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PENCIL 2D User Manual

The document is a user manual for PENCIL 2D, an animation software. It provides an overview of the user interface including the menu bar, timeline, canvas, and dockable windows. It then gives instructions for creating a basic animation using the pencil tool to draw frames on different layers over time. The document also discusses onion skinning, shortcuts, and customizing preferences.
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
267 views

PENCIL 2D User Manual

The document is a user manual for PENCIL 2D, an animation software. It provides an overview of the user interface including the menu bar, timeline, canvas, and dockable windows. It then gives instructions for creating a basic animation using the pencil tool to draw frames on different layers over time. The document also discusses onion skinning, shortcuts, and customizing preferences.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PENCIL 2D User’s Manual

Welcome!
You want to animate - and we are here to help. If you don’t find the answers
you need here, please ask at our Discord server or our forum.

Let’s begin…

Working habits

The guidelines we give here are just that. It’s a guide. There is no right or
wrong way to do things in animation, and when you get more experiences,
you will develop your own habits and methods.

Until then you can rely on our recommendations.

The user interface


Before we go to animation, let’s have a quick glance at the user interface.

In the top you have the menu bar. Here you can load and save files, import
images, add layers and much more.

In the bottom you’ll find the time-line, that keeps track of your key-frames.
To the left and right you’ll find dockable windows, where you can select tools,
colors, choose settings and more.

In the middle you have the canvas. The canvas is unlimited in size. The white
rectangle in the middle of the canvas, is the camera field. When you open
Pencil2D the first time, this size will be 800x600 pixels, but you can change it
by double-clicking on the camera layer. Remember that the bigger camera
field you choose, the more RAM and computer power you use and need.

Let’s animate!

Right above the time-line you’ll find these buttons. Here you can Add, Remove
and Duplicate key-frames.

Be sure you are on the bitmap layer and on frame 1. Select the pencil tool,
and set its width to 4 or 5. Draw a small circle in the middle of the field.

Go to frame 2. Press the Add key-frame button. Draw a small circle a little to
the right of the first one.

Go to frame 3. Press the Add key-frame button. Draw a small circle a little to
the right of the second one.

Go to frame 1 again. Press the Play icon, and hooray! - you’ve made your first
animation.

If you find it cumbersome to press Add key-frame every time you want a new
key-frame, you can make your life easier. Go to the menu and pick
Preferences. Press the Time-line icon. Where it says “When drawing on an
empty frame:” you choose the first option “Create a new key-frame”. Now,
every time you go to an empty frame and start drawing, a new key-frame will
be created on that frame.

Onion skin
To help your animation process, you can turn onion skin on or off. Onion skin
is the ability to see the previous and/or next keyframes. In the Preferences
you can set the number of drawings to show and their transparency.
You can choose to have up to 60 keyframes shown as onion skin, but we
recommend that you choose one or two drawings. The transparency is a
matter of taste. Values between 15 % and 50 % seems to be a good choice.

In the Display Options dock, you can turn onion skin on and off. Here you can
also set the color of the previous drawings to red, and the next drawings to
blue. This color coding can be very helpful. Here is how a simple ball-
animation looks like with red and blue onion skin.

If you press this button on the timeline:   the onion skin doesn’t
show the previous and next keyframe, but the previous and next frame. In the
following illustration you can see that this is no help.
Shortcuts
When you animate, you often need the same tasks done. That could be to
change from the Pencil tool to the Eraser tool and back.

Most of the tasks in Pencil2D have shortcuts, and you can see the shortcuts in
the menu or in the Preferences. Let’s look into the Preferences.
Press the Shortcut icon at the bottom, and you’ll see this list.

Edit the shortcuts


All these shortcuts are editable, so you can customize it your needs.

Here are the shortcuts for the tools:


If you want to change the shortcut for the Select tool, which is ‘V’, you can do
it directly, by selecting the ToolSelect in the shortcuts window and then
placing the cursor in the shortcut text box, and enter the new shortcut, or you
can delete it first by pressing ‘Clear’ and then enter the new shortcut in the
text box.

Here we have cleared the shortcut for ToolSelect, and want to enter the new
shortcut. We place the cursor in the textbox and press ‘E’. Unfortunately, the
‘E’ is taken by the Eraser tool, so you are given the choice of overwrite the
shortcut or cancelling.

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