0% found this document useful (0 votes)
47 views24 pages

Prediction

This document contains Lua code for a custom Counter-Strike: Global Offensive cheat. It initializes variables, includes external libraries, and defines functions for features like anti-aimbot, hitbox esp, and fake lag.

Uploaded by

John Newman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
47 views24 pages

Prediction

This document contains Lua code for a custom Counter-Strike: Global Offensive cheat. It initializes variables, includes external libraries, and defines functions for features like anti-aimbot, hitbox esp, and fake lag.

Uploaded by

John Newman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 24

--[[

Fixed for latest Neverlose API by,


Neverlose: Nepo
Discord: Marc#0404
]]

--PREDICTION LUA V2
local checkhitbox = {0,11,12,13,14}
local username = Cheat.GetCheatUserName()
local ideal_yaw
local right_side
local left_side
local dt_charging
print("" .. username .. " 22-09-2021")
print("" .. username .. " Auth System and new API was fixed by Nepo")
print("" .. username .. " Marc#0404 on Discord (lua dev for neverlose)")
local version = "1645"

local ffi = require('ffi')

ffi.cdef[[
void* CreateFileA(
const char* lpFileName,
unsigned long dwDesiredAccess,
unsigned long dwShareMode,
unsigned long lpSecurityAttributes,
unsigned long dwCreationDisposition,
unsigned long dwFlagsAndAttributes,
void* hTemplateFile
);
bool ReadFile(
void* hFile,
char* lpBuffer,
unsigned long nNumberOfBytesToRead,
unsigned long* lpNumberOfBytesRead,
int lpOverlapped
);
bool WriteFile(
void* hFile,
char* lpBuffer,
unsigned long nNumberOfBytesToWrite,
unsigned long* lpNumberOfBytesWritten,
int lpOverlapped
);

unsigned long GetFileSize(


void* hFile,
unsigned long* lpFileSizeHigh
);
bool CloseHandle(void* hFile);

typedef unsigned long ULONG_PTR;


typedef unsigned long DWORD;
typedef unsigned short WORD;

typedef struct tagKEYBDINPUT {


WORD wVk;
WORD wScan;
DWORD dwFlags;
DWORD time;
ULONG_PTR dwExtraInfo;
} KEYBDINPUT, *PKEYBDINPUT, *LPKEYBDINPUT;

typedef struct tagMOUSEINPUT {


long dx;
long dy;
DWORD mouseData;
DWORD dwFlags;
DWORD time;
ULONG_PTR dwExtraInfo;
} MOUSEINPUT, *PMOUSEINPUT, *LPMOUSEINPUT;

typedef struct tagHARDWAREINPUT {


DWORD uMsg;
WORD wParamL;
WORD wParamH;
} HARDWAREINPUT, *PHARDWAREINPUT, *LPHARDWAREINPUT;

typedef struct tagINPUT {


DWORD type;
MOUSEINPUT mi;
KEYBDINPUT ki;
HARDWAREINPUT hi;
} INPUT, *PINPUT, *LPINPUT;
]]

local pfile = ffi.cast("void*", ffi.C.CreateFileA("nl/username.txt", 0xC0000000,


0x00000003, 0, 0x4, 0x80, nil))
--local cfile = ffi.cast("void*", ffi.C.CreateFileA("nl/settings.txt", 0xC0000000,
0x00000003, 0, 0x4, 0x80, nil))

Cheat.RegisterCallback("destroy", function()
ffi.C.CloseHandle(pfile)
--ffi.C.CloseHandle(cfile)
end)

local size = ffi.C.GetFileSize(pfile, nil)


local buff = ffi.new("char[" ..(size + 1).. "]")

ffi.C.ReadFile(pfile, buff, size, nil, 0)


buff = ffi.string(buff)
local username = buff

local function initlua()

Menu.Text("Prediction LUA V2", "Hello "..username.."!")

local vers = Http.Get("Https://pastebin.com/raw/bHXD56yW")

local ok = ""
if version == vers then ok = "Version: UP 2 DATE!" else ok = "Version: Outdated!"
end

if ok then
Menu.Text("STATUS", ok)
else
Menu.Text("STATUS", "ERROR")
end

Cheat.AddNotify("test lua", "Welcome to test lua.3.0 " .. username .. " ")

ffi.cdef[[
typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int);
typedef void (__thiscall* UpdateCSA_t)(void*);
typedef struct { float id; } poses_t;
typedef struct
{
float x;
float y;
float z;
} Vector_t;

typedef struct
{
float flAnimationTime; //0x00
float flFadeOut; //0x04
void* pStudioHdr; //0x08
int nDispatchedSrc; //0x0C
int nDispatchedDst; //0x10
int iOrder; //0x14
int nSequence; //0x18
float flPrevCycle; //0x1C
float flWeight; //0x20
float flWeightDeltaRate; //0x24
float flPlaybackRate; //0x28
float flCycle; //0x2C
void* pOwner; //0x30
int nInvalidatePhysicsBits; //0x34
} animlayer_t;

typedef struct
{
void* pThis;
char pad2[91];
void* pBaseEntity; //0x60
void* pActiveWeapon; //0x64
void* pLastActiveWeapon; //0x68
float m_flLastClientSideAnimationUpdateTime; //0x6C
int m_iLastClientSideAnimationUpdateFramecount; //0x70
float m_flEyePitch; //0x74
float m_flEyeYaw; //0x78
float m_flPitch; //0x7C
float m_flGoalFeetYaw; //0x80
float m_flCurrentFeetYaw; //0x84
float m_flCurrentTorsoYaw; //0x88
float m_flUnknownVelocityLean; //0x8C //changes when
moving/jumping/hitting ground
float m_flLeanAmount; //0x90
char pad4[4]; //NaN
float m_flFeetCycle; //0x98 0 to 1
float m_flFeetYawRate; //0x9C 0 to 1
float m_fUnknown2;
float m_fDuckAmount; //0xA4
float m_fLandingDuckAdditiveSomething; //0xA8
float m_fUnknown3; //0xAC
Vector_t m_vOrigin; //0xB0, 0xB4, 0xB8
Vector_t m_vLastOrigin; //0xBC, 0xC0, 0xC4
float m_vVelocityX; //0xC8
float m_vVelocityY; //0xCC
char pad5[4];
float m_flUnknownFloat1; //0xD4 Affected by movement and direction
char pad6[8];
float m_flUnknownFloat2; //0xE0 //from -1 to 1 when moving and affected
by direction
float m_flUnknownFloat3; //0xE4 //from -1 to 1 when moving and affected
by direction
float m_unknown; //0xE8
float speed_2d; //0xEC
float flUpVelocity; //0xF0
float m_flSpeedNormalized; //0xF4 //from 0 to 1
float m_flFeetSpeedForwardsOrSideWays; //0xF8 //from 0 to 2. something
is 1 when walking, 2.something when running, 0.653 when crouch walking
float m_flFeetSpeedUnknownForwardOrSideways; //0xFC //from 0 to 3.
something
float m_flTimeSinceStartedMoving; //0x100
float m_flTimeSinceStoppedMoving; //0x104
unsigned char m_bOnGround; //0x108
unsigned char m_bInHitGroundAnimation; //0x109
char pad7[10];
float m_flLastOriginZ; //0x114
float m_flHeadHeightOrOffsetFromHittingGroundAnimation; //0x118 from 0
to 1, is 1 when standing
float m_flStopToFullRunningFraction; //0x11C from 0 to 1, doesnt change
when walking or crouching, only running
char pad8[4]; //NaN
float m_flUnknownFraction; //0x124 affected while jumping and running,
or when just jumping, 0 to 1
char pad9[4]; //NaN
float m_flUnknown3;
char pad10[528];
} CCSGOPlayerAnimationState_534535_t;
]]

