. (Sound locks will not be erased). Remove a specific
parameter lock in real time by pressing NO while pressing the data entry knob
corresponding to the parameter that will be removed.
● Hiss or noise: The first thing to check is Amp Decay. It's set to INF a lot of the time and
turning it down a bit usually gets rid of a fair amount of noise.Try mix control to remove
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compression: completely anticlockwise is just the dry signal. Fully clockwise is 100%
compressed. Centre is 50/50, parallel compression. Do you have the Master distortion set
to 0? That is often overlooked and a source of noise.
Reset
● Parameter value changes: To clear the main page of parameter values (not including the
track level), press and hold the Parameter main page button (Playback, Amp, LFO, Effect
1, Effect 2) and press PLAY/CLEAR.
Retrigger
● Pads
: Press RETRIG+PAD
Save
● Kit:
SAVE+FX (includes Scene and Performance mode settings). NOTE: Only the active kit
is being saved when powering off the AR. Don’t forget to save any other kits created!
● Pattern: SAVE+SCENE
● Project changes to the +Drive: Save the project through the Project menu. Note: don’t
worry if the rename menu appears, another Yes will save it under the given name.
●
Sound of a track in theactive kit:
SAVE+MUTE
● Track: SAVE+CHROMATIC
● Song: SAVE+PERF/SONG, got to SAVE SONG (max 16 songs)
Select
● Drum track for editing or for chromatic play: TRACK+PAD.
● Drum track machine: Select track and then quickly press SYNTH parameter key
twice.
● Mute: Enter MUTE mode, then FUNCTION+PADS
● Pattern: Press BANK key followed by a TRIG key to select a pattern within the selected
bank.
● Pattern mode : Press FUNCTION + BANK to toggle through the modes (direct start, direct
jump, sequential).
● Sample: Press SAMPLE twice, quickly. Turn knob D for selection. Tap the pad of the active
track while browsing to listen to the sample currently outlined. Press FUNCTION+SAVE to
replace the sample.
Set
● Parameters : Press TRACK+PAD to select a drum track. Press Synth, Sample, Filter, Amp,
or LFO menu. Turn data entry knobs. Note/ Undo: To reload the Sound to its original state,
press RELOAD+MUTE.
● Song mutes : Song mutes can be instantly added to any track of the active pattern in a
chain or song by activating MUTE mode and then press and hold SONG MODE and tap the
PADS of the tracks you wish to mute.
● Tempo : FUNCTION+TEMPO to tap tempo. Hold ARROW keys left/right to temporarily
nudge tempo +/ 10%. Press TEMPO key to change overall BPM setting.
Solo
● Track
: Press MUTE, to enter mute mode, press RETRIG plus the pad that should be
soloed.
116
Shift
● Trigs
: While in Grid Recording mode, hold down FUNCTION while pressing left or right
arrow keys to perform the trig shift.
Turn On/Off (cf. activate)
●
Quantization
: Press REC and twice play.
Undo
● Copy, Paste, Clear (FUNCTION+REC or STOP or PLAY) can be undone by repeating the
command.
● Parameter locks : Hold TRIG plus pressing the data entry knob of the locked parameter.
Removing a note trig and entering it again, will erase all parameter locks from the trig.
● Pattern changes: Press NO+SCENE to reload pattern and thereby undo changes to the
active pattern.
● Reload the Sound to its original state, press RELOAD + MUTE.
● Reload the whole kit to its original state, press RELOAD + FX.
Use
● Track Routing Creatively (FX Mute Mode): For the setup go in the Global Menu, choose
the Track Routing submenu and choose the default by which 12/12 tracks are routed to
main and send to FX. For performance use of the routing, go into the Kit Menu and then to
the Track Routing submenu. Untick the option “Use Global Setting”. Choosing the “Route to
Main” option, tracks can now be muted with the green pads, like in Mute Mode but in this
instance the wet FX of the tracks you are muting are still heard. This is great for going into
breakdowns via mutes but retaining a lot of space by leaving the delay and reverb going. It
also makes for good live intros when combined with the actual Mute mode. Going to the
"SEND TO FX" line, all the pads light up yellow, you can mute the FX output of tracks. You
can keep that menu open and go in and out of it, along with actual Mute mode (and Scene
mode, Performance mode) easily. (Credit: Adam Jay)
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“How to …” Reference for the Analog Four (Keys)
In case you cannot find here what you are looking for, check the other sections. There are many
things that are identical with the Elektron machines, which makes it easy to learn a new machine, if
you are already familiar with one of them.
