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Gamify Your Classroom

This document discusses how gamification can be used in the classroom to engage and motivate students. Gamification involves incorporating elements of game design such as challenges, points systems, and online review games into classroom lessons. Some examples provided include turning worksheets into problem-solving challenges, using review games like Kahoot, and creating escape rooms with Google Forms. The document argues that gamification promotes skills like collaboration and problem-solving while allowing students to learn in a more fun and competitive environment.

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0% found this document useful (0 votes)
133 views2 pages

Gamify Your Classroom

This document discusses how gamification can be used in the classroom to engage and motivate students. Gamification involves incorporating elements of game design such as challenges, points systems, and online review games into classroom lessons. Some examples provided include turning worksheets into problem-solving challenges, using review games like Kahoot, and creating escape rooms with Google Forms. The document argues that gamification promotes skills like collaboration and problem-solving while allowing students to learn in a more fun and competitive environment.

Uploaded by

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Gamify Your Classroom

When you think about education 70 years ago, what do you picture? Is it a

classroom with the desks all in rows and a big chalkboard at the front of the room? Is

the teacher worried about engaging and interesting all learners? Open with pictures of

50’s classroom. Teacher writing on a chalkboard.

What about education 20 years ago? The students are more engaged in the

classroom and there is a shift to a student-centered environment. Technology is

beginning to become integrated in lessons as well. Most classrooms at this time had at

least one desktop computer and there was a computer lab on campus. Picture of

classroom from early 2000s, including computer lab.

Since that time, not only has education shifted again, but technology and our

students’ minds have drastically changed in the last 20 years. It is a goal of teachers to

engage all students in the room and to keep them engaged in the topic. In a world of

video games and information at the tips of their fingers, how do we do this?? Picture of

kids playing videogames

One thing that has worked great in my classroom is GAMIFICATION! Big spinny

word art “Gamification”

Gamification became popular in classrooms around 2011 and is a great way to motivate

and engage our students. So you may be asking yourself, what is gamification?

Gamification is bringing in certain elements of game design and principles into the

classroom. It can be as simple as turning worksheets/stations into problem-solving

challenges, winning points for academic or behavioral accomplishments, or creating

online review games like kahoot, gimkit, blooket, and many more! Gamification in the
classroom promotes autonomy, skills mastery through repetition, collaboration, and

problem-solving skills. Incorporate music from iconic Kahoot! music in the background?

The possibilities for gamification are endless. You could adjust games like chutes

and ladders or monopoly to help reinforce your latest math concept. Maybe you could

change the rules of Candy Land to make it similar to a trivia game. Cue pictures of

these games as describing.

Perhaps my favorite way to integrate gaming in my classroom is creating escape rooms

via Google Forms or simply adding a Kahoot or Blooket as an exit ticket. There are

many great tutorials that can be found with a quick Youtube search. Screengrab of

youtube videos about gamification?

Students will love the break that they will get from the traditional learning setting,

and it will allow for a friendly, but competitive environment to be introduced into your

classroom. When your students are having fun AND learning it is a win-win for your

students and you as their teacher! Students having fun!

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