local hitboxesused = {18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,0}

local hitboxes = {
"Head",
"Upper Chest",
"Chest",
"Body",
"Stomach",
"Pelvis",
"Legs & Feet",
"Arms"
}

local types = {
"2D Filled Circle",
"2D Circle"
}
--VARS
local miss_counter = 0
local menu_invert_side = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle",
"Inverter")
local menu_left_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left
Limit")
local menu_fake_options = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "LBY
Mode")
local menu_right_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right
Limit")
local menu_leg_movement = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg
Movement")
local menu_fakelag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local menu_fakelag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable
Fake Lag")
--local menu_fakelag_triggers = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag",
"Triggers")

local menu_safe_point = Menu.FindVar("Aimbot", "Ragebot", "Misc", "Safe Points")


local menu_fakeduck = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck")
local menu_antiaim_manual = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base")
local var_arrow_fonts = Render.InitFont("Verdana",55)

--VARS END--

--LUA MENU
Menu.Text("Anti-Aim", "Anti Bruteforce Customization")
local c_menu_anti_brute = Menu.Switch("Anti-Aim", "Anti Brute", false, "Will enable
Lua Script Anti-BruteForce!")
local c_menu_anti_brute_fov_slider = Menu.SliderFloat("Anti-Aim", "Anti Brute FOV",
175.0, 50.0, 250.0, "Limit FOV between bullet and your modelll (Recomended Default
Value)")

local c_menu_anti_brute_debug_mode = Menu.Switch("Anti-Aim", "Debug Mode", false,


"Will print on console which angle has been overrided etc...")
local c_menu_anti_brute_1stshot = Menu.SliderInt("Anti-Aim", "1st shot angle", 45,
0, 60, "Fake Limit for 1st enemy shot (Recomended using default values if you don't
know what you're doing!)")
local c_menu_anti_brute_2ndshot = Menu.SliderInt("Anti-Aim", "2nd shot angle", 45,
0, 60, "Fake Limit for 2nd enemy shot (Recomended using default values if you don't
know what you're doing!)")
local c_menu_anti_brute_3rdshot = Menu.SliderInt("Anti-Aim", "3rd shot angle", 5,
0, 60, "Fake Limit for 3rd enemy shot (Recomended using default values if you don't
know what you're doing!)")

Menu.Text("Anti-Aim", "Body Lean Customization")


local c_menu_custom_body_lean = Menu.Switch("Anti-Aim", "Custom Bodylean", false,
"Will enable customized BodyLean can be modified using the sliders below!")
local c_menu_body_lean_left = Menu.SliderFloat("Anti-Aim", "Body Lean Left", 16.4,
-180.0, 180.0, "Adjusts your BodyLean")
local c_menu_body_lean_right = Menu.SliderFloat("Anti-Aim", "Body Lean Right",
-20.0, -180.0, 180.0, "Adjusts your BodyLean")

Menu.Text("FakeLags", "FakeLags Customization")


local c_menu_custom_fakelag = Menu.Switch("FakeLags", "Custom Fakelag", false,
"Will enable customized Fakelags")
local c_menu_fakelag_modes = Menu.Combo("FakeLags", "Modes", {"Adaptive",
"Fluctuate"}, 0, "Multiple Fakelag modes!")
local c_menu_fakelag_fluctuate_timing = Menu.SliderFloat("FakeLags", "Fluctuate
Timing", 12.9, 0.0, 20.0, "Fluctuate timing (Recomended Default values!)!")

Menu.Text("Exploits", "Exploits Customization")


local c_menu_doubletap = Menu.Switch("Exploits", "Customized Doubletap", true, "")
local c_menu_doubletap_clockcr = Menu.Switch("Exploits", "Disable Correction",
false, "Will make your DoubleTap innacurate but faster!")
local c_menu_doubletap_modes = Menu.Combo("Exploits", "Modes", {"Instant", "Fast",
"Slow", "Sonic"}, 0, "Multiple DoubleTap speed modes!")
local c_menu_doubletap_debug_mode = Menu.Switch("Exploits", "Debug Mode", false,
"Will print info about doubletap, ticks etc...")
local c_menu_doubletap_instant_recharge = Menu.Switch("Exploits", "Instant
Recharge", false, "Will recharge doubletap as soon as possible (Not recommended
tho!)!")

local c_menu_exploits_legs = Menu.Switch("Exploits", "Smart Legs", false, "Will


swap your model legs between normal/sliding asap!")
local c_menu_air_stuck = Menu.Switch("Exploits", "Airstuck", false, "")

Menu.Text("Visuals", "Visuals Customization")


local c_menu_text_indicators = Menu.Switch("Visuals", "Enable text indicators",
false, "Draw Text indicators (Use the multicombo tho!)!")
local c_menu_x = Menu.SliderFloat("Visuals", "Text x position", 973.0, 0.0, 2000.0,
"x pos")
local c_menu_y = Menu.SliderFloat("Visuals", "Text y position", 484.0, 0.0, 2000.0,
"y pos")
local c_menu_arrows = Menu.Switch("Visuals", "Anti-Aim Arrows", false, "Draw
AntiAim direction arrows!")
local c_menu_arrow_color = Menu.ColorEdit("Visuals", "Arrow color",
Color.new(1,1,1,1), "")
local c_menu_arrows_type = Menu.Combo("Visuals", "Arrow Type", {")", ">",
"Triangles", "Circle"}, 0, "Multiple Arrow types!")
local c_menu_custom_impacts = Menu.Switch("Visuals", "Custom Bullet Impacts",
false, "")
local c_menu_visuals_impacts = Menu.SliderInt("Visuals", "Bullet Impacts size", 5,
1, 50, "")
local c_menu_visuals_beam_color = Menu.ColorEdit("Visuals", "Beam Color",
Color.new(1,1,1,1), "")
local c_menu_visuals_impact_color = Menu.ColorEdit("Visuals", "Impacts Color",
Color.new(1,1,1,1), "")
local c_menu_watermarker = Menu.Switch("Visuals", "Watermarker", false, "Enables
simple Watermarker!")