Activate
● Fill mode:
(i) for one pattern iteration press YES+SCALE; (ii) momentarily press SCALE
key when not in grid recording mode (fill mode is activated for as long as the key is
pressed). See also Create Fills.
● Quantization (live recording mode): Double press PLAY.
● Transpose functionality: Press TRANSPOSE+TRACK.
● Transpose lock functionality: Press FUNCTION+TRANSPOSE.
Add
● Accent trig: Open Accent Menu by pressing FUNCTION+BANK B/F.
Alternatively, keep a
note trig pressed and press BANK B/F. Press a note trig/trigless lock to quickly see if an
accent trig is placed on the same sequencer step as the trig. In that case the BANK B/F
LED will light up.
● Note slide: Enter note slide menu by pressing FUNCTION+BANK C/G. When this menu is
active, and TRIG keys are pressed, note slide trigs will be placed on the sequencer.
Alternatively, keep a note trig pressed and press BANK C/G. If a note slide trig is placed on
the same step as a note trig, the pitch of the previous note trig will slide. Press a note trig
lock to quickly see if a note slide trig is placed on the same sequencer step as the trig. If
that is the case, the BANK C/G LED will light up.
● Parameter locks: In grid recording mode, press and hold a TRIG key and adjust parameter
with the data entry knobs.
● Parameter slide: Open the menu by pressing FUNCTION+BANK D/H. When the menu is
active and TRIG keys are pressed, slide trigs will be placed on the sequencer. Alternatively,
Keep the note trig or trigless lock pressed and press BANK D/H. To make a parameter
value slide, place a slide trig on the same sequencer step as the trig whose parameters you
want to slide. The speed of the slide is relative to the tempo and the slide is completed
when the next trig is reached. Several parameters can slide at the same time. Press a note
trig/trigless lock to quickly see if a parameter slide trig is placed on the same step. If that is
the case, the BANK D/H LED will light up.
● Sound locks: Press and hold a note trig and turn the LEVEL knob.
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● Sound locks (in real time): Open the sound browser (double tap on Track) and play the
mini keyboard. Whichever sound from the pool you have in the browser will be inserted into
the step it was played at. Credit: Avantronica.
● Song row: FUNCTION+YES/SAVE in Song Mode.
● Trig (Note): Select track and enter grid recording mode. Place note trigs on the sequencer
by pressing the TRIG keys. To add note values to trigs of the synth tracks, press and hold a
TRIG key while pressing a keyboard key.
● Trigless lock: Press FUNCTION and TRIG. Add micro timing to a note trig by pressing and
holding the TRIG key while pressing LEFT/RIGHT.
● Trig mute: Open the menu by pressing FUNCTION+BANK A/E. A note trig or trigless lock
and be muted by pressing the note trig or trigless lock key and press BANK A/E.
Change
● Pattern mode: Press FUNCTION+BANK GROUP
● Scale setup: Access the scale setup menu by pressing FUNCTION+PAGE
● Tempo: Press TEMPO and use the LEVEL knob. The UP/DOWN keys change the
decimal part. To tap a tempo setting, hold the FUNCTION key and tap the TEMPO key.
The LEFT/RIGHT keys are used to shift the tempo by +/ 10%.
Check
● “_ _ :” Scratch pad row is active (cf. chains and songs)
● “*” after the name in Kits Menu: Indicates a kit not used by any pattern.
● Accent trig: Press a note trig/trigless lock to quickly see if an accent trig is placed on the
same sequencer step as the trig. In that case the BANK B/F LED will light up.
