Gamify Your Classroom
Gamify Your Classroom
When you think about education 70 years ago, what do you picture? Is it a
classroom with the desks all in rows and a big chalkboard at the front of the room? Is
the teacher worried about engaging and interesting all learners? Open with pictures of
What about education 20 years ago? The students are more engaged in the
beginning to become integrated in lessons as well. Most classrooms at this time had at
least one desktop computer and there was a computer lab on campus. Picture of
Since that time, not only has education shifted again, but technology and our
students’ minds have drastically changed in the last 20 years. It is a goal of teachers to
engage all students in the room and to keep them engaged in the topic. In a world of
video games and information at the tips of their fingers, how do we do this?? Picture of
One thing that has worked great in my classroom is GAMIFICATION! Big spinny
Gamification became popular in classrooms around 2011 and is a great way to motivate
and engage our students. So you may be asking yourself, what is gamification?
Gamification is bringing in certain elements of game design and principles into the
online review games like kahoot, gimkit, blooket, and many more! Gamification in the
classroom promotes autonomy, skills mastery through repetition, collaboration, and
problem-solving skills. Incorporate music from iconic Kahoot! music in the background?
The possibilities for gamification are endless. You could adjust games like chutes
and ladders or monopoly to help reinforce your latest math concept. Maybe you could
change the rules of Candy Land to make it similar to a trivia game. Cue pictures of
via Google Forms or simply adding a Kahoot or Blooket as an exit ticket. There are
many great tutorials that can be found with a quick Youtube search. Screengrab of
Students will love the break that they will get from the traditional learning setting,
and it will allow for a friendly, but competitive environment to be introduced into your
classroom. When your students are having fun AND learning it is a win-win for your