Menu.Text("Misc", "Miscellaneous")
local c_menu_kill_say = Menu.Switch("Misc", "Custom Kill Say", false, "Says
something on the chat once you kill someone (Words can be edited on the textbox
below!)!")
local c_menu_kill_say_words = Menu.TextBox("Misc", "Kill Say Words", 64, "Say
something...", "Says something on the chat once you kill someone (If Kill Say
checkbox is enabled!)!")
local c_menu_hurt_say = Menu.Switch("Misc", "Custom Hurt Say", false, "Says
something on the chat once you hurt someone (Words can be edited on the textbox
below!)!")
local c_menu_hurt_say_words = Menu.TextBox("Misc", "Hurt Say Words", 64, "Say
something...", "Says something on the chat once you hurt someone (If Hurt Say
checkbox is enabled!)!")

Menu.Text("Aimbot", "Advanced Aimbot")


--local c_menu_safepoint_hitboxes = Menu.MultiCombo("Aimbot", "Safe point
Hitboxes", hitboxes, 0, "")
local c_menu_draw_only_priority_hitboxe = Menu.SwitchColor("Aimbot", "Draw only
priority hitbox", false, Color.new(1.0,1.0,1.0,1.0), "")
local c_menu_circle_customization = Menu.Combo("Aimbot", "Circle Customization",
types, 0, "")
local c_menu_scale_circle = Menu.SliderFloat("Aimbot", "Scale circle", 1, 0, 20,
"")
local c_menu_hitboxes_color = Menu.ColorEdit("Aimbot", "Intersacted points Color",
Color.new(1,1,1,1), "")

local c_menu_anti_aim_helpers = Menu.Switch("Anti-Aim", "Auto direction", false,


"")
local c_menu_anti_aim_helpers_types = Menu.Combo("Anti-Aim", "Auto direction
Types", {"Peek with Fake", "Peek with Real"}, 0, "Multiple Auto direction types!")
local c_menu_anti_aim_helpers_desync = Menu.Switch("Anti-Aim", "Desync
Modifications", false, "")
local c_menu_anti_aim_helpers_desync_mod = Menu.Combo("Anti-Aim", "Desync Mods",
{"Smart", "Prefer Low Delta", "Multiple"}, 0, "Multiple Auto direction types!")
local menu_freestand_desync = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle",
"Freestanding Desync")
local menu_fake_option = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake
Options")

--LUA MENU

local function antiaim_helpers()

if (c_menu_anti_aim_helpers:GetBool()) then
if (c_menu_anti_aim_helpers_types:GetInt() == 0) then --Peek fake
menu_freestand_desync:SetInt(1)
else if (c_menu_anti_aim_helpers_types:GetInt() == 1) then --Peek real
menu_freestand_desync:SetInt(2)
end
end
end

local local_idx = EngineClient.GetLocalPlayer()


local local_entity = EntityList.GetClientEntity(local_idx)

if local_entity == nil then


return
end

local local_player = local_entity:GetPlayer();


local speed_x = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
local speed_y = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
local speed = math.sqrt(speed_x * speed_x + speed_y * speed_y)
local speed_per_tick = math.sqrt(speed_x * speed_x + speed_y * speed_y) *
GlobalVars.interval_per_tick
if (c_menu_anti_aim_helpers_desync:GetBool()) then

if (c_menu_anti_aim_helpers_desync_mod:GetInt() == 0) then --smart


menu_fake_option:SetInt(1)
menu_freestand_desync:SetInt(2)
AntiAim.OverrideLimit(math.random(45, 80))
menu_left_limit:SetInt(math.random(30, 80))
menu_right_limit:SetInt(math.random(30, 80))

end
if (c_menu_anti_aim_helpers_desync_mod:GetInt() == 2) then --Multiple
menu_fake_option:SetInt(Utils.RandomInt(2, 3))
menu_fake_options:SetInt(Utils.RandomInt(1, 2))
menu_left_limit:SetInt(Utils.RandomInt(35, 60))
menu_right_limit:SetInt(Utils.RandomInt(35, 60))
end
if (c_menu_anti_aim_helpers_desync_mod:GetInt() == 1) then --prefer low
delta
menu_fake_option:SetInt(1)
menu_freestand_desync:SetInt(2)
AntiAim.OverrideLimit(math.random(15, 15))
menu_left_limit:SetInt(math.random(15, 35))
menu_right_limit:SetInt(math.random(15, 35))

end
end
end

--AIMBOT

local safety_hitboxes = {}
local best_hitbox = {}
local best_damage = {}

local predict_ticks = 7
local force_off = false
local force_off_tick = 0

local function normalizeangles(ang)


if(ang.pitch > 180.0) then ang.pitch = ang.pitch - 360.0 end
if(ang.yaw > 180.0) then ang.yaw = ang.yaw - 360.0 end
return ang
end

local function calcangle(src, dst)


local vecdelta = Vector.new(dst.x - src.x, dst.y - src.y, dst.z - src.z)
local angles = QAngle.new(math.atan2(-vecdelta.z, vecdelta:Length2D()) *
180.0 / math.pi, (math.atan2(vecdelta.y, vecdelta.x) * 180.0 / math.pi), 0.0)
angles = normalizeangles(angles)
return angles
end

local function canseeentity(localplayer, entity)


if not entity or not localplayer then return false end
local canhit = false
for k,v in pairs(checkhitbox) do
local damage = Cheat.FireBullet(localplayer, localplayer:GetEyePosition(),
entity:GetPlayer():GetHitboxCenter(v))
if damage > 0 then
canhit = true
break
end
end
return canhit
end
Cheat.RegisterCallback("events", function(event)
if event:GetName() == "player_death" then