● Kits not used by any pattern: Open the kit menu kits not used by any pattern are indicated
by an asterisk after the kit name.
● Note slide trig: Press a note trig lock to quickly see if a note slide trig is placed on the
same sequencer step as the trig. If that is the case, the BANK C/G LED will light up.
● Parameter slide: Press a note trig/trigless lock to quickly see if a parameter slide trig is
placed on the same step. If that is the case, the BANK D/H LED will light up.
● Parameter values: Press and hold the parameter buttons Arp, Note, Osc1, Osc2, etc.
● Track LED halfbright ... when FX track is selected: Indicates that the keyboard keys still
trig notes on this track. This allows hearing how effect parameters changes will affect the
previously active track. Press Trk5 again to make the FX track fully active.
● Track LED unlit: muted track.
● Track LED half bright. When selecting the FX track, the keyboard is still triggering notes
of the previously active track. This allows hearing how effect parameter changes will affect
the previously active track. Press Trk5 again to make the FX track fully active.
● Track LED green: audible track.
● Track LED yellow: active muted track.
● Trig LED fullbright: note trig.
● Trig LED halfbright: trigless lock.
● Trig mute trigs: Press a note trig/trigless lock to quickly see if a trig mute is placed on the
same sequencer step as the trig. If that is the case, the BANK A/E LED will light up.
● Transpose activated tracks: When pressing and holding the TRANSPOSE key, lit track
LEDs indicate which tracks are transpose activated.
● Transpose lock: If the transpose lock functionality is activated, the Transpose LED will be
full bright.
● Sound: press Track keys 14 and the loaded sound is displayed for a short moment. To
check the sound of a sound lock, press and hold the TRIG key of a note trig.
● Write protection for a sound: Open the Sound Manager vis the Sound Menu and then
check the Toggle option to write protect the sound (showing a lock).
119
Clear
● FUNCTION+PLAY
● Chain: CHAIN MODE + PLAY.
● Track sound: Open Sound menu with FUNCTION+SOUND and select Clear Track Sound
option. This will set the parameter page parameters of the active track to their default
values.
Copy
● FUNCTION+REC
● Kit: Copy, clear and paste are possible in the Load Kit, Save Kit and Performance Setup
menus. Note: A pattern is linked to a kit but the kit does not include the pattern. If you wish
to copy a preset you like, copy the pattern and the link with the kit and its sounds will be
copied as well.
● Pattern: After a BANK key has been pressed, a window will appear for a short while, during
which a TRIG key is used to select pattern. Before releasing any key, REC, PLAY, STOP
can be pressed to clear, copy, and paste multiple pattern at the same time. The active
pattern can be copied by pressing FUNCTION+REC outside the grid recording mode.
● Preset: If you wish to copy a preset you like, copy the pattern and the link with the kit and
its sounds will be copied as well. The kit can then be modified and saved under a new
name (w FUNCTION+KIT).
● Performance macros (across pattern): Press FUNCTION+PERF, choose PERF
CONFIGURE, select performance macro for copying, PRESS FUNCTION+REC to copy,
exit menus, select new pattern, go into the PER CONFIGURE menu again, select slot and
paste with FUNCTION+STOP.
● Sound: Press TRACK+REC.
● Track: Select track to copy, enter Grid Recording Mode by pressing REC and press
FUNCTION+REC to copy. Select a destination track and press FUNCTION+STOP/PASTE.
Press gain to Undo. Note that the sound of a track need to be copied separately.
● Trig: In grid recording mode, press and hold a trig and press REC to copy. Paste by
holding another trig key and press STOP. Several trigs can be copied at the same time.
Create
● Chain (quick mode): Press and hold BANK X/X and then press the trig key for the pattern
you want the chain to start with. As long as you keep the first TRIG key pressed,
subsequent TRIG keys pressed will add patterns to the chain. FUNCTION + CHAIN MODE
will create a new, blank, scratch pad row.
● Fills: On the Note page, use the TRC parameter to create conditions for the trig. Activate
fill mode: (i) for one pattern iteration press YES+SCALE; (ii) momentarily press SCALE
key when not in grid recording mode (fill mode is activated for as long as the key is
pressed). Use FILL without the bar above and the momentary fill mode activation to initiate
preprogrammed fills.