if true then
for i = 1, 64 do
best_hitbox[i] = -1
best_damage[i] = 0
end
end
end
end)
local lines = {}
local results = {}

local function impacts_events(event)


if event:GetName() == "bullet_impact" and event:GetInt("userid") ==
EntityList.GetLocalPlayer(EngineClient.GetLocalPlayer()).userId then
local localplayer =
EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if localplayer then localplayer = localplayer:GetPlayer() else return end
local position = localplayer:GetEyePosition()
local destination = Vector.new(event:GetFloat("x"), event:GetFloat("y"),
event:GetFloat("z"))
table.insert(lines, {pos = position, destination = destination, time = 250,
curtime = GlobalVars.curtime})
end

if event:GetName() == "player_hurt" then


if event:GetInt("attacker") ==
EntityList.GetLocalPlayer():GetPlayerInfo().userId then
for k,v in pairs(lines) do
if v.curtime == GlobalVars.curtime then
table.insert(results, lines[k])
table.remove(lines, k)
end
end
end
end
end
local function draw_impacts()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if localplayer then localplayer = localplayer:GetPlayer() else return end
local position = localplayer:GetEyePosition()

for k,v in pairs(results) do


v.time = v.time - 1
if Render.ScreenPosition(v.pos).x ~= Render.ScreenPosition(v.destination).x
and Render.ScreenPosition(v.pos).y ~= Render.ScreenPosition(v.destination).y then
if Render.ScreenPosition(v.pos).x ~= Render.ScreenPosition(position).x
and Render.ScreenPosition(v.pos).y ~= Render.ScreenPosition(position).y then
Render.Line(Render.ScreenPosition(v.pos),
Render.ScreenPosition(v.destination), c_menu_visuals_beam_color:GetColor())
end
end
if v.time == 0 then table.remove(results, k) end
end

for k,v in pairs(results) do


for i = 1,c_menu_visuals_impacts:GetInt() do
local position1 = Render.ScreenPosition(v.destination)
local position2 = Render.ScreenPosition(v.destination)
local position3 = Render.ScreenPosition(v.destination)
local position4 = Render.ScreenPosition(v.destination)
position1.x = position1.x+i
position2.x = position2.x-i
position3.y = position3.y+i
position4.y = position4.y-i
Render.Box(position1, position2,
c_menu_visuals_impact_color:GetColor())
Render.Box(position3, position4,
c_menu_visuals_impact_color:GetColor())
end
end
end

function C_BaseEntity:m_iHealth()
return self:GetProp("DT_BasePlayer", "m_iHealth")
end
function C_BaseEntity:m_vecVelocity()
return self:GetProp("DT_BasePlayer", "m_vecVelocity")
end

local ENTITY_LIST_POINTER = ffi.cast("void***", Utils.CreateInterface("client.dll",


"VClientEntityList003")) or error("Failed to find VClientEntityList003!")
local GET_CLIENT_ENTITY_FN = ffi.cast("GetClientEntity_4242425_t",
ENTITY_LIST_POINTER[0][3])
local UpdateClientSideAnims = ffi.cast("UpdateCSA_t",
Utils.PatternScan("client.dll", "55 8B EC 51 56 8B F1 80 BE ? ? ? ? 00 74 ? 8B 06
FF"))

local ffi_helpers = {
get_animstate_offset = function()
return 14612
end,

get_entity_address = function(entity_index)
local addr = GET_CLIENT_ENTITY_FN(ENTITY_LIST_POINTER, entity_index)
return addr
end
}

local original_goal_feet_yaw = {}

local function aimbot(cmd)


local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local oldlocalplayer = localplayer
if localplayer then
--local entity_animation_state = ffi.cast("int**",
ffi_helpers.get_entity_address(2) + 45952)[0]
--entity_animation_state = 100
localplayer = localplayer:GetPlayer()
else
return
end

safety_hitboxes = {}
for i = 0,10 do
if c_menu_safepoint_hitboxes:GetBool(i) then
if i == 0 then table.insert( safety_hitboxes, 0 )
elseif i == 1 then table.insert( safety_hitboxes, 6 )
elseif i == 2 then table.insert( safety_hitboxes, 5 )
elseif i == 3 then table.insert( safety_hitboxes, 4 )
elseif i == 4 then table.insert( safety_hitboxes, 3 )
elseif i == 5 then table.insert( safety_hitboxes, 2 )
elseif i == 6 then
for i = 7,12 do
table.insert( safety_hitboxes, i )
end
elseif i == 7 then
for i = 13,18 do
table.insert( safety_hitboxes, i )
end
end
end
end

for i = 1,64 do

local entity = EntityList.GetClientEntity(i)


if not entity then break end
if entity and entity:GetPlayer():m_iHealth() > 0 and not
entity:GetPlayer():IsTeamMate() and canseeentity(localplayer:GetPlayer(),
entity:GetPlayer()) then

--UpdateClientSideAnims(ffi.cast("void***",
ffi_helpers.get_entity_address(entity:EntIndex())))
for k,v in pairs(safety_hitboxes) do
RageBot.ForceHitboxSafety(entity:EntIndex(), v)
end

local biggestdamage = 0
local health = entity:GetPlayer():m_iHealth()
local besthitboxfound = -1
for k,v in pairs(hitboxesused) do
local damage = Cheat.FireBullet(localplayer,
localplayer:GetEyePosition(), entity:GetPlayer():GetHitboxCenter(v))
if damage > biggestdamage then
biggestdamage = damage
besthitboxfound = v
end

if damage >= health then


biggestdamage = damage
besthitboxfound = v
break
end
end

best_hitbox[entity:EntIndex()] = besthitboxfound
best_damage[entity:EntIndex()] = biggestdamage

for i = 1, 18 do
RageBot.SetHitboxPriority(entity:EntIndex(), i, 1)
end

RageBot.SetHitboxPriority(entity:EntIndex(), besthitboxfound, 10000)


else
best_damage[entity:EntIndex()] = 0
best_hitbox[entity:EntIndex()] = -1
end
end

--peeking:handle()
end

function toint(n)
local s = tostring(n)
local i, j = s:find('%.')
if i then
return tonumber(s:sub(1, i-1))
else
return n
end
end

local function aimbot_draw()


local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if localplayer then
localplayer = localplayer:GetPlayer()
else
return
end

if localplayer:m_iHealth() < 1 then


return
end

for i = 1,64 do
local entity = EntityList.GetClientEntity(i)
local nentity = entity
if entity then
entity = entity:GetPlayer()
end
if entity and entity:m_iHealth() > 0 and not entity:IsTeamMate() and not
entity:IsDormant() then
for k,v in pairs(hitboxesused) do
local color = Color.new(1,0,0,1)
local red = false
if best_hitbox[nentity:EntIndex()] == v then
color = c_menu_draw_only_priority_hitboxe:GetColor()
else
color = c_menu_hitboxes_color:GetColor()
red = true
end
if c_menu_draw_only_priority_hitboxe:GetBool() and not red then
if c_menu_circle_customization:GetInt() == 1 then

Render.Circle(Render.ScreenPosition(Vector.new(entity:GetHitboxCenter(v).x,
entity:GetHitboxCenter(v).y, entity:GetHitboxCenter(v).z)),
toint(7*c_menu_scale_circle:GetFloat()),
toint(58*c_menu_scale_circle:GetFloat()/4), color)
elseif c_menu_circle_customization:GetInt() == 0 then
Render.CircleFilled(Render.ScreenPosition(Vector.new(entity:GetHitboxCenter(v).x,
entity:GetHitboxCenter(v).y, entity:GetHitboxCenter(v).z)),
toint(7*c_menu_scale_circle:GetFloat()),
toint(58*c_menu_scale_circle:GetFloat()/4), color)
end
elseif not c_menu_draw_only_priority_hitboxe:GetBool() then
if c_menu_circle_customization:GetInt() == 1 then

Render.Circle(Render.ScreenPosition(Vector.new(entity:GetHitboxCenter(v).x,
entity:GetHitboxCenter(v).y, entity:GetHitboxCenter(v).z)),
toint(7*c_menu_scale_circle:GetFloat()),
toint(58*c_menu_scale_circle:GetFloat()/4), color)
elseif c_menu_circle_customization:GetInt() == 0 then

Render.CircleFilled(Render.ScreenPosition(Vector.new(entity:GetHitboxCenter(v).x,
entity:GetHitboxCenter(v).y, entity:GetHitboxCenter(v).z)),
toint(7*c_menu_scale_circle:GetFloat()),
toint(58*c_menu_scale_circle:GetFloat()/4), color)
end
end
end
end
end
end

--AIMBOT

--PREDICTION CALLBACK FUNCTIONS


local function body_lean()
local r_right = c_menu_body_lean_right:GetFloat()
local r_left = c_menu_body_lean_left:GetFloat()

if (c_menu_custom_body_lean:GetBool()) then
if (menu_invert_side:GetBool()) then
AntiAim.OverrideYawOffset(r_right)
else
AntiAim.OverrideYawOffset(r_left)
end
end
end
--PREDICTION CALLBACK FUNCTIONS

--EXPLOITS
local function instant_recharge()

if (c_menu_doubletap_instant_recharge:GetBool()) then
Exploits.ForceCharge()
end

end

local function exploits_func()


--Speed modes
local instant = 15
local fast = 14
local default = 13
--Preserve modes
local insecure = 0
local secure = 1
local safe = 2

local cl_clock_correction = CVar.FindVar("cl_clock_correction") --clock


correction OOPS: I think soufiw already manages with this but whatever...
local sv_maxusrcmdprocessticks = CVar.FindVar("sv_maxusrcmdprocessticks")
--sv_maxusrcmdprocessticks

if (c_menu_doubletap_clockcr:GetBool()) then
CVar.FindVar("cl_clock_correction"):SetInt(0)
CVar.FindVar("cl_clock_correction_adjustment_max_amount"):SetInt(450)
end

if (c_menu_doubletap_modes:GetInt() == 0) then --Instant mode


Exploits.OverrideDoubleTapSpeed(instant)

if (c_menu_doubletap_debug_mode:GetBool()) then
print("[DOUBLETAP] TICKS: MAX | PRESERVE: INSECURE | CORRECTION:
DISABLED ")
end

else if (c_menu_doubletap_modes:GetInt() == 1) then --Fast mode


Exploits.OverrideDoubleTapSpeed(fast)

if (c_menu_doubletap_debug_mode:GetBool()) then
print("[DOUBLETAP] TICKS: MAX | PRESERVE: SECURE | CORRECTION: DISABLED ")
end

else if (c_menu_doubletap_modes:GetInt() == 2) then --Slow mode


Exploits.OverrideDoubleTapSpeed(default)

if (c_menu_doubletap_debug_mode:GetBool()) then
print("[DOUBLETAP] TICKS: 13 | PRESERVE: SAFETY | CORRECTION: ENABLED ")
end
else if (c_menu_doubletap_modes:GetInt() == 3) then --Sonic mode
local localplayer =
EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local getplayer = localplayer:GetPlayer()
local active_weapon = getplayer:GetActiveWeapon()

Exploits.OverrideDoubleTapSpeed(14)
CVar.FindVar("cl_clock_correction"):SetInt(0)
CVar.FindVar("cl_clock_correction_adjustment_max_amount"):SetInt(450)
if active_weapon:GetProp("DT_BaseAttributableItem",
"m_iItemDefinitionIndex") == 38 or active_weapon:GetProp("DT_BaseAttributableItem",
"m_iItemDefinitionIndex") == 11 then
if Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double
Tap"):GetBool() then Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake
Lag"):SetBool(false) else Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable
Fake Lag"):SetBool(true) end
else
Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake
Lag"):SetBool(true)
end

Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake


Lag"):SetBool(true)

if (c_menu_doubletap_debug_mode:GetBool()) then
print("[DOUBLETAP] TICKS: SONIC | PRESERVE: -1 | CORRECTION: DISABLED ")
end
else
Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake
Lag"):SetBool(true)
end
end
end
end
end

local function air_stuck(cmd)

if c_menu_air_stuck:GetBool() then --Air stuck xDDD


cmd.tick_count = 0x7FFFFFFF
cmd.command_number = 0x7FFFFFFF
end

end
--EXPLOITS

--FAKELAG

local function adaptive_fakelag()


local local_idx = EngineClient.GetLocalPlayer()
local local_entity = EntityList.GetClientEntity(local_idx)
local sent_packets_num = FakeLag.SentPackets()
local oldOrigin
if local_entity == nil then
return
end
local is_key_pressed = Cheat.IsKeyDown(0x45)
local local_player = local_entity:GetPlayer();
local wish_ticks = 0
local adaptive_ticks = 2
local speed_x = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
local GetAbsOrigin = local_player:GetProp("DT_BasePlayer", "m_vecAbsOrigin")
local speed_y = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
local speed_per_tick = math.sqrt(speed_x * speed_x + speed_y * speed_y) *
GlobalVars.interval_per_tick