● Performance Macros: Press the PERFORMANCE key. Click any of the knobs A to E
repeatedly to select the track that the performance macro will be associated with. Then turn
the knob in the upper row to select the parameter and click to confirm or by pressing YES.
Data entry knobs F to J are used to set the depth of the five track parameters. The depth is
an offset to the original track parameter value. The level knob is used (while being in the
setup menu) to check the effect. Press the LEVEL knob to make the performance macro
knob work in a bipolar fashion (from 64 to +64, instead 0127). Turn the LEVEL knob to
preview the effect.
● Sidechaining effect: If you want to make the bassline duck the kickdrum, one can
simulate sidechain compression using ENV2 with trigless trigs to lower the AMP VOL of the
bassline on each bassdrum hit: (i) disable ENV2 retrig for all notes in the bassline. (ii)
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enable ENV2 retrig only on the steps where there's a kickdrum. (iii) this includes steps
where there's no bassline trig, this is where trigless trigs are used. Credit: Void
Delete
● Letters: FUNCTION+NO/RELOAD.
● Pattern in chain: Pressing CHAIN MODE + NO/RELOAD will, depending on the location of
the chain cursor, either erase the pattern located before the cursor or the one highlighted
by it.
● Parameter locks (in real time): While live recording mode is active, press and hold
FUNCTION+NO/RELOAD. Individually: press the trig key and the relevant data entry knob.
● Trigs (real time): In live recording mode, press and hold TRACK+NO/RELOAD. All trigs hit
by the running LED of the sequencer will be erased from the active track. Trigs of more
than one track can be removed by pressing several TRACK keys simultenously.
Edit
● Defaults: Chorus
PRE=117, SPD=51, DEP=90, WID=107, FDB=64, HPF=0, LPF=127,
DEL=0, REV=0, VOL=14. Reverb
PRE=8, DEC=33, FRQ=64, GAI=64, HPF=0, LPF=127,
VOL=64. LFO1 (page 1) SPD=32, MUL=x16, FAD=0, SPH=0,MODE=FRE, DST=TIM,
DEP=0, DST=FDB, DEP=0. LFO2 (page 2) SPD=32, MUL=x16, FAD=0, SPH=0,
MOD=FRE, DIST=SPD, DEP=0, DST=VOL, DEP=0.
● Track volume: Select a track and the adjust with the Level knob. Click Perf twice to get to
the Performance mixer menu.
Enter (cf. Add)
● Grid recording mode: Press REC. Pressing REC in live recording mode, will switch to
grid recording mode.
● Live recording mode: Hold REC and press PLAY. Exit by pressing PLAY. Exit to grid
recording mode by pressing REC.
● Parameter locks: In grid recording mode, press and hold a TRIG key and adjust parameter
with the data entry knobs.
● Sound lock: Press and hold a note trig and turn the LEVEL knob.
Erase (see Delete)
Exit
● Live recording mode: Press PLAY while the sequencer runs and keeps running. If live
recording mode is active and REC is pressed, grid recording mode is entered.
Load
● Project:
FUNCTION+C2 (Global) … for one second.
Mute
● Tracks: Press FUNCTION+Trk. In performance mode this is also very convenien: Press
Perf twice and TRIG keys 16 mute the tracks. An outlined square and a bright Trig LED
means a track is audible. A minus sign indicates the track is muted. A track that is currently
muted but will be unmuted when the FUNCTION key is released, is indicated by a “+”. A
track that is currently not muted but will be muted when FUNCTION is released, is indicated
by an “*”.
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● Trigs:
Open the Trig Mute menu with FUNCTION+BANK A/E. Select the track to which you
want to add trig mute trigs. Entered trigs will mute any trigs on the same sequencer steps.
Open
● Arpeggiator menu: Press ARP. FUNCTION+ARP for the arpeggiator setup menu.