while (wish_ticks * speed_per_tick) <= 68.0 do


if (((adaptive_ticks - 1) * speed_per_tick) > 68.0) then
wish_ticks = wish_ticks + 1;
break
end

if ((adaptive_ticks * speed_per_tick) > 68.0) then


wish_ticks = wish_ticks + 2;
break
end

if ((adaptive_ticks + 1) * speed_per_tick) > 68.0 then


wish_ticks = wish_ticks + 3;
break
end

if ((adaptive_ticks + 2) * speed_per_tick) > 68.0 then


wish_ticks = wish_ticks + 4;
break
end

adaptive_ticks = adaptive_ticks + 5;
wish_ticks = wish_ticks + 5;

if adaptive_ticks > 15 then


break
end
end

local weapon = local_player:GetActiveWeapon();


if weapon ~= nil then
if weapon:GetWeaponID() == 64 then
if wish_ticks > 15 then
wish_ticks = 15
end
end
end
if is_key_pressed then
FakeLag.SetState(false)
end
if ClientState.m_choked_commands < wish_ticks then
FakeLag.SetState(false)
end
end

local function fluctuate_fakelag()

local random1 = 0
local random2 = 0
local used = false

if used then
random1 = math.random(1, c_menu_fakelag_fluctuate_timing:GetFloat())
used = false
else
random1 = math.random(1, c_menu_fakelag_fluctuate_timing:GetFloat())
used = true
end

if random1 == 1 then
menu_fakelag_limit:SetInt(0)

else
menu_fakelag_limit:SetInt(15)
end

end

local last = 0
local state = true
local function leg_fucker()
local cur = GlobalVars.curtime
local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local player = local_player:GetPlayer()

if (c_menu_exploits_legs:GetBool()) then
menu_leg_movement:SetInt(Utils.RandomInt(1, 2))
end
end

local function fake_lag()


local local_idx = EngineClient.GetLocalPlayer()
local local_entity = EntityList.GetClientEntity(local_idx)
local local_player = local_entity:GetPlayer();

if (c_menu_fakelag_modes:GetInt()) == 0 and dt_charging == false then


--adaptive fakelag (AIMWARE_PASTED)
adaptive_fakelag()

else if (c_menu_fakelag_modes:GetInt()) == 1 then --fluctuate fakelag


fluctuate_fakelag()
end
end
end
--FAKELAG

--VISUALS

local font1 = Render.InitFont("Verdana", 55)

local get_screen = EngineClient.GetScreenSize()


local FPLx = Vector2.new((get_screen.x /2) - 54, (get_screen.y /2) + 30)
local FPLy = Vector2.new((get_screen.x /2) - 30, (get_screen.y /2) + 56)
local FPLz = Vector2.new((get_screen.x /2) - 51, (get_screen.y /2) + 55)
local FPRx = Vector2.new((get_screen.x /2) + 54, (get_screen.y /2) + 30)
local FPRy = Vector2.new((get_screen.x /2) + 30, (get_screen.y /2) + 56)
local FPRz = Vector2.new((get_screen.x /2) + 51, (get_screen.y /2) + 55)
local FPLxx = Vector2.new((get_screen.x /2) - 56, (get_screen.y /2) + 29)
local FPLyy = Vector2.new((get_screen.x /2) - 32, (get_screen.y /2) + 55)
local FPLzz = Vector2.new((get_screen.x /2) - 53, (get_screen.y /2) + 54)
local FPRxx = Vector2.new((get_screen.x /2) + 53, (get_screen.y /2) + 29)
local FPRyy = Vector2.new((get_screen.x /2) + 29, (get_screen.y /2) + 55)
local FPRzz = Vector2.new((get_screen.x /2) + 50, (get_screen.y /2) + 54)
local LPx = Vector2.new((get_screen.x /2) - 43, (get_screen.y /2) + 13)
local LPy = Vector2.new((get_screen.x /2) - 43, (get_screen.y /2) - 7)
local LPz = Vector2.new((get_screen.x /2) - 63, (get_screen.y /2) + 3)
local RPx = Vector2.new((get_screen.x /2) + 42, (get_screen.y /2) + 13)
local RPy = Vector2.new((get_screen.x /2) + 42, (get_screen.y /2) - 7)
local RPz = Vector2.new((get_screen.x /2) + 62, (get_screen.y /2) + 3)
local LPxx = Vector2.new((get_screen.x /2) - 42, (get_screen.y /2) + 14)
local LPyy = Vector2.new((get_screen.x /2) - 42, (get_screen.y /2) - 6)
local LPzz = Vector2.new((get_screen.x /2) - 62, (get_screen.y /2) + 4)
local RPxx = Vector2.new((get_screen.x /2) + 42, (get_screen.y /2) + 14)
local RPyy = Vector2.new((get_screen.x /2) + 42, (get_screen.y /2) - 6)
local RPzz = Vector2.new((get_screen.x /2) + 62, (get_screen.y /2) + 4)
local BPx = Vector2.new((get_screen.x /2) + 9, (get_screen.y /2) + 47)
local BPy = Vector2.new((get_screen.x /2) - 11, (get_screen.y /2) + 47)
local BPz = Vector2.new((get_screen.x /2) - 1, (get_screen.y /2) + 67)
local BPxx = Vector2.new((get_screen.x /2) + 10, (get_screen.y /2) + 48)
local BPyy = Vector2.new((get_screen.x /2) - 10, (get_screen.y /2) + 48)
local BPzz = Vector2.new((get_screen.x /2), (get_screen.y /2) + 68)
local function indicators_visuals()

local color_inactive2 = Color.new(0 / 255, 0 / 255 ,0 / 255, 150 / 255)


local get_screen = EngineClient.GetScreenSize()
local pos_start = Vector2.new(1010,get_screen.y - 558)
local text_size = 35
local pos_add = Vector2.new(0, text_size)
local cur_pos = 0
local pos_start1 = Vector2.new(900,get_screen.y - 558)
local cur_pos1 = 0
if (c_menu_arrows_type:GetInt() == 2 and c_menu_arrows:GetBool()) then

Render.PolyFilled(color_inactive2, LPxx, LPyy, LPzz)


Render.PolyFilled(color_inactive2, RPxx, RPyy, RPzz)
Render.PolyFilled(color_inactive2, BPxx, BPyy, BPzz)

if (menu_invert_side:GetBool()) then
Render.PolyFilled(c_menu_arrow_color:GetColor(), FPRxx, FPRyy, FPRzz)
end
if (not menu_invert_side:GetBool()) then
Render.PolyFilled(c_menu_arrow_color:GetColor(), FPLxx, FPLyy, FPLzz)
end
if menu_antiaim_manual:GetInt()==1 then
Render.PolyFilled(c_menu_arrow_color:GetColor(), BPx, BPy, BPz) --
backwards
elseif menu_antiaim_manual:GetInt()==2 then
Render.PolyFilled(c_menu_arrow_color:GetColor(), RPx, RPy, RPz) -- right

elseif menu_antiaim_manual:GetInt()==3 then


Render.PolyFilled(c_menu_arrow_color:GetColor(), LPx, LPy, LPz) -- left

end
end
if (c_menu_arrows_type:GetInt() == 3 and c_menu_arrows:GetBool()) then

Render.CirclePart(Vector2.new(960.0, 541), 20.0, 58, Color.new(0, 0, 0, 100 / 255),


math.rad(0), math.rad(360), 5.0)

if (menu_invert_side:GetBool()) then
Render.CirclePart(Vector2.new(960.0, 541), 20.0, 58,
c_menu_arrow_color:GetColor(), math.rad(810.3), math.rad(630.3), 5.0)
end
if (not menu_invert_side:GetBool()) then
Render.CirclePart(Vector2.new(960.0, 541), 20.0, 58,
c_menu_arrow_color:GetColor(), math.rad(90), math.rad(270), 5.0)
end
end

local function GetColorFromBoolArrow(val)


return val and c_menu_arrow_color:GetColor() or c_menu_arrow_color:GetColor()
end

local function arrow(str, val)


Render.Text(str, cur_pos, GetColorFromBoolArrow(val), text_size, font1)
cur_pos = cur_pos - pos_add
end
local function arrow2(str, val)
Render.Text(str, cur_pos1, GetColorFromBoolArrow(val), text_size, font1)
cur_pos1 = cur_pos1 - pos_add
end

cur_pos = pos_start
cur_pos1 = pos_start1

if (c_menu_arrows_type:GetInt() == 0) then
if c_menu_arrows:GetBool() and menu_invert_side:GetBool() then
arrow(")", c_menu_arrows:GetBool() )
end
if c_menu_arrows:GetBool() and not menu_invert_side:GetBool() then
arrow2("(", c_menu_arrows:GetBool() )
end
end

if (c_menu_arrows_type:GetInt() == 1) then
if c_menu_arrows:GetBool() and menu_invert_side:GetBool() then
arrow(">", c_menu_arrows:GetBool() )
end
if c_menu_arrows:GetBool() and not menu_invert_side:GetBool() then
arrow2("<", c_menu_arrows:GetBool() )
end
end

end

--VISUALS

--MISC

local function kill_say_function(event)

local words_kill = c_menu_kill_say_words:GetString()


local words_hurt = c_menu_hurt_say_words:GetString()

if event:GetName() == "player_death" then

local victim = EntityList.GetPlayerForUserID(event:GetInt("userid"))


local attacker = EntityList.GetPlayerForUserID( event:GetInt("attacker"))

if victim ~= attacker and attacker == EngineClient.GetLocalPlayer() and


c_menu_kill_say:GetBool() then
EngineClient.ExecuteClientCmd('say ' .. words_kill)
end

else if event:GetName() == "player_hurt" then

local victim = EntityList.GetPlayerForUserID(event:GetInt("userid"))


local attacker = EntityList.GetPlayerForUserID( event:GetInt("attacker"))

if victim ~= attacker and attacker == EngineClient.GetLocalPlayer() and


c_menu_hurt_say:GetBool() then
EngineClient.ExecuteClientCmd('say ' .. words_hurt)
end
end
end
end

--MISC

--ANTIAIM
local function vec_distance(vec_one, vec_two)

local delta_x, delta_y, delta_z = vec_one.x - vec_two.x, vec_one.y - vec_two.y

return math.sqrt(delta_x * delta_x + delta_y * delta_y)

end

local function get_closest_enemy()


local best_dist = c_menu_anti_brute_fov_slider:GetFloat()
local best_enemy = nil
local local_player = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local local_origin = local_player:GetProp("DT_BaseEntity", "m_vecOrigin")
local local_screen_orig = Render.ScreenPosition(local_origin)
local screen = EngineClient.GetScreenSize()

for idx = 1, GlobalVars.maxClients + 1 do


local ent = EntityList.GetClientEntity(idx)
if ent and ent:IsPlayer() then
local player = ent:GetPlayer()
local health = player:GetProp("DT_BasePlayer", "m_iHealth")

if not player:IsTeamMate() and health > 0 and not player:IsDormant()


then
local origin = ent:GetProp("DT_BaseEntity", "m_vecOrigin")
local screen_orig = Render.ScreenPosition(origin)
local temp_dist = vec_distance(Vector2.new(screen.x / 2, screen.y /
2), screen_orig)

if(temp_dist < best_dist) then


best_dist = temp_dist
best_enemy = ent
end
end
end
end

return best_enemy
end

local function AA_Anti_Brute_Force(e)

if e:GetName() == "weapon_fire" and c_menu_anti_brute:GetBool() then --Weapon


Fire event later we run FOV check so we can make sure the bullet is on our
direction!
local user_id = e:GetInt("userid", -1)
local user = EntityList.GetPlayerForUserID(user_id) --Get Enemy Entity
local local_player =
EntityList.GetClientEntity(EngineClient.GetLocalPlayer()) --Get Local Entity
local player = local_player:GetPlayer()
local health = player:GetProp("DT_BasePlayer", "m_iHealth")
if(health > 0) then -- if our local player is alive we run the AntiBrute
Logic!

local closest_enemy = get_closest_enemy() --Get Closest enemy based on


distance
if(closest_enemy ~= nil and user:EntIndex() ==
closest_enemy:EntIndex()) then
miss_counter = miss_counter + 1 --Basic so we calculate missed shots
of enemy also some checks so if we get hit don't run the code!