● Global menu: FUNCTION+C2 (Global)
● Kit menu: FUNCTION+C1 (Kit)
● Mixer menu: Press Perf twice.
● Performance setup menu: FUNCTION+PERFORMANCE
● Performance mixer menu: Click PERF twice. For muting tracks in performance mode do
not forget to exit grid recording mode!
● Sound browser: Double press Track key 1,2,3,4 or press and hold FUNCTION+D1
(Sound) for one second.
● Sound manager: via sound menu.
● Sound menu: FUNCTION+SOUND
Parameter
● Editing: Press the data entry knob down while turning to quickly change values in larger
increments. Keep FUNCTION pressed while editing to select among values that fit this
context.
Paste
● FUNCTION+STOP
Play
● Sound:
Select the Sound by pressing a key Trk 14.
Preview
● Kits: By saving the current kit (Press YES+KIT) and then going into the sound browser,
one can use FUNCTION+YES to load the sound to the current track without leaving the
sound browser. To return to the ‘original’ or previous state, press NO+KIT.
● Sounds: (i) A sound can be previewed via the mini keyboard or via the MIDI auto channel.
(ii) By saving the current kit (Press YES+KIT) and then going into the sound browser, one
can use FUNCTION+YES to load the sound to the current track without leaving the sound
browser. To return to the ‘original’ or previous state, press NO+SOUND. The trig keys
select the bank (A to P), each containing up to 256 sounds. Use FUNCTION+UP/DOWN for
faster scrolling.
● Trig: Preview a note trig, including parameter locks, by pressing TRIG+ a KEYBOARD key.
Reload
● Kit:
NO/RELOAD+C1 (Kit)
● Pattern:
NO+F1 (Pattern)
● Sound: NO/RELOAD+D1 (Sound)
● Song: NO/RELOAD+G1 (Song)
● Track:
NO/RELOAD+E1 (Track)
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Remove (see Delete)
Save
● FX and CV parameter settings: These parameters are saved with the kit.
● Kit: YES/SAVE+C1 (Kit). Note: Consider turning ON the RELOAD KIT ON CHG in the
GLOBAL settings. It is set OFF by default. When it's set to OFF, a quick change of patterns
will reload the kit and reset your sounds to where they were before you saved them.
● Pattern : YES/SAVE+F1 (Pattern)
● Sound (of active track): YES/SAVE+D1 (Sound)
● Song: YES/SAVE+G1 (Song)
● Track: YES/SAVE+E1 (Track)
Shift
● Trigs:
While in grid recording mode, hold down FUNCTION while pressing LEFT/RIGHT to
perform a trig shift.
Select
● Pattern:
After a BANK key has been pressed, a window will appear for a short while, during
which a TRIG key is used to select pattern.
● Polyphony: See POLY CONFIG in Kit Menu (FUNCTION+C1).
● Sound: see Open Sound Menu. Press and turn the level knob for fast scrolling.
Transpose
● Notes: Press and hold TRANSPOSE and press a keyboard key. Select a different octave
range by pressing UP/DOWN. The notes are transposed according to the TRK KEY NOTE
and TRK KEY SCALE settings in the NOTES SETUP.
● Track: TRANSPOSE+TRACK de/activates the transpose functionality for tracks. When
pressing and holding the TRANSPOSE key, lit track LEDs indicate which tracks are
transpose activated.
Use
● Track Routing Creatively (FX Mute Mode): For the setup, go into to Global Menu and
choose the Voice Routing submenu. Choose the default by which Trk14 go to Main and
FX. For performance use of voice/FX routing, go to the Kit Menu and choose the Voice
Routing submenu. Untick the option Use Global Setting to open up options for individual
track muting. Trig buttons 14 light up for "route to main", and 912 light up for "route to fx”
and, they also blink half lit in accordance to the trigs in the track. With trig buttons 14 one
can now mute tracks like using FUNCTION+Trk button or in the performance menu but in
this instance the wet FX of the tracks you are muting are still heard. This is great for going
into breakdowns via mutes but retaining a lot of space by leaving the delay and reverb
going. (Credit: Adam Jay)
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