if (miss_counter % 3 == 0) then --Logic 1

menu_left_limit:SetInt(c_menu_anti_brute_1stshot:GetInt())
menu_invert_side:SetBool(true)
left_side = true
if (c_menu_anti_brute_debug_mode:GetBool()) then
print("[ANTI-BRUTE] Angle overrided to (" ..
c_menu_anti_brute_1stshot:GetInt() .. ") [INFO: PASST 3RD SIDE | NEXT ANGLE = (" ..
c_menu_anti_brute_2ndshot:GetInt() ..") INVERTER:TRUE]" )
end
else if (miss_counter % 3 == 1) then --Logic 2
menu_right_limit:SetInt(c_menu_anti_brute_2ndshot:GetInt())
menu_invert_side:SetBool(false)
right_side = true
if (c_menu_anti_brute_debug_mode:GetBool()) then
print("[ANTI-BRUTE] Angle overrided to (" ..
c_menu_anti_brute_2ndshot:GetInt() .. ") [INFO: PASST 1ST SIDE | NEXT ANGLE = (" ..
c_menu_anti_brute_3rdshot:GetInt() ..") INVERTER:FALSE]" )
end

else if (miss_counter % 3 == 2) then --Logic 3


menu_right_limit:SetInt(c_menu_anti_brute_3rdshot:GetInt())
menu_left_limit:SetInt(c_menu_anti_brute_3rdshot:GetInt())

ideal_yaw = true
if (c_menu_anti_brute_debug_mode:GetBool()) then
print("[ANTI-BRUTE] Angle overrided to (" ..
c_menu_anti_brute_3rdshot:GetInt() .. ") [INFO: PASST 2ND SIDE | NEXT ANGLE = (" ..
c_menu_anti_brute_1stshot:GetInt() ..") INVERTER:TRUE]" )
end
end
end
end
end
end
end
end
--ANTIAIM

--IND

local function text_indicators()

local clr_green = Color.new(146.1, 255.1, 36.1, 0.9)


local clr_orange = Color.new(255.1, 183.1, 0.1, 0.9)
local clr_red = Color.new(255, 0, 0)
local clr_blue = Color.new(36.1, 164.1, 255.1, 255.9)
local screen = EngineClient.GetScreenSize()
local pos_start = Vector2.new(c_menu_x:GetFloat(),screen.y -
c_menu_y:GetFloat())
local text_size = 13
local pos_add = Vector2.new(0, text_size)
local cur_pos = Vector2.new(0, 0) -- current frame

-------------------------------------------------------------FAKEDUCK
local function GetColorFromBool(val)
return val and clr_green or clr_red
end

local function RenderIndicator(str, val)


Render.Text(str, cur_pos, GetColorFromBool(val), text_size, true)
cur_pos = cur_pos - pos_add
end

-------------------------------------------------------------DOUBLETAP
local function dtchargeind(str, r,g,b)
Render.Text(str, cur_pos, Color.new(r,g,b),text_size, true)
cur_pos = cur_pos - pos_add
end
-------------------------------------------------------------------------------

local ideal_ind_clr = Color.new(230 / 255, 184 / 255, 0 / 255, 0.9)

local function ideal_indclr(val)


return val and ideal_ind_clr or ideal_ind_clr
end

local function ideal_ind(str, val)


Render.Text(str, cur_pos, ideal_indclr(val), text_size, true)
cur_pos = cur_pos - pos_add
end

local function GetColorFromBool1(val)


return val and clr_red or clr_red
end

local function RenderIndicator1(str, val)


Render.Text(str, cur_pos, GetColorFromBool1(val), text_size, true)
cur_pos = cur_pos - pos_add
end
-------------------------------------------------------------
local prefer_color = Color.new(208 / 255, 187 / 255, 252 / 255, 0.9)
local function prefersafebool(val)
return val and prefer_color or prefer_color
end

local function prefersafe(str, val)


Render.Text(str, cur_pos, prefersafebool(val), text_size)
cur_pos = cur_pos - pos_add
end
-------------------------------------------------------------------------------
--------------------------------------------------------------------------------
cur_pos = pos_start

if c_menu_text_indicators:GetBool() then
if Exploits.GetCharge() ~= 1 then
dt_charging = false
dtchargeind("DT", 255, 0,0)
else
dt_charging = true
dtchargeind("DT", 146 / 255, 255 / 255, 36 / 255, 0.9)
end

if menu_fakeduck:GetBool() then --FD


RenderIndicator("FD", menu_fakeduck:GetBool() )
end
if (ideal_yaw == true) then
ideal_ind("IDEAL YAW")
end

prefersafe("PREDICTION")

if (menu_safe_point:GetInt() > 0) then


prefersafe("SAFETY")
end
if not menu_invert_side:GetBool() then
RenderIndicator1("LEFT")
end
if (menu_invert_side:GetBool()) then
RenderIndicator1("RIGHT")
end
end
end

--IND

local function watermarker()


Render.GradientBoxFilled(Vector2.new(1569.0, 30.0), Vector2.new(1918.0, 2.0),
Color.new(0, 0, 0, 2 / 255), Color.new(0, 0, 0, 255 / 255), Color.new(0, 0, 0, 2 /
255), Color.new(0, 0, 0, 255 / 255))
Render.Text("test lua", Vector2.new(1820.0, 9.0), Color.new(1.0, 1.0, 1.0,
1.0), 13, false)
Render.Text("Welcome " .. username, Vector2.new(1599.3, 9.0), Color.new(1.0,
1.0, 1.0, 1.0), 14, false)
Render.Text("[ALPHA BUILD] ", Vector2.new(1705.3, 9.0), Color.new(1.0, 1.0,
1.0, 1.0), 14, false)

end

--CALLBACKS
local function draw()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if localplayer then
localplayer = localplayer:GetPlayer()
else
return
end
if (EngineClient.IsConnected()) then
if (c_menu_watermarker:GetBool()) then
watermarker()
end

end
if localplayer:m_iHealth() > 0 then
aimbot_draw()
indicators_visuals()
text_indicators()
if (c_menu_custom_impacts:GetBool()) then
draw_impacts()
end
end

end
local function pre_prediction(cmd)

air_stuck(cmd)
--aimbot(cmd)
instant_recharge()
fake_lag()

end
local function prediction()
body_lean()

end
local function createmove()
antiaim_helpers()
exploits_func()
leg_fucker()

end
local function events(e)

kill_say_function(e)
AA_Anti_Brute_Force(e)
impacts_events(e)

end

Cheat.RegisterCallback("draw", draw)
Cheat.RegisterCallback("pre_prediction", pre_prediction)
Cheat.RegisterCallback("prediction", prediction)
Cheat.RegisterCallback("createmove", createmove)
Cheat.RegisterCallback("events", events)

end
initlua()

--CALLBACKS

You might also like